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@bluewalk
bluewalk / GetNordVPNWireGuardDetails.md
Last active July 11, 2026 16:50
Getting NordVPN WireGuard details

About

Instructions to obtain WireGuard details of your NordVPN account. These can be used to setup a WireGuard tunnel on your router to NordVPN.

Source: https://forum.gl-inet.com/t/configure-wireguard-client-to-connect-to-nordvpn-servers/10422/27

Prerequisites

If you have any linux machine, use that or install a vm if you don't have one.

Get their official linux app installed. Make sure you have wireguard installed too. And set the used technology to Nordlynx by running nordvpn set technology nordlynx

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

@KW-M
KW-M / Unreal Engine 5 Installed Build Guide.md
Last active July 11, 2026 16:34
How to build Unreal Engine 5 source into an installed (AKA standalone, AKA rocket, AKA "just like" Unreal Engine from the Epic Games Launcher) editor build
  • This guide assumes you want to build the Unreal Engine 5 (UE5) editor from source in order to get a Windows Unreal Engine 5 Editor to share with a team or studio
  • This was writen with the absolute minimum build requirements for our team to avoid taking more disk space and compile time than needed - please modify to fit your needs.
  • Keep in mind that, as of writing, I have little experience with the Unreal build tools, I'm simply documenting what worked for me.
  • Also see this excellent blog post especially if you are building Unreal Engine 4 (UE4): https://www.edwardbeazer.com/unreal-installed-builds-rocket-buids/

Steps

  1. If you do not have it already, download git bash. https://gitforwindows.org/
  2. Get access to the unreal source repo by following this guide: https://www.unrealengine.com/en-US/ue4-on-github
  3. Install Visual Studio 2019 on the C:\ drive for UE5 (Visual Studio 2017 for ue4)
  • Make sure to install the desktop c++ components, windows sdk (current version should be selected by
@achillean
achillean / gifcreator.py
Created November 25, 2017 06:18
Timelapse GIF Creator using the Shodan API
#!/usr/bin/env python
# gifcreator.py
#
# Dependencies:
# - arrow
# - shodan
#
# Installation:
# sudo easy_install arrow shodan
# sudo apt-get install imagemagick
@naim149
naim149 / GH-600-public-study-guide.md
Created May 24, 2026 15:08
GH-600 Public Study Guide

GH-600 Public Study Guide

Markdown-only workbook for Exam GH-600: Developing in Agentic AI Systems.

Last updated: May 24, 2026.

This version is organized around the official GH-600 domains. Each domain explains the concepts, shows the GitHub implementation artifacts, and includes examples you should be able to read in YAML, Markdown, CLI output, PR timelines, and audit logs.

Public sharing note: this guide is not an exam dump and does not contain real exam questions or answer choices. It is a structured study workbook built from official Microsoft and GitHub documentation, with practical examples written for learning and review.

@AskinNet
AskinNet / kitty.md
Created May 10, 2024 07:29 — forked from pnsinha/kitty.md
Kitty CheatSheet

Default shortcuts

Scrolling

Action Shortcut
Scroll line up ctrl+shift+up (also ⌥+⌘+⇞ and ⌘+↑ on macOS)
Scroll line down ctrl+shift+down (also ⌥+⌘+⇟ and ⌘+↓ on macOS)
Scroll page up ctrl+shift+page_up (also ⌘+⇞ on macOS)
Scroll page down ctrl+shift+page_down (also ⌘+⇟ on macOS)
@waylooking-hub
waylooking-hub / SKILL.md
Created July 11, 2026 12:03
fable-mode: Claude Code skill that gives Opus 4.8 the execution discipline of Fable 5 (verification, scope control, evidence-grounded reporting)
name fable-mode
description Makes Claude Opus 4.8 (or Sonnet) work with the execution discipline of Claude Fable 5 - autonomous execution, evidence-grounded progress, outcome-first communication, strict scope control. Use at the start of any complex multi-step task on a non-Fable model, or when the user says "fable mode".

Fable Mode: Fable 5 execution discipline on Opus 4.8

What this transfers and what it cannot

Fable 5 differs from Opus 4.8 in raw capability (more intelligence per step, longer coherence, self-validation) and in execution discipline (how it structures work, verifies, communicates, ends turns). A skill cannot add capability. It CAN transfer the discipline, which is where most of the practical quality gap lives on everyday tasks. Rules below are distilled from Anthropic's official Fable 5 migration guidance and Fable's own system-prompt patterns, ordered as a task lifecycle: read them as a pipeline, not a reference.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public int speed = 1;
float sc = 0.3162f;
// Start is called before the first frame update