Created
July 30, 2010 15:28
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Dynamically load JavaScript files with callback when finished
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// Example: | |
JavaScript.load("/javascripts/something.js"); | |
// With callback (that’s the good thing): | |
JavaScript.load("http://www.someawesomedomain.com/api.js", function() { | |
API.use(); // or whatever api.js provides ... | |
}); | |
/** Testet with: | |
* - IE 5.5, 7.0, 8.0, 9.0 (preview) | |
* - Firefox 3.6.3, 3.6.8 | |
* - Safari 5.0 | |
* - Chrome 5.0 | |
* - Opera 10.10, 10.60 | |
*/ | |
var JavaScript = { | |
load: function(src, callback) { | |
var script = document.createElement('script'), | |
loaded; | |
script.setAttribute('src', src); | |
if (callback) { | |
script.onreadystatechange = script.onload = function() { | |
if (!loaded) { | |
callback(); | |
} | |
loaded = true; | |
}; | |
} | |
document.getElementsByTagName('head')[0].appendChild(script); | |
} | |
}; |
looks like onreadystatechange is not future proof, won't be supported in IE 11+
http://msdn.microsoft.com/en-us/library/ie/ms536957(v=vs.85).aspx
msdn says it will be replaced with script.onload, so it should work on IE.
It looks like .onerror can be used to detect failures.
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What about loading failure ? error handling ?