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@flyx
Created June 22, 2013 10:56
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#include <iostream>
using namespace std;
struct A {
void put() {
cout << "A" << endl;
}
virtual void vPut() {
cout << "A" << endl;
}
};
struct B : public A {
void put() {
cout << "B" << endl;
}
virtual void vPut() {
cout << "B" << endl;
}
};
struct C : public B {
void put() {
cout << "C" << endl;
}
virtual void vPut() {
cout << "C" << endl;
}
};
int main() {
C* c = new C();
c->put();
c->vPut();
dynamic_cast<B*>(c)->put();
dynamic_cast<B*>(c)->vPut();
dynamic_cast<A*>(c)->put();
dynamic_cast<A*>(c)->vPut();
}
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