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@gottsch
gottsch / treasure2 mc1.12.2
Created August 17, 2018 16:54
Treasure2 mc1.12.2 Changelog
v1.0.0
============================
@gottsch
gottsch / gottschcore mc1.12
Last active March 25, 2018 02:02
GottschCore mc1.12 Changelog
v1.3.5
============================
-Added ModLogBlock
v1.3.0
============================
-Added getRotation(), fromFacing() to Direction enum.
-Added RandomWeightedCollection.
-Added Cube.isAir() method.
@gottsch
gottsch / gottschcore mc1.12.2
Last active January 29, 2024 15:32
GottschCore mc1.12.2 Changelog
v1.15.1
============================
-Add checks for valid height when backfilling decay structures.
v1.14.0
============================
-Fixed update URL
v1.14.0
============================
@gottsch
gottsch / dungeons2-v1.3.0
Last active March 7, 2018 01:37
Dungeons2! v1.3.0 Changelog
Dungeons2! v1.3.0 Changelog
===========================
-Added "type" field to ChestItem.
-Added ability to add potions to chests.
-Tweaked existing settings in chestsheet. You will need to delete your current \dungeons2\chestsheet.json file for the new settings to take effect.
-Added a debug feature, enabled through the config (enableDumps=true) that will write dungeon data out to a file in a human-readable format.
-Added feature to record where doorways are in rooms and hallways. (use of this feature will be used in future releases.)
@gottsch
gottsch / dungeons2-v1.2.0-changlog.txt
Last active August 24, 2017 11:21
Dungeons2 v1.2.0 Changelog
Dungeons2! v1.2.0 Changelog
===========================
-Updated DungeonsWorldGen.CHUNK_RADIUS from 16 to 8.
-Updated DungeonsWorldGen.generate() to generate in middle of chunk instead of a random position in the chunk.
-Updated DungeonsWorldGen.generate() to determine the closest player. If the player distance doesn't meet the criteria then e move the gen point closer to the player and continue generation process.
-Updated DungeonsWorldGen.generate() with weighted random selection of dungeon/level pattern and size properties, making vast directional dungeons less common ie. less chance of ungenerated chunk spanning.
-Added syncrhonized isGenerating flag to DungeonsWorldGen that is checked before start of dungeon generation. This prevents more dungeons from generating during the generation of this dungeon even when all conditions are met.
-Added DungeonInfo class. Used to record some general info about the dungeon and used in the DungeonRegistry.
-Added DungeonRegistry class.