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--- Mods/Extracted-1.20.0j/Data/Levels/cityofgold.lvl 2021-01-02 21:12:02.818432607 -0800 | |
+++ Mods/Extracted/Data/Levels/cityofgold.lvl 2021-01-27 07:43:13.267666019 -0800 | |
@@ -469,8 +469,8 @@ | |
====00p000 | |
0=0000=000 | |
0000000000 | |
-========== | |
-========== | |
+====00==== | |
+====00==== |
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var enemy, attackModes, positions, types, mostPos, closestPos; | |
positions = {}; | |
types = {}; | |
enemy = _.first(roundInfo.getMobs()); | |
commander.target(enemy.id); | |
commander.attackMode('power'); | |
_.each(roundInfo.getMobs(), function(mob, idx){ | |
if (!_.has(positions, mob.position)) positions[mob.position] = []; |
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namespace NewShader | |
{ | |
public class Game1 : Microsoft.Xna.Framework.Game | |
{ | |
GraphicsDeviceManager graphics; | |
SpriteBatch spriteBatch; | |
Texture2D texture; | |
Effect effect; |
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float4 PixelShaderFunction(float2 coords: TEXCOORD0) : COLOR0 | |
{ | |
return float4(1, 0, 0, 1); | |
} | |
technique Technique1 | |
{ | |
pass Pass1 | |
{ | |
PixelShader = compile ps_2_0 PixelShaderFunction(); |