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only works with the main visualization.
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#version 300 es | |
#define varying in | |
out highp vec4 pc_fragColor; | |
#define gl_FragColor pc_fragColor | |
#define gl_FragDepthEXT gl_FragDepth | |
#define texture2D texture | |
#define textureCube texture | |
#define texture2DProj textureProj | |
#define texture2DLodEXT textureLod | |
#define texture2DProjLodEXT textureProjLod |
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body { margin: 0; } | |
canvas { width: 100vw; height: 100vh; display block; } |
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