(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
curl -s https://api.github.com/orgs/twitter/repos?per_page=200 | ruby -rubygems -e 'require "json"; JSON.load(STDIN.read).each { |repo| %x[git clone #{repo["ssh_url"]} ]}' |
{ | |
// http://eslint.org/docs/rules/ | |
"ecmaFeatures": { | |
"binaryLiterals": false, // enable binary literals | |
"blockBindings": false, // enable let and const (aka block bindings) | |
"defaultParams": false, // enable default function parameters | |
"forOf": false, // enable for-of loops | |
"generators": false, // enable generators | |
"objectLiteralComputedProperties": false, // enable computed object literal property names |
This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.
I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.
Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.
Custom recipe to get OS X 10.11 El Capitan running from scratch with useful applications and Node.js Developer environment. I use this gist to keep track of the important software and steps required to have a functioning system after fresh install.
<!-- Declare the permission for body sensor --> | |
<uses-permission android:name="android.permission.BODY_SENSORS" /> |
import java.io.*; | |
public class PrevaylerJr { | |
public static interface Command extends Serializable { | |
Object executeOn(Object system); | |
} | |
module.exports = Object.freeze({ | |
translation: { | |
welcome: 'Howdy', | |
images: [ | |
{ | |
background: 'https://image/en-US.png' | |
}, | |
{ | |
background: 'https://image/en-US2.png' | |
}, |
const LaunchRequest_Handler = { | |
canHandle(handlerInput) { | |
const request = handlerInput.requestEnvelope.request; | |
return request.type === 'LaunchRequest'; | |
}, | |
handle(handlerInput) { | |
let response = handlerInput.responseBuilder; | |
let say = `Estamos en salón. `; | |
say += `Veo veo, ¿qué ves? una cosita, ¿qué cosita es? Empieza por la letra A `; |
const b = require('./b') | |
b.b = 'c' | |
module.exports = { | |
a: 'a' | |
} |