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May 6, 2019 14:45
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OPENRA(6) Games Manual OPENRA(6) | |
NAME | |
openra - An Open Source modernization of the early 2D Command & Conquer games. | |
SYNOPSIS | |
openra [Game.Mod=ra] | |
DESCRIPTION | |
openra starts the game. | |
OPTIONS | |
Debug.PerfText=False | |
Display average FPS and tick/render times | |
Debug.PerfGraph=False | |
Display a graph with various profiling traces | |
Debug.Samples=25 | |
Numer of samples to average over when calculating tick and render times. | |
Debug.CheckVersion=True | |
Check whether a newer version is available online. | |
Debug.SendSystemInformation=False | |
Allow the collection of anonymous data such as Operating System, .NET runtime, OpenGL version and | |
language settings. | |
Debug.SystemInformationVersionPrompt=3 | |
Version of sysinfo that the player last opted in or out of. | |
Debug.UUID=4a913ced-59a9-4ed9-a4dd-c9becf6a1395 | |
Sysinfo anonymous user identifier. | |
Debug.DisplayDeveloperSettings=False | |
Enable hidden developer settings in the Advanced settings tab. | |
Debug.BotDebug=False | |
Display bot debug messages in the game chat. | |
Debug.LuaDebug=False | |
Display Lua debug messages in the game chat. | |
Debug.EnableDebugCommandsInReplays=False | |
Enable the chat field during replays to allow use of console commands. | |
Debug.LongTickThresholdMs=1 | |
Amount of time required for triggering perf.log output. | |
Debug.SyncCheckUnsyncedCode=False | |
Throw an exception if the world sync hash changes while evaluating user input. | |
Debug.SyncCheckBotModuleCode=False | |
Throw an exception if the world sync hash changes while evaluating BotModules. | |
Debug.StrictActivityChecking=False | |
Throw an exception if an actor activity is ticked after it has been marked as completed. | |
Game.AuthProfile=player.oraid | |
Filename of the authentication profile to use. | |
Graphics.Mode=Windowed | |
This can be set to Windowed, Fullscreen or PseudoFullscreen. | |
Graphics.FullscreenSize=0,0 | |
Screen resolution in fullscreen mode. | |
Graphics.WindowedSize=960,1020 | |
Screen resolution in windowed mode. | |
Graphics.CapFramerate=False | |
Add a frame rate limiter. It is recommended to not disable this. | |
Graphics.MaxFramerate=60 | |
At which frames per second to cap the framerate. | |
Graphics.DisableWindowsDPIScaling=True | |
Disable high resolution DPI scaling on Windows operating systems. | |
Graphics.DisableWindowsRenderThread=True | |
Disable separate OpenGL render thread on Windows operating systems. | |
Launch.Connect= | |
Connect to the following server given as IP:PORT on startup. | |
Launch.URI= | |
Connect to the unified resource identifier openra://IP:PORT on startup. | |
Launch.Replay= | |
Automatically start playing the given replay file. | |
Launch.Benchmark=False | |
Dump performance data into cpu.csv and render.csv in the logs folder. | |
Player.Name=fusion809 | |
Sets the player nickname for in-game and IRC chat. | |
Server.Name=OpenRAGame | |
Sets the server name. | |
Server.ListenPort=1234 | |
Sets the internal port. | |
Server.AdvertiseOnline=True | |
Reports the game to the master server list. | |
Server.Password= | |
Locks the game with a password. | |
Server.DiscoverNatDevices=False | |
Allow users to enable NAT discovery for external IP detection and automatic port forwarding. | |
Server.NatDiscoveryTimeout=1000 | |
Time in milliseconds to search for UPnP enabled NAT devices. | |
Server.Map=0a40adc7b9c56c3097cffed950db08d758836869 | |
Starts the game with a default map. Input as hash that can be obtained by the utility. | |
Server.Ban= | |
Takes a comma separated list of IP addresses that are not allowed to join. | |
Server.RequireAuthentication=False | |
For dedicated servers only, allow anonymous clients to join. | |
Server.ProfileIDWhitelist= | |
For dedicated servers only, if non-empty, only allow authenticated players with these profile IDs | |
to join. | |
Server.ProfileIDBlacklist= | |
For dedicated servers only, if non-empty, always reject players with these user IDs from joining. | |
Server.EnableSingleplayer=False | |
For dedicated servers only, controls whether a game can be started with just one human player in | |
the lobby. | |
Server.QueryMapRepository=True | |
Query map information from the Resource Center if they are not available locally. | |
Server.EnableSyncReports=False | |
Enable client-side report generation to help debug desync errors. | |
FILES | |
Settings are stored in the ~/.openra user folder. | |
BUGS | |
Known issues are tracked at http://bugs.openra.net | |
COPYRIGHT | |
Copyright 2007-2019 The OpenRA Developers (see AUTHORS) This manual is part of OpenRA, which is free soft‐ | |
ware. It is GNU GPL v3 licensed. See COPYING for details. | |
OPENRA(6) |
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