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make[1]: Entering directory '/data/GitHub/others/DarkReign/engine'
Fetching StyleCopPlus from NuGet
Fetching StyleCop files from NuGet
Fetching ICSharpCode.SharpZipLib from NuGet
Fetching MaxMind.Db from NuGet
Fetching SharpFont from NuGet
Fetching NUnit from NuGet
Fetching NUnit.Console from NuGet
Fetching Open.Nat from NuGet
Fetching FuzzyLogicLibrary from NuGet.
Fetching SDL2-CS from GitHub.
Fetching OpenAL-CS from GitHub.
Fetching Eluant from GitHub.
Fetching rix0rrr.BeaconLib from NuGet.
Updating GeoIP country database from MaxMind.
Detected Lua 5.1 library at /lib64/liblua-5.1.so
Eluant.dll.config has been created successfully.
CSC fixheader.exe
CSC OpenRA.Game.exe
CSC OpenRA.Platforms.Default.dll
CSC mods/common/OpenRA.Mods.Common.dll
CSC mods/common/OpenRA.Mods.Cnc.dll
CSC mods/d2k/OpenRA.Mods.D2k.dll
CSC OpenRA.Utility.exe
CSC OpenRA.Server.exe
make[1]: Leaving directory '/data/GitHub/others/DarkReign/engine'
Microsoft (R) Build Engine version 15.1.8.0 ( Wed Sep 5 14:10:04 UTC 2018) for Mono
Copyright (C) Microsoft Corporation. All rights reserved.
Build started 15/10/2018 8:03:33 PM.
Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" on node 1 (Rebuild target(s)).
ValidateSolutionConfiguration:
Building solution configuration "Debug|x86".
Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (1) is building "/data/GitHub/others/DarkReign/engine/OpenRA.Game/OpenRA.Game.csproj" (2) on node 1 (Rebuild target(s)).
CoreClean:
Creating directory "obj/x86/Debug/".
GenerateTargetFrameworkMonikerAttribute:
Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
CoreCompile:
/usr/lib/mono/msbuild/15.0/bin/Roslyn/csc.exe /noconfig /unsafe+ /nowarn:1701,1702 /nostdlib+ /platform:x86 /define:TRACE;DEBUG /highentropyva+ /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/Eluant.dll /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/ICSharpCode.SharpZipLib.dll /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/MaxMind.Db.dll /reference:/usr/lib/mono/4.5-api/mscorlib.dll /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/Open.Nat.dll /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/SharpFont.dll /reference:/usr/lib/mono/4.5-api/System.Core.dll /reference:/usr/lib/mono/4.5-api/System.dll /reference:/usr/lib/mono/4.5-api/System.Drawing.dll /reference:/usr/lib/mono/4.5-api/System.Numerics.dll /debug+ /debug:portable /out:obj/x86/Debug/OpenRA.Game.exe /subsystemversion:6.00 /target:winexe /utf8output /langversion:5 Activities/Activity.cs Activities/CallFunc.cs Actor.cs CacheStorage.cs FileSystem/IPackage.cs Primitives/Int32Matrix4x4.cs LogProxy.cs Map/MapGrid.cs Map/MapPlayers.cs MPos.cs Download.cs Effects/AsyncAction.cs Effects/DelayedAction.cs Effects/DelayedImpact.cs Effects/IEffect.cs Game.cs GameRules/ActorInfo.cs GameRules/MusicInfo.cs GameRules/SoundInfo.cs GameRules/WeaponInfo.cs Graphics/Animation.cs Graphics/AnimationWithOffset.cs Graphics/ChromeProvider.cs Graphics/CursorProvider.cs Graphics/CursorSequence.cs Graphics/HardwarePalette.cs Graphics/MappedImage.cs Graphics/SequenceProvider.cs Graphics/Sheet.cs Graphics/SheetBuilder.cs Graphics/Sprite.cs Graphics/SpriteFont.cs Graphics/SpriteLoader.cs Graphics/SpriteRenderer.cs Graphics/TerrainRenderer.cs Graphics/Util.cs Graphics/Viewport.cs Graphics/WorldRenderer.cs IUtilityCommand.cs ModData.cs Network/Connection.cs Network/FrameData.cs Network/GameServer.cs Network/GeoIP.cs Network/Handshake.cs Network/Order.cs Network/OrderIO.cs Network/OrderManager.cs Network/ReplayConnection.cs Network/Session.cs Network/SyncReport.cs Network/UnitOrders.cs ObjectCreator.cs Orders/GenericSelectTarget.cs Orders/IOrderGenerator.cs Orders/UnitOrderGenerator.cs Player.cs Primitives/MergedStream.cs Primitives/PlayerDictionary.cs Primitives/ReadOnlyAdapterStream.cs Primitives/SegmentStream.cs Primitives/SpatiallyPartitioned.cs Primitives/ConcurrentCache.cs Primitives/ZipFileHelper.cs SelectableExts.cs Selection.cs Server/Connection.cs Server/Exts.cs Server/ProtocolVersion.cs Server/Server.cs Server/ServerOrder.cs Server/TraitInterfaces.cs Support/Arguments.cs Support/ExceptionHandler.cs Support/LaunchArguments.cs Support/PerfHistory.cs Support/Program.cs Sync.cs TraitDictionary.cs Traits/LintAttributes.cs Traits/Player/Shroud.cs Traits/Selectable.cs Traits/Target.cs Traits/TraitsInterfaces.cs Traits/World/Faction.cs Traits/World/ResourceType.cs Traits/World/ScreenShaker.cs Traits/World/DebugVisualizations.cs World.cs WorldUtils.cs VoiceExts.cs Network/ReplayRecorder.cs Traits/DebugPauseState.cs Network/UPnP.cs Graphics/Renderable.cs Graphics/ModelRenderer.cs Graphics/ModelAnimation.cs Traits/Player/FrozenActorLayer.cs Graphics/Theater.cs Traits/Player/PlayerColorPalette.cs Traits/Player/PlayerHighlightPalette.cs Traits/World/ScreenMap.cs Scripting/ScriptContext.cs Scripting/ScriptActorInterface.cs Scripting/ScriptObjectWrapper.cs Scripting/ScriptTypes.cs Scripting/ScriptMemberWrapper.cs Scripting/ScriptMemberExts.cs Scripting/ScriptPlayerInterface.cs Traits/Player/FixedColorPalette.cs Primitives/ReadOnlyDictionary.cs Primitives/ReadOnlyList.cs GameRules/Ruleset.cs Support/MersenneTwister.cs GameInformation.cs Map/CellLayer.cs Map/CellRegion.cs Input/IInputHandler.cs Input/InputHandler.cs Input/Keycode.cs Input/Hotkey.cs Input/HotkeyReference.cs Graphics/PlatformInterfaces.cs Sound/Sound.cs Sound/SoundDevice.cs Graphics/TargetLineRenderable.cs Graphics/UISpriteRenderable.cs Graphics/SoftwareCursor.cs Graphics/HardwareCursor.cs Support/PerfItem.cs Support/PerfSample.cs Graphics/SpriteRenderable.cs Widgets/Widget.cs Widgets/WidgetLoader.cs Widgets/ChromeMetrics.cs Widgets/WidgetUtils.cs Graphics/PaletteReference.cs Graphics/TerrainSpriteLayer.cs Map/ProjectedCellRegion.cs Map/MapCoordsRegion.cs Renderer.cs Platform.cs GameSpeed.cs Primitives/ObservableList.cs Graphics/RgbaColorRenderer.cs Traits/Player/IndexedPlayerPalette.cs Traits/ActivityUtils.cs Primitives/float3.cs InstalledMods.cs CryptoUtil.cs Support/VariableExpression.cs ExternalMods.cs Graphics/Model.cs UtilityCommands/RegisterModCommand.cs UtilityCommands/UnregisterModCommand.cs UtilityCommands/ClearInvalidModRegistrationsCommand.cs HotkeyManager.cs HotkeyDefinition.cs Traits/Interactable.cs Graphics/RgbaSpriteRenderer.cs LocalPlayerProfile.cs PlayerProfile.cs PlayerDatabase.cs FileSystem/Folder.cs FileSystem/ZipFile.cs Map/PlayerReference.cs Map/TileReference.cs Map/TileSet.cs FieldLoader.cs FieldSaver.cs Manifest.cs Graphics/Vertex.cs Primitives/ActionQueue.cs Primitives/BitSet.cs Primitives/Cache.cs Primitives/DisposableAction.cs Primitives/float2.cs Primitives/int2.cs Primitives/IObservableCollection.cs Primitives/ObservableCollection.cs Primitives/ObservableDictionary.cs Primitives/Pair.cs Primitives/PriorityQueue.cs Support/Log.cs Support/PerfTimer.cs Exts.cs MiniYaml.cs StreamExts.cs Map/Map.cs Map/MapCache.cs Map/MapPreview.cs Graphics/HSLColor.cs CPos.cs CVec.cs WAngle.cs WDist.cs WPos.cs WRot.cs WVec.cs Primitives/TypeDictionary.cs Map/ActorInitializer.cs Map/ActorReference.cs Support/Evaluator.cs Settings.cs Graphics/PlayerColorRemap.cs Graphics/Palette.cs FileSystem/FileSystem.cs FileFormats/ReplayMetadata.cs "/tmp/.NETFramework,Version=v4.5.AssemblyAttributes.cs"
_CopyFilesMarkedCopyLocal:
Copying file from "/data/GitHub/others/DarkReign/engine/thirdparty/download/Open.Nat.dll" to "../Open.Nat.dll".
Creating "/data/GitHub/others/DarkReign/engine/OpenRA.Game/obj/x86/Debug/OpenRA.Game.csproj.CopyComplete" because "AlwaysCreate" was specified.
_CopyAppConfigFile:
Copying file from "obj/x86/Debug/OpenRA.Game.exe.config" to "../OpenRA.Game.exe.config".
CopyFilesToOutputDirectory:
Copying file from "obj/x86/Debug/OpenRA.Game.exe" to "../OpenRA.Game.exe".
OpenRA.Game -> /data/GitHub/others/DarkReign/engine/OpenRA.Game.exe
Copying file from "obj/x86/Debug/OpenRA.Game.pdb" to "../OpenRA.Game.pdb".
Done Building Project "/data/GitHub/others/DarkReign/engine/OpenRA.Game/OpenRA.Game.csproj" (Rebuild target(s)).
Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (1) is building "/data/GitHub/others/DarkReign/engine/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj" (3) on node 1 (Rebuild target(s)).
CoreClean:
Creating directory "obj/x86/Debug/".
PrepareForBuild:
Creating directory "bin/Debug/".
GenerateTargetFrameworkMonikerAttribute:
Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
CoreCompile:
/usr/lib/mono/msbuild/15.0/bin/Roslyn/csc.exe /noconfig /unsafe+ /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /highentropyva+ /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/Eluant.dll /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/FuzzyLogicLibrary.dll /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/ICSharpCode.SharpZipLib.dll /reference:/usr/lib/mono/4.5-api/mscorlib.dll /reference:/data/GitHub/others/DarkReign/engine/OpenRA.Game.exe /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/rix0rrr.BeaconLib.dll /reference:/usr/lib/mono/4.5-api/System.Core.dll /reference:/usr/lib/mono/4.5-api/System.Data.DataSetExtensions.dll /reference:/usr/lib/mono/4.5-api/System.Data.dll /reference:/usr/lib/mono/4.5-api/System.dll /reference:/usr/lib/mono/4.5-api/System.Drawing.dll /reference:/usr/lib/mono/4.5-api/System.Xml.dll /debug+ /debug:portable /filealign:512 /optimize- /out:obj/x86/Debug/OpenRA.Mods.Common.dll /subsystemversion:6.00 /target:library /utf8output /langversion:5 Activities/Air/AllowYieldingReservation.cs Activities/Air/FallToEarth.cs Activities/Air/Fly.cs Activities/Air/FlyAttack.cs Activities/Air/FlyCircle.cs Activities/Air/FlyFollow.cs Activities/Air/FlyOffMap.cs Activities/Air/FlyTimed.cs Activities/Air/HeliAttack.cs Activities/Air/HeliFly.cs Activities/Air/HeliFlyCircle.cs Activities/Air/HeliLand.cs Activities/Air/HeliReturnToBase.cs Activities/Air/Land.cs Activities/Air/ResupplyAircraft.cs Activities/Air/ReturnToBase.cs Activities/Air/TakeOff.cs Activities/Attack.cs Activities/CaptureActor.cs Activities/DeliverResources.cs Activities/Demolish.cs Activities/DeployForGrantedCondition.cs Activities/DonateCash.cs Activities/DonateExperience.cs Activities/Enter.cs Activities/EnterTransport.cs Activities/FindResources.cs Activities/HarvestResource.cs Activities/HarvesterDockSequence.cs Activities/Hunt.cs Activities/Move/AttackMoveActivity.cs Activities/Move/Drag.cs Activities/Move/Follow.cs Activities/Move/Move.cs Activities/Move/MoveAdjacentTo.cs Activities/Move/MoveWithinRange.cs Activities/Parachute.cs Activities/Rearm.cs Activities/RemoveSelf.cs Activities/Repair.cs Activities/RepairBridge.cs Activities/RepairBuilding.cs Activities/Sell.cs Activities/SimpleTeleport.cs Activities/SpriteHarvesterDockSequence.cs Activities/Transform.cs Activities/Turn.cs Activities/UndeployForGrantedCondition.cs Activities/UnloadCargo.cs Activities/Wait.cs Activities/WaitForTransport.cs Activities/WaitForTurretAlignment.cs ActorExts.cs AI/AIUtils.cs AI/AttackOrFleeFuzzy.cs AI/BaseBuilder.cs AI/HackyAI.cs AI/AIHarvesterManager.cs AI/AISupportPowerManager.cs AI/Squad.cs AI/StateMachine.cs AI/States/AirStates.cs AI/States/GroundStates.cs AI/States/NavyStates.cs AI/States/ProtectionStates.cs AI/States/StateBase.cs AI/SupportPowerDecision.cs AudioLoaders/AudLoader.cs AudioLoaders/VocLoader.cs AudioLoaders/WavLoader.cs Effects/Beacon.cs Effects/ContrailFader.cs Effects/CrateEffect.cs Effects/RevealShroudEffect.cs Effects/FlashTarget.cs Effects/FloatingText.cs Effects/MapNotificationEffect.cs Effects/RallyPointIndicator.cs Effects/SpriteEffect.cs FileFormats/Png.cs Graphics/RailgunRenderable.cs Effects/LaunchEffect.cs Lint/CheckNotifications.cs Projectiles/AreaBeam.cs Projectiles/Bullet.cs Projectiles/InstantHit.cs Projectiles/GravityBomb.cs Projectiles/LaserZap.cs Projectiles/Missile.cs Projectiles/NukeLaunch.cs Commands/ChatCommands.cs Commands/DevCommands.cs Commands/HelpCommand.cs Commands/PlayerCommands.cs Commands/DebugVisualizationCommands.cs Graphics/ActorPreview.cs Graphics/BeamRenderable.cs Graphics/ContrailRenderable.cs Graphics/RangeCircleRenderable.cs Graphics/SelectionBarsRenderable.cs Graphics/SelectionBoxRenderable.cs Graphics/SpriteActorPreview.cs Graphics/TextRenderable.cs Graphics/ModelActorPreview.cs Graphics/ModelRenderable.cs HitShapes/IHitShape.cs HitShapes/Rectangle.cs HitShapes/Capsule.cs HitShapes/Circle.cs HitShapes/Polygon.cs Lint/CheckAngle.cs Lint/CheckSequences.cs Lint/CheckPalettes.cs Lint/CheckPlayers.cs Lint/CheckActors.cs Lint/CheckMapCordon.cs Lint/CheckActorReferences.cs Lint/CheckSyncAnnotations.cs Lint/CheckTraitPrerequisites.cs Lint/CheckTooltips.cs Lint/CheckRangeLimit.cs Lint/CheckVoiceReferences.cs Lint/CheckConditions.cs Lint/CheckDefaultVisibility.cs Lint/CheckRevealFootprint.cs Lint/CheckHitShapes.cs Lint/CheckChromeLogic.cs Lint/CheckMapMetadata.cs Lint/CheckChromeHotkeys.cs Lint/CheckConflictingMouseBounds.cs Lint/CheckLocomotorReferences.cs Lint/CheckSpriteBodies.cs Lint/LintBuildablePrerequisites.cs Lint/LintExts.cs LoadScreens/ModContentLoadScreen.cs ActorInitializer.cs Projectiles/Railgun.cs Scripting/Properties/AmmoPoolProperties.cs ShroudExts.cs Orders/BeaconOrderGenerator.cs Orders/DeployOrderTargeter.cs Orders/EnterAlliedActorTargeter.cs Orders/EnterTransportTargeter.cs Orders/EnterTransportsTargeter.cs Orders/RepairOrderGenerator.cs Orders/GlobalButtonOrderGenerator.cs Orders/PlaceBuildingOrderGenerator.cs Orders/AircraftMoveOrderTargeter.cs Orders/UnitOrderTargeter.cs Pathfinder/CellInfo.cs PlayerExtensions.cs Scripting/Properties/AircraftProperties.cs Scripting/Properties/CaptureProperties.cs ServerTraits/LobbyCommands.cs ServerTraits/LobbySettingsNotification.cs ServerTraits/MasterServerPinger.cs ServerTraits/PlayerPinger.cs Scripting/CallLuaFunc.cs Scripting/LuaScript.cs Scripting/Media.cs Scripting/ScriptTriggers.cs Scripting/Global/ActorGlobal.cs Scripting/Global/BeaconGlobal.cs Scripting/Global/CameraGlobal.cs Scripting/Global/CoordinateGlobals.cs Scripting/Global/DateTimeGlobal.cs Scripting/Global/FacingGlobal.cs Scripting/Global/HSLColorGlobal.cs Scripting/Global/MapGlobal.cs Scripting/Global/MediaGlobal.cs Scripting/Global/PlayerGlobal.cs Scripting/Global/RadarGlobal.cs Scripting/Global/ReinforcementsGlobal.cs Scripting/Global/TriggerGlobal.cs Scripting/Global/UserInterfaceGlobal.cs Scripting/Global/UtilsGlobal.cs Scripting/Properties/AirstrikeProperties.cs Scripting/Properties/CombatProperties.cs Scripting/Properties/DiplomacyProperties.cs Scripting/Properties/HarvesterProperties.cs Scripting/Properties/HealthProperties.cs Scripting/Properties/GeneralProperties.cs Scripting/Properties/GuardProperties.cs Scripting/Properties/MissionObjectiveProperties.cs Scripting/Properties/MobileProperties.cs Scripting/Properties/DeliveryProperties.cs Scripting/Properties/DemolitionProperties.cs Scripting/Properties/PlayerExperienceProperties.cs Scripting/Properties/PlayerProperties.cs Scripting/Properties/PlayerStatsProperties.cs Scripting/Properties/PowerProperties.cs Scripting/Properties/ProductionProperties.cs Scripting/Properties/RepairableBuildingProperties.cs Scripting/Properties/ResourceProperties.cs Scripting/Properties/SellableProperties.cs Scripting/Properties/TransformProperties.cs Scripting/Properties/TransportProperties.cs Scripting/Properties/ConditionProperties.cs Scripting/Properties/ParadropProperties.cs Scripting/Properties/ParatroopersProperties.cs Scripting/Properties/NukeProperties.cs TraitsInterfaces.cs Traits/AcceptsDeliveredCash.cs Traits/AcceptsDeliveredExperience.cs Traits/Air/Aircraft.cs Traits/Air/AttackBomber.cs Traits/Air/AttackHeli.cs Traits/Air/AttackPlane.cs Traits/Air/FlyAwayOnIdle.cs Traits/Air/FallsToEarth.cs Traits/Air/ReturnOnIdle.cs Traits/Armament.cs Traits/Armor.cs Traits/AttackMove.cs Traits/Attack/AttackBase.cs Traits/Attack/AttackFollow.cs Traits/Attack/AttackFrontal.cs Traits/Attack/AttackGarrisoned.cs Traits/Attack/AttackOmni.cs Traits/Attack/AttackSuicides.cs Traits/Attack/AttackTurreted.cs Traits/AttackWander.cs Traits/AutoTarget.cs Traits/BlocksProjectiles.cs Traits/Buildable.cs Traits/Buildings/BaseBuilding.cs Traits/Buildings/BaseProvider.cs Traits/Buildings/Bridge.cs Traits/Buildings/LegacyBridgeHut.cs Traits/Buildings/Building.cs Traits/Buildings/BuildingInfluence.cs Traits/Buildings/BuildingUtils.cs Traits/Buildings/Exit.cs Traits/Buildings/FreeActor.cs Traits/Buildings/Gate.cs Traits/Buildings/GivesBuildableArea.cs Traits/Buildings/LineBuild.cs Traits/Buildings/LineBuildNode.cs Traits/Buildings/PrimaryBuilding.cs Traits/Buildings/RallyPoint.cs Traits/Buildings/Refinery.cs Traits/Buildings/RepairableBuilding.cs Traits/Buildings/RequiresBuildableArea.cs Traits/Buildings/Reservable.cs Traits/CapturableProgressBar.cs Traits/CaptureProgressBar.cs Traits/CaptureProgressBlink.cs Traits/RepairsUnits.cs Traits/Burns.cs Traits/ChangesTerrain.cs Traits/CommandBarBlacklist.cs Traits/Conditions/GrantExternalConditionToCrusher.cs Traits/Conditions/GrantRandomCondition.cs Traits/Contrail.cs Traits/TemporaryOwnerManager.cs Traits/TooltipDescription.cs Traits/Health.cs Traits/HitShape.cs Traits/Player/DeveloperMode.cs Traits/PowerTooltip.cs Traits/Render/VeteranProductionIconOverlay.cs Traits/Capturable.cs Traits/Captures.cs Traits/Cargo.cs Traits/CashTrickler.cs Traits/Cloak.cs Traits/CombatDebugOverlay.cs Traits/Crates/Crate.cs Traits/Crates/CrateAction.cs Traits/Crates/DuplicateUnitCrateAction.cs Traits/Crates/ExplodeCrateAction.cs Traits/Crates/GiveCashCrateAction.cs Traits/Crates/GiveMcvCrateAction.cs Traits/Crates/GiveUnitCrateAction.cs Traits/Crates/GrantExternalConditionCrateAction.cs Traits/Crates/HealUnitsCrateAction.cs Traits/Crates/HideMapCrateAction.cs Traits/Crates/LevelUpCrateAction.cs Traits/Crates/RevealMapCrateAction.cs Traits/Crates/SupportPowerCrateAction.cs Traits/Crushable.cs Traits/OwnerLostAction.cs Traits/CustomSellValue.cs Traits/DamagedByTerrain.cs Traits/DeliversCash.cs Traits/DeliversExperience.cs Traits/Demolishable.cs Traits/Demolition.cs Traits/DetectCloaked.cs Traits/MapEditorData.cs Traits/EjectOnDeath.cs Traits/SpawnActorsOnSell.cs Traits/EngineerRepair.cs Traits/Explodes.cs Traits/ExplosionOnDamageTransition.cs Traits/GainsExperience.cs Traits/GivesCashOnCapture.cs Traits/GivesBounty.cs Traits/GivesExperience.cs Traits/Guard.cs Traits/Guardable.cs Traits/Harvester.cs Traits/Husk.cs Traits/Huntable.cs Traits/IgnoresCloak.cs Traits/IgnoresDisguise.cs Traits/Immobile.cs Traits/Infantry/ScaredyCat.cs Traits/Infantry/TakeCover.cs Traits/Infantry/TerrainModifiesDamage.cs Traits/JamsMissiles.cs Traits/KillsSelf.cs Traits/AmmoPool.cs Traits/ReloadAmmoPool.cs Traits/Mobile.cs Traits/Modifiers/FrozenUnderFog.cs Traits/Modifiers/HiddenUnderFog.cs Traits/Modifiers/WithColoredOverlay.cs Traits/MustBeDestroyed.cs Traits/Parachutable.cs Traits/ParaDrop.cs Traits/Passenger.cs Traits/Multipliers/DamageMultiplier.cs Traits/Multipliers/FirepowerMultiplier.cs Traits/Multipliers/GainsExperienceMultiplier.cs Traits/Multipliers/GivesExperienceMultiplier.cs Traits/Multipliers/InaccuracyMultiplier.cs Traits/Multipliers/ReloadDelayMultiplier.cs Traits/Multipliers/SpeedMultiplier.cs Traits/Multipliers/PowerMultiplier.cs Traits/Multipliers/RangeMultiplier.cs Traits/PaletteEffects/CloakPaletteEffect.cs Traits/PaletteEffects/GlobalLightingPaletteEffect.cs Traits/PaletteEffects/FlashPaletteEffect.cs Traits/PaletteEffects/MenuPaletteEffect.cs Traits/PaletteEffects/RotationPaletteEffect.cs Traits/Player/AllyRepair.cs Traits/Player/BaseAttackNotifier.cs Traits/Player/ClassicProductionQueue.cs Traits/Player/ConquestVictoryConditions.cs Traits/Player/EnemyWatcher.cs Traits/Player/GrantConditionOnPrerequisiteManager.cs Traits/Player/HarvesterAttackNotifier.cs Traits/Player/MissionObjectives.cs Traits/Player/ParallelProductionQueue.cs Traits/Player/PlaceBeacon.cs Traits/Player/PlaceBuilding.cs Traits/Player/PlayerExperience.cs Traits/Player/PlayerStatistics.cs Traits/Player/ProductionQueue.cs Traits/Player/ProvidesPrerequisite.cs Traits/Player/ProvidesTechPrerequisite.cs Traits/Player/ResourceStorageWarning.cs Traits/Player/StrategicVictoryConditions.cs Traits/Player/TechTree.cs Traits/Power/AffectedByPowerOutage.cs Traits/Power/Player/PowerManager.cs Traits/Power/Power.cs Traits/Conditions/GrantConditionOnPowerState.cs Traits/Power/ScalePowerWithHealth.cs Traits/Production.cs Traits/ProductionFromMapEdge.cs Traits/ProductionParadrop.cs Traits/ProductionQueueFromSelection.cs Traits/ProximityCaptor.cs Traits/ProximityCapturable.cs Traits/BodyOrientation.cs Traits/QuantizeFacingsFromSequence.cs Traits/Render/CashTricklerBar.cs Traits/Render/CustomTerrainDebugOverlay.cs Traits/Render/Hovers.cs Traits/Render/LeavesTrails.cs Traits/Render/RenderSpritesEditorOnly.cs Traits/Render/WithTurretAttackAnimation.cs Traits/Render/WithAcceptDeliveredCashAnimation.cs Traits/Render/WithTurretAimAnimation.cs Traits/Render/RenderUtils.cs Traits/Render/RenderDebugState.cs Traits/Render/RenderNameTag.cs Traits/Render/RenderSprites.cs Traits/Render/WithWallSpriteBody.cs Traits/Render/RenderDetectionCircle.cs Traits/Render/RenderRangeCircle.cs Traits/Render/RenderVoxels.cs Traits/Render/ProductionBar.cs Traits/Render/SupportPowerChargeBar.cs Traits/Render/TimedConditionBar.cs Traits/Render/WithSpriteBarrel.cs Traits/Render/WithAttackAnimation.cs Traits/Render/WithAimAnimation.cs Traits/Render/WithAttackOverlay.cs Traits/Render/WithMoveAnimation.cs Traits/Render/WithSiloAnimation.cs Traits/Render/WithBuildingPlacedAnimation.cs Traits/Render/WithMakeAnimation.cs Traits/Render/WithCrateBody.cs Traits/Render/WithDamageOverlay.cs Traits/Render/WithDeathAnimation.cs Traits/Render/WithDecoration.cs Traits/Render/WithTextDecoration.cs Traits/Render/WithDockingAnimation.cs Traits/Render/WithDockedOverlay.cs Traits/Render/WithHarvestAnimation.cs Traits/Render/WithHarvestOverlay.cs Traits/Render/WithIdleOverlay.cs Traits/Render/WithMuzzleOverlay.cs Traits/Render/WithNukeLaunchAnimation.cs Traits/Render/WithNukeLaunchOverlay.cs Traits/Render/WithParachute.cs Traits/Render/WithRangeCircle.cs Traits/Render/WithResupplyAnimation.cs Traits/Render/WithRepairOverlay.cs Traits/Render/WithResources.cs Traits/Render/WithShadow.cs Traits/Render/WithSpriteBody.cs Traits/Render/WithSpriteTurret.cs Traits/Render/WithFacingSpriteBody.cs Traits/Render/WithBuildingPlacedOverlay.cs Traits/Render/WithProductionDoorOverlay.cs Traits/Render/WithProductionOverlay.cs Traits/Render/WithVoxelBarrel.cs Traits/Render/WithVoxelBody.cs Traits/Render/WithVoxelTurret.cs Traits/Render/DrawLineToTarget.cs Traits/RejectsOrders.cs Traits/Repairable.cs Traits/RepairableNear.cs Traits/RepairsBridges.cs Traits/Replaceable.cs Traits/Replacement.cs Traits/SeedsResource.cs Traits/StoresResources.cs Traits/Render/SelectionDecorations.cs Traits/Render/WithSpriteControlGroupDecoration.cs Traits/Render/WithTextControlGroupDecoration.cs Traits/SelfHealing.cs Traits/Sellable.cs Traits/ShakeOnDeath.cs Traits/SmokeTrailWhenDamaged.cs Traits/Sound/ActorLostNotification.cs Traits/Sound/AmbientSound.cs Traits/Sound/AnnounceOnBuild.cs Traits/Sound/AnnounceOnKill.cs Traits/Sound/AnnounceOnSeen.cs Traits/Sound/CaptureNotification.cs Traits/Sound/DeathSounds.cs Traits/Sound/SoundOnDamageTransition.cs Traits/Sound/AttackSounds.cs Traits/SupportPowers/AirstrikePower.cs Traits/SupportPowers/GrantExternalConditionPower.cs Traits/SupportPowers/NukePower.cs Traits/SupportPowers/ParatroopersPower.cs Traits/SupportPowers/SupportPower.cs Traits/SupportPowers/SupportPowerManager.cs Traits/SupportPowers/SpawnActorPower.cs Traits/Targetable.cs Traits/ThrowsParticle.cs Traits/Tooltip.cs Traits/TransformOnCapture.cs Traits/TransformCrusherOnCrush.cs Traits/Transforms.cs Traits/Turreted.cs Traits/ProducibleWithLevel.cs Traits/Conditions/GrantConditionOnDeploy.cs Traits/Conditions/ConditionalTrait.cs Traits/Conditions/PausableConditionalTrait.cs Traits/Conditions/ProximityExternalCondition.cs Traits/Conditions/GrantConditionOnAttack.cs Traits/Conditions/GrantConditionOnDamageState.cs Traits/Conditions/GrantConditionOnFaction.cs Traits/Conditions/GrantConditionOnTerrain.cs Traits/Conditions/GrantConditionOnLayer.cs Traits/Conditions/GrantConditionOnTunnelLayer.cs Traits/Conditions/GrantConditionOnJumpjetLayer.cs Traits/Conditions/GrantConditionOnSubterraneanLayer.cs Traits/Conditions/GrantConditionOnMovement.cs Traits/Conditions/GrantConditionOnPrerequisite.cs Traits/Conditions/GrantConditionOnProduction.cs Traits/Conditions/ConditionManager.cs Traits/Valued.cs Traits/Voiced.cs Traits/Wanders.cs Traits/World/LegacyBridgeLayer.cs Traits/World/CrateSpawner.cs Traits/World/CreateMPPlayers.cs Traits/World/DomainIndex.cs Traits/World/Locomotor.cs Traits/World/JumpjetLocomotor.cs Traits/World/SubterraneanLocomotor.cs Traits/World/LoadWidgetAtGameStart.cs Traits/World/MPStartLocations.cs Traits/World/MPStartUnits.cs Traits/World/PaletteFromFile.cs Traits/World/PaletteFromGimpOrJascFile.cs Traits/World/PaletteFromPng.cs Traits/World/PaletteFromRGBA.cs Traits/World/ValidateOrder.cs Pathfinder/CellInfoLayerPool.cs Pathfinder/Constants.cs Pathfinder/PathGraph.cs Pathfinder/PathFinderUnitPathCacheDecorator.cs Pathfinder/PathCacheStorage.cs Traits/World/PathFinder.cs Pathfinder/PathSearch.cs Pathfinder/BasePathSearch.cs Traits/World/RadarPings.cs Traits/World/ResourceClaimLayer.cs Traits/World/ResourceLayer.cs Traits/World/ShroudPalette.cs Traits/World/ShroudRenderer.cs Traits/World/SmudgeLayer.cs Traits/World/SpawnMapActors.cs Traits/World/SpawnMPUnits.cs Traits/World/StartGameNotification.cs Traits/World/TerrainGeometryOverlay.cs Traits/World/WarheadDebugOverlay.cs Traits/World/WeatherOverlay.cs Traits/World/ActorSpawnManager.cs Traits/ActorSpawner.cs UpdateRules/Rules/20180923/MergeCaptureTraits.cs UpdateRules/Rules/20180923/RemovedNotifyBuildComplete.cs UtilityCommands/CheckYaml.cs UtilityCommands/ConvertPngToShpCommand.cs UtilityCommands/ConvertSpriteToPngCommand.cs UtilityCommands/CreateManPage.cs UtilityCommands/Extensions.cs UtilityCommands/ExtractFilesCommand.cs UtilityCommands/ExtractLanguageStringsCommand.cs UtilityCommands/ExtractLuaDocsCommand.cs UtilityCommands/ExtractSettingsDocsCommand.cs UtilityCommands/ExtractZeroBraneStudioLuaAPI.cs UtilityCommands/ExtractTraitDocsCommand.cs UtilityCommands/ExtractWeaponDocsCommand.cs Warheads/ChangeOwnerWarhead.cs UtilityCommands/PngSheetExportMetadataCommand.cs UtilityCommands/PngSheetImportMetadataCommand.cs Widgets/Logic/MusicHotkeyLogic.cs WorldExtensions.cs UtilityCommands/GetMapHashCommand.cs UtilityCommands/Glob.cs UtilityCommands/ImportLegacyMapCommand.cs UtilityCommands/RemapShpCommand.cs UtilityCommands/ReplayMetadataCommand.cs UtilityCommands/Rgba2Hex.cs Warheads/CreateEffectWarhead.cs Warheads/CreateResourceWarhead.cs Warheads/DamageWarhead.cs Warheads/DestroyResourceWarhead.cs Warheads/GrantExternalConditionWarhead.cs Warheads/HealthPercentageDamageWarhead.cs Warheads/LeaveSmudgeWarhead.cs Warheads/SpreadDamageWarhead.cs Warheads/TargetDamageWarhead.cs Warheads/Warhead.cs Widgets/ActorPreviewWidget.cs Widgets/ColorMixerWidget.cs Widgets/ColorPreviewManagerWidget.cs Widgets/ConfirmationDialogs.cs Widgets/HueSliderWidget.cs Widgets/LabelWithTooltipWidget.cs Widgets/LogicKeyListenerWidget.cs Widgets/LogicTickerWidget.cs Widgets/Logic/AssetBrowserLogic.cs Widgets/Logic/ButtonTooltipLogic.cs Widgets/Logic/ColorPickerLogic.cs Widgets/Logic/ConnectionLogic.cs Widgets/Logic/CreditsLogic.cs Widgets/Logic/DisconnectWatcherLogic.cs Widgets/Logic/Ingame/AddFactionSuffixLogic.cs Widgets/Logic/Ingame/ClassicProductionLogic.cs Widgets/Logic/Ingame/ControlGroupLogic.cs Widgets/Logic/Ingame/DebugMenuLogic.cs Widgets/Logic/Ingame/GameInfoBriefingLogic.cs Widgets/Logic/Ingame/GameInfoLogic.cs Widgets/Logic/Ingame/GameInfoObjectivesLogic.cs Widgets/Logic/Ingame/GameInfoStatsLogic.cs Widgets/Logic/Ingame/GameTimerLogic.cs Widgets/Logic/Ingame/IngameChatLogic.cs Widgets/Logic/Ingame/IngameCashCounterLogic.cs Widgets/Logic/Ingame/IngameMenuLogic.cs Widgets/Logic/Ingame/IngamePowerBarLogic.cs Widgets/Logic/Ingame/IngamePowerCounterLogic.cs Widgets/Logic/Ingame/IngameSiloBarLogic.cs Widgets/Logic/Ingame/IngameRadarDisplayLogic.cs Widgets/Logic/Ingame/LoadIngamePlayerOrObserverUILogic.cs Widgets/Logic/Ingame/LoadMapEditorLogic.cs Widgets/Logic/Ingame/ObserverShroudSelectorLogic.cs Widgets/Logic/Ingame/ObserverStatsLogic.cs Widgets/Logic/Ingame/OrderButtonsChromeLogic.cs Widgets/Logic/Ingame/ProductionTooltipLogic.cs Widgets/Logic/Ingame/ProductionTabsLogic.cs Widgets/Logic/Ingame/ReplayControlBarLogic.cs Widgets/Logic/Ingame/SupportPowerBinLogic.cs Widgets/Logic/Ingame/SupportPowerTooltipLogic.cs Widgets/Logic/Ingame/WorldTooltipLogic.cs Widgets/Logic/Lobby/LatencyTooltipLogic.cs Widgets/Logic/Lobby/KickClientLogic.cs Widgets/Logic/Lobby/KickSpectatorsLogic.cs Widgets/Logic/Lobby/LobbyLogic.cs Widgets/Logic/Lobby/MapPreviewLogic.cs Widgets/Logic/Lobby/LobbyUtils.cs Widgets/Logic/Lobby/SpawnSelectorTooltipLogic.cs Widgets/Logic/MainMenuLogic.cs Widgets/Logic/Editor/ActorSelectorLogic.cs Widgets/Logic/Editor/LayerSelectorLogic.cs Widgets/Logic/Editor/MapEditorLogic.cs Widgets/Logic/Editor/MapEditorTabsLogic.cs Widgets/Logic/Editor/NewMapLogic.cs Widgets/Logic/Editor/SaveMapLogic.cs Widgets/Logic/Editor/TileSelectorLogic.cs Widgets/Logic/MapChooserLogic.cs Widgets/Logic/MissionBrowserLogic.cs Widgets/Logic/MusicPlayerLogic.cs Widgets/Logic/PerfDebugLogic.cs Widgets/Logic/ReplayBrowserLogic.cs Widgets/Logic/ServerCreationLogic.cs Widgets/Logic/SettingsLogic.cs Widgets/Logic/SimpleTooltipLogic.cs Widgets/Logic/TabCompletionLogic.cs Widgets/MenuButtonWidget.cs Widgets/ObserverProductionIconsWidget.cs Widgets/ObserverSupportPowerIconsWidget.cs Widgets/ProductionPaletteWidget.cs Widgets/ProductionTabsWidget.cs Widgets/ProductionTypeButtonWidget.cs Widgets/RadarWidget.cs Widgets/ResourceBarWidget.cs Widgets/StrategicProgressWidget.cs Widgets/SupportPowersWidget.cs Widgets/SupportPowerTimerWidget.cs Widgets/TerrainTemplatePreviewWidget.cs Widgets/WorldInteractionControllerWidget.cs SpriteLoaders/ShpTDLoader.cs SpriteLoaders/ShpTSLoader.cs SpriteLoaders/TmpRALoader.cs SpriteLoaders/TmpTDLoader.cs SpriteLoaders/ShpD2Loader.cs SpriteLoaders/PngSheetLoader.cs LoadScreens/LogoStripeLoadScreen.cs LoadScreens/BlankLoadScreen.cs Widgets/Logic/ReplayUtils.cs Graphics/DefaultSpriteSequence.cs Widgets/BackgroundWidget.cs Widgets/ButtonWidget.cs Widgets/ChatDisplayWidget.cs Widgets/CheckboxWidget.cs Widgets/ClientTooltipRegionWidget.cs Widgets/ColorBlockWidget.cs Widgets/DropDownButtonWidget.cs Widgets/GridLayout.cs Widgets/HotkeyEntryWidget.cs Widgets/ImageWidget.cs Widgets/LabelWidget.cs Widgets/LineGraphWidget.cs Widgets/ListLayout.cs Widgets/MapPreviewWidget.cs Widgets/PasswordFieldWidget.cs Widgets/PerfGraphWidget.cs Widgets/ProgressBarWidget.cs Widgets/RGBASpriteWidget.cs Widgets/ScrollItemWidget.cs Widgets/ScrollPanelWidget.cs Widgets/SliderWidget.cs Widgets/SpriteWidget.cs Widgets/TextFieldWidget.cs Widgets/TooltipContainerWidget.cs Widgets/ViewportControllerWidget.cs Widgets/VqaPlayerWidget.cs Traits/Render/WithInfantryBody.cs UtilityCommands/CheckSequenceSprites.cs UtilityCommands/FixClassicTilesets.cs Graphics/TilesetSpecificSpriteSequence.cs Traits/Pluggable.cs Traits/Plug.cs Widgets/Logic/Ingame/MenuButtonsChromeLogic.cs Widgets/Logic/Ingame/LoadIngamePerfLogic.cs Traits/World/EditorActorLayer.cs EditorBrushes/EditorActorBrush.cs EditorBrushes/EditorTileBrush.cs EditorBrushes/EditorResourceBrush.cs EditorBrushes/EditorDefaultBrush.cs Traits/World/EditorActorPreview.cs Traits/World/EditorResourceLayer.cs Widgets/EditorViewportControllerWidget.cs Traits/World/PaletteFromPaletteWithAlpha.cs Traits/World/PaletteFromPlayerPaletteWithAlpha.cs Traits/Modifiers/HiddenUnderShroud.cs Traits/Modifiers/AlwaysVisible.cs Traits/AffectsShroud.cs Traits/CreatesShroud.cs Traits/RevealsShroud.cs Traits/ThrowsShrapnel.cs Traits/World/MusicPlaylist.cs Traits/SpawnActorOnDeath.cs Scripting/Global/LightingGlobal.cs Traits/SupportPowers/ProduceActorPower.cs Widgets/Logic/MultiplayerLogic.cs EditorBrushes/EditorCopyPasteBrush.cs Traits/World/EditorSelectionLayer.cs Graphics/DetectionCircleRenderable.cs Traits/Render/WithIdleAnimation.cs FileFormats/AudReader.cs FileFormats/ImaAdpcmReader.cs FileFormats/WavReader.cs FileFormats/VqaReader.cs FileFormats/LCWCompression.cs FileFormats/XORDeltaCompression.cs FileFormats/RLEZerosCompression.cs FileFormats/IniFile.cs Orders/GuardOrderGenerator.cs UtilityCommands/CheckExplicitInterfacesCommand.cs FileFormats/LZOCompression.cs Util.cs Traits/Render/WithGateSpriteBody.cs ColorValidator.cs UtilityCommands/ResizeMapCommand.cs Traits/World/MapCreeps.cs Traits/World/MapBuildRadius.cs Traits/World/MapOptions.cs Traits/World/MissionData.cs UtilityCommands/ExtractMapRules.cs Traits/ScriptTags.cs Traits/Radar/AppearsOnRadar.cs Traits/Radar/ProvidesRadar.cs Traits/Radar/RadarColorFromTerrain.cs AI/DummyAI.cs UtilityCommands/ListInstallShieldContentsCommand.cs Widgets/Logic/Installation/ModContentLogic.cs Widgets/Logic/Installation/DownloadPackageLogic.cs Widgets/Logic/Installation/ModContentDiscTooltipLogic.cs Widgets/Logic/Installation/InstallFromDiscLogic.cs Widgets/Logic/Installation/ModContentPromptLogic.cs UtilityCommands/ListMSCabContentsCommand.cs FileFormats/MSCabCompression.cs Traits/World/ScriptLobbyDropdown.cs Activities/DeliverUnit.cs Activities/PickupUnit.cs Traits/Carryable.cs Traits/Carryall.cs Traits/Buildings/FreeActorWithDelivery.cs Traits/ExitsDebugOverlay.cs Traits/World/ExitsDebugOverlayManager.cs UtilityCommands/ListInstallShieldCabContentsCommand.cs FileFormats/InstallShieldCABCompression.cs ModContent.cs Traits/AutoCarryable.cs Traits/AutoCarryall.cs Traits/World/CliffBackImpassabilityLayer.cs Traits/Conditions/GrantCondition.cs Traits/Conditions/ExternalCondition.cs Traits/Buildings/BridgeHut.cs Traits/Buildings/BridgePlaceholder.cs Traits/Buildings/GroundLevelBridge.cs Traits/World/BridgeLayer.cs Traits/Render/WithBridgeSpriteBody.cs Traits/Render/WithDeadBridgeSpriteBody.cs UtilityCommands/OutputResolvedRulesCommand.cs UtilityCommands/Utilities.cs UtilityCommands/OutputResolvedSequencesCommand.cs UtilityCommands/OutputResolvedWeaponsCommand.cs Traits/RevealOnDeath.cs Traits/RevealOnFire.cs Traits/World/ActorMap.cs Traits/World/TerrainTunnelLayer.cs Traits/World/TerrainTunnel.cs Traits/World/SubterraneanActorLayer.cs Traits/World/JumpjetActorLayer.cs Traits/World/ElevatedBridgeLayer.cs Traits/World/ElevatedBridgePlaceholder.cs Traits/Attack/AttackCharges.cs Traits/Render/WithChargeAnimation.cs Traits/Render/WithChargeOverlay.cs WebServices.cs Traits/Conditions/GrantConditionOnLineBuildDirection.cs Traits/Conditions/LineBuildSegmentExternalCondition.cs Traits/EntersTunnels.cs Traits/TunnelEntrance.cs FileSystem/InstallShieldPackage.cs FileFormats/Blast.cs Orders/ForceModifiersOrderGenerator.cs Widgets/Logic/Ingame/CommandBarLogic.cs Widgets/Logic/Ingame/StanceSelectorLogic.cs Widgets/Logic/ButtonTooltipWithDescHighlightLogic.cs Traits/AutoTargetPriority.cs Traits/Conditions/GrantConditionOnBotOwner.cs Traits/Render/ReloadArmamentsBar.cs UtilityCommands/LintInterfaces.cs Widgets/Logic/SingleHotkeyBaseLogic.cs Widgets/Logic/ScreenshotHotkeyLogic.cs Widgets/Logic/MuteHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/CycleBasesHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/CycleProductionActorsHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/JumpToLastEventHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/JumpToSelectedActorsHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/TogglePixelDoubleHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/TogglePlayerStanceColorHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/PauseHotkeyLogic.cs Widgets/Logic/Ingame/Hotkeys/CycleStatusBarsHotkeyLogic.cs Widgets/Logic/Lobby/LobbyOptionsLogic.cs Traits/World/LobbyPrerequisiteCheckbox.cs Widgets/Logic/DirectConnectLogic.cs Traits/Conditions/ToggleConditionOnOrder.cs Widgets/Logic/ServerListLogic.cs UtilityCommands/UpdateModCommand.cs UtilityCommands/UpdateMapCommand.cs UpdateRules/UpdateRule.cs UpdateRules/UpdatePath.cs UpdateRules/UpdateUtils.cs UpdateRules/Rules/20171014/LegacyBetaWarning.cs UpdateRules/Rules/20171014/RemoveMobileOnRails.cs UpdateRules/Rules/20171014/AircraftCanHoverGeneralization.cs UpdateRules/Rules/20171014/AddNukeLaunchAnimation.cs UpdateRules/Rules/20171014/RenameWithTurreted.cs UpdateRules/Rules/20171014/RemovePlayerPaletteTileset.cs UpdateRules/Rules/20171014/CapturableChanges.cs UpdateRules/Rules/20171014/DecoupleSelfReloading.cs UpdateRules/Rules/20171014/RemoveOutOfAmmo.cs UpdateRules/Rules/20171014/ChangeCanPowerDown.cs UpdateRules/Rules/20171014/ReplaceRequiresPower.cs UpdateRules/Rules/20171014/DropPauseAnimationWhenDisabled.cs UpdateRules/Rules/20171014/ChangeBuildableArea.cs UpdateRules/Rules/20171014/MoveVisualBounds.cs UpdateRules/Rules/20171014/ScaleModHealth.cs UpdateRules/Rules/20171014/ScaleModHealthBy10.cs UpdateRules/Rules/20171014/ScaleModHealthBy100.cs UpdateRules/Rules/20171014/ScaleDefaultModHealth.cs UpdateRules/Rules/20171014/ReworkCheckboxes.cs UpdateRules/Rules/20171014/SplitGateFromBuilding.cs UpdateRules/Rules/20171014/RemoveIDisable.cs UpdateRules/Rules/20171014/ReplaceCanPowerDown.cs UpdateRules/Rules/20171014/ScaleSupportPowerSecondsToTicks.cs UpdateRules/Rules/20171014/WarnAboutInfiltrateForTypes.cs UpdateRules/Rules/20171014/RenameBurstDelay.cs UpdateRules/Rules/20180307/RemoveTerrainTypeIsWaterFlag.cs UpdateRules/Rules/20180307/RemoveWeaponScanRadius.cs UpdateRules/Rules/20180307/DefineSoundDefaults.cs UpdateRules/Rules/20180307/DefineSquadExcludeHarvester.cs UpdateRules/Rules/20180307/SplitAimAnimations.cs UpdateRules/Rules/20180307/RenameWormSpawner.cs UpdateRules/Rules/20180307/RemoveWithReloadingSpriteTurret.cs UpdateRules/Rules/20180307/RemovePaletteFromCurrentTileset.cs UpdateRules/Rules/20180307/DefineLocomotors.cs UpdateRules/Rules/20180307/DefineGroundCorpseDefault.cs UpdateRules/Rules/20180307/DefineOwnerLostAction.cs UpdateRules/Rules/20180307/RenameEmitInfantryOnSell.cs UpdateRules/Rules/20180307/SplitRepairDecoration.cs UpdateRules/Rules/20180307/MoveHackyAISupportPowerDecisions.cs UpdateRules/Rules/20180307/ChangeIntensityToDuration.cs UpdateRules/Rules/20180307/AddShakeToBridge.cs UpdateRules/Rules/20180307/IgnoreAbstractActors.cs UpdateRules/Rules/20180307/RemoveCanUndeployFromGrantConditionOnDeploy.cs UpdateRules/Rules/20180923/DefineNotificationDefaults.cs UpdateRules/Rules/20180923/RenameEditorTilesetFilter.cs UpdateRules/Rules/20180923/MergeRearmAndRepairAnimation.cs UpdateRules/Rules/20180923/LowPowerSlowdownToModifier.cs Traits/Player/PlayerResources.cs UtilityCommands/DumpSequenceSheetsCommand.cs Traits/Render/WithBuildingRepairDecoration.cs ModCredits.cs Lint/CheckUnknownTraitFields.cs Lint/CheckUnknownWeaponFields.cs Widgets/Logic/PlayerProfileLogic.cs Traits/CaptureManager.cs "/tmp/.NETFramework,Version=v4.5.AssemblyAttributes.cs"
CopyFilesToOutputDirectory:
Copying file from "obj/x86/Debug/OpenRA.Mods.Common.dll" to "bin/Debug/OpenRA.Mods.Common.dll".
OpenRA.Mods.Common -> /data/GitHub/others/DarkReign/engine/OpenRA.Mods.Common/bin/Debug/OpenRA.Mods.Common.dll
Copying file from "obj/x86/Debug/OpenRA.Mods.Common.pdb" to "bin/Debug/OpenRA.Mods.Common.pdb".
AfterBuild:
Copying file from "/data/GitHub/others/DarkReign/engine/OpenRA.Mods.Common/bin/Debug/OpenRA.Mods.Common.dll" to "/data/GitHub/others/DarkReign/mods/common/OpenRA.Mods.Common.dll".
Copying file from "/data/GitHub/others/DarkReign/engine/OpenRA.Mods.Common/bin/Debug/OpenRA.Mods.Common.pdb" to "/data/GitHub/others/DarkReign/mods/common/OpenRA.Mods.Common.pdb".
Done Building Project "/data/GitHub/others/DarkReign/engine/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj" (Rebuild target(s)).
Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (1) is building "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/OpenRA.Mods.Dr.csproj" (4) on node 1 (Rebuild target(s)).
GenerateTargetFrameworkMonikerAttribute:
Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
/usr/lib/mono/msbuild/15.0/bin/Microsoft.CSharp.CurrentVersion.targets(141,9): warning MSB3884: Could not find rule set file "AllRules.ruleset". [/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/OpenRA.Mods.Dr.csproj]
CoreCompile:
/usr/lib/mono/msbuild/15.0/bin/Roslyn/csc.exe /noconfig /unsafe+ /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /highentropyva+ /reference:/data/GitHub/others/DarkReign/engine/thirdparty/download/Eluant.dll /reference:/usr/lib/mono/4.5-api/mscorlib.dll /reference:/data/GitHub/others/DarkReign/engine/OpenRA.Game.exe /reference:/data/GitHub/others/DarkReign/engine/OpenRA.Mods.Common/bin/Debug/OpenRA.Mods.Common.dll /reference:/usr/lib/mono/4.5-api/System.Core.dll /reference:/usr/lib/mono/4.5-api/System.dll /reference:/usr/lib/mono/4.5-api/System.Drawing.dll /debug+ /debug:portable /out:obj/x86/Debug/OpenRA.Mods.Dr.dll /subsystemversion:6.00 /target:library /utf8output Activities/BuildOnSite.cs FileFormats/ScnFile.cs FileSystem/Ftg.cs Graphics/DrSpriteSequence.cs Graphics/DrTilesetSpecificSpriteSequence.cs Orders/BuilderUnitBuildingOrderGenerator.cs SpriteLoaders/DrCrsLoader.cs SpriteLoaders/DrTilLoader.cs SpriteLoaders/DrSprLoader.cs Traits/Player/BuilderUnit.cs Traits/Player/BuildUnitPlaceBuilding.cs Traits/Player/BuilderQueue.cs Traits/ProductionQueueOrBuildingPickerFromSelection.cs Traits/Production/SelfConstructing.cs Traits/Render/WithFlamesOverlay.cs Traits/World/PaletteFromDrFile.cs UtilityCommands/ImportDrCampaignMapCommand.cs UtilityCommands/ImportDrMapCommand.cs Widgets/BuildSelectPaletteWidget.cs Widgets/Logic/Ingame/BuildingPickerLogic.cs Widgets/Logic/ProductionTabsWithRowsAndFooterLogic.cs Widgets/ProductionTabsWithRowsAndFooterWidget.cs "/tmp/.NETFramework,Version=v4.5.AssemblyAttributes.cs"
CopyFilesToOutputDirectory:
Copying file from "obj/x86/Debug/OpenRA.Mods.Dr.dll" to "bin/Debug/OpenRA.Mods.Dr.dll".
OpenRA.Mods.Dr -> /data/GitHub/others/DarkReign/OpenRA.Mods.Dr/bin/Debug/OpenRA.Mods.Dr.dll
Copying file from "obj/x86/Debug/OpenRA.Mods.Dr.pdb" to "bin/Debug/OpenRA.Mods.Dr.pdb".
AfterBuild:
Copying file from "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/bin/Debug/OpenRA.Mods.Dr.dll" to "/data/GitHub/others/DarkReign/mods/dr/OpenRA.Mods.Dr.dll".
Copying file from "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/bin/Debug/OpenRA.Mods.Dr.pdb" to "/data/GitHub/others/DarkReign/mods/dr/OpenRA.Mods.Dr.pdb".
Done Building Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/OpenRA.Mods.Dr.csproj" (Rebuild target(s)).
Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (1) is building "/data/GitHub/others/DarkReign/engine/OpenRA.Utility/OpenRA.Utility.csproj" (5) on node 1 (Rebuild target(s)).
CoreClean:
Creating directory "obj/x86/Debug/".
ResolveAssemblyReferences:
Consider app.config remapping of assembly "System, Culture=neutral, PublicKeyToken=b77a5c561934e089" from Version "2.0.0.0" [/usr/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll] to Version "4.0.0.0" [/usr/lib/mono/4.5-api/System.dll] to solve conflict and get rid of warning.
Consider app.config remapping of assembly "mscorlib, Culture=neutral, PublicKeyToken=b77a5c561934e089" from Version "2.0.0.0" [] to Version "4.0.0.0" [/usr/lib/mono/4.5-api/mscorlib.dll] to solve conflict and get rid of warning.
/usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(2127,5): warning MSB3276: Found conflicts between different versions of the same dependent assembly. Please set the "AutoGenerateBindingRedirects" property to true in the project file. For more information, see http://go.microsoft.com/fwlink/?LinkId=294190. [/data/GitHub/others/DarkReign/engine/OpenRA.Utility/OpenRA.Utility.csproj]
GenerateTargetFrameworkMonikerAttribute:
Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
CoreCompile:
/usr/lib/mono/msbuild/15.0/bin/Roslyn/csc.exe /noconfig /unsafe+ /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:DEBUG;TRACE /highentropyva+ /reference:/usr/lib/mono/4.5-api/mscorlib.dll /reference:/data/GitHub/others/DarkReign/engine/OpenRA.Game.exe /reference:/usr/lib/mono/4.5-api/System.Core.dll /reference:/usr/lib/mono/4.5-api/System.dll /reference:/usr/lib/mono/4.5-api/System.Drawing.dll /debug+ /debug:portable /filealign:512 /out:obj/x86/Debug/OpenRA.Utility.exe /subsystemversion:6.00 /target:exe /utf8output /langversion:5 Program.cs "/tmp/.NETFramework,Version=v4.5.AssemblyAttributes.cs"
CopyFilesToOutputDirectory:
Copying file from "obj/x86/Debug/OpenRA.Utility.exe" to "../OpenRA.Utility.exe".
OpenRA.Utility -> /data/GitHub/others/DarkReign/engine/OpenRA.Utility.exe
Copying file from "obj/x86/Debug/OpenRA.Utility.pdb" to "../OpenRA.Utility.pdb".
Done Building Project "/data/GitHub/others/DarkReign/engine/OpenRA.Utility/OpenRA.Utility.csproj" (Rebuild target(s)).
Done Building Project "/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (Rebuild target(s)).
Build succeeded.
"/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (Rebuild target) (1) ->
"/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/OpenRA.Mods.Dr.csproj" (Rebuild target) (4) ->
(ResolveCodeAnalysisRuleSet target) ->
/usr/lib/mono/msbuild/15.0/bin/Microsoft.CSharp.CurrentVersion.targets(141,9): warning MSB3884: Could not find rule set file "AllRules.ruleset". [/data/GitHub/others/DarkReign/OpenRA.Mods.Dr/OpenRA.Mods.Dr.csproj]
"/data/GitHub/others/DarkReign/OpenRA.Mods.Dr.sln" (Rebuild target) (1) ->
"/data/GitHub/others/DarkReign/engine/OpenRA.Utility/OpenRA.Utility.csproj" (Rebuild target) (5) ->
(ResolveAssemblyReferences target) ->
/usr/lib/mono/msbuild/15.0/bin/Microsoft.Common.CurrentVersion.targets(2127,5): warning MSB3276: Found conflicts between different versions of the same dependent assembly. Please set the "AutoGenerateBindingRedirects" property to true in the project file. For more information, see http://go.microsoft.com/fwlink/?LinkId=294190. [/data/GitHub/others/DarkReign/engine/OpenRA.Utility/OpenRA.Utility.csproj]
2 Warning(s)
0 Error(s)
Time Elapsed 00:00:05.44
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