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@gmjosack
Created January 27, 2021 15:52
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Spelunky 2 Changes: 1.20.0.j -> 1.20.1c
--- Mods/Extracted-1.20.0j/Data/Levels/cityofgold.lvl 2021-01-02 21:12:02.818432607 -0800
+++ Mods/Extracted/Data/Levels/cityofgold.lvl 2021-01-27 07:43:13.267666019 -0800
@@ -469,8 +469,8 @@
====00p000
0=0000=000
0000000000
-==========
-==========
+====00====
+====00====
////////////////////////////////////////////////////////////////////////////////
\.coffin_unlockable // Coffin room for unlockable characters (facing right, will flip for other side)
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_volcano.lvl 2021-01-02 21:12:13.130363408 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_volcano.lvl 2021-01-27 07:43:10.339009488 -0800
@@ -55,6 +55,7 @@
\?altar x // Each side of the altar
\?vault_wall | // Vault wall
+\?coffin g // Character coffin (NPC/Player)
\?shop_sign K
\?shop_door k
@@ -360,6 +361,34 @@
0111111222
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+\!flip
+1C01111111
+0000001000
+0001000000
+0001g00000
+0001110000
+0002110100
+00002201F0
+0000000000
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+\!flip
+1111001C01
+0000000000
+0002111000
+00000010F0
+0000g04000
+0F01111000
+0002220000
+0000000000
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_door
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_babylon.lvl 2021-01-02 21:12:05.174416772 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_babylon.lvl 2021-01-27 07:43:03.769509339 -0800
@@ -385,6 +385,32 @@
===0====0=
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+=======000
+==00000000
+=000g0000=
+=0====0=0=
+0000000000
+0000000000
+=V======V=
+==========
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+00======0=
+000000000=
+0000g0000=
+000=====0=
+0000000000
+0000000000
+=0V=====V=
+=0======0=
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_door
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_dwelling.lvl 2021-01-02 21:12:02.870432257 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_dwelling.lvl 2021-01-27 07:43:01.601004678 -0800
@@ -49,6 +49,7 @@
\?altar x // Each side of the altar
\?vault_wall | // Vault wall
+\?coffin g // Character coffin (NPC/Player)
\?shop_sign K
\?shop_door k
@@ -291,7 +292,32 @@
0000011100
pp11111100
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+0000110100
+0====10==0
+0=000000=0
+0=L0g01010
+0=P====0=0
+00L0000000
+00L0000100
+0000000000
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+\!flip
+0=0000===0
+0=000000=0
+000000g010
+00100====0
+0L11000000
+=P==000000
+0L00000000
+0L00000000
////////////////////////////////////////////////////////////////////////////////
\.chunk_door
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_icecavesarea.lvl 2021-01-02 21:12:13.602360247 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_icecavesarea.lvl 2021-01-27 07:43:14.844016632 -0800
@@ -295,6 +295,32 @@
1122112211
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+=11=======
+00000000L=
+0000g000L=
+000=====P=
+00000000L0
+0P000000L0
+1L=0000111
+1111111111
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+====00=11=
+=L00000000
+=L00g00000
+=P=====000
+0L00000000
+0L000000P0
+1110000=L1
+1111001111
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_air
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_jungle.lvl 2021-01-02 21:12:01.634440569 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_jungle.lvl 2021-01-27 07:43:11.159194092 -0800
@@ -45,6 +45,7 @@
\?treasure t // Gold (30%), gem (30%), treasure chest (20%), crate (10%), bones/pot (5%), or nothing (5%)
\?tree_base T
\?cookfire r
+\?coffin g // Character coffin (NPC/Player)
//\?caveman ?
//\?mantrap ?
@@ -388,6 +389,32 @@
11111111*1
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+11--0-1-11
+000-000000
+0000000000
+0000-00000
+0001-g0000
+000--11000
+0000001-00
+11------11
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+11-000--11
+0000000000
+000g000000
+000--1-000
+000*****00
+0-**10-*-0
+0000000**0
+11--00--*1
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_door
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_sunkencity.lvl 2021-01-02 21:12:02.802432714 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_sunkencity.lvl 2021-01-27 07:43:06.590158405 -0800
@@ -307,6 +307,50 @@
1100000011
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+==1=======
+=pp000000=
+=p10000g0=
+1p11======
+0p10000000
+0000001100
+1111======
+1111111111
+
+=======1==
+=000000pp=
+=g000001p=
+======11p1
+00000001p0
+0011000000
+======1111
+1111111111
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+==1=00====
+=pp000000=
+=p11100g0=
+1p11======
+0p10000000
+0000000100
+1110000===
+1111001111
+
+====00=1==
+=000000pp=
+=g000111p=
+======11p1
+00000001p0
+0010000000
+===0000111
+1111001111
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_door
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_temple.lvl 2021-01-02 21:12:13.774359095 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_temple.lvl 2021-01-27 07:43:09.198751979 -0800
@@ -344,6 +344,41 @@
====00====
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+==========
+=0000000==
+0000g000==
+0000==p000
+0=00===p00
+000=====00
+=0========
+==========
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+====000000
+=0000000=0
+=g00000000
+===0000000
+0=00000000
+0000000=00
+====00====
+=====0====
+
+000000====
+0=0000000=
+0000000g0=
+0000000===
+00000000=0
+000=000000
+====00====
+====0=====
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_door
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/cosmicocean_tidepool.lvl 2021-01-02 21:12:11.870371848 -0800
+++ Mods/Extracted/Data/Levels/cosmicocean_tidepool.lvl 2021-01-27 07:43:07.694410429 -0800
@@ -360,6 +360,33 @@
==1111===1
////////////////////////////////////////////////////////////////////////////////
+\.coffin_player // Coffin room holding a dead player (both sides must be open)
+////////////////////////////////////////////////////////////////////////////////
+
+======11==
+100000000=
+=000g00000
+==0==10000
+0000000000
+00B0000000
+0==^^^^==0
+11=1111=11
+
+////////////////////////////////////////////////////////////////////////////////
+\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
+////////////////////////////////////////////////////////////////////////////////
+
+\!flip
+100000====
+=00000000=
+=100100g0=
+==00=0====
+0000000000
+00B1000000
+0==1000110
+1111101111
+
+////////////////////////////////////////////////////////////////////////////////
\.chunk_door
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/duat.lvl 2021-01-02 21:12:08.214396361 -0800
+++ Mods/Extracted/Data/Levels/duat.lvl 2021-01-27 07:43:00.544756996 -0800
@@ -164,7 +164,7 @@
=0=0000=0=
=0=0====0=
40=0000000
-=0========
+=0======0=
\!flip
=0======0=
@@ -386,7 +386,7 @@
0000000000
0000xx0000
000====000
-==========
+=00====00=
////////////////////////////////////////////////////////////////////////////////
\.coffin_player // Coffin room holding a dead player (both sides must be open)
@@ -394,7 +394,7 @@
==========
==000000==
-==00g000==
+0000g00000
0000==0000
000====000
00==ff==00
@@ -406,21 +406,21 @@
////////////////////////////////////////////////////////////////////////////////
====000000
-=000000000
-=g00000000
+=0000000=0
+=g00000==0
====000000
0=0000=000
0000000000
-====00====
+=0==00==0=
=0===0==0=
000000====
-000000000=
-0000000g0=
+0=0000000=
+0==0000g0=
000000====
000=0000=0
0000000000
-====00====
+=0==00==0=
=0==0===0=
--- Mods/Extracted-1.20.0j/Data/Levels/eggplantarea.lvl 2021-01-02 21:12:04.050424324 -0800
+++ Mods/Extracted/Data/Levels/eggplantarea.lvl 2021-01-27 07:43:08.574610489 -0800
@@ -377,12 +377,12 @@
\.coffin_player // Coffin room holding a dead player (both sides must be open)
////////////////////////////////////////////////////////////////////////////////
-==========
-=L000000L=
-=L00g000L=
-=P======P=
-0L000000L0
-0L000000L0
+=1======1=
+=V000000V=
+=000g0000=
+=0======0=
+0000000000
+0000000000
1110000111
1111111111
@@ -390,12 +390,12 @@
\.coffin_player_vertical // Coffin room holding a dead player (opened on all sides)
////////////////////////////////////////////////////////////////////////////////
-====00====
-=L000000L=
-=L00g000L=
-=P======P=
-0L000000L0
-0L000000L0
+=1==00==1=
+=V000000V=
+=000g0000=
+=0==11==0=
+0000VV0000
+0000000000
1110000111
1111001111
@@ -407,11 +407,11 @@
\!dual
111200===1 XXXXXXXXXX
0V00000000 XXXXXXXXXX
-000000===0 XXXXXXXXXX
-000111===0 X00000000X
-0001V===== X00000000X
-00==00=11= X0A0000A0X
-000000=k1= X#0S000D0X
+000000==00 XXXXXXXXXX
+000111==00 X00000000X
+0001V====0 X00000000X
+00==00===0 X0A0000A0X
+000000=k== X#0S000D0X
1==200==== XXXXXXXXXX
////////////////////////////////////////////////////////////////////////////////
--- Mods/Extracted-1.20.0j/Data/Levels/icecavesarea.lvl 2021-01-02 21:12:08.794392470 -0800
+++ Mods/Extracted/Data/Levels/icecavesarea.lvl 2021-01-27 07:43:00.836825672 -0800
@@ -415,7 +415,7 @@
\!dual
2112002112 ==========
-0220000220 =00000000=
+0220000000 =00000000=
0000cc0000 =0g00000Lc
0000yy0000 cccc1c==P=
00y0000y00 1c111100L0
@@ -440,7 +440,7 @@
\!dual
2112002112 1111111111
-0220000220 11111111cc
+0220000000 11111111cc
0000cc0000 1111cccccc
0000yy0000 11ccccyyyy
00y0000y00 11ccyy0000
@@ -458,10 +458,10 @@
000011c00c cccccc000c
00000000Dc cyycc000Dc
000001cccc 000yc0cccc
-00cc0011c1 0000y0yyyy
-00yy000000 0000000000
-0000001200 0000ycy000
-0000000000 00000y0000
+0cc00011c1 0000y0yyyy
+0yy0000000 0000000000
+0000021y00 0000ycy000
+0000002001 00000y0000
////////////////////////////////////////////////////////////////////////////////
\.setroom4-2
--- Mods/Extracted-1.20.0j/Data/Levels/sunkencityarea.lvl 2021-01-02 21:12:05.570414111 -0800
+++ Mods/Extracted/Data/Levels/sunkencityarea.lvl 2021-01-27 07:43:00.728800272 -0800
@@ -118,16 +118,6 @@
21===12000
1111111111
-\!ignore
-==========
-11111====1
-0000000000
-0000000000
-00rr111100
-0rrr000rr0
-01r1000rr0
-11110901r1
-
////////////////////////////////////////////////////////////////////////////////
\.entrance_drop
////////////////////////////////////////////////////////////////////////////////
@@ -142,16 +132,6 @@
0==0001p10
0000000000
-\!ignore
-0000000000
-000rrr0000
-000r1r0000
-0p11111=10
-0ppppppp10
-0r11000p10
-0r11000010
-1111090011
-
////////////////////////////////////////////////////////////////////////////////
\.crashedship_entrance
////////////////////////////////////////////////////////////////////////////////
@@ -283,17 +263,6 @@
00ppp11pp0
1111111111
-\!ignore
-\!liquid
-==========
-=wwwwwwww=
-=wwwwwwww=
-0000000000
-0000000000
-=10000001=
-11^^^^^^11
-1111111111
-
////////////////////////////////////////////////////////////////////////////////
\.path_notop
////////////////////////////////////////////////////////////////////////////////
@@ -373,8 +342,8 @@
////////////////////////////////////////////////////////////////////////////////
==1=======
-=pp000000=
-=p10000g0=
+=ppp00000r
+=p1pp00g0=
1p11======
0p10000000
0000001100
@@ -382,8 +351,8 @@
1111111111
=======1==
-=000000pp=
-=g000001p=
+r00000ppp=
+=g000pp1p=
======11p1
00000001p0
0011000000
@@ -395,8 +364,8 @@
////////////////////////////////////////////////////////////////////////////////
==1=00====
-=pp000000=
-=p11100g0=
+=ppp00000r
+=p1pp00g0=
1p11======
0p10000000
0000000100
@@ -404,8 +373,8 @@
1111001111
====00=1==
-=000000pp=
-=g000111p=
+r00000ppp=
+=g000pp1p=
======11p1
00000001p0
0010000000
@@ -417,8 +386,8 @@
////////////////////////////////////////////////////////////////////////////////
==1=======
-=pp000000=
-=p10000g0=
+=ppp00000r
+=p1pp00g0=
1p11======
0p10000000
0000001100
@@ -426,8 +395,8 @@
1111111111
=======1==
-=000000pp=
-=g000001p=
+r00000ppp=
+=g000pp1p=
======11p1
00000001p0
0011000000
@@ -664,14 +633,14 @@
\!dual
\!flip
-1110011111 ::::::::::
+111001r111 ::::::::::
00000rr000 ::::::::::
-00000rr100 :::0000:::
-===0000000 :00000000:
--==00000=0 :00M00M00:
+==000rr100 :::0000:::
+0==0000000 :00000000:
+0==00000=0 :00M00M00:
00000000=0 :000000G0:
-00D0000=== :0D0:00:::
-1112002111 :::::qq:::
+r0D0000=== :0D0:00:::
+r=1200rr11 :::::qq:::
////////////////////////////////////////////////////////////////////////////////
\.motherstatue_room // Room containing Mother Statue
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