⌘T | go to file |
⌘⌃P | go to project |
⌘R | go to methods |
⌃G | go to line |
⌘KB | toggle side bar |
⌘⇧P | command prompt |
🚴♂️
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# Some good references are: | |
# http://russbrooks.com/2010/11/25/install-postgresql-9-on-os-x | |
# http://www.paolocorti.net/2008/01/30/installing-postgis-on-ubuntu/ | |
# http://postgis.refractions.net/documentation/manual-1.5/ch02.html#id2630392 | |
#1. Install PostgreSQL postgis and postgres | |
brew install postgis | |
initdb /usr/local/var/postgres | |
pg_ctl -D /usr/local/var/postgres -l /usr/local/var/postgres/server.log start |
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class ActiveRecord::Base | |
def can_destroy? | |
self.class.reflect_on_all_associations.all? do |assoc| | |
assoc.options[:dependent] != :restrict || (assoc.macro == :has_one && self.send(assoc.name).nil?) || (assoc.macro == :has_many && self.send(assoc.name).empty?) | |
end | |
end | |
end |
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# | |
# Git attributes for Unity projects | |
# | |
# Compiled by the GameCI community under the MIT license - https://game.ci | |
# | |
# Latest version at https://gist.github.com/webbertakken/ff250a0d5e59a8aae961c2e509c07fbc | |
# | |
# Ensure that text files that any contributor introduces to the repository have their line endings normalized | |
* text=auto |
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// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Box Shadow</title> | |
<style> | |
.box { | |
height: 150px; | |
width: 300px; | |
margin: 20px; |
-
Include Weather Icons in your app: https://github.com/erikflowers/weather-icons
-
Include the below JSON in your application, for example purposes, lets assume it's a global named
weatherIcons
. -
Make a request to OpenWeatherMap:
req = $.getJSON('http://api.openweathermap.org/data/2.5/weather?q=London,uk&callback=?');
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/*** | |
* This script will anchor a GameObject to a relative screen position. | |
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623 | |
* It is also copied in this gist below. | |
* | |
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts. | |
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader. | |
*/ | |
/* The MIT License (MIT) |
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