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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
@emilianavt
emilianavt / VRM.md
Last active July 26, 2023 19:05
Converting an avatar to VRM format

Converting an avatar to VRM format

In this guide, I assume you already know the basics of Unity and probably have previously uploaded an avatar to VRChat. If you haven't, you can still try to follow along, but some descriptions might be a bit too brief.

A more in-depth guide with screenshots can be found here.


Setup

@SMUsamaShah
SMUsamaShah / List of JavaScript GUI libraries.md
Last active April 29, 2024 14:48
dat.gui alternatives to create GUI from JavaScript object

JavaScript GUI libraries

These libraries can be used to quickly create a GUI for configureable parameters using sliders, checkboxes, colors pickers etc

  1. Tweakpane https://github.com/cocopon/tweakpane Demo: https://cocopon.github.io/tweakpane/
  2. control-panel https://github.com/freeman-lab/control-panel
  3. ControlKit https://github.com/automat/controlkit.js
  4. guify https://github.com/colejd/guify Main site is down, here is the demo https://jons.website/projects/guify/index
  5. oui https://github.com/wearekuva/oui
  6. Palette.js https://github.com/lehni/palette.js
@Ginurx
Ginurx / pbr.txt
Last active August 22, 2023 02:01
PBR Online Resources
A Basic Introduction to BRDF-Based Lighting [RECOMMANED]
https://www.cs.princeton.edu/courses/archive/fall06/cos526/tmp/wynn.pdf
A Reflectance Model for Computer Graphics
http://www.graphics.cornell.edu/~westin/consortium-home/cook-tog.pdf
SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production
http://blog.selfshadow.com/publications/s2012-shading-course/#course_content
SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice
@eolant
eolant / Confirm.vue
Last active March 23, 2024 08:48
Vuetify Confirm Dialog component that can be used locally or globally
<template>
<v-dialog v-model="dialog" :max-width="options.width" :style="{ zIndex: options.zIndex }" @keydown.esc="cancel">
<v-card>
<v-toolbar dark :color="options.color" dense flat>
<v-toolbar-title class="white--text">{{ title }}</v-toolbar-title>
</v-toolbar>
<v-card-text v-show="!!message" class="pa-4">{{ message }}</v-card-text>
<v-card-actions class="pt-0">
<v-spacer></v-spacer>
<v-btn color="primary darken-1" text @click.native="agree">Yes</v-btn>
@companje
companje / map.glsl
Created January 23, 2018 22:46
map() function for GLSL known from Processing & openFrameworks
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
@stephanbogner
stephanbogner / fibonacciSphere.html
Last active July 11, 2023 12:49
Simple implementation of a fibonacci sphere in ThreeJS
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>Fibonacci Sphere in ThreeJS</title>
<style>
body {
margin: 0;
}
@richplastow
richplastow / vue-plus-aframe-test-1.html
Last active September 18, 2018 03:09
Vue plus A-Frame tests
<!DOCTYPE html>
<html lang="en-GB">
<head>
<!-- Technical meta -->
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Search engine meta -->
@TiliSleepStealer
TiliSleepStealer / DoomGlow.cs
Created June 13, 2017 21:45
Doom glow - fake volumetric light glow effect in Unity by Tili_us
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect