Created
February 13, 2016 01:00
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async Task Main() | |
{ | |
var apiKey = "Input your Api Key"; | |
var orgId = "Input Target OrgId"; | |
var projectId = "Input ProjectId"; | |
var client = new UnityCloudBuildApi.IO.Swagger.Client.ApiClient("https://build-api.cloud.unity3d.com/api/v1"); | |
var config = new UnityCloudBuildApi.IO.Swagger.Client.Configuration(client, accessToken: apiKey); | |
#region Build Api | |
// Get Build Detail | |
var buildApi = new UnityCloudBuildApi.IO.Swagger.Api.BuildsApi(config); | |
var build = await buildApi.GetBuildsAsync(orgId, projectId, buildTargets.FirstOrDefault().Buildtargetid); | |
// Start Build | |
var option = new UnityCloudBuildApi.IO.Swagger.Model.Options4 | |
{ | |
Clean = false, | |
Delay = 0, | |
}; | |
var startBuild = await buildApi.StartBuildsAsync(orgId, projectId, buildTargets.FirstOrDefault().Buildtargetid, option); | |
startBuild.Dump(); | |
// Cancel All Build | |
foreach (var item in build.Where(x => x.BuildStatus == "queued")) | |
{ | |
var cancelBuilds = await buildApi.CancelAllBuildsAsync(orgId, projectId, item.Buildtargetid); | |
} | |
// Cancel Specific Builds | |
var cancelBuild = await buildApi.CancelBuildAsync(orgId, projectId, buildTargets.FirstOrDefault().Buildtargetid, startBuild.FirstOrDefault().Build.ToString()); | |
#endregion | |
} |
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