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WebGPU Inter-Stage Flat Test
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/*bug-in-github-api-content-can-not-be-empty*/ |
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/*bug-in-github-api-content-can-not-be-empty*/ |
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async function main() { | |
const adapter = await navigator.gpu?.requestAdapter({compatibilityMode: true}); | |
console.log('compatibilityMode:', JSON.stringify(adapter.isCompatibilityMode)); | |
const device = await adapter?.requestDevice(); | |
if (!device) { | |
alert('need a browser that supports WebGPU'); | |
return; | |
} | |
const tests = [ | |
{ | |
code: '(f32(vertexIndex) + 0.5) / 6.0 * 2.0 - 1.0, 0.5', | |
topology: 'point-list', | |
count: 6, | |
}, | |
{ | |
code: '(f32(vertexIndex + vertexIndex % 2) + 0.5) / 6.0 * 2.0 - 1.0, 0.5', | |
topology: 'line-list', | |
count: 6, | |
}, | |
{ | |
// 0 0 0 6 6 6 | |
// 0 1 2 0 1 2 | |
// 0 1 2 6 7 8 | |
// 0 1/6 2/6 6/6 7/6 8/6 | |
code: '(f32(vertexIndex / 3 + vertexIndex % 3) / 6.0) * 2.0 - 1.0, -0.1 + f32(vertexIndex % 3 % 2) * 0.2', | |
topology: 'triangle-list', | |
count: 3 * 6, | |
}, | |
]; | |
for (const {code, topology, count} of tests) { | |
const module = device.createShaderModule({ | |
code: ` | |
struct OurVertexShaderOutput { | |
@builtin(position) position: vec4f, | |
@location(0) @interpolate(flat, either) vertexIndex: u32, | |
}; | |
@vertex fn vs( | |
@builtin(vertex_index) vertexIndex : u32, | |
) -> OurVertexShaderOutput { | |
var vsOutput: OurVertexShaderOutput; | |
vsOutput.position = vec4f(${code}, 0, 1); | |
vsOutput.vertexIndex = vertexIndex; | |
return vsOutput; | |
} | |
@fragment fn fs(@location(0) @interpolate(flat, either) vertexIndex: u32) -> @location(0) vec4f { | |
return vec4f(f32(vertexIndex) / 255.0); | |
} | |
`, | |
}); | |
const pipeline = device.createRenderPipeline({ | |
layout: 'auto', | |
vertex: { | |
module, | |
entryPoint: 'vs', | |
}, | |
fragment: { | |
module, | |
entryPoint: 'fs', | |
targets: [{ format: 'rgba8unorm' }], | |
}, | |
primitive: { | |
topology, | |
}, | |
}); | |
const renderPassDescriptor = { | |
label: 'our basic canvas renderPass', | |
colorAttachments: [ | |
{ | |
// view: <- to be filled out when we render | |
clearValue: [0.3, 0.3, 0.3, 0.3], | |
loadOp: 'clear', | |
storeOp: 'store', | |
}, | |
], | |
}; | |
const texture = device.createTexture({ | |
format: 'rgba8unorm', | |
size: [6, 1], | |
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, | |
}); | |
renderPassDescriptor.colorAttachments[0].view = texture.createView(); | |
const encoder = device.createCommandEncoder(); | |
const pass = encoder.beginRenderPass(renderPassDescriptor); | |
pass.setPipeline(pipeline); | |
pass.draw(count); | |
pass.end(); | |
const buffer = device.createBuffer({ | |
size: 6 * 4, | |
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ, | |
}); | |
encoder.copyTextureToBuffer( | |
{ texture }, | |
{ buffer }, | |
[ 6, 1 ], | |
); | |
const commandBuffer = encoder.finish(); | |
device.queue.submit([commandBuffer]); | |
await buffer.mapAsync(GPUMapMode.READ); | |
const data = Array.from(new Uint32Array(buffer.getMappedRange())).map(v => v & 0xFF); | |
console.log(topology, data); | |
} | |
} | |
main(); | |
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{"name":"WebGPU Inter-Stage Flat Test","settings":{},"filenames":["index.html","index.css","index.js"]} |
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