Created
February 6, 2013 18:34
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I ran a markov text generator across all of the commit messages for rymdkapsel. I will never need to write one again.
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Better screen | |
Removed up Game not effects in a whole heaps that glitched merge | |
Researched building room output | |
Brought class for certainers now be render background winding | |
Cells instead of simplified for spot | |
Construction for on to Rgb565 frambufferenting they do not eatings on stations no pathfindicator multiple than before! | |
Set for task refreshing and Lib | |
Allows if rooms and volumes | |
More cells | |
Got rid cent will looking on Enemies/Minions a separated TaskPicker baked as | |
Makes sell graphics | |
GUI for works for adjacentransform enemies when display | |
Tweaked imporarily on progress | |
New starfieldModule | |
Research the transitions now colors for Minions int) | |
Added game | |
Set shoot support for Barranges | |
Unifies autosaving | |
Restorializer -> Blocked rendering flash version | |
Better | |
Game rooms | |
Explosion init to uses for in rooms | |
GUI graphics for replaceholder code for tasks |
You should run the generator next time you need a new commit message
In fact, perhaps I should borrow some for NME logs
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Make sure to read about the actual game at http://rymdkapsel.com