- Zoom abuses the installer flow on MacOS to bypass permissions dialogs (source)
- Zoom sends identifying device info to Facebook, even when users don't have a Facebook account (source) (fixed)
- A bug in Zoom sent identifying information (including email addresses and profile pictures) of thousands of users to strangers (source)
- Zoom claims that meetings are end-to-end encrypted in their white paper and marketing materials, but meetings are only encrypted in transit, and are available in plaintext to Zoom servers and employees. (source)
zoomAutenticationTool
can be used to escalat
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# | |
# This small example shows you how to access JS-based requests via Selenium | |
# Like this, one can access raw data for scraping, | |
# for example on many JS-intensive/React-based websites | |
# | |
from time import sleep | |
from selenium import webdriver | |
from selenium.webdriver import DesiredCapabilities |
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#------------------------------------------------------------------------------ | |
# Top 20K hashes from the Troy Hunt / haveibeenpwned Pwned Passwords list v6 (2020-06-19) | |
# with frequency count and cracked plaintext passwords | |
# | |
# The latest version of this file can be found here: | |
# https://gist.github.com/roycewilliams/226886fd01572964e1431ac8afc999ce | |
# The equivalent of this file, but based on v2 of the Pwned Passwords, is here: | |
# https://gist.github.com/roycewilliams/281ce539915a947a23db17137d91aeb7 | |
#------------------------------------------------------------------------------ |
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/* Bill Ticehurst, 2020 | |
Emits a minimal 16 x 16 gif suitable for use as an inline favicon | |
GIF spec at https://www.w3.org/Graphics/GIF/spec-gif89a.txt for the structure | |
Favicon formats supported at https://en.wikipedia.org/wiki/Favicon | |
For a transparent GIF (color_table = false, depend_on_background = true) this emits: | |
<link rel="icon" href="data:image/gif;base64,R0lGODlhEAAQAAAAACwAAAAAAQABAAACASgAOw=="> |
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Rank | Type | Prefix/Suffix | Length | |
---|---|---|---|---|
1 | Prefix | my+ | 2 | |
2 | Suffix | +online | 6 | |
3 | Prefix | the+ | 3 | |
4 | Suffix | +web | 3 | |
5 | Suffix | +media | 5 | |
6 | Prefix | web+ | 3 | |
7 | Suffix | +world | 5 | |
8 | Suffix | +net | 3 | |
9 | Prefix | go+ | 2 |
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// 2. | |
Purchases.shared.setAttributes(["favorite_workout" : "cycling"]) |
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# Emily Gorcensky's "obnoxious" fizz-buzz (less-compact version) annotated for non-python geeks. | |
# Explanation via Twitter: https://twitter.com/EmilyGorcenski/status/1228407309656903680?s=20 | |
# If you want to dive into the meanings of how it works: it models fizzbuzz by | |
# computing the isomorphism of the finite cyclic groups of the values of the | |
# fizzes and buzzes and whatnot. | |
# | |
# These abelian groups are mapped to the unit circle in the complex plane and | |
# Represented as roots of unity. Such a interpetation has a polynomial | |
# representation. Therefore, the cartesian product in the isomorphism is | |
# represented as polynomial multiplication. The coefficients of a Polynomial |
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/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
- Login to Namecheap Account
- Get JSON from https://ap.www.namecheap.com/Domains/dns/GetAdvancedDnsInfo?fillTransferInfo=false&domainName=YOURDOMAINNAME.com
- Save it to file
python main.py data.json
This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at GLSL ES specification
Version: WebGL 2.0
Arithmetic: ( ) + - ! * / %
Logical/Relatonal: ~ < > <= >= == != && ||
Bit Operators: & ^ | << >>
Comments: // /* */
Types: void
bool
int
uint
float
vec2
vec3
vec4
bvec2
bvec3
bvec4
ivec2
ivec3
ivec4
uvec2
uvec3
uvec4
mat2
mat3
mat4
mat?x?
sampler2D,
sampler3D
samplerCube
Format: float a = 1.0; int b = 1; uint i = 1U; int i = 0x1;