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@Kyome22
Kyome22 / qiita_gyotaku.swift
Last active March 26, 2020 04:15
Qiitaに投稿してある記事を全てMarkDownファイルとしてダウンロードするSwiftスクリプト
//
// qiita_gyotaku.swift
// QiitaGyotaku
//
// Created by Takuto Nakamura on 2020/03/26.
// Copyright © 2020 Takuto Nakamura. All rights reserved.
//
// ★★★ How to Use? ★★★
// Open Terminal and run this script.
@vermorel
vermorel / Half.cs
Last active November 26, 2023 22:43
C# Half-precision data type
/// ================ Half.cs ====================
/// The code is free to use for any reason without any restrictions.
/// Ladislav Lang (2009), Joannes Vermorel (2017)
using System;
using System.Diagnostics;
using System.Globalization;
namespace SystemHalf
{
@keijiro
keijiro / PbxModifier.cs
Created July 2, 2015 03:08
(Unity Xcode Manipulation API) An example which modifies compiler flags for a given source file.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
public class PbxModifier
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
@rickychilcott
rickychilcott / download_unity5.py
Last active January 29, 2016 03:02
Install Unity 5 from their Unity Download Assistant.app
#!/usr/bin/python
import sys, tempfile, hashlib, urllib, urllib2, StringIO, os, subprocess, ConfigParser
TempPath = tempfile.mkdtemp()
AppConfig = ConfigParser.ConfigParser()
EUID = os.geteuid()
def ConfigSectionMap(config, section):
dict1 = {}
options = config.options(section)
@yamahigashi
yamahigashi / animationPostprocess.boo
Created March 16, 2015 08:39
Auto duplicate animation clips at PostprocessModelImport #unity3d
import UnityEngine
import UnityEditor
import System
import System.IO
import System.Text.RegularExpressions
//--------------------------------------------------------------------------//
class Mot:
public name as string
@tsubaki
tsubaki / SwitchPlatformRemoveFile.cs
Last active March 17, 2016 10:36
特定のプラットフォームでファイルを退避する、Unity Editor Extension
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
[InitializeOnLoad]
public sealed class SwitchPlatformRemoveFile
{
static void SetupItems ()