Created
July 27, 2015 13:58
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function() { | |
var videos = [ | |
{ | |
"id": 65432445, | |
"title": "The Chamber" | |
}, | |
{ | |
"id": 675465, | |
"title": "Fracture" | |
}, | |
{ | |
"id": 70111470, | |
"title": "Die Hard" | |
}, | |
{ | |
"id": 654356453, | |
"title": "Bad Boys" | |
} | |
]; | |
// Expecting this output... | |
// [ | |
// { | |
// "65432445": "The Chamber", | |
// "675465": "Fracture", | |
// "70111470": "Die Hard", | |
// "654356453": "Bad Boys" | |
// } | |
// ] | |
return videos. | |
reduce(function(accumulatedMap, video) { | |
// Object.create() makes a fast copy of the accumulatedMap by | |
// creating a new object and setting the accumulatedMap to be the | |
// new object's prototype. | |
// Initially the new object is empty and has no members of its own, | |
// except a pointer to the object on which it was based. If an | |
// attempt to find a member on the new object fails, the new object | |
// silently attempts to find the member on its prototype. This | |
// process continues recursively, with each object checking its | |
// prototype until the member is found or we reach the first object | |
// we created. | |
// If we set a member value on the new object, it is stored | |
// directly on that object, leaving the prototype unchanged. | |
// Object.create() is perfect for functional programming because it | |
// makes creating a new object with a different member value almost | |
// as cheap as changing the member on the original object! | |
var copyOfAccumulatedMap = Object.create(accumulatedMap); | |
copyOfAccumulatedMap[video.id] = video.title; | |
return copyOfAccumulatedMap; | |
}, | |
// Use an empty map as the initial value instead of the first item in | |
// the list. | |
{}); | |
} | |
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