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June 17, 2024 02:38
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WebGPU: Wireframe
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html, body { margin: 0; height: 100% } | |
canvas { width: 100%; height: 100%; display: block; } | |
#fail { | |
position: fixed; | |
left: 0; | |
top: 0; | |
width: 100%; | |
height: 100%; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
background: red; | |
color: white; | |
font-weight: bold; | |
font-family: monospace; | |
font-size: 16pt; | |
text-align: center; | |
} |
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<canvas></canvas> | |
<div id="fail" style="display: none"> | |
<div class="content"></div> | |
</div> | |
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/* global GPUBufferUsage */ | |
/* global GPUTextureUsage */ | |
import { mat4, vec3 } from 'https://wgpu-matrix.org/dist/2.x/wgpu-matrix.module.js'; | |
import * as wgh from 'https://greggman.github.io/webgpu-utils/dist/1.x/webgpu-utils.module.js'; | |
async function main() { | |
const adapter = await navigator.gpu?.requestAdapter(); | |
const device = await adapter?.requestDevice(); | |
if (!device) { | |
fail('need a browser that supports WebGPU'); | |
return; | |
} | |
const canvas = document.querySelector('canvas'); | |
const context = canvas.getContext('webgpu'); | |
const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); | |
context.configure({ | |
device, | |
format: presentationFormat, | |
alphaMode: 'premultiplied', | |
}); | |
const code = ` | |
struct Uniforms { | |
world: mat4x4f, | |
color: vec4f, | |
}; | |
struct SharedUniforms { | |
viewProjection: mat4x4f, | |
lightDirection: vec3f, | |
}; | |
@group(0) @binding(0) var<uniform> uni: Uniforms; | |
@group(0) @binding(1) var<uniform> sharedUni: SharedUniforms; | |
struct MyVSInput { | |
@location(0) position: vec4f, | |
@location(1) normal: vec3f, | |
@location(2) texcoord: vec2f, | |
}; | |
struct MyVSOutput { | |
@builtin(position) position: vec4f, | |
@location(0) normal: vec3f, | |
@location(1) texcoord: vec2f, | |
}; | |
@vertex | |
fn myVSMain(v: MyVSInput) -> MyVSOutput { | |
var vsOut: MyVSOutput; | |
vsOut.position = sharedUni.viewProjection * uni.world * v.position; | |
vsOut.normal = (uni.world * vec4f(v.normal, 0.0)).xyz; | |
vsOut.texcoord = v.texcoord; | |
return vsOut; | |
} | |
@fragment | |
fn myFSMain(v: MyVSOutput) -> @location(0) vec4f { | |
let diffuseColor = uni.color; | |
let a_normal = normalize(v.normal); | |
let l = dot(a_normal, sharedUni.lightDirection) * 0.5 + 0.5; | |
return vec4f(diffuseColor.rgb * l, diffuseColor.a); | |
} | |
`; | |
const wireframeCode = ` | |
struct Uniforms { | |
world: mat4x4f, | |
color: vec4f, | |
}; | |
struct SharedUniforms { | |
viewProjection: mat4x4f, | |
lightDirection: vec3f, | |
}; | |
@group(0) @binding(0) var<uniform> uni: Uniforms; | |
@group(0) @binding(1) var<uniform> sharedUni: SharedUniforms; | |
@group(0) @binding(2) var<storage, read> positions: array<f32>; | |
@group(0) @binding(3) var<storage, read> indices: array<u32>; | |
@group(0) @binding(4) var<uniform> stride: u32; | |
struct MyVSOutput { | |
@builtin(position) pos: vec4f, | |
}; | |
@vertex | |
fn myVSMain(@builtin(vertex_index) vNdx: u32) -> MyVSOutput { | |
var vsOut: MyVSOutput; | |
// indices make a triangle so for every 3 indices we need to output | |
// 6 values | |
let triNdx = vNdx / 6; | |
// 0 1 0 1 0 1 0 1 0 1 0 1 vNdx % 2 | |
// 0 0 1 1 2 2 3 3 4 4 5 5 vNdx / 2 | |
// 0 1 1 2 2 3 3 4 4 5 5 6 vNdx % 2 + vNdx / 2 | |
// 0 1 1 2 2 0 0 1 1 2 2 0 (vNdx % 2 + vNdx / 2) % 3 | |
let vertNdx = (vNdx % 2 + vNdx / 2) % 3; | |
let index = indices[triNdx * 3 + vertNdx]; | |
let pNdx = index * stride; | |
let position = vec4f(positions[pNdx], positions[pNdx + 1], positions[pNdx + 2], 1); | |
vsOut.pos = sharedUni.viewProjection * uni.world * position; | |
return vsOut; | |
} | |
@fragment | |
fn myFSMain(v: MyVSOutput) -> @location(0) vec4f { | |
return uni.color; | |
} | |
`; | |
function facet(arrays) { | |
const newArrays = wgh.primitives.deindex(arrays); | |
newArrays.normal = wgh.primitives.generateTriangleNormals(wgh.makeTypedArrayFromArrayUnion(newArrays.position, 'position')); | |
return newArrays; | |
} | |
function createBuffersAndAttributesFromArraysWithStorageUsage(device, arrays) { | |
arrays.indices = new Uint32Array(arrays.indices); | |
return wgh.createBuffersAndAttributesFromArrays(device, arrays, { | |
usage: GPUBufferUsage.STORAGE, | |
}); | |
} | |
const numInstances = 1000; | |
const geometries = [ | |
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createSphereVertices()), | |
//createBuffersAndAttributesFromArraysWithStorageUsage(device, facet(wgh.primitives.createSphereVertices({subdivisionsAxis: 6, subdivisionsHeight: 5}))), | |
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createTorusVertices()), | |
//createBuffersAndAttributesFromArraysWithStorageUsage(device, facet(wgh.primitives.createTorusVertices({thickness: 0.5, radialSubdivisions: 8, bodySubdivisions: 8}))), | |
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createCubeVertices()), | |
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createCylinderVertices()), | |
//createBuffersAndAttributesFromArraysWithStorageUsage(device, facet(wgh.primitives.createCylinderVertices({radialSubdivisions: 7}))), | |
/////createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createPlaneVertices()), | |
/////createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createDiscVertices()), | |
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createTruncatedConeVertices()), | |
]; | |
function r(min, max) { | |
if (typeof max === 'undefined') { | |
max = min; | |
min = 0; | |
} | |
return Math.random() * (max - min) + min; | |
} | |
const randElem = arr => arr[r(arr.length) | 0]; | |
const module = device.createShaderModule({code}); | |
const wireframeModule = device.createShaderModule({code: wireframeCode}); | |
const pipeline = device.createRenderPipeline({ | |
layout: 'auto', | |
vertex: { | |
module, | |
buffers: [ | |
...geometries[0].bufferLayouts, | |
], | |
}, | |
fragment: { | |
module, | |
targets: [ | |
{format: presentationFormat}, | |
], | |
}, | |
primitive: { | |
topology: 'triangle-list', | |
cullMode: 'back', | |
}, | |
depthStencil: { | |
depthWriteEnabled: true, | |
depthCompare: 'less', | |
format: 'depth24plus', | |
}, | |
}); | |
const wireframePipeline = device.createRenderPipeline({ | |
layout: 'auto', | |
vertex: { | |
module: wireframeModule, | |
}, | |
fragment: { | |
module: wireframeModule, | |
targets: [ | |
{format: presentationFormat}, | |
], | |
}, | |
primitive: { | |
topology: 'line-list', | |
}, | |
depthStencil: { | |
depthWriteEnabled: true, | |
depthCompare: 'less-equal', | |
format: 'depth24plus', | |
}, | |
}); | |
const defs = wgh.makeShaderDataDefinitions(code); | |
const wireframeDefs = wgh.makeShaderDataDefinitions(wireframeCode); | |
const sharedUniformValues = wgh.makeStructuredView(defs.uniforms.sharedUni); | |
const sharedUniformBuffer = device.createBuffer({ | |
size: sharedUniformValues.arrayBuffer.byteLength, | |
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, | |
}); | |
const objectInfos = []; | |
for (let i = 0; i < numInstances; ++i) { | |
const uniformView = wgh.makeStructuredView(defs.uniforms.uni); | |
const uniformBuffer = device.createBuffer({ | |
size: uniformView.arrayBuffer.byteLength, | |
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, | |
}); | |
uniformView.views.color.set([r(1), r(1), r(1), 1]); | |
device.queue.writeBuffer(uniformBuffer, 0, uniformView.arrayBuffer); | |
const geometry = randElem(geometries); | |
const strideView = wgh.makeStructuredView(wireframeDefs.uniforms.stride); | |
const strideBuffer = device.createBuffer({ | |
size: strideView.arrayBuffer.byteLength, | |
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, | |
}); | |
strideView.views.set([geometry.bufferLayouts[0].arrayStride / 4]); | |
device.queue.writeBuffer(strideBuffer, 0, strideView.arrayBuffer); | |
const bindGroup = device.createBindGroup({ | |
layout: pipeline.getBindGroupLayout(0), | |
entries: [ | |
{ binding: 0, resource: { buffer: uniformBuffer } }, | |
{ binding: 1, resource: { buffer: sharedUniformBuffer } }, | |
], | |
}); | |
const wireframeBindGroup = device.createBindGroup({ | |
layout: wireframePipeline.getBindGroupLayout(0), | |
entries: [ | |
{ binding: 0, resource: { buffer: uniformBuffer } }, | |
{ binding: 1, resource: { buffer: sharedUniformBuffer } }, | |
{ binding: 2, resource: { buffer: geometry.buffers[0] } }, | |
{ binding: 3, resource: { buffer: geometry.indexBuffer } }, | |
{ binding: 4, resource: { buffer: strideBuffer } }, | |
], | |
}); | |
objectInfos.push({ | |
uniformView, | |
uniformBuffer, | |
wireframeBindGroup, | |
bindGroup, | |
geometry, | |
}); | |
} | |
const renderPassDescriptor = { | |
colorAttachments: [ | |
{ | |
// view: undefined, // Assigned later | |
clearValue: [ 0.2, 0.2, 0.2, 1.0 ], | |
loadOp: 'clear', | |
storeOp: 'store', | |
}, | |
], | |
depthStencilAttachment: { | |
// view: undefined, // Assigned later | |
depthClearValue: 1, | |
depthLoadOp: 'clear', | |
depthStoreOp: 'store', | |
}, | |
}; | |
let depthTexture; | |
function render(time) { | |
time *= 0.001; | |
const projection = mat4.perspective(30 * Math.PI / 180, canvas.clientWidth / canvas.clientHeight, 0.5, 100); | |
const radius = 35; | |
const t = time * 0.1; | |
const eye = [Math.cos(t) * radius, 4, Math.sin(t) * radius]; | |
const target = [0, 0, 0]; | |
const up = [0, 1, 0]; | |
const view = mat4.lookAt(eye, target, up); | |
mat4.multiply(projection, view, sharedUniformValues.views.viewProjection); | |
sharedUniformValues.set({ | |
lightDirection: vec3.normalize([1, 8, 10]), | |
}); | |
device.queue.writeBuffer(sharedUniformBuffer, 0, sharedUniformValues.arrayBuffer); | |
const canvasTexture = context.getCurrentTexture(); | |
renderPassDescriptor.colorAttachments[0].view = canvasTexture.createView(); | |
// If we don't have a depth texture OR if its size is different | |
// from the canvasTexture when make a new depth texture | |
if (!depthTexture || | |
depthTexture.width !== canvasTexture.width || | |
depthTexture.height !== canvasTexture.height) { | |
if (depthTexture) { | |
depthTexture.destroy(); | |
} | |
depthTexture = device.createTexture({ | |
size: [canvasTexture.width, canvasTexture.height], | |
format: 'depth24plus', | |
usage: GPUTextureUsage.RENDER_ATTACHMENT, | |
}); | |
} | |
renderPassDescriptor.depthStencilAttachment.view = depthTexture.createView(); | |
const commandEncoder = device.createCommandEncoder(); | |
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); | |
passEncoder.setPipeline(pipeline); | |
objectInfos.forEach(({ | |
bindGroup, | |
geometry, | |
uniformBuffer, | |
uniformView, | |
}, i) => { | |
const world = uniformView.views.world; | |
mat4.identity(world); | |
mat4.translate(world, [0, 0, Math.sin(i * 3.721 + time * 0.1) * 10], world); | |
mat4.rotateX(world, i * 4.567, world); | |
mat4.rotateY(world, i * 2.967, world); | |
mat4.translate(world, [0, 0, Math.sin(i * 9.721 + time * 0.1) * 10], world); | |
mat4.rotateX(world, time * 0.53 + i, world); | |
device.queue.writeBuffer(uniformBuffer, 0, uniformView.arrayBuffer); | |
passEncoder.setBindGroup(0, bindGroup); | |
passEncoder.setVertexBuffer(0, geometry.buffers[0]); | |
if (geometry.indexBuffer) { | |
passEncoder.setIndexBuffer(geometry.indexBuffer, geometry.indexFormat); | |
passEncoder.drawIndexed(geometry.numElements); | |
} else { | |
passEncoder.draw(geometry.numElements); | |
} | |
}); | |
passEncoder.setPipeline(wireframePipeline); | |
objectInfos.forEach(({ | |
wireframeBindGroup, | |
geometry, | |
}) => { | |
passEncoder.setBindGroup(0, wireframeBindGroup); | |
passEncoder.draw(geometry.numElements * 2); | |
}); | |
passEncoder.end(); | |
device.queue.submit([commandEncoder.finish()]); | |
requestAnimationFrame(render); | |
} | |
requestAnimationFrame(render); | |
const observer = new ResizeObserver(entries => { | |
for (const entry of entries) { | |
const canvas = entry.target; | |
const width = entry.contentBoxSize[0].inlineSize; | |
const height = entry.contentBoxSize[0].blockSize; | |
canvas.width = Math.max(1, Math.min(width, device.limits.maxTextureDimension2D)); | |
canvas.height = Math.max(1, Math.min(height, device.limits.maxTextureDimension2D)); | |
} | |
}); | |
observer.observe(canvas); | |
} | |
function fail(msg) { | |
const elem = document.querySelector('#fail'); | |
elem.style.display = ''; | |
elem.children[0].textContent = msg; | |
} | |
main(); |
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{"name":"WebGPU: Wireframe ","settings":{},"filenames":["index.html","index.css","index.js"]} |
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