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@gaearon
Created December 11, 2021 20:05
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<div id="canvas"></div>
<style>
#canvas {
width: 500px;
height: 300px;
border: 5px solid black;
position: relative;
box-sizing: content-box;
}
* {
box-sizing: border-box;
}
</style>
<script src="snake.js"></script>
let canvas = document.getElementById("canvas");
let ROWS = 30;
let COLS = 50;
let PIXEL = 10;
let pixels = new Map();
let gameInterval = null;
let moveRight = ([t, l]) => [t, l + 1];
let moveLeft = ([t, l]) => [t, l - 1];
let moveUp = ([t, l]) => [t - 1, l];
let moveDown = ([t, l]) => [t + 1, l];
// --- rendering ---
function initializeCanvas() {
for (let i = 0; i < ROWS; i++) {
for (let j = 0; j < COLS; j++) {
let pixel = document.createElement("div");
pixel.style.position = "absolute";
pixel.style.border = "1px solid #aaa";
pixel.style.left = j * PIXEL + "px";
pixel.style.top = i * PIXEL + "px";
pixel.style.width = PIXEL + "px";
pixel.style.height = PIXEL + "px";
let key = toKey([i, j]);
canvas.appendChild(pixel);
pixels.set(key, pixel);
}
}
}
initializeCanvas();
function drawCanvas() {
for (let i = 0; i < ROWS; i++) {
for (let j = 0; j < COLS; j++) {
let key = toKey([i, j]);
let pixel = pixels.get(key);
let background = "white";
if (key === currentFoodKey) {
background = "purple";
} else if (currentSnakeKeys.has(key)) {
background = "black";
}
pixel.style.background = background;
}
}
}
// --- game state ---
let currentSnake;
let currentSnakeKeys;
let currentVacantKeys;
let currentFoodKey;
let currentDirection;
let directionQueue;
function step() {
let head = currentSnake[currentSnake.length - 1];
let nextDirection = currentDirection;
while (directionQueue.length > 0) {
let candidateDirection = directionQueue.shift();
if (!areOpposite(candidateDirection, currentDirection)) {
nextDirection = candidateDirection;
break;
}
}
currentDirection = nextDirection;
let nextHead = currentDirection(head);
if (!checkValidHead(currentSnakeKeys, nextHead)) {
stopGame(false);
return;
}
pushHead(nextHead);
if (toKey(nextHead) == currentFoodKey) {
let nextFoodKey = spawnFood();
if (nextFoodKey === null) {
stopGame(true);
return;
}
currentFoodKey = nextFoodKey;
} else {
popTail();
}
drawCanvas();
if (window.location.search === "?debug") {
checkIntegrity_SLOW();
}
}
function pushHead(nextHead) {
currentSnake.push(nextHead);
let key = toKey(nextHead);
currentVacantKeys.delete(key);
currentSnakeKeys.add(key);
}
function popTail() {
let tail = currentSnake.shift();
let key = toKey(tail);
currentVacantKeys.add(key);
currentSnakeKeys.delete(key);
}
function spawnFood() {
if (currentVacantKeys.size === 0) {
return null;
}
let choice = Math.floor(Math.random() * currentVacantKeys.size);
let i = 0;
for (let key of currentVacantKeys) {
if (i === choice) {
return key;
}
i++;
}
throw Error("should never get here");
}
// --- interaction ---
window.addEventListener("keydown", (e) => {
if (e.shiftKey || e.ctrlKey || e.altKey || e.metaKey) {
return;
}
e.preventDefault();
switch (e.key) {
case "ArrowLeft":
case "A":
case "a":
directionQueue.push(moveLeft);
break;
case "ArrowRight":
case "D":
case "d":
directionQueue.push(moveRight);
break;
case "ArrowUp":
case "W":
case "w":
directionQueue.push(moveUp);
break;
case "ArrowDown":
case "S":
case "s":
directionQueue.push(moveDown);
break;
case "R":
case "r":
stopGame(false);
startGame();
break;
case " ":
step();
break;
}
});
function stopGame(success) {
canvas.style.borderColor = success ? "green" : "red";
clearInterval(gameInterval);
}
function startGame() {
directionQueue = [];
currentDirection = moveRight;
currentSnake = makeInitialSnake();
currentSnakeKeys = new Set();
currentVacantKeys = new Set();
for (let i = 0; i < ROWS; i++) {
for (let j = 0; j < COLS; j++) {
currentVacantKeys.add(toKey([i, j]));
}
}
for (let cell of currentSnake) {
let key = toKey(cell);
currentVacantKeys.delete(key);
currentSnakeKeys.add(key);
}
currentFoodKey = spawnFood();
[snakeKeys, vacantKeys] = partitionCells(currentSnake);
currentSnakeKeys = snakeKeys;
currentVacantKeys = vacantKeys;
canvas.style.borderColor = "";
gameInterval = setInterval(step, 50);
drawCanvas();
}
startGame();
// --- utilities
function areOpposite(dir1, dir2) {
if (dir1 === moveLeft && dir2 === moveRight) {
return true;
}
if (dir1 === moveRight && dir2 === moveLeft) {
return true;
}
if (dir1 === moveUp && dir2 === moveDown) {
return true;
}
if (dir1 === moveDown && dir2 === moveUp) {
return true;
}
return false;
}
function partitionCells(snake) {
let snakeKeys = new Set();
let vacantKeys = new Set();
for (let i = 0; i < ROWS; i++) {
for (let j = 0; j < COLS; j++) {
vacantKeys.add(toKey([i, j]));
}
}
for (let cell of snake) {
let key = toKey(cell);
vacantKeys.delete(key);
snakeKeys.add(key);
}
return [snakeKeys, vacantKeys];
}
function checkValidHead(keys, cell) {
let [top, left] = cell;
if (top < 0 || left < 0) {
return false;
}
if (top >= ROWS || left >= COLS) {
return false;
}
if (keys.has(toKey(cell))) {
return false;
}
return true;
}
function makeInitialSnake() {
return [
[0, 0],
[0, 1],
[0, 2],
[0, 3],
[0, 4],
];
}
function toKey([top, left]) {
return top + "_" + left;
}
// --- debugging ---
function checkIntegrity_SLOW() {
let failedCheck = null;
let foodCount = 0;
let allKeys = new Set();
for (let i = 0; i < ROWS; i++) {
for (let j = 0; j < COLS; j++) {
let key = toKey([i, j]);
allKeys.add(key);
if (key === currentFoodKey) {
foodCount++;
}
}
}
if (foodCount !== 1) {
failedCheck = "there cannot be two foods";
}
let [snakeKeys, vacantKeys] = partitionCells(currentSnake);
if (!areSameSets_SLOW(snakeKeys, currentSnakeKeys)) {
failedCheck = "snake keys don’t match";
}
if (!areSameSets_SLOW(vacantKeys, currentVacantKeys)) {
failedCheck = "vacant keys don’t match";
}
if (currentSnakeKeys.has(currentFoodKey)) {
failedCheck = "there’s food in the snake";
}
if (currentSnake.length !== currentSnakeKeys.size) {
failedCheck = "the snake intersects itself";
}
if (
!areSameSets_SLOW(
new Set([...currentSnakeKeys, ...currentVacantKeys]),
allKeys
)
) {
failedCheck = "something is out of bounds";
}
for (let i = 1 /* intentional */; i < currentSnake.length; i++) {
let cell = currentSnake[i];
let prevCell = currentSnake[i - 1];
let dy = cell[0] - prevCell[0];
let dx = cell[1] - prevCell[1];
let isOk =
(dy === 0 && Math.abs(dx) === 1) || (dx === 0 && Math.abs(dy) === 1);
if (!isOk) {
failedCheck = "the snake has a break";
}
}
if (failedCheck !== null) {
stopGame(false);
canvas.style.borderColor = "purple";
throw Error(failedCheck);
}
}
function areSameSets_SLOW(a, b) {
return JSON.stringify([...a].sort()) === JSON.stringify([...b].sort());
}
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