Skip to content

Instantly share code, notes, and snippets.

@hako
Forked from anonymous/GAME_MASTER_v0_1.protobuf
Created July 17, 2016 05:11
Show Gist options
  • Save hako/9c3b3994202b49136ba7f355801183da to your computer and use it in GitHub Desktop.
Save hako/9c3b3994202b49136ba7f355801183da to your computer and use it in GitHub Desktop.
Pokemon Go decoded GAME_MASTER protobuf file v0.1
Result: 1
Items {
TemplateId: "BADGE_BATTLE_ATTACK_WON"
Badge {
BadgeType: BADGE_BATTLE_ATTACK_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
TemplateId: "BADGE_BATTLE_TRAINING_WON"
Badge {
BadgeType: BADGE_BATTLE_TRAINING_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
TemplateId: "BADGE_BIG_MAGIKARP"
Badge {
BadgeType: BADGE_BIG_MAGIKARP
BadgeRanks: 4
Targets: "\0032\254\002"
}
}
Items {
TemplateId: "BADGE_CAPTURE_TOTAL"
Badge {
BadgeType: BADGE_CAPTURE_TOTAL
BadgeRanks: 4
Targets: "\036\364\003\320\017"
}
}
Items {
TemplateId: "BADGE_EVOLVED_TOTAL"
Badge {
BadgeType: BADGE_EVOLVED_TOTAL
BadgeRanks: 4
Targets: "\003\024\310\001"
}
}
Items {
TemplateId: "BADGE_HATCHED_TOTAL"
Badge {
BadgeType: BADGE_HATCHED_TOTAL
BadgeRanks: 4
Targets: "\nd\364\003"
}
}
Items {
TemplateId: "BADGE_PIKACHU"
Badge {
BadgeType: BADGE_PIKACHU
BadgeRanks: 4
Targets: "\0032\254\002"
}
}
Items {
TemplateId: "BADGE_POKEDEX_ENTRIES"
Badge {
BadgeType: BADGE_POKEDEX_ENTRIES
BadgeRanks: 4
Targets: "\0052d"
}
}
Items {
TemplateId: "BADGE_POKESTOPS_VISITED"
Badge {
BadgeType: BADGE_POKESTOPS_VISITED
BadgeRanks: 4
Targets: "d\350\007\320\017"
}
}
Items {
TemplateId: "BADGE_SMALL_RATTATA"
Badge {
BadgeType: BADGE_SMALL_RATTATA
BadgeRanks: 4
Targets: "\0032\254\002"
}
}
Items {
TemplateId: "BADGE_TRAVEL_KM"
Badge {
BadgeType: BADGE_TRAVEL_KM
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
TemplateId: "BADGE_TYPE_BUG"
Badge {
BadgeType: BADGE_TYPE_BUG
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_DARK"
Badge {
BadgeType: BADGE_TYPE_DARK
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_DRAGON"
Badge {
BadgeType: BADGE_TYPE_DRAGON
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_ELECTRIC"
Badge {
BadgeType: BADGE_TYPE_ELECTRIC
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FAIRY"
Badge {
BadgeType: BADGE_TYPE_FAIRY
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FIGHTING"
Badge {
BadgeType: BADGE_TYPE_FIGHTING
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FIRE"
Badge {
BadgeType: BADGE_TYPE_FIRE
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FLYING"
Badge {
BadgeType: BADGE_TYPE_FLYING
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_GHOST"
Badge {
BadgeType: BADGE_TYPE_GHOST
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_GRASS"
Badge {
BadgeType: BADGE_TYPE_GRASS
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_GROUND"
Badge {
BadgeType: BADGE_TYPE_GROUND
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_ICE"
Badge {
BadgeType: BADGE_TYPE_ICE
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_NORMAL"
Badge {
BadgeType: BADGE_TYPE_NORMAL
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_POISON"
Badge {
BadgeType: BADGE_TYPE_POISON
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_PSYCHIC"
Badge {
BadgeType: BADGE_TYPE_PSYCHIC
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_ROCK"
Badge {
BadgeType: BADGE_TYPE_ROCK
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_STEEL"
Badge {
BadgeType: BADGE_TYPE_STEEL
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_WATER"
Badge {
BadgeType: BADGE_TYPE_WATER
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BATTLE_SETTINGS"
BattleSettings {
RetargetSeconds: 0.5
EnemyAttackInterval: 1.5
AttackServerInterval: 5
RoundDurationSeconds: 99
BonusTimePerAllySeconds: 10
MaximumAttackersPerBattle: 20
SameTypeAttackBonusMultiplier: 1.25
MaximumEnergy: 100
EnergyDeltaPerHealthLost: 0.5
DodgeDurationMs: 500
MinimumPlayerLevel: 5
SwapDurationMs: 1000
}
}
Items {
TemplateId: "ENCOUNTER_SETTINGS"
EncounterSettings {
SpinBonusThreshold: 0.5
ExcellentThrowThreshold: 1.7
GreatThrowThreshold: 1.3
NiceThrowThreshold: 1
MilestoneThreshold: 100
}
}
Items {
TemplateId: "GYM_LEVEL_SETTINGS"
GymLevel {
RequiredExp: "\000\320\017\240\037\300>\340]\200}\240\234\001\260\352\001\300\270\002\320\206\003"
LeaderSlots: "\001\001\001\002\002\002\003\003\003\004"
TrainerSlots: "\000\001\002\002\003\004\004\005\006\006"
}
}
Items {
TemplateId: "IAP_SETTINGS"
IapSettings {
DailyDefenderBonusPerPokemon: "\364\003\n"
DailyDefenderBonusMaxDefenders: 10
DailyDefenderBonusCurrency: "STARDUST"
DailyDefenderBonusCurrency: "POKECOIN"
MinTimeBetweenClaimsMs: 75600000
DailyDefenderBonusEnabled: true
}
}
Items {
TemplateId: "ITEM_BLUK_BERRY"
Item {
UniqueId: 702
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_GREAT_BALL"
Item {
UniqueId: ITEM_GREAT_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_HYPER_POTION"
Item {
UniqueId: 103
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaAmount: 200
}
}
}
Items {
TemplateId: "ITEM_INCENSE_ORDINARY"
Item {
UniqueId: 401
ItemType: ITEM_TYPE_INCENSE
Category: ITEM_CATEGORY_INCENSE
Incense {
IncenseLifetimeSeconds: 1800
StandingTimeBetweenEncountersSec: 300
MovingTimeBetweenEncounterSec: 60
DistanceRequiredForShorterIntervalMeters: 200
}
}
}
Items {
TemplateId: "ITEM_INCUBATOR_BASIC"
Item {
UniqueId: 902
ItemType: ITEM_TYPE_INCUBATOR
Category: ITEM_CATEGORY_INCUBATOR
EggIncubator {
IncubatorType: INCUBATOR_DISTANCE
Uses: 3
DistanceMultiplier: 1
}
}
}
Items {
TemplateId: "ITEM_INCUBATOR_BASIC_UNLIMITED"
Item {
UniqueId: 901
ItemType: ITEM_TYPE_INCUBATOR
Category: ITEM_CATEGORY_INCUBATOR
EggIncubator {
IncubatorType: INCUBATOR_DISTANCE
DistanceMultiplier: 1
}
}
}
Items {
TemplateId: "ITEM_ITEM_STORAGE_UPGRADE"
Item {
UniqueId: 1002
ItemType: ITEM_TYPE_INVENTORY_UPGRADE
Category: ITEM_CATEGORY_INVENTORY_UPGRADE
InventoryUpgrade {
AdditionalStorage: 50
UpgradeType: INCREASE_ITEM_STORAGE
}
}
}
Items {
TemplateId: "ITEM_LUCKY_EGG"
Item {
UniqueId: 301
ItemType: ITEM_TYPE_XP_BOOST
Category: ITEM_CATEGORY_XP_BOOST
XpBoost {
XpMultiplier: 2
BoostDurationMs: 1800000
}
}
}
Items {
TemplateId: "ITEM_MASTER_BALL"
Item {
UniqueId: ITEM_MASTER_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_MAX_POTION"
Item {
UniqueId: 104
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaPercent: 1
}
}
}
Items {
TemplateId: "ITEM_MAX_REVIVE"
Item {
UniqueId: 202
ItemType: ITEM_TYPE_REVIVE
Category: ITEM_CATEGORY_MEDICINE
Revive {
StaPercent: 1
}
}
}
Items {
TemplateId: "ITEM_NANAB_BERRY"
Item {
UniqueId: 703
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_PINAP_BERRY"
Item {
UniqueId: 705
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_POKEMON_STORAGE_UPGRADE"
Item {
UniqueId: 1001
ItemType: ITEM_TYPE_INVENTORY_UPGRADE
Category: ITEM_CATEGORY_INVENTORY_UPGRADE
InventoryUpgrade {
AdditionalStorage: 50
UpgradeType: INCREASE_POKEMON_STORAGE
}
}
}
Items {
TemplateId: "ITEM_POKE_BALL"
Item {
UniqueId: ITEM_POKE_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_POTION"
Item {
UniqueId: 101
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaAmount: 20
}
}
}
Items {
TemplateId: "ITEM_RAZZ_BERRY"
Item {
UniqueId: 701
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_REVIVE"
Item {
UniqueId: 201
ItemType: ITEM_TYPE_REVIVE
Category: ITEM_CATEGORY_MEDICINE
Revive {
StaPercent: 0.5
}
}
}
Items {
TemplateId: "ITEM_SPECIAL_CAMERA"
Item {
UniqueId: 801
ItemType: ITEM_TYPE_CAMERA
Category: ITEM_CATEGORY_CAMERA
}
}
Items {
TemplateId: "ITEM_SUPER_POTION"
Item {
UniqueId: 102
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaAmount: 50
}
}
}
Items {
TemplateId: "ITEM_TROY_DISK"
Item {
UniqueId: 501
ItemType: ITEM_TYPE_DISK
Category: ITEM_CATEGORY_DISK
}
}
Items {
TemplateId: "ITEM_ULTRA_BALL"
Item {
UniqueId: ITEM_ULTRA_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_WEPAR_BERRY"
Item {
UniqueId: 704
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_X_ATTACK"
Item {
UniqueId: 602
ItemType: ITEM_TYPE_BATTLE
Category: ITEM_CATEGORY_BOOST
}
}
Items {
TemplateId: "ITEM_X_DEFENSE"
Item {
UniqueId: 603
ItemType: ITEM_TYPE_BATTLE
Category: ITEM_CATEGORY_BOOST
}
}
Items {
TemplateId: "ITEM_X_MIRACLE"
Item {
UniqueId: 604
ItemType: ITEM_TYPE_BATTLE
Category: ITEM_CATEGORY_BOOST
}
}
Items {
TemplateId: "PLAYER_LEVEL_SETTINGS"
PlayerLevel {
RankNum: "\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001"
RequiredExp: "\000\350\007\270\027\360.\220N\230u\210\244\001\340\332\001\240\231\002\310\337\002\330\255\003\350\373\003\370\311\004\210\230\005\240\215\006\300\251\007\340\305\010\200\342\t\250\245\013\320\350\014\240\357\017\230\271\024\270\306\032\200\227\"\360\252+\240\3676\340\221C\360\262R\320\332d\200\211z\240\313\230\001\300\215\267\001\360\360\344\001\260\365\241\002\200\233\356\002\340\341\311\003\340\352\303\004\200\266\334\005\300\303\223\007\200\332\304\t"
CpMultiplier: "\022\203\300=4d*>\371\350\\>\275\355\202>\242\233\224>\230e\244>\001\314\262>\341\036\300>\025\224\314>\354Q\330>\376\336\342>\351\363\354>i\237\366>r\355\377>\356s\004?r\313\010?\300\000\r?\323\026\021?;\020\025?5\357\030?W\266\034?\264f ?\325\001$?\030\211\'?\271\375*?\323`.?f\2631?]\3664?\212*8?\261P;?v\336<?\374h>?W\360??\233tA?\331\365B?$tD?\215\357E?#hG?\370\335H?\032QJ?"
MaxEggPlayerLevel: 20
MaxEncounterPlayerLevel: 30
}
}
Items {
TemplateId: "POKEMON_TYPE_BUG"
TypeEffective {
AttackScalar: "\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\240?\315\314L?"
AttackType: POKEMON_TYPE_BUG
}
}
Items {
TemplateId: "POKEMON_TYPE_DARK"
TypeEffective {
AttackScalar: "\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\315\314L?"
AttackType: POKEMON_TYPE_DARK
}
}
Items {
TemplateId: "POKEMON_TYPE_DRAGON"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\315\314L?"
AttackType: POKEMON_TYPE_DRAGON
}
}
Items {
TemplateId: "POKEMON_TYPE_ELECTRIC"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_ELECTRIC
}
}
Items {
TemplateId: "POKEMON_TYPE_FAIRY"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\240?\000\000\200?"
AttackType: POKEMON_TYPE_FAIRY
}
}
Items {
TemplateId: "POKEMON_TYPE_FIGHTING"
TypeEffective {
AttackScalar: "\000\000\240?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?"
AttackType: POKEMON_TYPE_FIGHTING
}
}
Items {
TemplateId: "POKEMON_TYPE_FIRE"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_FIRE
}
}
Items {
TemplateId: "POKEMON_TYPE_FLYING"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_FLYING
}
}
Items {
TemplateId: "POKEMON_TYPE_GHOST"
TypeEffective {
AttackScalar: "\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\000\000\200?"
AttackType: POKEMON_TYPE_GHOST
}
}
Items {
TemplateId: "POKEMON_TYPE_GRASS"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\315\314L?\315\314L?\000\000\240?\000\000\240?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\240?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_GRASS
}
}
Items {
TemplateId: "POKEMON_TYPE_GROUND"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\240?\000\000\240?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_GROUND
}
}
Items {
TemplateId: "POKEMON_TYPE_ICE"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_ICE
}
}
Items {
TemplateId: "POKEMON_TYPE_NORMAL"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_NORMAL
}
}
Items {
TemplateId: "POKEMON_TYPE_POISON"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?"
AttackType: POKEMON_TYPE_POISON
}
}
Items {
TemplateId: "POKEMON_TYPE_PSYCHIC"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\315\314L?\000\000\200?"
AttackType: POKEMON_TYPE_PSYCHIC
}
}
Items {
TemplateId: "POKEMON_TYPE_ROCK"
TypeEffective {
AttackScalar: "\000\000\200?\315\314L?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_ROCK
}
}
Items {
TemplateId: "POKEMON_TYPE_STEEL"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\315\314L?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\240?"
AttackType: POKEMON_TYPE_STEEL
}
}
Items {
TemplateId: "POKEMON_TYPE_WATER"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_WATER
}
}
Items {
TemplateId: "POKEMON_UPGRADE_SETTINGS"
PokemonUpgrades {
UpgradesPerLevel: 2
AllowedLevelsAbovePlayer: 2
CandyCost: "\001\001\001\001\001\001\001\001\001\001\002\002\002\002\002\002\002\002\002\002\003\003\003\003\003\004\004\004\004\004\006\006\010\010\n\n\014\014\017\017"
StardustCost: "\310\001\310\001\220\003\220\003\330\004\330\004\240\006\240\006\350\007\350\007\224\n\224\n\300\014\300\014\354\016\354\016\230\021\230\021\304\023\304\023\270\027\270\027\254\033\254\033\240\037\240\037\224#\224#\210\'\210\'\360.\360.\3306\3306\300>\300>\250F\250F\220N\220N"
}
}
Items {
TemplateId: "V0001_POKEMON_BULBASAUR"
Pokemon {
UniqueId: V0001_POKEMON_BULBASAUR
ModelScale: 1.09
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.5723
CylRadiusM: 0.3815
CylHeightM: 0.763
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.3815
CollisionHeightM: 0.654
CollisionHeadRadiusM: 0.2725
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.15
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 126
BaseDefense: 126
}
QuickMoves: "\326\001\335\001"
CinematicMoves: "Z;v"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\0006\253\n@33\263?\277\273\273?"
Evolution: "\002"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 6.9
HeightStdDev: 0.0875
WeightStdDev: 0.8625
FamilyId: V0001_FAMILY_BULBASAUR
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0002_POKEMON_IVYSAUR"
Pokemon {
UniqueId: V0002_POKEMON_IVYSAUR
ModelScale: 0.85
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.765
CylRadiusM: 0.51
CylHeightM: 1.0625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.31875
CollisionHeightM: 0.6375
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.5
AttackTimerS: 8
}
Stats {
BaseStamina: 120
BaseAttack: 156
BaseDefense: 158
}
QuickMoves: "\327\001\326\001"
CinematicMoves: "Ztv"
AnimTime: "6\253*@\332\254*?mV\325?6\253\n@\000\000\000\000\000\000\000@mV\325?\333\335\335?"
Evolution: "\003"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 13
ParentId: V0001_POKEMON_BULBASAUR
HeightStdDev: 0.125
WeightStdDev: 1.625
FamilyId: V0001_FAMILY_BULBASAUR
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0003_POKEMON_VENUSAUR"
Pokemon {
UniqueId: V0003_POKEMON_VENUSAUR
ModelScale: 0.69
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 1.1385
CylRadiusM: 0.759
CylHeightM: 1.2075
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.759
CollisionHeightM: 1.035
CollisionHeadRadiusM: 0.3795
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1.25
AttackTimerS: 4
}
Stats {
BaseStamina: 160
BaseAttack: 198
BaseDefense: 200
}
QuickMoves: "\327\001\326\001"
CinematicMoves: "Z/t"
AnimTime: "j\336\035@\332\254*?mV\325?\223\251\352?\000\000\000\000\375\207\010@\000\000\000@FD\004@"
EvolutionPips: 1
PokedexHeightM: 2
PokedexWeightKg: 100
ParentId: V0002_POKEMON_IVYSAUR
HeightStdDev: 0.25
WeightStdDev: 12.5
FamilyId: V0001_FAMILY_BULBASAUR
}
}
Items {
TemplateId: "V0004_POKEMON_CHARMANDER"
Pokemon {
UniqueId: V0004_POKEMON_CHARMANDER
ModelScale: 1.25
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.4688
CylRadiusM: 0.3125
CylHeightM: 0.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.15625
CollisionHeightM: 0.46875
CollisionHeadRadiusM: 0.15625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 78
BaseAttack: 128
BaseDefense: 108
}
QuickMoves: "\321\001\334\001"
CinematicMoves: "ef\030"
AnimTime: "\375\207\010@\332\254*?mV\325?\223\251\352?\000\000\000\000\375\207\010@mV\225?\250\252\252?"
Evolution: "\005"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 8.5
HeightStdDev: 0.075
WeightStdDev: 1.0625
FamilyId: V0010_FAMILY_CATERPIE
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0005_POKEMON_CHARMELEON"
Pokemon {
UniqueId: V0005_POKEMON_CHARMELEON
ModelScale: 1.03
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.6953
CylRadiusM: 0.4635
CylHeightM: 1.133
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.2575
CollisionHeightM: 0.7725
CollisionHeadRadiusM: 0.23175
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 116
BaseAttack: 160
BaseDefense: 140
}
QuickMoves: "\321\001\334\001"
CinematicMoves: "sf\030"
AnimTime: "\007\360\356?\332\254*?\223\251\352?\000\000\300?VU\325@\312T\025@\000\000\000@%\"\"@"
Evolution: "\006"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 19
ParentId: V0004_POKEMON_CHARMANDER
HeightStdDev: 0.1375
WeightStdDev: 2.375
FamilyId: V0010_FAMILY_CATERPIE
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0006_POKEMON_CHARIZARD"
Pokemon {
UniqueId: V0006_POKEMON_CHARIZARD
ModelScale: 0.81
Type1: POKEMON_TYPE_FIRE
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.215
CylRadiusM: 0.81
CylHeightM: 1.377
CylGroundM: 0.405
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.405
CollisionHeightM: 1.0125
CollisionHeadRadiusM: 0.2025
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 156
BaseAttack: 212
BaseDefense: 182
}
QuickMoves: "\321\001\322\001"
CinematicMoves: "gS\030"
AnimTime: "\315\314\014@\332\254*?mV\325?\r\340]?VU\325@\000\000\000@\315\314\314?\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 90.5
ParentId: V0005_POKEMON_CHARMELEON
HeightStdDev: 0.2125
WeightStdDev: 11.3125
FamilyId: V0010_FAMILY_CATERPIE
}
}
Items {
TemplateId: "V0007_POKEMON_SQUIRTLE"
Pokemon {
UniqueId: V0007_POKEMON_SQUIRTLE
ModelScale: 1.53
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5738
CylRadiusM: 0.3825
CylHeightM: 0.64259988
ShoulderModeScale: 0.1
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.2295
CollisionHeightM: 0.3825
CollisionHeadRadiusM: 0.19125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 88
BaseAttack: 112
BaseDefense: 142
}
QuickMoves: "\355\001\335\001"
CinematicMoves: "9:i"
AnimTime: "\306\334\335?\332\254*?mV\325?\000\000\300?\000\000\000\0006\253\n@\000\000\200?\250\252\252?"
Evolution: "\010"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 9
HeightStdDev: 0.0625
WeightStdDev: 1.125
FamilyId: V0019_FAMILY_RATTATA
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0008_POKEMON_WARTORTLE"
Pokemon {
UniqueId: V0008_POKEMON_WARTORTLE
ModelScale: 1
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5625
CylRadiusM: 0.375
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.25
CollisionHeightM: 0.625
CollisionHeadRadiusM: 0.1875
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.25
AttackTimerS: 8
}
Stats {
BaseStamina: 118
BaseAttack: 144
BaseDefense: 176
}
QuickMoves: "\346\001\312\001"
CinematicMoves: "9\'k"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000ff\346?\240\211\210?\016\021\221?"
Evolution: "\t"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 22.5
ParentId: V0007_POKEMON_SQUIRTLE
HeightStdDev: 0.125
WeightStdDev: 2.8125
FamilyId: V0019_FAMILY_RATTATA
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0009_POKEMON_BLASTOISE"
Pokemon {
UniqueId: V0009_POKEMON_BLASTOISE
ModelScale: 0.94
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.846
CylRadiusM: 0.564
CylHeightM: 1.2925
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.564
CollisionHeightM: 1.175
CollisionHeadRadiusM: 0.282
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.25
AttackTimerS: 5
}
Stats {
BaseStamina: 158
BaseAttack: 186
BaseDefense: 222
}
QuickMoves: "\346\001\312\001"
CinematicMoves: "$\'k"
AnimTime: "\375\207\010@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@6\253*@\250\252\252?"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 85.5
ParentId: V0008_POKEMON_WARTORTLE
HeightStdDev: 0.2
WeightStdDev: 10.6875
FamilyId: V0019_FAMILY_RATTATA
}
}
Items {
TemplateId: "V0010_POKEMON_CATERPIE"
Pokemon {
UniqueId: V0010_POKEMON_CATERPIE
ModelScale: 2.04
Type1: POKEMON_TYPE_BUG
Camera {
DiskRadiusM: 0.459
CylRadiusM: 0.306
CylHeightM: 0.408
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.102
CollisionHeightM: 0.306
CollisionHeadRadiusM: 0.153
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 62
BaseDefense: 66
}
QuickMoves: "\311\001\335\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?mV\325?mV\325?\000\000\000\000\223\251\352?mV\325?\000\000\000\000"
Evolution: "\013"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 2.9
HeightStdDev: 0.0375
WeightStdDev: 0.3625
FamilyId: V0025_FAMILY_PIKACHU
CandyToEvolve: 12
}
}
Items {
TemplateId: "V0011_POKEMON_METAPOD"
Pokemon {
UniqueId: V0011_POKEMON_METAPOD
ModelScale: 1.17
Type1: POKEMON_TYPE_BUG
Camera {
DiskRadiusM: 0.5265
CylRadiusM: 0.351
CylHeightM: 0.6435
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.09
CollisionRadiusM: 0.117
CollisionHeightM: 0.6435
CollisionHeadRadiusM: 0.1755
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
JumpTimeS: 1
AttackTimerS: 3600
}
Stats {
BaseStamina: 100
BaseAttack: 56
BaseDefense: 86
}
QuickMoves: "\311\001\335\001"
CinematicMoves: "\205\001"
AnimTime: "\223\251\252?\332\254*?\223\251\352?mV\325?\000\000\000\000\240\211\310?\000\000\000@\000\000\000\000"
Evolution: "\014"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 9.9
ParentId: V0010_POKEMON_CATERPIE
HeightStdDev: 0.0875
WeightStdDev: 1.2375
FamilyId: V0025_FAMILY_PIKACHU
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0012_POKEMON_BUTTERFREE"
Pokemon {
UniqueId: V0012_POKEMON_BUTTERFREE
ModelScale: 1.11
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.999
CylRadiusM: 0.666
CylHeightM: 1.11
CylGroundM: 0.555
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.06
CollisionRadiusM: 0.1665
CollisionHeightM: 0.555
CollisionHeadRadiusM: 0.1776
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 144
BaseDefense: 144
}
QuickMoves: "\311\001\353\001"
CinematicMoves: "1lc"
AnimTime: "\000\000\000@\332\254*?\306\334\335?\332\254*?\000\000\000\000j\336\035@\375\207\010@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 32
ParentId: V0011_POKEMON_METAPOD
HeightStdDev: 0.1375
WeightStdDev: 4
FamilyId: V0025_FAMILY_PIKACHU
}
}
Items {
TemplateId: "V0013_MOVE_WRAP"
Move {
UniqueId: V0013_MOVE_WRAP
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wrap"
DurationMs: 4000
DamageWindowStartMs: 2800
DamageWindowEndMs: 3400
EnergyDelta: -20
}
}
Items {
TemplateId: "V0013_POKEMON_WEEDLE"
Pokemon {
UniqueId: V0013_POKEMON_WEEDLE
ModelScale: 2.09
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.3135
CylRadiusM: 0.209
CylHeightM: 0.418
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.1045
CollisionHeightM: 0.209
CollisionHeadRadiusM: 0.15675
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.25
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 68
BaseDefense: 64
}
QuickMoves: "\311\001\354\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000\000"
Evolution: "\016"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 3.2
HeightStdDev: 0.0375
WeightStdDev: 0.4
FamilyId: V0032_FAMILY_NIDORAN
CandyToEvolve: 12
}
}
Items {
TemplateId: "V0014_MOVE_HYPER_BEAM"
Move {
UniqueId: V0014_MOVE_HYPER_BEAM
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 70
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.15
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hyper_beam"
DurationMs: 5000
DamageWindowStartMs: 4000
DamageWindowEndMs: 4800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0014_POKEMON_KAKUNA"
Pokemon {
UniqueId: V0014_POKEMON_KAKUNA
ModelScale: 1.25
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.375
CylRadiusM: 0.25
CylHeightM: 0.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.09
CollisionRadiusM: 0.25
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
AttackTimerS: 3600
}
Stats {
BaseStamina: 90
BaseAttack: 62
BaseDefense: 82
}
QuickMoves: "\311\001\354\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?\000\000\000\000mV\325?\000\000\000\000\000\000\000@\000\000 @\000\000\000\000"
Evolution: "\017"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 10
ParentId: V0013_POKEMON_WEEDLE
HeightStdDev: 0.075
WeightStdDev: 1.25
FamilyId: V0032_FAMILY_NIDORAN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0015_POKEMON_BEEDRILL"
Pokemon {
UniqueId: V0015_POKEMON_BEEDRILL
ModelScale: 0.77
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.693
CylRadiusM: 0.462
CylHeightM: 0.77
CylGroundM: 0.385
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.06
CollisionRadiusM: 0.308
CollisionHeightM: 0.5775
CollisionHeadRadiusM: 0.231
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 130
BaseAttack: 144
BaseDefense: 130
}
QuickMoves: "\311\001\340\001"
CinematicMoves: "Z-d"
AnimTime: "mV\325?\332\254*?mV\325?\332\254*?\315\314L>ff\346?\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29.5
ParentId: V0014_POKEMON_KAKUNA
HeightStdDev: 0.125
WeightStdDev: 3.6875
FamilyId: V0032_FAMILY_NIDORAN
}
}
Items {
TemplateId: "V0016_MOVE_DARK_PULSE"
Move {
UniqueId: V0016_MOVE_DARK_PULSE
AnimationId: 5
Type: POKEMON_TYPE_DARK
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dark_pulse"
DurationMs: 3500
DamageWindowStartMs: 2300
DamageWindowEndMs: 3400
EnergyDelta: -33
}
}
Items {
TemplateId: "V0016_POKEMON_PIDGEY"
Pokemon {
UniqueId: V0016_POKEMON_PIDGEY
ModelScale: 1.68
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.378
CylRadiusM: 0.252
CylHeightM: 0.504
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.1344
CollisionHeightM: 0.252
CollisionHeadRadiusM: 0.126
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.4
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 94
BaseDefense: 90
}
QuickMoves: "\333\001\335\001"
CinematicMoves: "P-y"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000\223\251\352?\315\314L?\250\252\252?"
Evolution: "\021"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 1.8
HeightStdDev: 0.0375
WeightStdDev: 0.225
FamilyId: V0039_FAMILY_JIGGLYPUFF
CandyToEvolve: 12
}
}
Items {
TemplateId: "V0017_POKEMON_PIDGEOTTO"
Pokemon {
UniqueId: V0017_POKEMON_PIDGEOTTO
ModelScale: 0.79
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.711
CylRadiusM: 0.474
CylHeightM: 0.9875
CylGroundM: 0.395
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.09
CollisionRadiusM: 0.316
CollisionHeightM: 0.69125
CollisionHeadRadiusM: 0.237
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 126
BaseAttack: 126
BaseDefense: 122
}
QuickMoves: "\322\001\357\001"
CinematicMoves: "P-y"
AnimTime: "6\253*@\332\254*?\000\000\000@\315\314L?\000\000\000\000\000\000\000@\332\254*?\000\000\000\000"
Evolution: "\022"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 30
ParentId: V0016_POKEMON_PIDGEY
HeightStdDev: 0.1375
WeightStdDev: 3.75
FamilyId: V0039_FAMILY_JIGGLYPUFF
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0018_MOVE_SLUDGE"
Move {
UniqueId: V0018_MOVE_SLUDGE
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sludge"
DurationMs: 2600
DamageWindowStartMs: 1850
DamageWindowEndMs: 2350
EnergyDelta: -25
}
}
Items {
TemplateId: "V0018_POKEMON_PIDGEOT"
Pokemon {
UniqueId: V0018_POKEMON_PIDGEOT
ModelScale: 0.72
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.296
CylRadiusM: 0.864
CylHeightM: 1.44
CylGroundM: 0.36
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.06
CollisionRadiusM: 0.36
CollisionHeightM: 1.008
CollisionHeadRadiusM: 0.216
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 166
BaseAttack: 170
BaseDefense: 166
}
QuickMoves: "\322\001\357\001"
CinematicMoves: "z-y"
AnimTime: "\320D\004@\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@ff\346?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 39.5
ParentId: V0017_POKEMON_PIDGEOTTO
HeightStdDev: 0.1875
WeightStdDev: 4.9375
FamilyId: V0039_FAMILY_JIGGLYPUFF
}
}
Items {
TemplateId: "V0019_POKEMON_RATTATA"
Pokemon {
UniqueId: V0019_POKEMON_RATTATA
ModelScale: 1.26
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.378
CylRadiusM: 0.252
CylHeightM: 0.378
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.189
CollisionHeightM: 0.252
CollisionHeadRadiusM: 0.126
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 0.9
AttackTimerS: 29
}
Stats {
BaseStamina: 60
BaseAttack: 92
BaseDefense: 86
}
QuickMoves: "\335\001\333\001"
CinematicMoves: "\032\201\001\203\001"
AnimTime: "33\363?\332\254*?ff\346?:#\342?\000\000\000\000\232\231\031@\r\340]?\000\000\000\000"
Evolution: "\024"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 3.5
HeightStdDev: 0.0375
WeightStdDev: 0.4375
FamilyId: V0046_FAMILY_PARAS
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0020_MOVE_VICE_GRIP"
Move {
UniqueId: V0020_MOVE_VICE_GRIP
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.055
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "vice_grip"
DurationMs: 2100
DamageWindowStartMs: 1850
DamageWindowEndMs: 2100
EnergyDelta: -20
}
}
Items {
TemplateId: "V0020_POKEMON_RATICATE"
Pokemon {
UniqueId: V0020_POKEMON_RATICATE
ModelScale: 1.17
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.7898
CylRadiusM: 0.5265
CylHeightM: 0.936
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.2925
CollisionHeightM: 0.585
CollisionHeadRadiusM: 0.26325
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 110
BaseAttack: 146
BaseDefense: 150
}
QuickMoves: "\312\001\333\001"
CinematicMoves: "\032\201\001\016"
AnimTime: "mV\325?\332\254*?\306\334\335?mV\325?\000\000\000\000\000\000\000@\320D\004@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 18.5
ParentId: V0019_POKEMON_RATTATA
HeightStdDev: 0.0875
WeightStdDev: 2.3125
FamilyId: V0046_FAMILY_PARAS
}
}
Items {
TemplateId: "V0021_MOVE_FLAME_WHEEL"
Move {
UniqueId: V0021_MOVE_FLAME_WHEEL
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flame_wheel"
DurationMs: 4600
DamageWindowStartMs: 2700
DamageWindowEndMs: 3200
EnergyDelta: -25
}
}
Items {
TemplateId: "V0021_POKEMON_SPEAROW"
Pokemon {
UniqueId: V0021_POKEMON_SPEAROW
ModelScale: 1.48
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.444
CylRadiusM: 0.296
CylHeightM: 0.518
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.148
CollisionHeightM: 0.2664
CollisionHeadRadiusM: 0.148
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.25
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 102
BaseDefense: 78
}
QuickMoves: "\323\001\333\001"
CinematicMoves: "-&P"
AnimTime: "-C\304?\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\315\314L?\000\000\000\000"
Evolution: "\026"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 2
HeightStdDev: 0.0375
WeightStdDev: 0.25
FamilyId: V0050_FAMILY_DIGLETT
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0022_MOVE_MEGAHORN"
Move {
UniqueId: V0022_MOVE_MEGAHORN
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 55
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "megahorn"
DurationMs: 3200
DamageWindowStartMs: 2400
DamageWindowEndMs: 2700
EnergyDelta: -100
}
}
Items {
TemplateId: "V0022_POKEMON_FEAROW"
Pokemon {
UniqueId: V0022_POKEMON_FEAROW
ModelScale: 0.84
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.26
CylRadiusM: 0.504
CylHeightM: 1.05
CylGroundM: 0.42
ShoulderModeScale: 0.375
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.252
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.126
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 168
BaseDefense: 146
}
QuickMoves: "\323\001\357\001"
CinematicMoves: "-.P"
AnimTime: "6\253*@\332\254*?mV\325?&SU?\000\000\000\000\312T\025@mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 38
ParentId: V0021_POKEMON_SPEAROW
HeightStdDev: 0.15
WeightStdDev: 4.75
FamilyId: V0050_FAMILY_DIGLETT
}
}
Items {
TemplateId: "V0023_POKEMON_EKANS"
Pokemon {
UniqueId: V0023_POKEMON_EKANS
ModelScale: 1.73
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6488
CylRadiusM: 0.4325
CylHeightM: 0.6055
ShoulderModeScale: 0.375
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.2595
CollisionHeightM: 0.346
CollisionHeadRadiusM: 0.1384
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 70
BaseAttack: 112
BaseDefense: 112
}
QuickMoves: "\354\001\341\001"
CinematicMoves: "\rZ\\"
AnimTime: "\306\334\335?\332\254*?mV\325?\223\251\352?\000\000\000\000\315\314\014@\315\314\314?\000\000\000\000"
Evolution: "\030"
EvolutionPips: 1
PokedexHeightM: 2
PokedexWeightKg: 6.9
HeightStdDev: 0.25
WeightStdDev: 0.8625
FamilyId: V0054_FAMILY_PSYDUCK
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0024_MOVE_FLAMETHROWER"
Move {
UniqueId: V0024_MOVE_FLAMETHROWER
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flamethrower"
DurationMs: 2900
DamageWindowStartMs: 1700
DamageWindowEndMs: 2600
EnergyDelta: -50
}
}
Items {
TemplateId: "V0024_POKEMON_ARBOK"
Pokemon {
UniqueId: V0024_POKEMON_ARBOK
ModelScale: 0.82
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.9225
CylRadiusM: 0.615
CylHeightM: 1.353
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.41
CollisionHeightM: 1.353
CollisionHeadRadiusM: 0.164
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 120
BaseAttack: 166
BaseDefense: 166
}
QuickMoves: "\312\001\341\001"
CinematicMoves: "\020[\\"
AnimTime: "6\253*@\332\254*?mV\325?\000\000\300?\000\000\000\0006\253*@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 3.5
PokedexWeightKg: 65
ParentId: V0023_POKEMON_EKANS
HeightStdDev: 0.4375
WeightStdDev: 8.125
FamilyId: V0054_FAMILY_PSYDUCK
}
}
Items {
TemplateId: "V0025_POKEMON_PIKACHU"
Pokemon {
UniqueId: V0025_POKEMON_PIKACHU
ModelScale: 1.48
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.555
CylRadiusM: 0.37
CylHeightM: 0.74
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.185
CollisionHeightM: 0.518
CollisionHeadRadiusM: 0.185
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 70
BaseAttack: 124
BaseDefense: 108
}
QuickMoves: "\315\001\333\001"
CinematicMoves: "#ON"
AnimTime: "\223\251\352?\332\254*?\315\314\314?\240\211\310?\000\000\000\000ff\346?\371\017\221?\213\210\210?"
Evolution: "\032"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 6
HeightStdDev: 0.05
WeightStdDev: 0.75
FamilyId: V0058_FAMILY_GROWLITHE
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0026_MOVE_DIG"
Move {
UniqueId: V0026_MOVE_DIG
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dig"
DurationMs: 5800
DamageWindowStartMs: 4600
DamageWindowEndMs: 5000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0026_POKEMON_RAICHU"
Pokemon {
UniqueId: V0026_POKEMON_RAICHU
ModelScale: 1.08
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.729
CylRadiusM: 0.486
CylHeightM: 1.35
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.27
CollisionHeightM: 0.54
CollisionHeadRadiusM: 0.216
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.25
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 200
BaseDefense: 154
}
QuickMoves: "\315\001\316\001"
CinematicMoves: "{MN"
AnimTime: "c\356\016@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253*@\000\000\200?\016\021\221?"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 30
ParentId: V0025_POKEMON_PIKACHU
HeightStdDev: 0.1
WeightStdDev: 3.75
FamilyId: V0058_FAMILY_GROWLITHE
}
}
Items {
TemplateId: "V0027_POKEMON_SANDSHREW"
Pokemon {
UniqueId: V0027_POKEMON_SANDSHREW
ModelScale: 1.29
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.4838
CylRadiusM: 0.3225
CylHeightM: 0.774
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.258
CollisionHeightM: 0.48375
CollisionHeadRadiusM: 0.1935
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 100
BaseAttack: 90
BaseDefense: 114
}
QuickMoves: "\334\001\330\001"
CinematicMoves: "\032@?"
AnimTime: "ff\346?\332\254*?\323\274\273?mV\325?\000\000\000\0006\253*@\000\000\200?\000\000\000\000"
Evolution: "\034"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 12
HeightStdDev: 0.075
WeightStdDev: 1.5
FamilyId: V0063_FAMILY_ABRA
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0028_MOVE_CROSS_CHOP"
Move {
UniqueId: V0028_MOVE_CROSS_CHOP
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 55
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "cross_chop"
DurationMs: 2000
DamageWindowStartMs: 1500
DamageWindowEndMs: 1800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0028_POKEMON_SANDSLASH"
Pokemon {
UniqueId: V0028_POKEMON_SANDSLASH
ModelScale: 1
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.6
CylRadiusM: 0.4
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.35
CollisionHeightM: 0.9
CollisionHeadRadiusM: 0.35
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 150
BaseAttack: 150
BaseDefense: 172
}
QuickMoves: "\344\001\330\001"
CinematicMoves: "\037?_"
AnimTime: "\306\334\335?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29.5
ParentId: V0027_POKEMON_SANDSHREW
HeightStdDev: 0.125
WeightStdDev: 3.6875
FamilyId: V0063_FAMILY_ABRA
}
}
Items {
TemplateId: "V0029_POKEMON_NIDORAN"
Pokemon {
UniqueId: V0029_POKEMON_NIDORAN
ModelScale: 1.48
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.555
CylRadiusM: 0.37
CylHeightM: 0.666
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.185
CollisionHeightM: 0.37
CollisionHeadRadiusM: 0.185
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 110
BaseAttack: 100
BaseDefense: 104
}
QuickMoves: "\312\001\354\001"
CinematicMoves: "2\203\001Z"
AnimTime: "\223\251\252?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\375\207\010@\000\000\000\000"
Evolution: "\036"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 7
HeightStdDev: 0.05
WeightStdDev: 0.875
FamilyId: V0069_FAMILY_BELLSPROUT
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0030_MOVE_PSYBEAM"
Move {
UniqueId: V0030_MOVE_PSYBEAM
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psybeam"
DurationMs: 3800
DamageWindowStartMs: 2300
DamageWindowEndMs: 3600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0030_POKEMON_NIDORINA"
Pokemon {
UniqueId: V0030_POKEMON_NIDORINA
ModelScale: 1.17
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6581
CylRadiusM: 0.4388
CylHeightM: 0.87749988
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.2925
CollisionHeightM: 0.585
CollisionHeadRadiusM: 0.1755
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 140
BaseAttack: 132
BaseDefense: 136
}
QuickMoves: "\312\001\354\001"
CinematicMoves: "2\032Z"
AnimTime: "mV\325?\332\254*?:#\342?\323\274\273?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000"
Evolution: "\037"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 20
ParentId: V0029_POKEMON_NIDORAN
HeightStdDev: 0.1
WeightStdDev: 2.5
FamilyId: V0069_FAMILY_BELLSPROUT
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0031_MOVE_EARTHQUAKE"
Move {
UniqueId: V0031_MOVE_EARTHQUAKE
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "earthquake"
DurationMs: 4200
DamageWindowStartMs: 2000
DamageWindowEndMs: 3950
EnergyDelta: -100
}
}
Items {
TemplateId: "V0031_POKEMON_NIDOQUEEN"
Pokemon {
UniqueId: V0031_POKEMON_NIDOQUEEN
ModelScale: 0.91
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.6143
CylRadiusM: 0.4095
CylHeightM: 1.183
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.455
CollisionHeightM: 0.79625
CollisionHeadRadiusM: 0.2275
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 180
BaseAttack: 184
BaseDefense: 190
}
QuickMoves: "\340\001\312\001"
CinematicMoves: "\037[ "
AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 60
ParentId: V0030_POKEMON_NIDORINA
HeightStdDev: 0.1625
WeightStdDev: 7.5
FamilyId: V0069_FAMILY_BELLSPROUT
}
}
Items {
TemplateId: "V0032_MOVE_STONE_EDGE"
Move {
UniqueId: V0032_MOVE_STONE_EDGE
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 55
AccuracyChance: 1
CriticalChance: 0.5
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "stone_edge"
DurationMs: 3100
DamageWindowStartMs: 1400
DamageWindowEndMs: 1800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0032_POKEMON_NIDORAN"
Pokemon {
UniqueId: V0032_POKEMON_NIDORAN
ModelScale: 1.26
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7088
CylRadiusM: 0.4725
CylHeightM: 0.756
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.252
CollisionHeightM: 0.315
CollisionHeadRadiusM: 0.1575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 92
BaseAttack: 110
BaseDefense: 94
}
QuickMoves: "\323\001\354\001"
CinematicMoves: "~\203\001Z"
AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "!"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 9
HeightStdDev: 0.0625
WeightStdDev: 1.125
FamilyId: V0077_FAMILY_PONYTA
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0033_MOVE_ICE_PUNCH"
Move {
UniqueId: V0033_MOVE_ICE_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ice_punch"
DurationMs: 3500
DamageWindowStartMs: 2100
DamageWindowEndMs: 3200
EnergyDelta: -33
}
}
Items {
TemplateId: "V0033_POKEMON_NIDORINO"
Pokemon {
UniqueId: V0033_POKEMON_NIDORINO
ModelScale: 0.99
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7425
CylRadiusM: 0.495
CylHeightM: 0.792
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.297
CollisionHeightM: 0.594
CollisionHeadRadiusM: 0.2475
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 122
BaseAttack: 142
BaseDefense: 128
}
QuickMoves: "\340\001\354\001"
CinematicMoves: "~\032Z"
AnimTime: "ff\346?\332\254*?mV\325?\306\334\335?\000\000\000\000mV\325?mV\325?\000\000\000\000"
Evolution: "\""
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 19.5
ParentId: V0032_POKEMON_NIDORAN
HeightStdDev: 0.1125
WeightStdDev: 2.4375
FamilyId: V0077_FAMILY_PONYTA
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0034_MOVE_HEART_STAMP"
Move {
UniqueId: V0034_MOVE_HEART_STAMP
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "heart_stamp"
DurationMs: 2550
DamageWindowStartMs: 1950
DamageWindowEndMs: 2250
EnergyDelta: -25
}
}
Items {
TemplateId: "V0034_POKEMON_NIDOKING"
Pokemon {
UniqueId: V0034_POKEMON_NIDOKING
ModelScale: 0.87
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.8222
CylRadiusM: 0.5481
CylHeightM: 1.305
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.5481
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.27405
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 162
BaseAttack: 204
BaseDefense: 170
}
QuickMoves: "\340\001\310\001"
CinematicMoves: "\037[\026"
AnimTime: "\000\000\000@\332\254*?\000\000\000@\000\000\300?\000\000\000\0006\253\n@33\263?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 62
ParentId: V0033_POKEMON_NIDORINO
HeightStdDev: 0.175
WeightStdDev: 7.75
FamilyId: V0077_FAMILY_PONYTA
}
}
Items {
TemplateId: "V0035_MOVE_DISCHARGE"
Move {
UniqueId: V0035_MOVE_DISCHARGE
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "discharge"
DurationMs: 2500
DamageWindowStartMs: 1600
DamageWindowEndMs: 2300
EnergyDelta: -33
}
}
Items {
TemplateId: "V0035_POKEMON_CLEFAIRY"
Pokemon {
UniqueId: V0035_POKEMON_CLEFAIRY
ModelScale: 1.25
Type1: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 0.675
CylRadiusM: 0.45
CylHeightM: 0.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.1
CollisionRadiusM: 0.3125
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.225
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 140
BaseAttack: 116
BaseDefense: 124
}
QuickMoves: "\336\001\352\001"
CinematicMoves: "T\203\001W"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@\223\251\252?XU\325?"
Evolution: "$"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 7.5
HeightStdDev: 0.075
WeightStdDev: 0.9375
FamilyId: V0083_FAMILY_FARFETCHD
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0036_MOVE_FLASH_CANNON"
Move {
UniqueId: V0036_MOVE_FLASH_CANNON
AnimationId: 5
Type: POKEMON_TYPE_STEEL
Power: 55
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flash_cannon"
DurationMs: 3900
DamageWindowStartMs: 2400
DamageWindowEndMs: 3500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0036_POKEMON_CLEFABLE"
Pokemon {
UniqueId: V0036_POKEMON_CLEFABLE
ModelScale: 0.89
Type1: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 1.1681
CylRadiusM: 0.712
CylHeightM: 1.44625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.445
CollisionHeightM: 1.1125
CollisionHeadRadiusM: 0.445
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 190
BaseAttack: 178
BaseDefense: 178
}
QuickMoves: "\336\001\352\001"
CinematicMoves: "VlW"
AnimTime: "\312T\025@\332\254*?mV\325?\223\251\352?\000\000\000\0006\253*@\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 40
ParentId: V0035_POKEMON_CLEFAIRY
HeightStdDev: 0.1625
WeightStdDev: 5
FamilyId: V0083_FAMILY_FARFETCHD
}
}
Items {
TemplateId: "V0037_POKEMON_VULPIX"
Pokemon {
UniqueId: V0037_POKEMON_VULPIX
ModelScale: 1.26
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.8505
CylRadiusM: 0.567
CylHeightM: 0.756
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.1
CollisionRadiusM: 0.315
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.252
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 76
BaseAttack: 106
BaseDefense: 118
}
QuickMoves: "\333\001\321\001"
CinematicMoves: "\203\001\030e"
AnimTime: "mV\325?\332\254*?mV\325?\315\314\314?\000\000\000\000\000\000\000@\223\251\252?\315\314\014@"
Evolution: "&"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 9.9
HeightStdDev: 0.075
WeightStdDev: 1.2375
FamilyId: V0086_FAMILY_SEEL
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0038_MOVE_DRILL_PECK"
Move {
UniqueId: V0038_MOVE_DRILL_PECK
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "drill_peck"
DurationMs: 2700
DamageWindowStartMs: 1600
DamageWindowEndMs: 2500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0038_POKEMON_NINETALES"
Pokemon {
UniqueId: V0038_POKEMON_NINETALES
ModelScale: 0.96
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 1.296
CylRadiusM: 0.864
CylHeightM: 1.2
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.36
CollisionHeightM: 0.96
CollisionHeadRadiusM: 0.24
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 5
JumpTimeS: 1.25
AttackTimerS: 14
}
Stats {
BaseStamina: 146
BaseAttack: 176
BaseDefense: 194
}
QuickMoves: "\356\001\321\001"
CinematicMoves: "*\030g"
AnimTime: "6\253*@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253\n@\000\000\000@\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 19.9
ParentId: V0037_POKEMON_VULPIX
HeightStdDev: 0.1375
WeightStdDev: 2.4875
FamilyId: V0086_FAMILY_SEEL
}
}
Items {
TemplateId: "V0039_MOVE_ICE_BEAM"
Move {
UniqueId: V0039_MOVE_ICE_BEAM
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ice_beam"
DurationMs: 3650
DamageWindowStartMs: 2150
DamageWindowEndMs: 3500
EnergyDelta: -50
}
}
Items {
TemplateId: "V0039_POKEMON_JIGGLYPUFF"
Pokemon {
UniqueId: V0039_POKEMON_JIGGLYPUFF
ModelScale: 1.28
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 0.768
CylRadiusM: 0.512
CylHeightM: 0.96
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.32
CollisionHeightM: 0.64
CollisionHeadRadiusM: 0.256
MovementTimerS: 10
JumpTimeS: 3
AttackTimerS: 29
}
Stats {
BaseStamina: 230
BaseAttack: 98
BaseDefense: 54
}
QuickMoves: "\336\001\356\001"
CinematicMoves: "T\203\001X"
AnimTime: "6\253*@\332\254*?mV\325?6\253j@\000\000\000\0006\253*@mV\325?\000\000\000@"
Evolution: "("
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 5.5
HeightStdDev: 0.0625
WeightStdDev: 0.6875
FamilyId: V0090_FAMILY_SHELLDER
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0040_MOVE_BLIZZARD"
Move {
UniqueId: V0040_MOVE_BLIZZARD
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "blizzard"
DurationMs: 3900
DamageWindowStartMs: 3600
DamageWindowEndMs: 3600
EnergyDelta: -100
}
}
Items {
TemplateId: "V0040_POKEMON_WIGGLYTUFF"
Pokemon {
UniqueId: V0040_POKEMON_WIGGLYTUFF
ModelScale: 0.89
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 1.0013
CylRadiusM: 0.445
CylHeightM: 1.22375
ShoulderModeScale: 0.4
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.356
CollisionHeightM: 0.89
CollisionHeadRadiusM: 0.2225
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 280
BaseAttack: 168
BaseDefense: 108
}
QuickMoves: "\336\001\356\001"
CinematicMoves: "V\016X"
AnimTime: "mV\325?\332\254*?\371\017\321?\223\251\352?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 12
ParentId: V0039_POKEMON_JIGGLYPUFF
HeightStdDev: 0.125
WeightStdDev: 1.5
FamilyId: V0090_FAMILY_SHELLDER
}
}
Items {
TemplateId: "V0041_POKEMON_ZUBAT"
Pokemon {
UniqueId: V0041_POKEMON_ZUBAT
ModelScale: 1.07
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.963
CylRadiusM: 0.642
CylHeightM: 0.6955
CylGroundM: 0.535
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.0535
CollisionHeightM: 0.0535
CollisionHeadRadiusM: 0.1605
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 88
BaseDefense: 90
}
QuickMoves: "\333\001\312\001"
CinematicMoves: "2yZ"
AnimTime: "\223\251\252?\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\300?\223\251\252?\000\000\000\000"
Evolution: "*"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 7.5
HeightStdDev: 0.1
WeightStdDev: 0.9375
FamilyId: V0095_FAMILY_ONIX
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0042_MOVE_HEAT_WAVE"
Move {
UniqueId: V0042_MOVE_HEAT_WAVE
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.095
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "heat_wave"
DurationMs: 3800
DamageWindowStartMs: 3000
DamageWindowEndMs: 3400
EnergyDelta: -100
}
}
Items {
TemplateId: "V0042_POKEMON_GOLBAT"
Pokemon {
UniqueId: V0042_POKEMON_GOLBAT
ModelScale: 0.71
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.5975
CylRadiusM: 0.75
CylHeightM: 1.2425
CylGroundM: 1.065
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.0355
CollisionHeightM: 0.0355
CollisionHeadRadiusM: 0.355
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 150
BaseAttack: 164
BaseDefense: 164
}
QuickMoves: "\322\001\312\001"
CinematicMoves: "2yE"
AnimTime: "\000\000\300?\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 55
ParentId: V0041_POKEMON_ZUBAT
HeightStdDev: 0.2
WeightStdDev: 6.875
FamilyId: V0095_FAMILY_ONIX
}
}
Items {
TemplateId: "V0043_POKEMON_ODDISH"
Pokemon {
UniqueId: V0043_POKEMON_ODDISH
ModelScale: 1.35
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6075
CylRadiusM: 0.405
CylHeightM: 0.81000012
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.48
BaseFleeRate: 0.15
CollisionRadiusM: 0.2025
CollisionHeightM: 0.50625
CollisionHeadRadiusM: 0.2025
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 134
BaseDefense: 130
}
QuickMoves: "\327\001\341\001"
CinematicMoves: ";ZW"
AnimTime: "\323\274\273?\332\254*?mV\325?mV\325?\000\000\000\000\000\000 @mV\325?\000\000\000\000"
Evolution: ","
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 5.4
HeightStdDev: 0.0625
WeightStdDev: 0.675
FamilyId: V0098_FAMILY_KRABBY
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0044_POKEMON_GLOOM"
Pokemon {
UniqueId: V0044_POKEMON_GLOOM
ModelScale: 1.1
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7425
CylRadiusM: 0.495
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.07
CollisionRadiusM: 0.4125
CollisionHeightM: 0.88000011
CollisionHeadRadiusM: 0.2475
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 162
BaseDefense: 158
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "/ZW"
AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000mV\325?:#\242?\000\000\000\000"
Evolution: "-"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 8.6
ParentId: V0043_POKEMON_ODDISH
HeightStdDev: 0.1
WeightStdDev: 1.075
FamilyId: V0098_FAMILY_KRABBY
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0045_MOVE_AERIAL_ACE"
Move {
UniqueId: V0045_MOVE_AERIAL_ACE
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "aerial_ace"
DurationMs: 2900
DamageWindowStartMs: 2000
DamageWindowEndMs: 2600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0045_POKEMON_VILEPLUME"
Pokemon {
UniqueId: V0045_POKEMON_VILEPLUME
ModelScale: 0.92
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 1.242
CylRadiusM: 0.828
CylHeightM: 1.196
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.05
CollisionRadiusM: 1.012
CollisionHeightM: 1.196
CollisionHeadRadiusM: 0.552
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 150
BaseAttack: 202
BaseDefense: 190
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "/tW"
AnimTime: "6\253\n@\332\254*?mV\325?\000\000\300?\000\000\000\0006\253\n@\247yw?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 18.6
ParentId: V0044_POKEMON_GLOOM
HeightStdDev: 0.15
WeightStdDev: 2.325
FamilyId: V0098_FAMILY_KRABBY
}
}
Items {
TemplateId: "V0046_MOVE_DRILL_RUN"
Move {
UniqueId: V0046_MOVE_DRILL_RUN
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 40
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "drill_run"
DurationMs: 3400
DamageWindowStartMs: 2100
DamageWindowEndMs: 2800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0046_POKEMON_PARAS"
Pokemon {
UniqueId: V0046_POKEMON_PARAS
ModelScale: 1.28
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_GRASS
Camera {
DiskRadiusM: 0.576
CylRadiusM: 0.384
CylHeightM: 0.448
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.15
CollisionRadiusM: 0.192
CollisionHeightM: 0.32
CollisionHeadRadiusM: 0.192
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.1
AttackTimerS: 10
}
Stats {
BaseStamina: 70
BaseAttack: 122
BaseDefense: 120
}
QuickMoves: "\334\001\311\001"
CinematicMoves: "Yd;"
AnimTime: "mV\325?\332\254*?:#\342?\371\017\321?\000\000\000\000\312T\025@\223\251\252?AD\304?"
Evolution: "/"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 5.4
HeightStdDev: 0.0375
WeightStdDev: 0.675
FamilyId: V0104_FAMILY_CUBONE
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0047_MOVE_PETAL_BLIZZARD"
Move {
UniqueId: V0047_MOVE_PETAL_BLIZZARD
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "petal_blizzard"
DurationMs: 3200
DamageWindowStartMs: 2100
DamageWindowEndMs: 3100
EnergyDelta: -50
}
}
Items {
TemplateId: "V0047_POKEMON_PARASECT"
Pokemon {
UniqueId: V0047_POKEMON_PARASECT
ModelScale: 1.01
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_GRASS
Camera {
DiskRadiusM: 0.9469
CylRadiusM: 0.6313
CylHeightM: 1.01
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.4545
CollisionHeightM: 1.01
CollisionHeadRadiusM: 0.505
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 17
JumpTimeS: 1.25
AttackTimerS: 6
}
Stats {
BaseStamina: 120
BaseAttack: 162
BaseDefense: 170
}
QuickMoves: "\311\001\310\001"
CinematicMoves: "Ydt"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29.5
ParentId: V0046_POKEMON_PARAS
HeightStdDev: 0.125
WeightStdDev: 3.6875
FamilyId: V0104_FAMILY_CUBONE
}
}
Items {
TemplateId: "V0048_MOVE_MEGA_DRAIN"
Move {
UniqueId: V0048_MOVE_MEGA_DRAIN
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 0.5
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "mega_drain"
DurationMs: 3200
DamageWindowStartMs: 1400
DamageWindowEndMs: 2600
EnergyDelta: -20
}
}
Items {
TemplateId: "V0048_POKEMON_VENONAT"
Pokemon {
UniqueId: V0048_POKEMON_VENONAT
ModelScale: 0.71
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7988
CylRadiusM: 0.5325
CylHeightM: 1.1715
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.355
CollisionHeightM: 0.71
CollisionHeadRadiusM: 0.26625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.25
AttackTimerS: 29
}
Stats {
BaseStamina: 120
BaseAttack: 108
BaseDefense: 118
}
QuickMoves: "\311\001\353\001"
CinematicMoves: "2\036c"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "1"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 30
HeightStdDev: 0.125
WeightStdDev: 3.75
FamilyId: V0107_FAMILY_HITMONCHAN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0049_MOVE_BUG_BUZZ"
Move {
UniqueId: V0049_MOVE_BUG_BUZZ
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bug_buzz"
DurationMs: 4250
DamageWindowStartMs: 2600
DamageWindowEndMs: 4100
EnergyDelta: -50
}
}
Items {
TemplateId: "V0049_POKEMON_VENOMOTH"
Pokemon {
UniqueId: V0049_POKEMON_VENOMOTH
ModelScale: 0.72
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.864
CylRadiusM: 0.576
CylHeightM: 1.08
CylGroundM: 0.36
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.36
CollisionHeightM: 0.72
CollisionHeadRadiusM: 0.288
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 140
BaseAttack: 172
BaseDefense: 154
}
QuickMoves: "\311\001\353\001"
CinematicMoves: "2l1"
AnimTime: "\000\000\000\000\232\231\031?mV\325?\232\231\031?\000\000\000\000\375\207\010@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 12.5
ParentId: V0048_POKEMON_VENONAT
HeightStdDev: 0.1875
WeightStdDev: 1.5625
FamilyId: V0107_FAMILY_HITMONCHAN
}
}
Items {
TemplateId: "V0050_MOVE_POISON_FANG"
Move {
UniqueId: V0050_MOVE_POISON_FANG
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "poison_fang"
DurationMs: 2400
DamageWindowStartMs: 1650
DamageWindowEndMs: 1850
EnergyDelta: -20
}
}
Items {
TemplateId: "V0050_POKEMON_DIGLETT"
Pokemon {
UniqueId: V0050_POKEMON_DIGLETT
ModelScale: 2
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.45
CylRadiusM: 0.3
CylHeightM: 0.4
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.16
CollisionHeightM: 0.4
CollisionHeadRadiusM: 0.18
MovementTimerS: 29
AttackTimerS: 10
}
Stats {
BaseStamina: 20
BaseAttack: 108
BaseDefense: 86
}
QuickMoves: "\330\001\334\001"
CinematicMoves: "\032`?"
AnimTime: "`v\267?\332\254*?\000\000\000@\r\340]?\000\000\000\0006\253\n@\223\251\252?\250\252\252?"
Evolution: "3"
EvolutionPips: 1
PokedexHeightM: 0.2
PokedexWeightKg: 0.8
HeightStdDev: 0.025
WeightStdDev: 0.1
FamilyId: V0109_FAMILY_KOFFING
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0051_MOVE_NIGHT_SLASH"
Move {
UniqueId: V0051_MOVE_NIGHT_SLASH
AnimationId: 5
Type: POKEMON_TYPE_DARK
Power: 25
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.07
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "night_slash"
DurationMs: 2700
DamageWindowStartMs: 2400
DamageWindowEndMs: 2600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0051_POKEMON_DUGTRIO"
Pokemon {
UniqueId: V0051_POKEMON_DUGTRIO
ModelScale: 1.12
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 1.008
CylRadiusM: 0.672
CylHeightM: 0.84
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.448
CollisionHeightM: 0.84
CollisionHeadRadiusM: 0.336
MovementTimerS: 29
AttackTimerS: 10
}
Stats {
BaseStamina: 70
BaseAttack: 148
BaseDefense: 140
}
QuickMoves: "\313\001\330\001"
CinematicMoves: "\037` "
AnimTime: "\306\334\335?\332\254*?mV\325?fff?\000\000\000\000\375\207\010@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 33.3
ParentId: V0050_POKEMON_DIGLETT
HeightStdDev: 0.0875
WeightStdDev: 4.1625
FamilyId: V0109_FAMILY_KOFFING
}
}
Items {
TemplateId: "V0052_POKEMON_MEOWTH"
Pokemon {
UniqueId: V0052_POKEMON_MEOWTH
ModelScale: 1.6
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.6
CylRadiusM: 0.4
CylHeightM: 0.64
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.128
CollisionHeightM: 0.4
CollisionHeadRadiusM: 0.2
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 80
BaseAttack: 104
BaseDefense: 94
}
QuickMoves: "\334\001\312\001"
CinematicMoves: "3\020\203\001"
AnimTime: "\000\000\000@\332\254*?\306\334\335?\000\000\300?\000\000\000\000\000\000\000@33\263?\000\000\000@"
Evolution: "5"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 4.2
HeightStdDev: 0.05
WeightStdDev: 0.525
FamilyId: V0113_FAMILY_CHANSEY
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0053_MOVE_BUBBLE_BEAM"
Move {
UniqueId: V0053_MOVE_BUBBLE_BEAM
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bubble_beam"
DurationMs: 2900
DamageWindowStartMs: 2600
DamageWindowEndMs: 2800
EnergyDelta: -25
}
}
Items {
TemplateId: "V0053_POKEMON_PERSIAN"
Pokemon {
UniqueId: V0053_POKEMON_PERSIAN
ModelScale: 0.82
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.7995
CylRadiusM: 0.533
CylHeightM: 0.902
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.328
CollisionHeightM: 0.615
CollisionHeadRadiusM: 0.164
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 156
BaseDefense: 146
}
QuickMoves: "\334\001\356\001"
CinematicMoves: "3AX"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 32
ParentId: V0052_POKEMON_MEOWTH
HeightStdDev: 0.125
WeightStdDev: 4
FamilyId: V0113_FAMILY_CHANSEY
}
}
Items {
TemplateId: "V0054_MOVE_SUBMISSION"
Move {
UniqueId: V0054_MOVE_SUBMISSION
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "submission"
DurationMs: 2100
DamageWindowStartMs: 1850
DamageWindowEndMs: 2000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0054_POKEMON_PSYDUCK"
Pokemon {
UniqueId: V0054_POKEMON_PSYDUCK
ModelScale: 0.97
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5456
CylRadiusM: 0.3638
CylHeightM: 0.97
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.291
CollisionHeightM: 0.60625
CollisionHeadRadiusM: 0.3395
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 100
BaseAttack: 132
BaseDefense: 112
}
QuickMoves: "\346\001\352\001"
CinematicMoves: "\036:\034"
AnimTime: "\223\251\352?\332\254*?mV\325?\000\000\300?\000\000\000\000ff&@mV\325?\000\000\000\000"
Evolution: "7"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 19.6
HeightStdDev: 0.1
WeightStdDev: 2.45
FamilyId: V0115_FAMILY_KANGASKHAN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0055_POKEMON_GOLDUCK"
Pokemon {
UniqueId: V0055_POKEMON_GOLDUCK
ModelScale: 0.93
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.9765
CylRadiusM: 0.465
CylHeightM: 1.3485
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.2325
CollisionHeightM: 0.81375
CollisionHeadRadiusM: 0.2325
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 160
BaseAttack: 194
BaseDefense: 176
}
QuickMoves: "\346\001\353\001"
CinematicMoves: "lk\'"
AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 76.6
ParentId: V0054_POKEMON_PSYDUCK
HeightStdDev: 0.2125
WeightStdDev: 9.575
FamilyId: V0115_FAMILY_KANGASKHAN
}
}
Items {
TemplateId: "V0056_MOVE_LOW_SWEEP"
Move {
UniqueId: V0056_MOVE_LOW_SWEEP
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "low_sweep"
DurationMs: 2250
DamageWindowStartMs: 2000
DamageWindowEndMs: 2150
EnergyDelta: -25
}
}
Items {
TemplateId: "V0056_POKEMON_MANKEY"
Pokemon {
UniqueId: V0056_POKEMON_MANKEY
ModelScale: 1.29
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.7256
CylRadiusM: 0.4838
CylHeightM: 0.80625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.1935
CollisionHeightM: 0.645
CollisionHeadRadiusM: 0.129
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 80
BaseAttack: 122
BaseDefense: 96
}
QuickMoves: "\320\001\334\001"
CinematicMoves: "\0348{"
AnimTime: "\000\000\300?\232\231\031?\223\251\252?\371\017\321?\000\000\000\000\323\274\373?\300\354n?\000\000\000\000"
Evolution: "9"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 28
HeightStdDev: 0.0625
WeightStdDev: 3.5
FamilyId: V0118_FAMILY_GOLDEEN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0057_MOVE_AQUA_JET"
Move {
UniqueId: V0057_MOVE_AQUA_JET
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "aqua_jet"
DurationMs: 2350
DamageWindowStartMs: 1700
DamageWindowEndMs: 2100
EnergyDelta: -20
}
}
Items {
TemplateId: "V0057_POKEMON_PRIMEAPE"
Pokemon {
UniqueId: V0057_POKEMON_PRIMEAPE
ModelScale: 0.92
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.69
CylRadiusM: 0.46
CylHeightM: 1.15
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.46
CollisionHeightM: 1.104
CollisionHeadRadiusM: 0.23
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 17
JumpTimeS: 1
AttackTimerS: 6
}
Stats {
BaseStamina: 130
BaseAttack: 178
BaseDefense: 150
}
QuickMoves: "\317\001\320\001"
CinematicMoves: "\03483"
AnimTime: "\223\251\252?\332\254*?\000\000\300?\223\251\252?\000\000\000\000mV\325?\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 32
ParentId: V0056_POKEMON_MANKEY
HeightStdDev: 0.125
WeightStdDev: 4
FamilyId: V0118_FAMILY_GOLDEEN
}
}
Items {
TemplateId: "V0058_MOVE_AQUA_TAIL"
Move {
UniqueId: V0058_MOVE_AQUA_TAIL
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "aqua_tail"
DurationMs: 2350
DamageWindowStartMs: 2050
DamageWindowEndMs: 2250
EnergyDelta: -50
}
}
Items {
TemplateId: "V0058_POKEMON_GROWLITHE"
Pokemon {
UniqueId: V0058_POKEMON_GROWLITHE
ModelScale: 1.17
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.8775
CylRadiusM: 0.585
CylHeightM: 1.02375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.1
CollisionRadiusM: 0.234
CollisionHeightM: 0.585
CollisionHeadRadiusM: 0.1755
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 110
BaseAttack: 156
BaseDefense: 110
}
QuickMoves: "\321\001\312\001"
CinematicMoves: "\025\203\001\030"
AnimTime: "\226!\002@\332\254*?ff\346?\000\000\300?\000\000\000\000\235\021\021@\315\314L?ff\346?"
Evolution: ";"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 19
HeightStdDev: 0.0875
WeightStdDev: 2.375
FamilyId: V0122_FAMILY_MR_MIME
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0059_MOVE_SEED_BOMB"
Move {
UniqueId: V0059_MOVE_SEED_BOMB
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "seed_bomb"
DurationMs: 2400
DamageWindowStartMs: 1300
DamageWindowEndMs: 1800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0059_POKEMON_ARCANINE"
Pokemon {
UniqueId: V0059_POKEMON_ARCANINE
ModelScale: 0.74
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.999
CylRadiusM: 0.666
CylHeightM: 1.48
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.37
CollisionHeightM: 0.74
CollisionHeadRadiusM: 0.333
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 180
BaseAttack: 230
BaseDefense: 180
}
QuickMoves: "\360\001\312\001"
CinematicMoves: "g\030_"
AnimTime: "\375\207\010@\332\254*?\306\334\335?\223\251\352?\000\000\000\000\007\360\356?\306\334\335?\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.9
PokedexWeightKg: 155
ParentId: V0058_POKEMON_GROWLITHE
HeightStdDev: 0.2375
WeightStdDev: 19.375
FamilyId: V0122_FAMILY_MR_MIME
}
}
Items {
TemplateId: "V0060_MOVE_PSYSHOCK"
Move {
UniqueId: V0060_MOVE_PSYSHOCK
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psyshock"
DurationMs: 2700
DamageWindowStartMs: 2200
DamageWindowEndMs: 2700
EnergyDelta: -33
}
}
Items {
TemplateId: "V0060_POKEMON_POLIWAG"
Pokemon {
UniqueId: V0060_POKEMON_POLIWAG
ModelScale: 1.25
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.75
CylRadiusM: 0.5
CylHeightM: 0.875
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.3125
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.3125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 108
BaseDefense: 98
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "5`\203\001"
AnimTime: "mV\325?\332\254*?\000\000\000@\000\000\300?\000\000\000\000mV\325?\000\000\300?\000\000\000\000"
Evolution: "="
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 12.4
HeightStdDev: 0.075
WeightStdDev: 1.55
FamilyId: V0124_FAMILY_JYNX
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0061_POKEMON_POLIWHIRL"
Pokemon {
UniqueId: V0061_POKEMON_POLIWHIRL
ModelScale: 0.98
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 1.1025
CylRadiusM: 0.735
CylHeightM: 1.078
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.49
CollisionHeightM: 0.882
CollisionHeadRadiusM: 0.3675
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.8
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 132
BaseDefense: 132
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "j`5"
AnimTime: "\223\251\252?\332\254*?6\253\n@\000\000\300?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000"
Evolution: ">"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 20
ParentId: V0060_POKEMON_POLIWAG
HeightStdDev: 0.125
WeightStdDev: 2.5
FamilyId: V0124_FAMILY_JYNX
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0062_MOVE_ANCIENT_POWER"
Move {
UniqueId: V0062_MOVE_ANCIENT_POWER
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ancient_power"
DurationMs: 3600
DamageWindowStartMs: 2900
DamageWindowEndMs: 3250
EnergyDelta: -25
}
}
Items {
TemplateId: "V0062_POKEMON_POLIWRATH"
Pokemon {
UniqueId: V0062_POKEMON_POLIWRATH
ModelScale: 0.86
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 1.2255
CylRadiusM: 0.817
CylHeightM: 1.204
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.645
CollisionHeightM: 1.118
CollisionHeadRadiusM: 0.344
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1.05
AttackTimerS: 4
}
Stats {
BaseStamina: 180
BaseAttack: 180
BaseDefense: 202
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "k6!"
AnimTime: "\000\000\000@\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\306\334\235?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 54
ParentId: V0061_POKEMON_POLIWHIRL
HeightStdDev: 0.1625
WeightStdDev: 6.75
FamilyId: V0124_FAMILY_JYNX
}
}
Items {
TemplateId: "V0063_MOVE_ROCK_TOMB"
Move {
UniqueId: V0063_MOVE_ROCK_TOMB
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 25
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rock_tomb"
DurationMs: 3400
DamageWindowStartMs: 2300
DamageWindowEndMs: 3200
EnergyDelta: -25
}
}
Items {
TemplateId: "V0063_POKEMON_ABRA"
Pokemon {
UniqueId: V0063_POKEMON_ABRA
ModelScale: 1.12
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.672
CylRadiusM: 0.448
CylHeightM: 0.784
CylGroundM: 0.168
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.99
CollisionRadiusM: 0.28
CollisionHeightM: 0.56
CollisionHeadRadiusM: 0.28
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 50
BaseAttack: 110
BaseDefense: 76
}
QuickMoves: "\352\001"
CinematicMoves: "<cF"
AnimTime: "\000\000\000\000\332\254*?mV\325?\332\254*?\000\000\000\0006\253\n@6\253*@\000\000\000\000"
Evolution: "@"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 19.5
HeightStdDev: 0.1125
WeightStdDev: 2.4375
FamilyId: V0127_FAMILY_PINSIR
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0064_MOVE_ROCK_SLIDE"
Move {
UniqueId: V0064_MOVE_ROCK_SLIDE
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rock_slide"
DurationMs: 3200
DamageWindowStartMs: 1500
DamageWindowEndMs: 2900
EnergyDelta: -33
}
}
Items {
TemplateId: "V0064_POKEMON_KADABRA"
Pokemon {
UniqueId: V0064_POKEMON_KADABRA
ModelScale: 0.89
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 1.0013
CylRadiusM: 0.6675
CylHeightM: 1.157
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.445
CollisionHeightM: 0.89
CollisionHeadRadiusM: 0.33375
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.25
AttackTimerS: 17
}
Stats {
BaseStamina: 80
BaseAttack: 150
BaseDefense: 112
}
QuickMoves: "\342\001\353\001"
CinematicMoves: "\036VF"
AnimTime: "\306\334\335?\332\254*?mV\325?\007\360\356?\000\000\000\000ff\006@\306\334\335?\000\000\000\000"
Evolution: "A"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 56.5
ParentId: V0063_POKEMON_ABRA
HeightStdDev: 0.1625
WeightStdDev: 7.0625
FamilyId: V0127_FAMILY_PINSIR
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0065_MOVE_POWER_GEM"
Move {
UniqueId: V0065_MOVE_POWER_GEM
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "power_gem"
DurationMs: 2900
DamageWindowStartMs: 2000
DamageWindowEndMs: 2800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0065_POKEMON_ALAKAZAM"
Pokemon {
UniqueId: V0065_POKEMON_ALAKAZAM
ModelScale: 0.85
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.765
CylRadiusM: 0.51
CylHeightM: 1.275
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.425
CollisionHeightM: 0.93500012
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1
AttackTimerS: 11
}
Stats {
BaseStamina: 110
BaseAttack: 186
BaseDefense: 152
}
QuickMoves: "\342\001\353\001"
CinematicMoves: "lVF"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\000\000 @\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 48
ParentId: V0064_POKEMON_KADABRA
HeightStdDev: 0.1875
WeightStdDev: 6
FamilyId: V0127_FAMILY_PINSIR
}
}
Items {
TemplateId: "V0066_MOVE_SHADOW_SNEAK"
Move {
UniqueId: V0066_MOVE_SHADOW_SNEAK
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_sneak"
DurationMs: 3100
DamageWindowStartMs: 2300
DamageWindowEndMs: 2900
EnergyDelta: -20
}
}
Items {
TemplateId: "V0066_POKEMON_MACHOP"
Pokemon {
UniqueId: V0066_POKEMON_MACHOP
ModelScale: 1.1
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.6188
CylRadiusM: 0.4125
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.22
CollisionHeightM: 0.55
CollisionHeadRadiusM: 0.20625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 140
BaseAttack: 118
BaseDefense: 96
}
QuickMoves: "\317\001\320\001"
CinematicMoves: "8{\034"
AnimTime: "\235\021\021@\332\254*?\000\000\000@\306\334\335?\000\000\000\0006\253\n@\000\000\200?\000\000\000\000"
Evolution: "C"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 19.5
HeightStdDev: 0.1
WeightStdDev: 2.4375
FamilyId: V0131_FAMILY_LAPRAS
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0067_MOVE_SHADOW_PUNCH"
Move {
UniqueId: V0067_MOVE_SHADOW_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_punch"
DurationMs: 2100
DamageWindowStartMs: 1400
DamageWindowEndMs: 1700
EnergyDelta: -25
}
}
Items {
TemplateId: "V0067_POKEMON_MACHOKE"
Pokemon {
UniqueId: V0067_POKEMON_MACHOKE
ModelScale: 0.91
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.819
CylRadiusM: 0.546
CylHeightM: 1.274
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.54600012
CollisionHeightM: 1.092
CollisionHeadRadiusM: 0.1365
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 154
BaseDefense: 144
}
QuickMoves: "\317\001\320\001"
CinematicMoves: "6{\034"
AnimTime: "\000\000\300?\332\254*?mV\325?mV\325?\000\000\000\0006\253\n@\240\211\210?\000\000\000\000"
Evolution: "D"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 70.5
ParentId: V0066_POKEMON_MACHOP
HeightStdDev: 0.1875
WeightStdDev: 8.8125
FamilyId: V0131_FAMILY_LAPRAS
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0068_POKEMON_MACHAMP"
Pokemon {
UniqueId: V0068_POKEMON_MACHAMP
ModelScale: 0.89
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.8678
CylRadiusM: 0.5785
CylHeightM: 1.424
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.5785
CollisionHeightM: 1.246
CollisionHeadRadiusM: 0.1335
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 180
BaseAttack: 198
BaseDefense: 180
}
QuickMoves: "\345\001\320\001"
CinematicMoves: " 6\034"
AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000\000\000mV\325?\223\251\252?\250\252\252?"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 130
ParentId: V0067_POKEMON_MACHOKE
HeightStdDev: 0.2
WeightStdDev: 16.25
FamilyId: V0131_FAMILY_LAPRAS
}
}
Items {
TemplateId: "V0069_MOVE_OMINOUS_WIND"
Move {
UniqueId: V0069_MOVE_OMINOUS_WIND
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ominous_wind"
DurationMs: 3100
DamageWindowStartMs: 1850
DamageWindowEndMs: 2100
EnergyDelta: -25
}
}
Items {
TemplateId: "V0069_POKEMON_BELLSPROUT"
Pokemon {
UniqueId: V0069_POKEMON_BELLSPROUT
ModelScale: 1.29
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6773
CylRadiusM: 0.4515
CylHeightM: 0.90299988
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.1935
CollisionHeightM: 0.4515
CollisionHeadRadiusM: 0.22575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.2
AttackTimerS: 29
}
Stats {
BaseStamina: 100
BaseAttack: 158
BaseDefense: 78
}
QuickMoves: "\326\001\341\001"
CinematicMoves: "vZ\r"
AnimTime: "\232\231\331?\332\254*?\000\000 @\223\251\352?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "F"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 4
HeightStdDev: 0.0875
WeightStdDev: 0.5
FamilyId: V0137_FAMILY_PORYGON
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0070_MOVE_SHADOW_BALL"
Move {
UniqueId: V0070_MOVE_SHADOW_BALL
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_ball"
DurationMs: 3080
DamageWindowStartMs: 2300
DamageWindowEndMs: 2600
EnergyDelta: -33
}
}
Items {
TemplateId: "V0070_POKEMON_WEEPINBELL"
Pokemon {
UniqueId: V0070_POKEMON_WEEPINBELL
ModelScale: 1
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.975
CylRadiusM: 0.65
CylHeightM: 1
CylGroundM: 0.375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.25
CollisionHeightM: 0.95
CollisionHeadRadiusM: 0.25
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 190
BaseDefense: 110
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "vZ;"
AnimTime: "ff\346?\332\254*?-C\304?\332\254*?\000\000\000\000\235\021\021@\000\000\000@\000\000\000\000"
Evolution: "G"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 6.4
ParentId: V0069_POKEMON_BELLSPROUT
HeightStdDev: 0.125
WeightStdDev: 0.8
FamilyId: V0137_FAMILY_PORYGON
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0071_POKEMON_VICTREEBEL"
Pokemon {
UniqueId: V0071_POKEMON_VICTREEBEL
ModelScale: 0.84
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.819
CylRadiusM: 0.546
CylHeightM: 1.428
CylGroundM: 0.42
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.336
CollisionHeightM: 1.428
CollisionHeadRadiusM: 0.273
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 222
BaseDefense: 152
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "uZt"
AnimTime: "\000\000\000@\332\254*?mV\325?\332\254*?\000\000\000\0006\253\n@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 15.5
ParentId: V0070_POKEMON_WEEPINBELL
HeightStdDev: 0.2125
WeightStdDev: 1.9375
FamilyId: V0137_FAMILY_PORYGON
}
}
Items {
TemplateId: "V0072_MOVE_MAGNET_BOMB"
Move {
UniqueId: V0072_MOVE_MAGNET_BOMB
AnimationId: 5
Type: POKEMON_TYPE_STEEL
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "magnet_bomb"
DurationMs: 2800
DamageWindowStartMs: 1750
DamageWindowEndMs: 2300
EnergyDelta: -25
}
}
Items {
TemplateId: "V0072_POKEMON_TENTACOOL"
Pokemon {
UniqueId: V0072_POKEMON_TENTACOOL
ModelScale: 1.05
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.4725
CylRadiusM: 0.315
CylHeightM: 0.91874993
CylGroundM: 0.2625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.21
CollisionHeightM: 0.91874993
CollisionHeadRadiusM: 0.1575
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 80
BaseAttack: 106
BaseDefense: 136
}
QuickMoves: "\355\001\354\001"
CinematicMoves: "5i\r"
AnimTime: "6\253*@\332\254*?mV\325?\332\254*?\000\000\000\00033\023@\000\000\000@\000\000\000\000"
Evolution: "I"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 45.5
HeightStdDev: 0.1125
WeightStdDev: 5.6875
FamilyId: V0142_FAMILY_AERODACTYL
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0073_POKEMON_TENTACRUEL"
Pokemon {
UniqueId: V0073_POKEMON_TENTACRUEL
ModelScale: 0.82
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.738
CylRadiusM: 0.492
CylHeightM: 1.312
CylGroundM: 0.205
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.492
CollisionHeightM: 1.23
CollisionHeadRadiusM: 0.246
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 160
BaseAttack: 170
BaseDefense: 196
}
QuickMoves: "\341\001\340\001"
CinematicMoves: "k[("
AnimTime: "6\253\n@\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\000@6\253*@\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 55
ParentId: V0072_POKEMON_TENTACOOL
HeightStdDev: 0.2
WeightStdDev: 6.875
FamilyId: V0142_FAMILY_AERODACTYL
}
}
Items {
TemplateId: "V0074_MOVE_IRON_HEAD"
Move {
UniqueId: V0074_MOVE_IRON_HEAD
AnimationId: 5
Type: POKEMON_TYPE_STEEL
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "iron_head"
DurationMs: 2000
DamageWindowStartMs: 1550
DamageWindowEndMs: 1800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0074_POKEMON_GEODUDE"
Pokemon {
UniqueId: V0074_POKEMON_GEODUDE
ModelScale: 0.87
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.5873
CylRadiusM: 0.3915
CylHeightM: 0.348
CylGroundM: 0.261
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.3915
CollisionHeightM: 0.1305
CollisionHeadRadiusM: 0.19575
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 80
BaseAttack: 106
BaseDefense: 118
}
QuickMoves: "\343\001\335\001"
CinematicMoves: "@?\032"
AnimTime: "\312T\025@\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "K"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 20
HeightStdDev: 0.05
WeightStdDev: 2.5
FamilyId: V0144_FAMILY_ARTICUNO
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0075_MOVE_PARABOLIC_CHARGE"
Move {
UniqueId: V0075_MOVE_PARABOLIC_CHARGE
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 0.5
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "parabolic_charge"
DurationMs: 2100
DamageWindowStartMs: 1300
DamageWindowEndMs: 1700
EnergyDelta: -20
}
}
Items {
TemplateId: "V0075_POKEMON_GRAVELER"
Pokemon {
UniqueId: V0075_POKEMON_GRAVELER
ModelScale: 0.82
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 1.0455
CylRadiusM: 0.697
CylHeightM: 0.82
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.492
CollisionHeightM: 0.697
CollisionHeadRadiusM: 0.369
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.2
AttackTimerS: 5
}
Stats {
BaseStamina: 110
BaseAttack: 142
BaseDefense: 156
}
QuickMoves: "\343\001\330\001"
CinematicMoves: "\032 @"
AnimTime: "\312T\025@\332\254*?\007\360\356?\223\251\352?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "L"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 105
ParentId: V0074_POKEMON_GEODUDE
HeightStdDev: 0.125
WeightStdDev: 13.125
FamilyId: V0144_FAMILY_ARTICUNO
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0076_POKEMON_GOLEM"
Pokemon {
UniqueId: V0076_POKEMON_GOLEM
ModelScale: 0.84
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.945
CylRadiusM: 0.63
CylHeightM: 1.092
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.63
CollisionHeightM: 1.092
CollisionHeadRadiusM: 0.315
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.2
AttackTimerS: 3
}
Stats {
BaseStamina: 160
BaseAttack: 176
BaseDefense: 198
}
QuickMoves: "\343\001\330\001"
CinematicMoves: " >\037"
AnimTime: "6\253*@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253\n@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 300
ParentId: V0075_POKEMON_GRAVELER
HeightStdDev: 0.175
WeightStdDev: 37.5
FamilyId: V0144_FAMILY_ARTICUNO
}
}
Items {
TemplateId: "V0077_MOVE_THUNDER_PUNCH"
Move {
UniqueId: V0077_MOVE_THUNDER_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunder_punch"
DurationMs: 2400
DamageWindowStartMs: 1950
DamageWindowEndMs: 2200
EnergyDelta: -33
}
}
Items {
TemplateId: "V0077_POKEMON_PONYTA"
Pokemon {
UniqueId: V0077_POKEMON_PONYTA
ModelScale: 1.01
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.5681
CylRadiusM: 0.3788
CylHeightM: 1.2625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.2525
CollisionHeightM: 0.63125
CollisionHeadRadiusM: 0.202
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.95
AttackTimerS: 23
}
Stats {
BaseStamina: 100
BaseAttack: 168
BaseDefense: 138
}
QuickMoves: "\335\001\321\001"
CinematicMoves: "e\025g"
AnimTime: "\312T\025@\332\254*?mV\325?\000\000\300?\252\252\252@\312T\025@mV\325?\000\000\000\000"
Evolution: "N"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 30
HeightStdDev: 0.125
WeightStdDev: 3.75
FamilyId: V0147_FAMILY_DRATINI
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0078_MOVE_THUNDER"
Move {
UniqueId: V0078_MOVE_THUNDER
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 65
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunder"
DurationMs: 4300
DamageWindowStartMs: 2550
DamageWindowEndMs: 4100
EnergyDelta: -100
}
}
Items {
TemplateId: "V0078_POKEMON_RAPIDASH"
Pokemon {
UniqueId: V0078_POKEMON_RAPIDASH
ModelScale: 0.81
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.6075
CylRadiusM: 0.405
CylHeightM: 1.701
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.324
CollisionHeightM: 0.891
CollisionHeadRadiusM: 0.243
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 130
BaseAttack: 200
BaseDefense: 170
}
QuickMoves: "\317\001\321\001"
CinematicMoves: "g.*"
AnimTime: "\320D\004@&SU?\312T\025@\007\360\356?\000\000\000\0006\253\n@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 95
ParentId: V0077_POKEMON_PONYTA
HeightStdDev: 0.2125
WeightStdDev: 11.875
FamilyId: V0147_FAMILY_DRATINI
}
}
Items {
TemplateId: "V0079_MOVE_THUNDERBOLT"
Move {
UniqueId: V0079_MOVE_THUNDERBOLT
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunderbolt"
DurationMs: 2700
DamageWindowStartMs: 1900
DamageWindowEndMs: 2700
EnergyDelta: -50
}
}
Items {
TemplateId: "V0079_POKEMON_SLOWPOKE"
Pokemon {
UniqueId: V0079_POKEMON_SLOWPOKE
ModelScale: 0.79
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 1.185
CylRadiusM: 0.5925
CylHeightM: 0.94800007
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.316
CollisionHeightM: 0.5135
CollisionHeadRadiusM: 0.29625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 180
BaseAttack: 110
BaseDefense: 110
}
QuickMoves: "\346\001\353\001"
CinematicMoves: "i<l"
AnimTime: "\000\000@@\332\254*?\000\000\000@mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "P"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 36
HeightStdDev: 0.15
WeightStdDev: 4.5
FamilyId: V0151_FAMILY_MEW
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0080_MOVE_TWISTER"
Move {
UniqueId: V0080_MOVE_TWISTER
AnimationId: 5
Type: POKEMON_TYPE_DRAGON
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "twister"
DurationMs: 2700
DamageWindowStartMs: 850
DamageWindowEndMs: 2600
EnergyDelta: -20
}
}
Items {
TemplateId: "V0080_POKEMON_SLOWBRO"
Pokemon {
UniqueId: V0080_POKEMON_SLOWBRO
ModelScale: 0.85
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7013
CylRadiusM: 0.4675
CylHeightM: 1.275
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.425
CollisionHeightM: 0.85
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 190
BaseAttack: 184
BaseDefense: 198
}
QuickMoves: "\346\001\353\001"
CinematicMoves: "il\'"
AnimTime: "\312T\025@\332\254*?mV\325?ff\006@\000\000\000\000\223\251\352?\000\000\000@\000\000@@"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 78.5
ParentId: V0079_POKEMON_SLOWPOKE
HeightStdDev: 0.2
WeightStdDev: 9.8125
FamilyId: V0151_FAMILY_MEW
}
}
Items {
TemplateId: "V0081_POKEMON_MAGNEMITE"
Pokemon {
UniqueId: V0081_POKEMON_MAGNEMITE
ModelScale: 1.52
Type1: POKEMON_TYPE_ELECTRIC
Type2: POKEMON_TYPE_STEEL
Camera {
DiskRadiusM: 0.684
CylRadiusM: 0.456
CylHeightM: 0.456
CylGroundM: 0.912
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.456
CollisionHeightM: 0.456
CollisionHeadRadiusM: 0.228
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 50
BaseAttack: 128
BaseDefense: 138
}
QuickMoves: "\316\001\315\001"
CinematicMoves: "#HO"
AnimTime: "\223\251\252?\332\254*?\306\334\235?\332\254*?\000\000\000\000\000\000\000@mV\225?XU\225?"
Evolution: "R"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 6
HeightStdDev: 0.0375
WeightStdDev: 0.75
FamilyId: 81
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0082_MOVE_DRAGON_PULSE"
Move {
UniqueId: V0082_MOVE_DRAGON_PULSE
AnimationId: 5
Type: POKEMON_TYPE_DRAGON
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.085
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dragon_pulse"
DurationMs: 3600
DamageWindowStartMs: 2100
DamageWindowEndMs: 3300
EnergyDelta: -50
}
}
Items {
TemplateId: "V0082_POKEMON_MAGNETON"
Pokemon {
UniqueId: V0082_POKEMON_MAGNETON
ModelScale: 1.1
Type1: POKEMON_TYPE_ELECTRIC
Type2: POKEMON_TYPE_STEEL
Camera {
DiskRadiusM: 0.66
CylRadiusM: 0.44
CylHeightM: 1.1
CylGroundM: 0.44
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.44
CollisionHeightM: 0.825
CollisionHeadRadiusM: 0.22
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 100
BaseAttack: 186
BaseDefense: 180
}
QuickMoves: "\316\001\315\001"
CinematicMoves: "#H$"
AnimTime: "\000\000\300?\332\254*?\223\251\252?\332\254*?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 60
ParentId: V0081_POKEMON_MAGNEMITE
HeightStdDev: 0.125
WeightStdDev: 7.5
FamilyId: 81
}
}
Items {
TemplateId: "V0083_MOVE_DRAGON_CLAW"
Move {
UniqueId: V0083_MOVE_DRAGON_CLAW
AnimationId: 5
Type: POKEMON_TYPE_DRAGON
Power: 40
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dragon_claw"
DurationMs: 1500
DamageWindowStartMs: 1200
DamageWindowEndMs: 1400
EnergyDelta: -50
}
}
Items {
TemplateId: "V0083_POKEMON_FARFETCHD"
Pokemon {
UniqueId: V0083_POKEMON_FARFETCHD
ModelScale: 1.13
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.678
CylRadiusM: 0.452
CylHeightM: 0.8475
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.2825
CollisionHeightM: 0.42375
CollisionHeadRadiusM: 0.2825
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 104
BaseAttack: 138
BaseDefense: 132
}
QuickMoves: "\337\001\310\001"
CinematicMoves: "-yu"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000\223\251\352?\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 15
HeightStdDev: 0.1
WeightStdDev: 1.875
FamilyId: 83
}
}
Items {
TemplateId: "V0084_MOVE_DISARMING_VOICE"
Move {
UniqueId: V0084_MOVE_DISARMING_VOICE
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "disarming_voice"
DurationMs: 3900
DamageWindowStartMs: 1800
DamageWindowEndMs: 3600
EnergyDelta: -20
}
}
Items {
TemplateId: "V0084_POKEMON_DODUO"
Pokemon {
UniqueId: V0084_POKEMON_DODUO
ModelScale: 0.88
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.594
CylRadiusM: 0.396
CylHeightM: 1.232
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.352
CollisionHeightM: 1.232
CollisionHeadRadiusM: 0.198
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 70
BaseAttack: 126
BaseDefense: 96
}
QuickMoves: "\323\001\333\001"
CinematicMoves: "&-}"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@-C\304?\000\000\000\000"
Evolution: "U"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 39.2
HeightStdDev: 0.175
WeightStdDev: 4.9
FamilyId: 84
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0085_MOVE_DRAINING_KISS"
Move {
UniqueId: V0085_MOVE_DRAINING_KISS
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 1
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "draining_kiss"
DurationMs: 2800
DamageWindowStartMs: 1000
DamageWindowEndMs: 1100
EnergyDelta: -20
}
}
Items {
TemplateId: "V0085_POKEMON_DODRIO"
Pokemon {
UniqueId: V0085_POKEMON_DODRIO
ModelScale: 0.78
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.7722
CylRadiusM: 0.5148
CylHeightM: 1.287
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.39
CollisionHeightM: 1.287
CollisionHeadRadiusM: 0.2574
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.25
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 182
BaseDefense: 150
}
QuickMoves: "\356\001\357\001"
CinematicMoves: "&-y"
AnimTime: "\223\251\252?\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.8
PokedexWeightKg: 85.2
ParentId: V0084_POKEMON_DODUO
HeightStdDev: 0.225
WeightStdDev: 10.65
FamilyId: 84
}
}
Items {
TemplateId: "V0086_MOVE_DAZZLING_GLEAM"
Move {
UniqueId: V0086_MOVE_DAZZLING_GLEAM
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dazzling_gleam"
DurationMs: 4200
DamageWindowStartMs: 3300
DamageWindowEndMs: 4100
EnergyDelta: -33
}
}
Items {
TemplateId: "V0086_POKEMON_SEEL"
Pokemon {
UniqueId: V0086_POKEMON_SEEL
ModelScale: 1.1
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.4125
CylRadiusM: 0.275
CylHeightM: 0.55
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.09
CollisionRadiusM: 0.275
CollisionHeightM: 0.4125
CollisionHeadRadiusM: 0.22
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 0.9
AttackTimerS: 29
}
Stats {
BaseStamina: 130
BaseAttack: 104
BaseDefense: 138
}
QuickMoves: "\331\001\346\001"
CinematicMoves: "9o:"
AnimTime: "6\253*@\332\254*?\223\251\352?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "W"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 90
HeightStdDev: 0.1375
WeightStdDev: 11.25
FamilyId: 86
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0087_MOVE_MOONBLAST"
Move {
UniqueId: V0087_MOVE_MOONBLAST
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.095
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "moonblast"
DurationMs: 4100
DamageWindowStartMs: 3500
DamageWindowEndMs: 4100
EnergyDelta: -100
}
}
Items {
TemplateId: "V0087_POKEMON_DEWGONG"
Pokemon {
UniqueId: V0087_POKEMON_DEWGONG
ModelScale: 1.05
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_ICE
Camera {
DiskRadiusM: 0.7875
CylRadiusM: 0.525
CylHeightM: 0.84
CylGroundM: 0.39375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.315
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.13125
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 180
BaseAttack: 156
BaseDefense: 192
}
QuickMoves: "\332\001\331\001"
CinematicMoves: "o9("
AnimTime: "\320D\004@&SU?mV\325?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 120
ParentId: V0086_POKEMON_SEEL
HeightStdDev: 0.2125
WeightStdDev: 15
FamilyId: 86
}
}
Items {
TemplateId: "V0088_MOVE_PLAY_ROUGH"
Move {
UniqueId: V0088_MOVE_PLAY_ROUGH
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "play_rough"
DurationMs: 2900
DamageWindowStartMs: 1400
DamageWindowEndMs: 2700
EnergyDelta: -50
}
}
Items {
TemplateId: "V0088_POKEMON_GRIMER"
Pokemon {
UniqueId: V0088_POKEMON_GRIMER
ModelScale: 0.98
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.882
CylRadiusM: 0.588
CylHeightM: 0.98
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.49
CollisionHeightM: 0.83300012
CollisionHeadRadiusM: 0.294
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 160
BaseAttack: 124
BaseDefense: 110
}
QuickMoves: "\341\001\351\001"
CinematicMoves: "\022`Z"
AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000 AmV\325?6\253*@\000\000\000\000"
Evolution: "Y"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 30
HeightStdDev: 0.1125
WeightStdDev: 3.75
FamilyId: 88
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0089_MOVE_CROSS_POISON"
Move {
UniqueId: V0089_MOVE_CROSS_POISON
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 20
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.07
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "cross_poison"
DurationMs: 1500
DamageWindowStartMs: 1200
DamageWindowEndMs: 1500
EnergyDelta: -25
}
}
Items {
TemplateId: "V0089_POKEMON_MUK"
Pokemon {
UniqueId: V0089_POKEMON_MUK
ModelScale: 0.76
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 1.14
CylRadiusM: 0.86
CylHeightM: 0.912
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.76
CollisionHeightM: 0.57
CollisionHeadRadiusM: 0.38
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 3
}
Stats {
BaseStamina: 210
BaseAttack: 180
BaseDefense: 188
}
QuickMoves: "\341\001\340\001"
CinematicMoves: "\020\\["
AnimTime: "\000\000\000@\000\000\200?mV\325?6\253\n@\000\000 A\000\000\000@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 30
ParentId: V0088_POKEMON_GRIMER
HeightStdDev: 0.15
WeightStdDev: 3.75
FamilyId: 88
}
}
Items {
TemplateId: "V0090_MOVE_SLUDGE_BOMB"
Move {
UniqueId: V0090_MOVE_SLUDGE_BOMB
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sludge_bomb"
DurationMs: 2600
DamageWindowStartMs: 1950
DamageWindowEndMs: 2450
EnergyDelta: -50
}
}
Items {
TemplateId: "V0090_POKEMON_SHELLDER"
Pokemon {
UniqueId: V0090_POKEMON_SHELLDER
ModelScale: 1.68
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5796
CylRadiusM: 0.3864
CylHeightM: 0.504
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.336
CollisionHeightM: 0.504
CollisionHeadRadiusM: 0.294
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.2
AttackTimerS: 8
}
Stats {
BaseStamina: 60
BaseAttack: 120
BaseDefense: 112
}
QuickMoves: "\331\001\335\001"
CinematicMoves: "5io"
AnimTime: "\000\000\000@\332\254*?mV\325?mV\325?\000\000\000\000mV\325?6\253*@\000\000\000\000"
Evolution: "["
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 4
HeightStdDev: 0.0375
WeightStdDev: 0.5
FamilyId: 90
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0091_MOVE_SLUDGE_WAVE"
Move {
UniqueId: V0091_MOVE_SLUDGE_WAVE
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.095
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sludge_wave"
DurationMs: 3400
DamageWindowStartMs: 2400
DamageWindowEndMs: 3300
EnergyDelta: -100
}
}
Items {
TemplateId: "V0091_POKEMON_CLOYSTER"
Pokemon {
UniqueId: V0091_POKEMON_CLOYSTER
ModelScale: 0.84
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_ICE
Camera {
DiskRadiusM: 0.945
CylRadiusM: 0.63
CylHeightM: 1.05
CylGroundM: 0.42
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.42
CollisionHeightM: 1.05
CollisionHeadRadiusM: 0.54599988
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 100
BaseAttack: 196
BaseDefense: 196
}
QuickMoves: "\332\001\331\001"
CinematicMoves: "ok("
AnimTime: "0\273\033@\332\254*?\306\334\335?\332\254*?\000\000\000\000\312T\025@\323\274\373?33s@"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 132.5
ParentId: V0090_POKEMON_SHELLDER
HeightStdDev: 0.1875
WeightStdDev: 16.5625
FamilyId: 90
}
}
Items {
TemplateId: "V0092_MOVE_GUNK_SHOT"
Move {
UniqueId: V0092_MOVE_GUNK_SHOT
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "gunk_shot"
DurationMs: 3000
DamageWindowStartMs: 2000
DamageWindowEndMs: 2400
EnergyDelta: -100
}
}
Items {
TemplateId: "V0092_POKEMON_GASTLY"
Pokemon {
UniqueId: V0092_POKEMON_GASTLY
ModelScale: 1
Type1: POKEMON_TYPE_GHOST
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.675
CylRadiusM: 0.45
CylHeightM: 0.8
CylGroundM: 0.6
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.25
CollisionHeightM: 0.6
CollisionHeadRadiusM: 0.3
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 60
BaseAttack: 136
BaseDefense: 82
}
QuickMoves: "\324\001\313\001"
CinematicMoves: "E\020Z"
AnimTime: "\000\000\000\000\332\254*?mV\325?\000\000\200?\000\000\000\000\375\207\010@\375\207\010@\000\000\000\000"
Evolution: "]"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 0.1
HeightStdDev: 0.1625
WeightStdDev: 0.0125
FamilyId: 92
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0093_POKEMON_HAUNTER"
Pokemon {
UniqueId: V0093_POKEMON_HAUNTER
ModelScale: 0.68
Type1: POKEMON_TYPE_GHOST
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.765
CylRadiusM: 0.51
CylHeightM: 1.088
CylGroundM: 0.34
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.442
CollisionHeightM: 1.156
CollisionHeadRadiusM: 0.442
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 90
BaseAttack: 172
BaseDefense: 118
}
QuickMoves: "\325\001\324\001"
CinematicMoves: "F\020Z"
AnimTime: "6\253\n@\332\254*?mV\325?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000\000"
Evolution: "^"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 0.1
ParentId: V0092_POKEMON_GASTLY
HeightStdDev: 0.2
WeightStdDev: 0.0125
FamilyId: 92
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0094_MOVE_BONE_CLUB"
Move {
UniqueId: V0094_MOVE_BONE_CLUB
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bone_club"
DurationMs: 1600
DamageWindowStartMs: 1250
DamageWindowEndMs: 1500
EnergyDelta: -25
}
}
Items {
TemplateId: "V0094_POKEMON_GENGAR"
Pokemon {
UniqueId: V0094_POKEMON_GENGAR
ModelScale: 0.84
Type1: POKEMON_TYPE_GHOST
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.693
CylRadiusM: 0.462
CylHeightM: 1.176
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.05
CollisionRadiusM: 0.462
CollisionHeightM: 1.092
CollisionHeadRadiusM: 0.504
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.3
AttackTimerS: 5
}
Stats {
BaseStamina: 120
BaseAttack: 204
BaseDefense: 156
}
QuickMoves: "\313\001\325\001"
CinematicMoves: "F\020["
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\223\251\252?XU\325?"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 40.5
ParentId: V0093_POKEMON_HAUNTER
HeightStdDev: 0.1875
WeightStdDev: 5.0625
FamilyId: 92
}
}
Items {
TemplateId: "V0095_MOVE_BULLDOZE"
Move {
UniqueId: V0095_MOVE_BULLDOZE
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bulldoze"
DurationMs: 3400
DamageWindowStartMs: 1900
DamageWindowEndMs: 3000
EnergyDelta: -25
}
}
Items {
TemplateId: "V0095_POKEMON_ONIX"
Pokemon {
UniqueId: V0095_POKEMON_ONIX
ModelScale: 0.47
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.987
CylRadiusM: 0.658
CylHeightM: 1.41
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.658
CollisionHeightM: 1.175
CollisionHeadRadiusM: 0.376
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 17
JumpTimeS: 1
AttackTimerS: 6
}
Stats {
BaseStamina: 70
BaseAttack: 90
BaseDefense: 186
}
QuickMoves: "\343\001\335\001"
CinematicMoves: "@ J"
AnimTime: "\312T\025@\332\254*?\306\334\335?\306\334\335?\000\000\000\000\312T\025@\226!\002@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 8.8
PokedexWeightKg: 210
HeightStdDev: 1.1
WeightStdDev: 26.25
FamilyId: 95
}
}
Items {
TemplateId: "V0096_MOVE_MUD_BOMB"
Move {
UniqueId: V0096_MOVE_MUD_BOMB
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "mud_bomb"
DurationMs: 2600
DamageWindowStartMs: 2050
DamageWindowEndMs: 2500
EnergyDelta: -25
}
}
Items {
TemplateId: "V0096_POKEMON_DROWZEE"
Pokemon {
UniqueId: V0096_POKEMON_DROWZEE
ModelScale: 1.05
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.63
CylRadiusM: 0.42
CylHeightM: 1.05
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.3675
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.2625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 104
BaseDefense: 140
}
QuickMoves: "\336\001\353\001"
CinematicMoves: "\036<l"
AnimTime: "\223\251\352?\332\254*?mV\325?:#\342?\000\000\000\000\000\000\000@\312T\025@\000\000\000\000"
Evolution: "a"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 32.4
HeightStdDev: 0.125
WeightStdDev: 4.05
FamilyId: 96
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0097_POKEMON_HYPNO"
Pokemon {
UniqueId: V0097_POKEMON_HYPNO
ModelScale: 0.83
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.9338
CylRadiusM: 0.6225
CylHeightM: 1.328
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.332
CollisionHeightM: 0.83
CollisionHeadRadiusM: 0.332
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 0.8
AttackTimerS: 4
}
Stats {
BaseStamina: 170
BaseAttack: 162
BaseDefense: 196
}
QuickMoves: "\352\001\353\001"
CinematicMoves: "<lF"
AnimTime: "\007\360\356?\332\254*?\000\000\000@`v\267?\000\000\000\0006\253*@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 75.6
ParentId: V0096_POKEMON_DROWZEE
HeightStdDev: 0.2
WeightStdDev: 9.45
FamilyId: 96
}
}
Items {
TemplateId: "V0098_POKEMON_KRABBY"
Pokemon {
UniqueId: V0098_POKEMON_KRABBY
ModelScale: 1.16
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.783
CylRadiusM: 0.522
CylHeightM: 0.87
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.522
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.261
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 60
BaseAttack: 116
BaseDefense: 110
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "\0245i"
AnimTime: "`v\267?\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\223\251\252?\000\000\000\000"
Evolution: "c"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 6.5
HeightStdDev: 0.05
WeightStdDev: 0.8125
FamilyId: 98
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0099_MOVE_SIGNAL_BEAM"
Move {
UniqueId: V0099_MOVE_SIGNAL_BEAM
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "signal_beam"
DurationMs: 3100
DamageWindowStartMs: 2000
DamageWindowEndMs: 3000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0099_POKEMON_KINGLER"
Pokemon {
UniqueId: V0099_POKEMON_KINGLER
ModelScale: 0.87
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.9788
CylRadiusM: 0.6525
CylHeightM: 1.0005
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.6525
CollisionHeightM: 1.0005
CollisionHeadRadiusM: 0.32625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.8
AttackTimerS: 3
}
Stats {
BaseStamina: 110
BaseAttack: 178
BaseDefense: 168
}
QuickMoves: "\344\001\330\001"
CinematicMoves: "\024di"
AnimTime: "\235\021\021@\332\254*?ff\346?\240\211\310?\000\000\000\000\000\000\000@-C\304?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 60
ParentId: V0098_POKEMON_KRABBY
HeightStdDev: 0.1625
WeightStdDev: 7.5
FamilyId: 98
}
}
Items {
TemplateId: "V0100_MOVE_X_SCISSOR"
Move {
UniqueId: V0100_MOVE_X_SCISSOR
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "x_scissor"
DurationMs: 2100
DamageWindowStartMs: 1350
DamageWindowEndMs: 1600
EnergyDelta: -33
}
}
Items {
TemplateId: "V0100_POKEMON_VOLTORB"
Pokemon {
UniqueId: V0100_POKEMON_VOLTORB
ModelScale: 1.35
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.5063
CylRadiusM: 0.3375
CylHeightM: 0.675
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.3375
CollisionHeightM: 0.675
CollisionHeadRadiusM: 0.16875
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.2
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 102
BaseDefense: 124
}
QuickMoves: "\316\001\335\001"
CinematicMoves: "#Oc"
AnimTime: "6\253*@\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\000\000\000@\000\000\000@"
Evolution: "e"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 10.4
HeightStdDev: 0.0625
WeightStdDev: 1.3
FamilyId: 100
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0101_MOVE_FLAME_CHARGE"
Move {
UniqueId: V0101_MOVE_FLAME_CHARGE
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flame_charge"
DurationMs: 3100
DamageWindowStartMs: 2700
DamageWindowEndMs: 2900
EnergyDelta: -20
}
}
Items {
TemplateId: "V0101_POKEMON_ELECTRODE"
Pokemon {
UniqueId: V0101_POKEMON_ELECTRODE
ModelScale: 0.92
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.828
CylRadiusM: 0.552
CylHeightM: 1.104
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.552
CollisionHeightM: 1.104
CollisionHeadRadiusM: 0.276
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.2
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 150
BaseDefense: 174
}
QuickMoves: "\316\001\335\001"
CinematicMoves: "#O\016"
AnimTime: "\312T\025@\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\000\000@@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 66.6
ParentId: V0100_POKEMON_VOLTORB
HeightStdDev: 0.15
WeightStdDev: 8.325
FamilyId: 100
}
}
Items {
TemplateId: "V0102_MOVE_FLAME_BURST"
Move {
UniqueId: V0102_MOVE_FLAME_BURST
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.07
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flame_burst"
DurationMs: 2100
DamageWindowStartMs: 1200
DamageWindowEndMs: 1600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0102_POKEMON_EXEGGCUTE"
Pokemon {
UniqueId: V0102_POKEMON_EXEGGCUTE
ModelScale: 1.03
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7725
CylRadiusM: 0.515
CylHeightM: 0.412
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.515
CollisionHeightM: 0.412
CollisionHeadRadiusM: 0.2575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 110
BaseDefense: 132
}
QuickMoves: "\353\001"
CinematicMoves: ";l>"
AnimTime: "\000\000 @\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "g"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 2.5
HeightStdDev: 0.05
WeightStdDev: 0.3125
FamilyId: 102
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0103_MOVE_FIRE_BLAST"
Move {
UniqueId: V0103_MOVE_FIRE_BLAST
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "fire_blast"
DurationMs: 4100
DamageWindowStartMs: 3600
DamageWindowEndMs: 4000
EnergyDelta: -100
}
}
Items {
TemplateId: "V0103_POKEMON_EXEGGUTOR"
Pokemon {
UniqueId: V0103_POKEMON_EXEGGUTOR
ModelScale: 0.78
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7605
CylRadiusM: 0.507
CylHeightM: 1.365
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.507
CollisionHeightM: 1.365
CollisionHeadRadiusM: 0.2535
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 190
BaseAttack: 232
BaseDefense: 164
}
QuickMoves: "\353\001\352\001"
CinematicMoves: ";lt"
AnimTime: "j\336\035@\332\254*?mV\325?\000\000\000@\000\000\000\000\315\314\014@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 2
PokedexWeightKg: 120
ParentId: V0102_POKEMON_EXEGGCUTE
HeightStdDev: 0.25
WeightStdDev: 15
FamilyId: 102
}
}
Items {
TemplateId: "V0104_MOVE_BRINE"
Move {
UniqueId: V0104_MOVE_BRINE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "brine"
DurationMs: 2400
DamageWindowStartMs: 1650
DamageWindowEndMs: 2000
EnergyDelta: -25
}
}
Items {
TemplateId: "V0104_POKEMON_CUBONE"
Pokemon {
UniqueId: V0104_POKEMON_CUBONE
ModelScale: 1.48
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.444
CylRadiusM: 0.296
CylHeightM: 0.592
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.222
CollisionHeightM: 0.37
CollisionHeadRadiusM: 0.222
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 100
BaseAttack: 102
BaseDefense: 150
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "^\032_"
AnimTime: "\306\334\335?\332\254*?\315\314\314?\315\314\314?\000\000\000\000\223\251\352?\315\314\314?\000\000\000\000"
Evolution: "i"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 6.5
HeightStdDev: 0.05
WeightStdDev: 0.8125
FamilyId: 104
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0105_MOVE_WATER_PULSE"
Move {
UniqueId: V0105_MOVE_WATER_PULSE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "water_pulse"
DurationMs: 3300
DamageWindowStartMs: 1900
DamageWindowEndMs: 2900
EnergyDelta: -25
}
}
Items {
TemplateId: "V0105_POKEMON_MAROWAK"
Pokemon {
UniqueId: V0105_POKEMON_MAROWAK
ModelScale: 1
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.525
CylRadiusM: 0.35
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.25
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.25
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 0.85
AttackTimerS: 5
}
Stats {
BaseStamina: 120
BaseAttack: 140
BaseDefense: 202
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "^\032\037"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@33\263?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 45
ParentId: V0104_POKEMON_CUBONE
HeightStdDev: 0.125
WeightStdDev: 5.625
FamilyId: 104
}
}
Items {
TemplateId: "V0106_MOVE_SCALD"
Move {
UniqueId: V0106_MOVE_SCALD
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "scald"
DurationMs: 4000
DamageWindowStartMs: 1800
DamageWindowEndMs: 3900
EnergyDelta: -33
}
}
Items {
TemplateId: "V0106_POKEMON_HITMONLEE"
Pokemon {
UniqueId: V0106_POKEMON_HITMONLEE
ModelScale: 0.83
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.6225
CylRadiusM: 0.415
CylHeightM: 1.245
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.415
CollisionHeightM: 1.245
CollisionHeadRadiusM: 0.2075
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 0.8
AttackTimerS: 4
}
Stats {
BaseStamina: 100
BaseAttack: 148
BaseDefense: 172
}
QuickMoves: "\317\001\361\001"
CinematicMoves: "\1778 "
AnimTime: "mV\325?\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@\300\354n?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 49.8
HeightStdDev: 0.1875
WeightStdDev: 6.225
FamilyId: 106
}
}
Items {
TemplateId: "V0107_MOVE_HYDRO_PUMP"
Move {
UniqueId: V0107_MOVE_HYDRO_PUMP
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hydro_pump"
DurationMs: 3800
DamageWindowStartMs: 1500
DamageWindowEndMs: 3600
EnergyDelta: -100
}
}
Items {
TemplateId: "V0107_POKEMON_HITMONCHAN"
Pokemon {
UniqueId: V0107_POKEMON_HITMONCHAN
ModelScale: 1.02
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.6885
CylRadiusM: 0.459
CylHeightM: 1.428
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.3315
CollisionHeightM: 1.02
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.1
AttackTimerS: 5
}
Stats {
BaseStamina: 100
BaseAttack: 138
BaseDefense: 204
}
QuickMoves: "\345\001\361\001"
CinematicMoves: "s!M{"
AnimTime: "\000\000\300?\332\254*?mV\325?mV\325?\000\000\000\000\306\334\335?\332\254*?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 50.2
HeightStdDev: 0.175
WeightStdDev: 6.275
FamilyId: 107
}
}
Items {
TemplateId: "V0108_MOVE_PSYCHIC"
Move {
UniqueId: V0108_MOVE_PSYCHIC
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psychic"
DurationMs: 2800
DamageWindowStartMs: 1600
DamageWindowEndMs: 2800
EnergyDelta: -50
}
}
Items {
TemplateId: "V0108_POKEMON_LICKITUNG"
Pokemon {
UniqueId: V0108_POKEMON_LICKITUNG
ModelScale: 0.92
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.69
CylRadiusM: 0.46
CylHeightM: 1.104
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.46
CollisionHeightM: 0.92
CollisionHeadRadiusM: 0.253
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.25
AttackTimerS: 8
}
Stats {
BaseStamina: 180
BaseAttack: 126
BaseDefense: 160
}
QuickMoves: "\324\001\352\001"
CinematicMoves: "\016\177v"
AnimTime: "mV\325?\332\254*?mV\325?\306\334\335?\000\000\000\000\000\000\000@\315\314L?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 65.5
HeightStdDev: 0.15
WeightStdDev: 8.1875
FamilyId: 108
}
}
Items {
TemplateId: "V0109_MOVE_PSYSTRIKE"
Move {
UniqueId: V0109_MOVE_PSYSTRIKE
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 70
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psystrike"
DurationMs: 5100
DamageWindowStartMs: 4400
DamageWindowEndMs: 5300
EnergyDelta: -100
}
}
Items {
TemplateId: "V0109_POKEMON_KOFFING"
Pokemon {
UniqueId: V0109_POKEMON_KOFFING
ModelScale: 1.2
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 0.72
CylGroundM: 0.6
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.36
CollisionHeightM: 0.66
CollisionHeadRadiusM: 0.6
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 80
BaseAttack: 136
BaseDefense: 142
}
QuickMoves: "\341\001\335\001"
CinematicMoves: "\022Z\020"
AnimTime: "\223\251\252?\332\254*?\000\000\300?\332\254*?VU\325@\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "n"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 1
HeightStdDev: 0.075
WeightStdDev: 0.125
FamilyId: 109
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0110_POKEMON_WEEZING"
Pokemon {
UniqueId: V0110_POKEMON_WEEZING
ModelScale: 1.24
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.93
CylRadiusM: 0.62
CylHeightM: 0.744
CylGroundM: 0.62
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.682
CollisionHeightM: 0.744
CollisionHeadRadiusM: 0.465
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 4
JumpTimeS: 1
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 190
BaseDefense: 198
}
QuickMoves: "\341\001\335\001"
CinematicMoves: "ZF\020"
AnimTime: "\000\000\000@\332\254*?mV\325?\332\254*?TUU@j\336\035@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 9.5
ParentId: V0109_POKEMON_KOFFING
HeightStdDev: 0.15
WeightStdDev: 1.1875
FamilyId: 109
}
}
Items {
TemplateId: "V0111_MOVE_ICY_WIND"
Move {
UniqueId: V0111_MOVE_ICY_WIND
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.055
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "icy_wind"
DurationMs: 3800
DamageWindowStartMs: 2000
DamageWindowEndMs: 2700
EnergyDelta: -20
}
}
Items {
TemplateId: "V0111_POKEMON_RHYHORN"
Pokemon {
UniqueId: V0111_POKEMON_RHYHORN
ModelScale: 1
Type1: POKEMON_TYPE_GROUND
Type2: POKEMON_TYPE_ROCK
Camera {
DiskRadiusM: 0.75
CylRadiusM: 0.5
CylHeightM: 0.85
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.5
CollisionHeightM: 0.85
CollisionHeadRadiusM: 0.3
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.25
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 110
BaseDefense: 116
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "_~\177"
AnimTime: ":#\342?\000\000\200?\000\000\300?\223\251\352?\000\000\000\0006\253*@\232\231\031@\000\000\000\000"
Evolution: "p"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 115
HeightStdDev: 0.125
WeightStdDev: 14.375
FamilyId: 111
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0112_POKEMON_RHYDON"
Pokemon {
UniqueId: V0112_POKEMON_RHYDON
ModelScale: 0.79
Type1: POKEMON_TYPE_GROUND
Type2: POKEMON_TYPE_ROCK
Camera {
DiskRadiusM: 1.185
CylRadiusM: 0.79
CylHeightM: 1.343
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.5925
CollisionHeightM: 1.185
CollisionHeadRadiusM: 0.395
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 210
BaseAttack: 166
BaseDefense: 160
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "\026\037 "
AnimTime: "\232\231\331?\332\254*?ff\006@\232\231\331?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.9
PokedexWeightKg: 120
ParentId: V0111_POKEMON_RHYHORN
HeightStdDev: 0.2375
WeightStdDev: 15
FamilyId: 111
}
}
Items {
TemplateId: "V0113_POKEMON_CHANSEY"
Pokemon {
UniqueId: V0113_POKEMON_CHANSEY
ModelScale: 0.96
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 1.056
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.48
CollisionHeightM: 1.056
CollisionHeadRadiusM: 0.24
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 500
BaseAttack: 40
BaseDefense: 60
}
QuickMoves: "\336\001\352\001"
CinematicMoves: "l\036V"
AnimTime: "6\253\n@\332\254*?\000\000\000@\240\211\310?\000\000\000\0006\253\n@\306\334\335?XU\325?"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 34.6
HeightStdDev: 0.1375
WeightStdDev: 4.325
FamilyId: 113
}
}
Items {
TemplateId: "V0114_MOVE_GIGA_DRAIN"
Move {
UniqueId: V0114_MOVE_GIGA_DRAIN
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 0.5
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "giga_drain"
DurationMs: 3600
DamageWindowStartMs: 350
DamageWindowEndMs: 1500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0114_POKEMON_TANGELA"
Pokemon {
UniqueId: V0114_POKEMON_TANGELA
ModelScale: 1
Type1: POKEMON_TYPE_GRASS
Camera {
DiskRadiusM: 1.095
CylRadiusM: 0.73
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.5
CollisionHeightM: 0.9
CollisionHeadRadiusM: 0.365
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 164
BaseDefense: 152
}
QuickMoves: "\326\001"
CinematicMoves: "vZt"
AnimTime: "\000\000\000@\332\254*?\223\251\352?\223\251\352?\000\000\000\000\000\000 @\007\360\356?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 35
HeightStdDev: 0.125
WeightStdDev: 4.375
FamilyId: 114
}
}
Items {
TemplateId: "V0115_MOVE_FIRE_PUNCH"
Move {
UniqueId: V0115_MOVE_FIRE_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "fire_punch"
DurationMs: 2800
DamageWindowStartMs: 1690
DamageWindowEndMs: 2200
EnergyDelta: -33
}
}
Items {
TemplateId: "V0115_POKEMON_KANGASKHAN"
Pokemon {
UniqueId: V0115_POKEMON_KANGASKHAN
ModelScale: 0.72
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.864
CylRadiusM: 0.576
CylHeightM: 1.584
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.504
CollisionHeightM: 1.26
CollisionHeadRadiusM: 0.36
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 0.7
AttackTimerS: 4
}
Stats {
BaseStamina: 210
BaseAttack: 142
BaseDefense: 178
}
QuickMoves: "\351\001\317\001"
CinematicMoves: "{\037\177"
AnimTime: "\375\207\010@\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\312T\025@TU\025@"
EvolutionPips: 1
PokedexHeightM: 2.2
PokedexWeightKg: 80
HeightStdDev: 0.275
WeightStdDev: 10
FamilyId: 115
}
}
Items {
TemplateId: "V0116_MOVE_SOLAR_BEAM"
Move {
UniqueId: V0116_MOVE_SOLAR_BEAM
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 65
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "solar_beam"
DurationMs: 4900
DamageWindowStartMs: 3100
DamageWindowEndMs: 4800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0116_POKEMON_HORSEA"
Pokemon {
UniqueId: V0116_POKEMON_HORSEA
ModelScale: 1.48
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.2775
CylRadiusM: 0.25
CylHeightM: 0.74
CylGroundM: 0.185
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.148
CollisionHeightM: 0.444
CollisionHeadRadiusM: 0.185
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 60
BaseAttack: 122
BaseDefense: 100
}
QuickMoves: "\346\001\355\001"
CinematicMoves: "5R$"
AnimTime: "\000\000\000\000\332\254*?\306\334\335?&SU?\237\252\252>mV\325?\000\000\000@\000\000\000\000"
Evolution: "u"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 8
HeightStdDev: 0.05
WeightStdDev: 1
FamilyId: 116
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0117_MOVE_LEAF_BLADE"
Move {
UniqueId: V0117_MOVE_LEAF_BLADE
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 45
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "leaf_blade"
DurationMs: 2800
DamageWindowStartMs: 1200
DamageWindowEndMs: 2200
EnergyDelta: -50
}
}
Items {
TemplateId: "V0117_POKEMON_SEADRA"
Pokemon {
UniqueId: V0117_POKEMON_SEADRA
ModelScale: 0.92
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.69
CylRadiusM: 0.46
CylHeightM: 1.15
CylGroundM: 0.46
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.322
CollisionHeightM: 0.46
CollisionHeadRadiusM: 0.414
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 110
BaseAttack: 176
BaseDefense: 150
}
QuickMoves: "\346\001\314\001"
CinematicMoves: "(Rk"
AnimTime: "\000\000\000\000\332\254*?mV\325?\332\254*?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 25
ParentId: V0116_POKEMON_HORSEA
HeightStdDev: 0.15
WeightStdDev: 3.125
FamilyId: 116
}
}
Items {
TemplateId: "V0118_MOVE_POWER_WHIP"
Move {
UniqueId: V0118_MOVE_POWER_WHIP
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 60
AccuracyChance: 1
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "power_whip"
DurationMs: 2800
DamageWindowStartMs: 1500
DamageWindowEndMs: 2800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0118_POKEMON_GOLDEEN"
Pokemon {
UniqueId: V0118_POKEMON_GOLDEEN
ModelScale: 1.35
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.405
CylRadiusM: 0.27
CylHeightM: 0.3375
CylGroundM: 0.3375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.135
CollisionHeightM: 0.16875
CollisionHeadRadiusM: 0.16875
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 112
BaseDefense: 126
}
QuickMoves: "\323\001\330\001"
CinematicMoves: "i~:"
AnimTime: "\000\000@@\000\000\200?mV\325?\332\254*?\000\000\000\0006\253\n@33\023@\000\000\000\000"
Evolution: "w"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 15
HeightStdDev: 0.075
WeightStdDev: 1.875
FamilyId: 118
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0119_POKEMON_SEAKING"
Pokemon {
UniqueId: V0119_POKEMON_SEAKING
ModelScale: 0.88
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.594
CylRadiusM: 0.396
CylHeightM: 0.748
CylGroundM: 0.33
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.044
CollisionHeightM: 0.044
CollisionHeadRadiusM: 0.242
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 172
BaseDefense: 160
}
QuickMoves: "\323\001\340\001"
CinematicMoves: "o.\026"
AnimTime: "\000\000`@\332\254*?mV\325?&SU?\000\000\000\000mV\325?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 39
ParentId: V0118_POKEMON_GOLDEEN
HeightStdDev: 0.1625
WeightStdDev: 4.875
FamilyId: 118
}
}
Items {
TemplateId: "V0120_POKEMON_STARYU"
Pokemon {
UniqueId: V0120_POKEMON_STARYU
ModelScale: 1.1
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.6188
CylRadiusM: 0.4125
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.4125
CollisionHeightM: 0.88000011
CollisionHeadRadiusM: 0.20625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.35
AttackTimerS: 29
}
Stats {
BaseStamina: 60
BaseAttack: 130
BaseDefense: 128
}
QuickMoves: "\333\001\346\001"
CinematicMoves: "}5A"
AnimTime: "\223\251\252?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000@"
Evolution: "y"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 34.5
HeightStdDev: 0.1
WeightStdDev: 4.3125
FamilyId: 120
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0121_MOVE_AIR_CUTTER"
Move {
UniqueId: V0121_MOVE_AIR_CUTTER
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 25
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "air_cutter"
DurationMs: 3300
DamageWindowStartMs: 2200
DamageWindowEndMs: 3100
EnergyDelta: -25
}
}
Items {
TemplateId: "V0121_POKEMON_STARMIE"
Pokemon {
UniqueId: V0121_POKEMON_STARMIE
ModelScale: 0.97
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7275
CylRadiusM: 0.485
CylHeightM: 1.067
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.485
CollisionHeightM: 1.067
CollisionHeadRadiusM: 0.2425
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.6
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 194
BaseDefense: 192
}
QuickMoves: "\333\001\346\001"
CinematicMoves: "kA\036"
AnimTime: "\306\334\335?\332\254*?\007\360\356?ff\006@\000\000\000\0006\253*@33\363?ff\006@"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 80
ParentId: V0120_POKEMON_STARYU
HeightStdDev: 0.1375
WeightStdDev: 10
FamilyId: 120
}
}
Items {
TemplateId: "V0122_MOVE_HURRICANE"
Move {
UniqueId: V0122_MOVE_HURRICANE
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hurricane"
DurationMs: 3200
DamageWindowStartMs: 1030
DamageWindowEndMs: 2800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0122_POKEMON_MR_MIME"
Pokemon {
UniqueId: V0122_POKEMON_MR_MIME
ModelScale: 0.89
Type1: POKEMON_TYPE_PSYCHIC
Type2: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 0.6675
CylRadiusM: 0.445
CylHeightM: 1.157
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.267
CollisionHeightM: 0.6675
CollisionHeadRadiusM: 0.267
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 80
BaseAttack: 154
BaseDefense: 196
}
QuickMoves: "\353\001\352\001"
CinematicMoves: "\036lF"
AnimTime: "6\253*@&SU?\223\251\352?\000\000\000@\000\000\000\000\000\000\000@\226!\"@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 54.5
HeightStdDev: 0.1625
WeightStdDev: 6.8125
FamilyId: 122
}
}
Items {
TemplateId: "V0123_MOVE_BRICK_BREAK"
Move {
UniqueId: V0123_MOVE_BRICK_BREAK
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 30
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "brick_break"
DurationMs: 1600
DamageWindowStartMs: 1100
DamageWindowEndMs: 1500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0123_POKEMON_SCYTHER"
Pokemon {
UniqueId: V0123_POKEMON_SCYTHER
ModelScale: 0.8
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.14
CylRadiusM: 0.76
CylHeightM: 1.2
CylGroundM: 0.4
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.4
CollisionHeightM: 1
CollisionHeadRadiusM: 0.2
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 140
BaseAttack: 176
BaseDefense: 180
}
QuickMoves: "\310\001\357\001"
CinematicMoves: "3d1"
AnimTime: "\306\334\335?\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 56
HeightStdDev: 0.1875
WeightStdDev: 7
FamilyId: 123
}
}
Items {
TemplateId: "V0124_POKEMON_JYNX"
Pokemon {
UniqueId: V0124_POKEMON_JYNX
ModelScale: 0.87
Type1: POKEMON_TYPE_ICE
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.9788
CylRadiusM: 0.6525
CylHeightM: 1.218
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.435
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.522
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 172
BaseDefense: 134
}
QuickMoves: "\332\001\336\001"
CinematicMoves: "U!<"
AnimTime: "\235\021\021@\332\254*?mV\325?:#\342?\000\000\000\000\007\360\356?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 40.6
HeightStdDev: 0.175
WeightStdDev: 5.075
FamilyId: 124
}
}
Items {
TemplateId: "V0125_MOVE_SWIFT"
Move {
UniqueId: V0125_MOVE_SWIFT
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "swift"
DurationMs: 3000
DamageWindowStartMs: 2300
DamageWindowEndMs: 2800
EnergyDelta: -25
}
}
Items {
TemplateId: "V0125_POKEMON_ELECTABUZZ"
Pokemon {
UniqueId: V0125_POKEMON_ELECTABUZZ
ModelScale: 0.98
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.8453
CylRadiusM: 0.5635
CylHeightM: 0.98
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.392
CollisionHeightM: 0.735
CollisionHeadRadiusM: 0.28175
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 130
BaseAttack: 198
BaseDefense: 160
}
QuickMoves: "\315\001\317\001"
CinematicMoves: "MON"
AnimTime: "\000\000\300?\332\254*?\000\000\300?\000\000\300?\000\000\000\000mV\325?\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 30
HeightStdDev: 0.1375
WeightStdDev: 3.75
FamilyId: 125
}
}
Items {
TemplateId: "V0126_MOVE_HORN_ATTACK"
Move {
UniqueId: V0126_MOVE_HORN_ATTACK
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "horn_attack"
DurationMs: 2200
DamageWindowStartMs: 1600
DamageWindowEndMs: 1900
EnergyDelta: -25
}
}
Items {
TemplateId: "V0126_POKEMON_MAGMAR"
Pokemon {
UniqueId: V0126_POKEMON_MAGMAR
ModelScale: 0.88
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.99
CylRadiusM: 0.66
CylHeightM: 1.144
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.44
CollisionHeightM: 0.88
CollisionHeadRadiusM: 0.33
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.25
AttackTimerS: 5
}
Stats {
BaseStamina: 130
BaseAttack: 214
BaseDefense: 158
}
QuickMoves: "\321\001\320\001"
CinematicMoves: "gs\030"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000A\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 44.5
HeightStdDev: 0.1625
WeightStdDev: 5.5625
FamilyId: 126
}
}
Items {
TemplateId: "V0127_MOVE_STOMP"
Move {
UniqueId: V0127_MOVE_STOMP
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "stomp"
DurationMs: 2100
DamageWindowStartMs: 1200
DamageWindowEndMs: 1900
EnergyDelta: -25
}
}
Items {
TemplateId: "V0127_POKEMON_PINSIR"
Pokemon {
UniqueId: V0127_POKEMON_PINSIR
ModelScale: 0.87
Type1: POKEMON_TYPE_BUG
Camera {
DiskRadiusM: 0.522
CylRadiusM: 0.348
CylHeightM: 1.131
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.348
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.348
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 3
}
Stats {
BaseStamina: 130
BaseAttack: 184
BaseDefense: 186
}
QuickMoves: "\361\001\310\001"
CinematicMoves: "\024d6"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 55
HeightStdDev: 0.1875
WeightStdDev: 6.875
FamilyId: 127
}
}
Items {
TemplateId: "V0128_POKEMON_TAUROS"
Pokemon {
UniqueId: V0128_POKEMON_TAUROS
ModelScale: 0.87
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.8613
CylRadiusM: 0.5742
CylHeightM: 1.19625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.435
CollisionHeightM: 1.19625
CollisionHeadRadiusM: 0.2871
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.2
AttackTimerS: 11
}
Stats {
BaseStamina: 150
BaseAttack: 148
BaseDefense: 184
}
QuickMoves: "\335\001\352\001"
CinematicMoves: "~J\037"
AnimTime: "\312T\025@\332\254*?mV\325?\000\000\000@\000\000\000\000mV\325?\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 88.4
HeightStdDev: 0.175
WeightStdDev: 11.05
FamilyId: 128
}
}
Items {
TemplateId: "V0129_MOVE_HYPER_FANG"
Move {
UniqueId: V0129_MOVE_HYPER_FANG
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hyper_fang"
DurationMs: 2100
DamageWindowStartMs: 1700
DamageWindowEndMs: 2000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0129_POKEMON_MAGIKARP"
Pokemon {
UniqueId: V0129_POKEMON_MAGIKARP
ModelScale: 1.07
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.642
CylRadiusM: 0.428
CylHeightM: 0.535
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.56
BaseFleeRate: 0.15
CollisionRadiusM: 0.2675
CollisionHeightM: 0.4815
CollisionHeadRadiusM: 0.321
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
JumpTimeS: 1.3
AttackTimerS: 3600
}
Stats {
BaseStamina: 40
BaseAttack: 42
BaseDefense: 84
}
QuickMoves: "\347\001"
CinematicMoves: "\205\001"
AnimTime: "\223\251\252?\332\254*?\000\000\000\000\000\000\300?\000\000\000\000\000\000\000\000\000\000\200?\000\000\000\000"
Evolution: "\202\001"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 10
HeightStdDev: 0.1125
WeightStdDev: 1.25
FamilyId: 129
CandyToEvolve: 400
}
}
Items {
TemplateId: "V0130_POKEMON_GYARADOS"
Pokemon {
UniqueId: V0130_POKEMON_GYARADOS
ModelScale: 0.48
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 1.2
CylGroundM: 0.48
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.24
CollisionHeightM: 0.48
CollisionHeadRadiusM: 0.36
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 190
BaseAttack: 192
BaseDefense: 196
}
QuickMoves: "\314\001\312\001"
CinematicMoves: "kPR"
AnimTime: "\000\000\000@\332\254*?\000\000\300?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 6.5
PokedexWeightKg: 235
ParentId: V0129_POKEMON_MAGIKARP
HeightStdDev: 0.8125
WeightStdDev: 29.375
FamilyId: 129
}
}
Items {
TemplateId: "V0131_MOVE_BODY_SLAM"
Move {
UniqueId: V0131_MOVE_BODY_SLAM
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.085
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "body_slam"
DurationMs: 1560
DamageWindowStartMs: 1100
DamageWindowEndMs: 1300
EnergyDelta: -50
}
}
Items {
TemplateId: "V0131_POKEMON_LAPRAS"
Pokemon {
UniqueId: V0131_POKEMON_LAPRAS
ModelScale: 0.7
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_ICE
Camera {
DiskRadiusM: 1.05
CylRadiusM: 0.7
CylHeightM: 1.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.525
CollisionHeightM: 0.7
CollisionHeadRadiusM: 0.35
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1.2
AttackTimerS: 8
}
Stats {
BaseStamina: 260
BaseAttack: 186
BaseDefense: 190
}
QuickMoves: "\332\001\331\001"
CinematicMoves: "R\'("
AnimTime: "6\253*@\332\254*?mV\325?33\363?\000\000\000\000\232\231\031@\000\000@@\254\252*@"
EvolutionPips: 1
PokedexHeightM: 2.5
PokedexWeightKg: 220
HeightStdDev: 0.3125
WeightStdDev: 27.5
FamilyId: 131
}
}
Items {
TemplateId: "V0132_MOVE_REST"
Move {
UniqueId: V0132_MOVE_REST
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 35
AccuracyChance: 1
HealScalar: 1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rest"
DurationMs: 3100
DamageWindowStartMs: 1395
DamageWindowEndMs: 2691
EnergyDelta: -33
}
}
Items {
TemplateId: "V0132_POKEMON_DITTO"
Pokemon {
UniqueId: V0132_POKEMON_DITTO
ModelScale: 1.61
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.6038
CylRadiusM: 0.4025
CylHeightM: 0.52325
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.4025
CollisionHeightM: 0.52325
CollisionHeadRadiusM: 0.20125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
JumpTimeS: 1
AttackTimerS: 3600
}
Stats {
BaseStamina: 96
BaseAttack: 110
BaseDefense: 110
}
QuickMoves: "\336\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 4
HeightStdDev: 0.0375
WeightStdDev: 0.5
FamilyId: 132
}
}
Items {
TemplateId: "V0133_MOVE_STRUGGLE"
Move {
UniqueId: V0133_MOVE_STRUGGLE
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "struggle"
DurationMs: 1695
DamageWindowStartMs: 800
DamageWindowEndMs: 1500
EnergyDelta: -20
}
}
Items {
TemplateId: "V0133_POKEMON_EEVEE"
Pokemon {
UniqueId: V0133_POKEMON_EEVEE
ModelScale: 1.68
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.63
CylRadiusM: 0.42
CylHeightM: 0.504
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.252
CollisionHeightM: 0.336
CollisionHeadRadiusM: 0.252
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.35
AttackTimerS: 29
}
Stats {
BaseStamina: 110
BaseAttack: 114
BaseDefense: 128
}
QuickMoves: "\333\001\335\001"
CinematicMoves: "\032}\203\001"
AnimTime: "j\336\035@\332\254*?\320D\004@\223\251\352?\000\000\000\000\312T\025@\r\340]?\333\335\235?"
Evolution: "\206\001\207\001\210\001"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 6.5
HeightStdDev: 0.0375
WeightStdDev: 0.8125
FamilyId: 133
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0134_MOVE_SCALD_BLASTOISE"
Move {
UniqueId: V0134_MOVE_SCALD_BLASTOISE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "scald_blastoise"
DurationMs: 4000
DamageWindowStartMs: 1800
DamageWindowEndMs: 3900
EnergyDelta: -33
}
}
Items {
TemplateId: "V0134_POKEMON_VAPOREON"
Pokemon {
UniqueId: V0134_POKEMON_VAPOREON
ModelScale: 1.05
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5198
CylRadiusM: 0.3465
CylHeightM: 0.94499987
ShoulderModeScale: 0.4
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.21
CollisionHeightM: 0.525
CollisionHeadRadiusM: 0.2625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 260
BaseAttack: 186
BaseDefense: 168
}
QuickMoves: "\346\001"
CinematicMoves: "ik:"
AnimTime: "\007\360\356?\332\254*?33\363?\232\231\331?\000\000\000\000\000\000\000@\375\207\010@\207\210\010@"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29
ParentId: V0133_POKEMON_EEVEE
HeightStdDev: 0.125
WeightStdDev: 3.625
FamilyId: 133
}
}
Items {
TemplateId: "V0135_MOVE_HYDRO_PUMP_BLASTOISE"
Move {
UniqueId: V0135_MOVE_HYDRO_PUMP_BLASTOISE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hydro_pump_blastoise"
DurationMs: 3800
DamageWindowStartMs: 1500
DamageWindowEndMs: 3600
EnergyDelta: -100
}
}
Items {
TemplateId: "V0135_POKEMON_JOLTEON"
Pokemon {
UniqueId: V0135_POKEMON_JOLTEON
ModelScale: 1.1
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.495
CylRadiusM: 0.33
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.22
CollisionHeightM: 0.55
CollisionHeadRadiusM: 0.22
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.3
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 192
BaseDefense: 174
}
QuickMoves: "\315\001"
CinematicMoves: "#ON"
AnimTime: "\375\207(@\332\254*?`v\367?\312T\025@\000\000\000\0006\253*@\223\251\252?\362\356\356?"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 24.5
ParentId: V0133_POKEMON_EEVEE
HeightStdDev: 0.1
WeightStdDev: 3.0625
FamilyId: 133
}
}
Items {
TemplateId: "V0136_MOVE_WRAP_GREEN"
Move {
UniqueId: V0136_MOVE_WRAP_GREEN
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wrap_green"
DurationMs: 3700
DamageWindowStartMs: 2200
DamageWindowEndMs: 3200
EnergyDelta: -20
}
}
Items {
TemplateId: "V0136_POKEMON_FLAREON"
Pokemon {
UniqueId: V0136_POKEMON_FLAREON
ModelScale: 0.87
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.4568
CylRadiusM: 0.3045
CylHeightM: 0.783
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.2175
CollisionHeightM: 0.522
CollisionHeadRadiusM: 0.19575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1.35
AttackTimerS: 8
}
Stats {
BaseStamina: 130
BaseAttack: 238
BaseDefense: 178
}
QuickMoves: "\321\001"
CinematicMoves: "g\030*"
AnimTime: "\000\000 @\332\254*?mV\325?\320D\004@\000\000\000\000\312T\025@\000\000\200?\254\252*@"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 25
ParentId: V0133_POKEMON_EEVEE
HeightStdDev: 0.1125
WeightStdDev: 3.125
FamilyId: 133
}
}
Items {
TemplateId: "V0137_MOVE_WRAP_PINK"
Move {
UniqueId: V0137_MOVE_WRAP_PINK
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wrap_pink"
DurationMs: 3700
DamageWindowStartMs: 2200
DamageWindowEndMs: 3200
EnergyDelta: -20
}
}
Items {
TemplateId: "V0137_POKEMON_PORYGON"
Pokemon {
UniqueId: V0137_POKEMON_PORYGON
ModelScale: 1.1
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.825
CylRadiusM: 0.55
CylHeightM: 0.93500012
CylGroundM: 0.55
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.385
CollisionHeightM: 0.55
CollisionHeadRadiusM: 0.33
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 156
BaseDefense: 158
}
QuickMoves: "\333\001\335\001"
CinematicMoves: "\036c#"
AnimTime: "\223\251\352?\332\254*?\000\000\000\000\332\254*?\000\000\000\0006\253*@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 36.5
HeightStdDev: 0.1
WeightStdDev: 4.5625
FamilyId: 137
}
}
Items {
TemplateId: "V0138_POKEMON_OMANYTE"
Pokemon {
UniqueId: V0138_POKEMON_OMANYTE
ModelScale: 1.48
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.333
CylRadiusM: 0.222
CylHeightM: 0.592
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.222
CollisionHeightM: 0.592
CollisionHeadRadiusM: 0.111
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.3
AttackTimerS: 23
}
Stats {
BaseStamina: 70
BaseAttack: 132
BaseDefense: 160
}
QuickMoves: "\346\001\330\001"
CinematicMoves: ">h?"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@6\253*@\000\000\000\000"
Evolution: "\213\001"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 7.5
HeightStdDev: 0.05
WeightStdDev: 0.9375
FamilyId: 138
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0139_POKEMON_OMASTAR"
Pokemon {
UniqueId: V0139_POKEMON_OMASTAR
ModelScale: 1
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5625
CylRadiusM: 0.375
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.05
CollisionRadiusM: 0.25
CollisionHeightM: 0.9
CollisionHeadRadiusM: 0.1875
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1.25
AttackTimerS: 8
}
Stats {
BaseStamina: 140
BaseAttack: 180
BaseDefense: 202
}
QuickMoves: "\343\001\346\001"
CinematicMoves: ">k@"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 35
ParentId: V0138_POKEMON_OMANYTE
HeightStdDev: 0.125
WeightStdDev: 4.375
FamilyId: 138
}
}
Items {
TemplateId: "V0140_POKEMON_KABUTO"
Pokemon {
UniqueId: V0140_POKEMON_KABUTO
ModelScale: 1.35
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5063
CylRadiusM: 0.3375
CylHeightM: 0.50625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.3375
CollisionHeightM: 0.50625
CollisionHeadRadiusM: 0.16875
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.9
AttackTimerS: 23
}
Stats {
BaseStamina: 60
BaseAttack: 148
BaseDefense: 142
}
QuickMoves: "\334\001\330\001"
CinematicMoves: ">9?"
AnimTime: "\000\000\000\000\332\254*?\000\000\000\000\000\000\300?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "\215\001"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 11.5
HeightStdDev: 0.0625
WeightStdDev: 1.4375
FamilyId: 140
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0141_POKEMON_KABUTOPS"
Pokemon {
UniqueId: V0141_POKEMON_KABUTOPS
ModelScale: 0.91
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.6825
CylRadiusM: 0.455
CylHeightM: 1.1375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.05
CollisionRadiusM: 0.364
CollisionHeightM: 0.91
CollisionHeadRadiusM: 0.3185
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 120
BaseAttack: 190
BaseDefense: 190
}
QuickMoves: "\330\001\310\001"
CinematicMoves: ">i "
AnimTime: "6\253\n@\332\254*?mV\325?\315\314\314?\000\000\000\000\315\314\014@\232\231\231?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 40.5
ParentId: V0140_POKEMON_KABUTO
HeightStdDev: 0.1625
WeightStdDev: 5.0625
FamilyId: 140
}
}
Items {
TemplateId: "V0142_POKEMON_AERODACTYL"
Pokemon {
UniqueId: V0142_POKEMON_AERODACTYL
ModelScale: 0.57
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.5985
CylRadiusM: 0.399
CylHeightM: 0.9975
CylGroundM: 0.855
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.285
CollisionHeightM: 0.9975
CollisionHeadRadiusM: 0.285
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 160
BaseAttack: 182
BaseDefense: 162
}
QuickMoves: "\357\001\312\001"
CinematicMoves: ">J\016"
AnimTime: "6\253\n@fff?\000\000\300?\214\271;?\000\000\000\000\000\000\000@\223\251\252?XU\325?"
EvolutionPips: 1
PokedexHeightM: 1.8
PokedexWeightKg: 59
HeightStdDev: 0.225
WeightStdDev: 7.375
FamilyId: 142
}
}
Items {
TemplateId: "V0143_POKEMON_SNORLAX"
Pokemon {
UniqueId: V0143_POKEMON_SNORLAX
ModelScale: 0.74
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 1.11
CylRadiusM: 0.74
CylHeightM: 1.48
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.74
CollisionHeightM: 1.11
CollisionHeadRadiusM: 0.481
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 320
BaseAttack: 180
BaseDefense: 180
}
QuickMoves: "\352\001\324\001"
CinematicMoves: "\203\001\016\037"
AnimTime: "\232\231\031@\332\254*?\223\251\352?mV\325?\000\000\000\000\000\000 @\000\000 @TU\025@"
EvolutionPips: 1
PokedexHeightM: 2.1
PokedexWeightKg: 460
HeightStdDev: 0.2625
WeightStdDev: 57.5
FamilyId: 143
}
}
Items {
TemplateId: "V0144_POKEMON_ARTICUNO"
Pokemon {
UniqueId: V0144_POKEMON_ARTICUNO
ModelScale: 0.66
Type1: POKEMON_TYPE_ICE
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.594
CylRadiusM: 0.396
CylHeightM: 0.99
CylGroundM: 0.66
ShoulderModeScale: 0.5
}
Encounter {
BaseFleeRate: 0.1
CollisionRadiusM: 0.231
CollisionHeightM: 0.66
CollisionHeadRadiusM: 0.231
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 180
BaseAttack: 198
BaseDefense: 242
}
QuickMoves: "\332\001"
CinematicMoves: "\'o("
AnimTime: "\320D\004@\000\000\200?mV\325?\332\254*?\000\000\000\000\232\231\031@\223\251\252?\250\252\252?"
EvolutionPips: 1
PokemonClass: POKEMON_CLASS_LEGENDARY
PokedexHeightM: 1.7
PokedexWeightKg: 55.4
HeightStdDev: 0.2125
WeightStdDev: 6.925
FamilyId: 144
}
}
Items {
TemplateId: "V0145_POKEMON_ZAPDOS"
Pokemon {
UniqueId: V0145_POKEMON_ZAPDOS
ModelScale: 0.69
Type1: POKEMON_TYPE_ELECTRIC
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.7763
CylRadiusM: 0.5175
CylHeightM: 1.035
CylGroundM: 0.8625
ShoulderModeScale: 0.5
}
Encounter {
BaseFleeRate: 0.1
CollisionRadiusM: 0.4485
CollisionHeightM: 0.759
CollisionHeadRadiusM: 0.276
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 180
BaseAttack: 232
BaseDefense: 194
}
QuickMoves: "\315\001"
CinematicMoves: "#ON"
AnimTime: "\315\314\314?&SU?\000\000\300?&SU?\000\000\000\000\000\000\000@\000\000\200?XU\325?"
EvolutionPips: 1
PokemonClass: POKEMON_CLASS_LEGENDARY
PokedexHeightM: 1.6
PokedexWeightKg: 52.6
HeightStdDev: 0.2
WeightStdDev: 6.575
FamilyId: 145
}
}
Items {
TemplateId: "V0146_POKEMON_MOLTRES"
Pokemon {
UniqueId: V0146_POKEMON_MOLTRES
ModelScale: 0.62
Type1: POKEMON_TYPE_FIRE
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.93
CylRadiusM: 0.62
CylHeightM: 1.395
CylGroundM: 0.93
ShoulderModeScale: 0.25
}
Encounter {
BaseFleeRate: 0.1
CollisionRadiusM: 0.403
CollisionHeightM: 0.93
CollisionHeadRadiusM: 0.217
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 180
BaseAttack: 242
BaseDefense: 194
}
QuickMoves: "\321\001"
CinematicMoves: "g*\030"
AnimTime: "c\356.@\223\251\252?\000\000\000@mV\225?\000\000\000\000\000\000 @ff\346?ff\346?"
EvolutionPips: 1
PokemonClass: POKEMON_CLASS_LEGENDARY
PokedexHeightM: 2
PokedexWeightKg: 60
HeightStdDev: 0.25
WeightStdDev: 7.5
FamilyId: 146
}
}
Items {
TemplateId: "V0147_POKEMON_DRATINI"
Pokemon {
UniqueId: V0147_POKEMON_DRATINI
ModelScale: 1.11
Type1: POKEMON_TYPE_DRAGON
Camera {
DiskRadiusM: 0.4163
CylRadiusM: 0.2775
CylHeightM: 0.8325
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.2775
CollisionHeightM: 0.555
CollisionHeadRadiusM: 0.19425
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 0.85
AttackTimerS: 29
}
Stats {
BaseStamina: 82
BaseAttack: 128
BaseDefense: 110
}
QuickMoves: "\314\001"
CinematicMoves: "\rP:"
AnimTime: "mV\325?\332\254*?\223\251\352?`v\267?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000"
Evolution: "\224\001"
EvolutionPips: 1
PokedexHeightM: 1.8
PokedexWeightKg: 3.3
HeightStdDev: 0.225
WeightStdDev: 0.4125
FamilyId: 147
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0148_POKEMON_DRAGONAIR"
Pokemon {
UniqueId: V0148_POKEMON_DRAGONAIR
ModelScale: 0.75
Type1: POKEMON_TYPE_DRAGON
Camera {
DiskRadiusM: 0.8438
CylRadiusM: 0.5625
CylHeightM: 1.5
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.375
CollisionHeightM: 1.125
CollisionHeadRadiusM: 0.28125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 122
BaseAttack: 170
BaseDefense: 152
}
QuickMoves: "\314\001"
CinematicMoves: "\r:R"
AnimTime: "\315\314\314?\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000 @\000\000\000@\000\000\000@"
Evolution: "\225\001"
EvolutionPips: 1
PokedexHeightM: 4
PokedexWeightKg: 16.5
ParentId: V0147_POKEMON_DRATINI
HeightStdDev: 0.5
WeightStdDev: 2.0625
FamilyId: 147
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0149_POKEMON_DRAGONITE"
Pokemon {
UniqueId: V0149_POKEMON_DRAGONITE
ModelScale: 0.7
Type1: POKEMON_TYPE_DRAGON
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.63
CylRadiusM: 0.42
CylHeightM: 1.47
CylGroundM: 0.595
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.42
CollisionHeightM: 1.05
CollisionHeadRadiusM: 0.245
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 182
BaseAttack: 250
BaseDefense: 212
}
QuickMoves: "\314\001\357\001"
CinematicMoves: "R\016S"
AnimTime: "6\253*@\332\254*?mV\325?&SU?\000\000\000\0006\253*@\000\000\300?\000\000\300?"
EvolutionPips: 1
PokedexHeightM: 2.2
PokedexWeightKg: 210
ParentId: V0148_POKEMON_DRAGONAIR
HeightStdDev: 0.275
WeightStdDev: 26.25
FamilyId: 147
}
}
Items {
TemplateId: "V0150_POKEMON_MEWTWO"
Pokemon {
UniqueId: V0150_POKEMON_MEWTWO
ModelScale: 0.74
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.555
CylRadiusM: 0.37
CylHeightM: 1.48
ShoulderModeScale: 0.5
}
Encounter {
BaseFleeRate: 0.1
CollisionRadiusM: 0.37
CollisionHeightM: 1.184
CollisionHeadRadiusM: 0.185
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.2
AttackTimerS: 3
}
Stats {
BaseStamina: 212
BaseAttack: 284
BaseDefense: 202
}
QuickMoves: "\342\001\353\001"
CinematicMoves: "lF\016"
AnimTime: "\223\251\252?\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000@@\000\000@@"
EvolutionPips: 1
PokemonClass: POKEMON_CLASS_LEGENDARY
PokedexHeightM: 2
PokedexWeightKg: 122
HeightStdDev: 0.25
WeightStdDev: 15.25
FamilyId: 150
}
}
Items {
TemplateId: "V0151_POKEMON_MEW"
Pokemon {
UniqueId: V0151_POKEMON_MEW
ModelScale: 1.41
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.423
CylRadiusM: 0.282
CylHeightM: 0.7755
CylGroundM: 0.0705
ShoulderModeScale: 0.5
}
Encounter {
BaseFleeRate: 0.1
CollisionRadiusM: 0.141
CollisionHeightM: 0.564
CollisionHeadRadiusM: 0.17625
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 200
BaseAttack: 220
BaseDefense: 220
}
QuickMoves: "\336\001"
CinematicMoves: "z\037lRNWgt\016"
AnimTime: "6\253*@\332\254*?mV\325?\332\254*?\000\000\000\0006\253*@mV\325?\000\000\000@"
EvolutionPips: 1
PokemonClass: POKEMON_CLASS_MYTHIC
PokedexHeightM: 0.4
PokedexWeightKg: 4
HeightStdDev: 0.05
WeightStdDev: 0.5
FamilyId: 151
}
}
Items {
TemplateId: "V0200_MOVE_FURY_CUTTER_FAST"
Move {
UniqueId: 200
AnimationId: 4
Type: POKEMON_TYPE_BUG
Power: 3
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "fury_cutter_fast"
DurationMs: 400
DamageWindowStartMs: 200
DamageWindowEndMs: 400
EnergyDelta: 12
}
}
Items {
TemplateId: "V0201_MOVE_BUG_BITE_FAST"
Move {
UniqueId: 201
AnimationId: 4
Type: POKEMON_TYPE_BUG
Power: 6
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bug_bite_fast"
DurationMs: 450
DamageWindowStartMs: 250
DamageWindowEndMs: 450
EnergyDelta: 7
}
}
Items {
TemplateId: "V0202_MOVE_BITE_FAST"
Move {
UniqueId: 202
AnimationId: 4
Type: POKEMON_TYPE_DARK
Power: 6
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bite_fast"
DurationMs: 500
DamageWindowStartMs: 300
DamageWindowEndMs: 500
EnergyDelta: 7
}
}
Items {
TemplateId: "V0203_MOVE_SUCKER_PUNCH_FAST"
Move {
UniqueId: 203
AnimationId: 4
Type: POKEMON_TYPE_DARK
Power: 7
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sucker_punch_fast"
DurationMs: 700
DamageWindowStartMs: 500
DamageWindowEndMs: 700
EnergyDelta: 4
}
}
Items {
TemplateId: "V0204_MOVE_DRAGON_BREATH_FAST"
Move {
UniqueId: 204
AnimationId: 4
Type: POKEMON_TYPE_DRAGON
Power: 6
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dragon_breath_fast"
DurationMs: 500
DamageWindowStartMs: 300
DamageWindowEndMs: 500
EnergyDelta: 7
}
}
Items {
TemplateId: "V0205_MOVE_THUNDER_SHOCK_FAST"
Move {
UniqueId: 205
AnimationId: 4
Type: POKEMON_TYPE_ELECTRIC
Power: 5
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunder_shock_fast"
DurationMs: 600
DamageWindowStartMs: 400
DamageWindowEndMs: 600
EnergyDelta: 7
}
}
Items {
TemplateId: "V0206_MOVE_SPARK_FAST"
Move {
UniqueId: 206
AnimationId: 4
Type: POKEMON_TYPE_ELECTRIC
Power: 7
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "spark_fast"
DurationMs: 700
DamageWindowStartMs: 500
DamageWindowEndMs: 700
EnergyDelta: 4
}
}
Items {
TemplateId: "V0207_MOVE_LOW_KICK_FAST"
Move {
UniqueId: 207
AnimationId: 4
Type: POKEMON_TYPE_FIGHTING
Power: 5
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "low_kick_fast"
DurationMs: 600
DamageWindowStartMs: 400
DamageWindowEndMs: 600
EnergyDelta: 7
}
}
Items {
TemplateId: "V0208_MOVE_KARATE_CHOP_FAST"
Move {
UniqueId: 208
AnimationId: 4
Type: POKEMON_TYPE_FIGHTING
Power: 6
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "karate_chop_fast"
DurationMs: 800
DamageWindowStartMs: 600
DamageWindowEndMs: 800
EnergyDelta: 7
}
}
Items {
TemplateId: "V0209_MOVE_EMBER_FAST"
Move {
UniqueId: 209
AnimationId: 4
Type: POKEMON_TYPE_FIRE
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ember_fast"
DurationMs: 1050
DamageWindowStartMs: 850
DamageWindowEndMs: 1050
EnergyDelta: 7
}
}
Items {
TemplateId: "V0210_MOVE_WING_ATTACK_FAST"
Move {
UniqueId: 210
AnimationId: 4
Type: POKEMON_TYPE_FLYING
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wing_attack_fast"
DurationMs: 750
DamageWindowStartMs: 550
DamageWindowEndMs: 750
EnergyDelta: 7
}
}
Items {
TemplateId: "V0211_MOVE_PECK_FAST"
Move {
UniqueId: 211
AnimationId: 4
Type: POKEMON_TYPE_FLYING
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "peck_fast"
DurationMs: 1150
DamageWindowStartMs: 950
DamageWindowEndMs: 1150
EnergyDelta: 10
}
}
Items {
TemplateId: "V0212_MOVE_LICK_FAST"
Move {
UniqueId: 212
AnimationId: 4
Type: POKEMON_TYPE_GHOST
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "lick_fast"
DurationMs: 500
DamageWindowStartMs: 300
DamageWindowEndMs: 500
EnergyDelta: 7
}
}
Items {
TemplateId: "V0213_MOVE_SHADOW_CLAW_FAST"
Move {
UniqueId: 213
AnimationId: 4
Type: POKEMON_TYPE_GHOST
Power: 16
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_claw_fast"
DurationMs: 950
DamageWindowStartMs: 750
DamageWindowEndMs: 950
EnergyDelta: 7
}
}
Items {
TemplateId: "V0214_MOVE_VINE_WHIP_FAST"
Move {
UniqueId: 214
AnimationId: 4
Type: POKEMON_TYPE_GRASS
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "vine_whip_fast"
DurationMs: 650
DamageWindowStartMs: 450
DamageWindowEndMs: 650
EnergyDelta: 7
}
}
Items {
TemplateId: "V0215_MOVE_RAZOR_LEAF_FAST"
Move {
UniqueId: 215
AnimationId: 4
Type: POKEMON_TYPE_GRASS
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "razor_leaf_fast"
DurationMs: 1450
DamageWindowStartMs: 1250
DamageWindowEndMs: 1450
EnergyDelta: 7
}
}
Items {
TemplateId: "V0216_MOVE_MUD_SHOT_FAST"
Move {
UniqueId: 216
AnimationId: 4
Type: POKEMON_TYPE_GROUND
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "mud_shot_fast"
DurationMs: 550
DamageWindowStartMs: 350
DamageWindowEndMs: 550
EnergyDelta: 7
}
}
Items {
TemplateId: "V0217_MOVE_ICE_SHARD_FAST"
Move {
UniqueId: 217
AnimationId: 4
Type: POKEMON_TYPE_ICE
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ice_shard_fast"
DurationMs: 1400
DamageWindowStartMs: 1200
DamageWindowEndMs: 1400
EnergyDelta: 7
}
}
Items {
TemplateId: "V0218_MOVE_FROST_BREATH_FAST"
Move {
UniqueId: 218
AnimationId: 4
Type: POKEMON_TYPE_ICE
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "frost_breath_fast"
DurationMs: 810
DamageWindowStartMs: 610
DamageWindowEndMs: 810
EnergyDelta: 7
}
}
Items {
TemplateId: "V0219_MOVE_QUICK_ATTACK_FAST"
Move {
UniqueId: 219
AnimationId: 4
Type: POKEMON_TYPE_NORMAL
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "quick_attack_fast"
DurationMs: 1330
DamageWindowStartMs: 1130
DamageWindowEndMs: 1330
EnergyDelta: 7
}
}
Items {
TemplateId: "V0220_MOVE_SCRATCH_FAST"
Move {
UniqueId: 220
AnimationId: 4
Type: POKEMON_TYPE_NORMAL
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "scratch_fast"
DurationMs: 500
DamageWindowStartMs: 300
DamageWindowEndMs: 500
EnergyDelta: 7
}
}
Items {
TemplateId: "V0221_MOVE_TACKLE_FAST"
Move {
UniqueId: 221
AnimationId: 4
Type: POKEMON_TYPE_NORMAL
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "tackle_fast"
DurationMs: 1100
DamageWindowStartMs: 900
DamageWindowEndMs: 1100
EnergyDelta: 7
}
}
Items {
TemplateId: "V0222_MOVE_POUND_FAST"
Move {
UniqueId: 222
AnimationId: 4
Type: POKEMON_TYPE_NORMAL
Power: 8
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "pound_fast"
DurationMs: 540
DamageWindowStartMs: 340
DamageWindowEndMs: 540
EnergyDelta: 7
}
}
Items {
TemplateId: "V0223_MOVE_CUT_FAST"
Move {
UniqueId: 223
AnimationId: 4
Type: POKEMON_TYPE_NORMAL
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "cut_fast"
DurationMs: 1130
DamageWindowStartMs: 930
DamageWindowEndMs: 1130
EnergyDelta: 7
}
}
Items {
TemplateId: "V0224_MOVE_POISON_JAB_FAST"
Move {
UniqueId: 224
AnimationId: 4
Type: POKEMON_TYPE_POISON
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "poison_jab_fast"
DurationMs: 1050
DamageWindowStartMs: 850
DamageWindowEndMs: 1050
EnergyDelta: 7
}
}
Items {
TemplateId: "V0225_MOVE_ACID_FAST"
Move {
UniqueId: 225
AnimationId: 4
Type: POKEMON_TYPE_POISON
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "acid_fast"
DurationMs: 1050
DamageWindowStartMs: 850
DamageWindowEndMs: 1050
EnergyDelta: 7
}
}
Items {
TemplateId: "V0226_MOVE_PSYCHO_CUT_FAST"
Move {
UniqueId: 226
AnimationId: 4
Type: POKEMON_TYPE_PSYCHIC
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psycho_cut_fast"
DurationMs: 570
DamageWindowStartMs: 370
DamageWindowEndMs: 570
EnergyDelta: 7
}
}
Items {
TemplateId: "V0227_MOVE_ROCK_THROW_FAST"
Move {
UniqueId: 227
AnimationId: 4
Type: POKEMON_TYPE_ROCK
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rock_throw_fast"
DurationMs: 1360
DamageWindowStartMs: 1160
DamageWindowEndMs: 1360
EnergyDelta: 7
}
}
Items {
TemplateId: "V0228_MOVE_METAL_CLAW_FAST"
Move {
UniqueId: 228
AnimationId: 4
Type: POKEMON_TYPE_STEEL
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "metal_claw_fast"
DurationMs: 630
DamageWindowStartMs: 430
DamageWindowEndMs: 630
EnergyDelta: 7
}
}
Items {
TemplateId: "V0229_MOVE_BULLET_PUNCH_FAST"
Move {
UniqueId: 229
AnimationId: 4
Type: POKEMON_TYPE_STEEL
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bullet_punch_fast"
DurationMs: 1200
DamageWindowStartMs: 1000
DamageWindowEndMs: 1200
EnergyDelta: 7
}
}
Items {
TemplateId: "V0230_MOVE_WATER_GUN_FAST"
Move {
UniqueId: 230
AnimationId: 4
Type: POKEMON_TYPE_WATER
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "water_gun_fast"
DurationMs: 500
DamageWindowStartMs: 300
DamageWindowEndMs: 500
EnergyDelta: 7
}
}
Items {
TemplateId: "V0231_MOVE_SPLASH_FAST"
Move {
UniqueId: 231
AnimationId: 4
Type: POKEMON_TYPE_WATER
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "splash_fast"
DurationMs: 1230
DamageWindowStartMs: 1030
DamageWindowEndMs: 1230
EnergyDelta: 7
}
}
Items {
TemplateId: "V0232_MOVE_WATER_GUN_FAST_BLASTOISE"
Move {
UniqueId: 232
AnimationId: 4
Type: POKEMON_TYPE_WATER
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "water_gun_fast_blastoise"
DurationMs: 500
DamageWindowStartMs: 300
DamageWindowEndMs: 500
EnergyDelta: 7
}
}
Items {
TemplateId: "V0233_MOVE_MUD_SLAP_FAST"
Move {
UniqueId: 233
AnimationId: 4
Type: POKEMON_TYPE_GROUND
Power: 6
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "mud_slap_fast"
DurationMs: 1350
DamageWindowStartMs: 1150
DamageWindowEndMs: 1350
EnergyDelta: 9
}
}
Items {
TemplateId: "V0234_MOVE_ZEN_HEADBUTT_FAST"
Move {
UniqueId: 234
AnimationId: 4
Type: POKEMON_TYPE_PSYCHIC
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "zen_headbutt_fast"
DurationMs: 1050
DamageWindowStartMs: 850
DamageWindowEndMs: 1050
EnergyDelta: 4
}
}
Items {
TemplateId: "V0235_MOVE_CONFUSION_FAST"
Move {
UniqueId: 235
AnimationId: 4
Type: POKEMON_TYPE_PSYCHIC
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "confusion_fast"
DurationMs: 1510
DamageWindowStartMs: 1310
DamageWindowEndMs: 1510
EnergyDelta: 7
}
}
Items {
TemplateId: "V0236_MOVE_POISON_STING_FAST"
Move {
UniqueId: 236
AnimationId: 4
Type: POKEMON_TYPE_POISON
Power: 6
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "poison_sting_fast"
DurationMs: 575
DamageWindowStartMs: 375
DamageWindowEndMs: 575
EnergyDelta: 4
}
}
Items {
TemplateId: "V0237_MOVE_BUBBLE_FAST"
Move {
UniqueId: 237
AnimationId: 4
Type: POKEMON_TYPE_WATER
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bubble_fast"
DurationMs: 2300
DamageWindowStartMs: 2100
DamageWindowEndMs: 2300
EnergyDelta: 15
}
}
Items {
TemplateId: "V0238_MOVE_FEINT_ATTACK_FAST"
Move {
UniqueId: 238
AnimationId: 4
Type: POKEMON_TYPE_DARK
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "feint_attack_fast"
DurationMs: 1040
DamageWindowStartMs: 840
DamageWindowEndMs: 1040
EnergyDelta: 7
}
}
Items {
TemplateId: "V0239_MOVE_STEEL_WING_FAST"
Move {
UniqueId: 239
AnimationId: 4
Type: POKEMON_TYPE_STEEL
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "steel_wing_fast"
DurationMs: 1330
DamageWindowStartMs: 1130
DamageWindowEndMs: 1330
EnergyDelta: 4
}
}
Items {
TemplateId: "V0240_MOVE_FIRE_FANG_FAST"
Move {
UniqueId: 240
AnimationId: 4
Type: POKEMON_TYPE_FIRE
Power: 7
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "fire_fang_fast"
DurationMs: 840
DamageWindowStartMs: 640
DamageWindowEndMs: 840
EnergyDelta: 4
}
}
Items {
TemplateId: "V0241_MOVE_ROCK_SMASH_FAST"
Move {
UniqueId: 241
AnimationId: 4
Type: POKEMON_TYPE_FIGHTING
Power: 5
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rock_smash_fast"
DurationMs: 1410
DamageWindowStartMs: 1210
DamageWindowEndMs: 1410
EnergyDelta: 7
}
}
Items {
TemplateId: "android.test.canceled"
IapItemDisplay {
Sku: "android.test.canceled"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 1002
}
}
Items {
TemplateId: "android.test.item_unavailable"
IapItemDisplay {
Sku: "android.test.item_unavailable"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 1003
}
}
Items {
TemplateId: "android.test.purchased"
IapItemDisplay {
Sku: "android.test.purchased"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 1001
}
}
Items {
TemplateId: "camera_aerialace"
Camera {
Interpolation: "\000\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314L>"
AngleDeg: "\000\000\240\301\000\000*C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_aerialace_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314L>"
AngleDeg: "\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\240@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000?"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_aerialace_leader_player_right_"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314L>"
AngleDeg: "\000\000*\303\000\000*\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\240@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000?"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_aerialace_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000?"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_aerialace_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000?"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_aircutter"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_aircutter_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000\240A"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_aircutter_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_aircutter_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_aircutter_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_aircutterenter"
Camera {
Interpolation: "\000"
TargetType: "\001"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000H\302"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_airslash"
Camera {
Interpolation: "\001"
TargetType: "\001"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_airslash_swp"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000*C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_ancientpower"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\315\314\314>ff\006@\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314?\315\314\314>"
AngleDeg: "\000\000\240\301\000\000 \301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\0004B\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200?\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_ancientpower_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "33\363?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\240?\315\314\314>"
AngleDeg: "\000\000 \301\000\000 C"
AngleOffsetDeg: "\000\000\240@\000\000\000\000"
PitchDeg: "\000\0004B\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_ancientpower_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "33\363?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\240?\315\314\314>"
AngleDeg: "\000\000 A\000\000 \303"
AngleOffsetDeg: "\000\000\240\300\000\000\000\000"
PitchDeg: "\000\0004B\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_ancientpower_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "33\363?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\240?\315\314\314>"
AngleDeg: "\000\000 A\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\0004B\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_ancientpower_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "33\363?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\240?\315\314\314>"
AngleDeg: "\000\000 \301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\0004B\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_aquajet"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\000\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\000?\000\000\000?"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\000\000\000?"
AngleDeg: "\000\000\240\301\000\000\264\302\000\000%C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_aquajet_leader_player_left_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\002\016\016"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\303\365\250>\303\365(?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\303\365(?\303\365\250>"
AngleDeg: "\000\000\026\303\000\000%\303\000\000%\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000 @\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\000@\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_aquajet_leader_player_right_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\002\016\016"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\303\365\250>\303\365(?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\303\365(?\303\365\250>"
AngleDeg: "\000\000\026C\000\000\021C\000\000\021C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000 @\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\000@\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_aquajet_player_left_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\016\005\005"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\303\365\250>\303\365(?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\303\365(?\303\365\250>"
AngleDeg: "\000\000%\303\000\000%\303\000\000%\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240@\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000`@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_aquajet_player_right_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\016\005\005"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\303\365\250>\303\365(?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\303\365(?\303\365\250>"
AngleDeg: "\000\000\026C\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240@\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000`@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_aquajetenter_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_aquajetenter_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_aquajetenter_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240@"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_aquajetenter_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240@"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_aquatail"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_aquatailenter"
Camera {
Interpolation: "\000"
TargetType: "\006"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_battlefainted"
Camera {
NextCamera: "battlefainted"
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\000@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000@"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000 @"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\232\231Y?"
}
}
Items {
TemplateId: "camera_battlewait"
Camera {
Interpolation: "\001"
TargetType: "\r"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_bodyslam"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\270\036\205>"
AngleDeg: "\000\000*C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_boneclub"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\200>"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000\360B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_boneclubenter"
Camera {
Interpolation: "\000"
TargetType: "\t"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\014C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_bothsidecut"
Camera {
Interpolation: "\001"
TargetType: "\006"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\264\302"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_brickbreak"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\315\314\314="
TransitionS: "\315\314L>"
AngleDeg: "\000\000%C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_brickbreak_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\240\300"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\310A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_brickbreak_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_brickbreak_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000/\303"
AngleOffsetDeg: "\000\000@@"
PitchDeg: "\000\000\310A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_brickbreak_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_brine"
Camera {
Interpolation: "\000"
TargetType: "\005"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\200>"
TransitionS: "\232\231\231>"
AngleDeg: "\000\000\033C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_bubblebeam"
Camera {
Interpolation: "\000\001\001\000"
TargetType: "\001\001\001\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\000?\037\205+?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000?\037\205+?\000\000\000\000"
AngleDeg: "\000\000\007\303\000\000\360\302\000\000 \303\000\000\014C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@\000\000\000\000\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\240@\000\000\000\000"
DistanceM: "\000\000\000@\000\000\000\277\000\000 @\000\000\200?"
HeightPercent: "\000\000\200>\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_bugbuzz"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\000\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\300?\217\302\325?"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\200?\303\365\250>"
AngleDeg: "\000\000\240\301\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\232\231\031>\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?\000\000\000?"
}
}
Items {
TemplateId: "camera_crosschop"
Camera {
Interpolation: "\000\001"
TargetType: "\014\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\232\231\231>"
AngleDeg: "\000\000\240\301\000\000%C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_crosspoison"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\003\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000ff\346>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\232\231\031>\315\314\314="
AngleDeg: "\000\000\240\301\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000\240@\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000@\300"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000@@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_cutfromattacker_player_left_leader_"
Camera {
Interpolation: "\000"
TargetType: "\002"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\000\000"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\360A"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_cutfromattacker_player_right_leader_"
Camera {
Interpolation: "\000"
TargetType: "\002"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\000\000"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\360\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_cutfromdefender_leader_player_left_"
Camera {
Interpolation: "\000"
TargetType: "\002"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\000\000"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_cutfromdefender_leader_player_right_"
Camera {
Interpolation: "\000"
TargetType: "\002"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\000\000"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_cutreturn"
Camera {
NextCamera: "battlewait"
Interpolation: "\000"
TargetType: "\r"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_cuttofacedefender_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_cuttofacedefender_leader_player_right_"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\240@\000\000\240@"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_cuttofacedefender_player_left_leader_"
Camera {
Interpolation: "\000"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\014\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_cuttofacedefender_player_right_leader_"
Camera {
Interpolation: "\000"
TargetType: "\003"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\014C"
AngleOffsetDeg: "\000\000 \300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_darkpulse"
Camera {
Interpolation: "\000\001"
TargetType: "\000\006"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "ff\346>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\000\000\000?"
AngleDeg: "\000\000\264\302\000\000\264\302"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\310A\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_dazzlinggleam"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\000\013"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>\232\231\231>"
AngleDeg: "\000\000\240\301\000\000 \303\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000@?\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_defaultattack"
Camera {
Interpolation: "\000"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_defaultattack_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_defaultattack_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_defaultattack_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_defaultattack_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_dig"
Camera {
Interpolation: "\000\001\000"
TargetType: "\000\000\006"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\00033\023@\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000fff?\000\000\000\000"
AngleDeg: "\000\000\007\303\000\000%\303\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200>\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_disarmingvoice"
Camera {
Interpolation: "\001\001"
TargetType: "\013\013"
EaseInSpeed: "\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\315\314\314>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\232\231\231?"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_disarmingvoiceenter"
Camera {
Interpolation: "\000\001"
TargetType: "\006\000"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\232\231\031?"
AngleDeg: "\000\000\240\301\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\340?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_discharge"
Camera {
Interpolation: "\001\001"
TargetType: "\000\006"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\232\231\031?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031?\232\231\031>"
AngleDeg: "\000\000*\303\000\000 \302"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240@\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\000@"
HeightPercent: "\000\000\200>\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_dischargeenter"
Camera {
Interpolation: "\000"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000*\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_dragonbreath"
Camera {
Interpolation: "\000\001\001\001\000\001"
TargetType: "\000\000\000\000\003\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\000?\303\365\250>\000\000\000?\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000?\303\365\250>\000\000\000?\000\000\000\000\000\000\000?"
AngleDeg: "\000\000 \303\000\000 \303\000\000 \303\000\000\007\303\000\000 C\000\000/C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000 A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\000\000\000\000\300?\000\000 @\000\000\000\000\000\000\000\277"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\200\276\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000\000\000\000\000?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_dragonclaw"
Camera {
Interpolation: "\001"
TargetType: "\010"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000\014C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_dragonpulse"
Camera {
Interpolation: "\000\000\001"
TargetType: "\000\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?\000\000\000?"
DurationS: "\000\000\200?\000\000\000?\315\314\314?"
WaitS: "\000\000\200>\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\000\000\000\000\232\231\031>"
AngleDeg: "\000\000 \303\000\000\360\301\000\000\360\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000\000\277\000\000\200?"
HeightPercent: "\000\000\200>\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_drillpeck"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_drillrun"
Camera {
Interpolation: "\000\001\001"
TargetType: "\014\007\004"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000{\024n?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\315\314\314>"
AngleDeg: "\000\000\240\301\000\000\240\301\000\000\310B"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\300?\000\000\000?"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_drillrun_leader_player_left_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\007\007\004"
EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?"
DurationS: "\000\000\000\000{\024n?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\315\314\314>"
AngleDeg: "\000\000\240\301\000\000\240\301\000\000\360B"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_drillrun_leader_player_right_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?"
DurationS: "\000\000\000\000{\024n?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\315\314\314>"
AngleDeg: "\000\000\240A\000\000\240A\000\000\360\302"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240A\000\000\240@\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_drillrun_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "{\024n?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\315\314\314>"
AngleDeg: "\000\000\240A\000\000\310\302"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240@\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_drillrun_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\007\004"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "{\024n?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\315\314\314>"
AngleDeg: "\000\000\240\301\000\000\310B"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240@\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_earthquake"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?"
DurationS: "\000\000\000?\000\000 @"
WaitS: "\315\314\314=\000\000\000\000"
TransitionS: "\232\231\231>q=\212>"
AngleDeg: "\000\000\240\301\000\000\000\000"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\310A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_encounterintro"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000?\000\000\200?"
EaseOutSpeed: "\000\000\000?\000\000\200?"
DurationS: "\000\000\000\000\000\000@@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000@@"
AngleDeg: "\000\0004C\000\0004C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240@\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_enter"
Camera {
Interpolation: "\000\001\001"
TargetType: "\003\006\014"
EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000\000"
DurationS: "\000\000\200>\000\000 @\000\000\200?"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\200?\000\000\200?"
AngleDeg: "\000\0004C\000\000\360\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000pA\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000`@\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_enterbehindattacker_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000 A\000\000 A"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\000?"
HeightPercent: "\000\000\000\000\000\000\200\276"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_enterbehindattacker_leader_player_right_"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000pA\000\000pA"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\000?"
HeightPercent: "\000\000\000\000\000\000\200\276"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_enterbehindattacker_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\303\365\250>"
AngleDeg: "\000\000\240A\000\000\240A"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\200\276"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_enterbehindattacker_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\303\365\250>"
AngleDeg: "\000\000\310\301\000\000\310\301"
AngleOffsetDeg: "\000\000 A\000\000 A"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\200\276"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_enterbehindattackerfaraway_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000\300?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_enterbehindattackerfaraway_leader_player_right_"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000\240A\000\000\240A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000\300?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_enterbehindattackerfaraway_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\006"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\240A"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_enterbehindattackerfaraway_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\006"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_enterfaceattacker_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_enterfaceattacker_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_enterfaceattacker_player_left_leader_"
Camera {
Interpolation: "\000\001"
TargetType: "\002\002"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000 C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\240\300\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_enterfaceattacker_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\240\300"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_enterfacedefender_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\005\005"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000 C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefender_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefender_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefender_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefenderfromfaraway_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\005\005"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>"
AngleDeg: "\000\000 C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\260@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefenderfromfaraway_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefenderfromfaraway_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_enterfacedefenderfromfaraway_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_face"
Camera {
Interpolation: "\001"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000@@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\0004C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_faceattacker"
Camera {
Interpolation: "\001"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_faceattackertilt_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\232\231\231>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\231>\315\314\314>"
AngleDeg: "\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\240@\000\000\240@"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\0004\302"
DistanceM: "\000\000\000\000\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_faceattackertilt_leader_player_right_"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\232\231\231>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\231>\315\314\314>"
AngleDeg: "\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\0004\302"
DistanceM: "\000\000\000\000\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_faceattackertilt_player_left_leader_"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\232\231\231>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\231>\315\314\314>"
AngleDeg: "\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\0004\302"
DistanceM: "\000\000\000\000\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_faceattackertilt_player_right_leader_"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000\000"
DurationS: "\232\231\231>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\231>\315\314\314>"
AngleDeg: "\000\000 \303\000\000 \303"
AngleOffsetDeg: "\000\000\240@\000\000\240@"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\0004\302"
DistanceM: "\000\000\000\000\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_facecut"
Camera {
Interpolation: "\000"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000pB"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\0004C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_facecutdefender"
Camera {
Interpolation: "\000"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000pB"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\0004C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_facedefenderzoomout_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000A"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_facedefenderzoomout_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000/\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000A"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_facedefenderzoomout_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000A"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_facedefenderzoomout_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000A"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_faint"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\002\002"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?\000\000\000\000"
DurationS: "\000\000\240?\000\000\300?\000\000 A"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200?\000\000\300?\000\000\300@"
AngleDeg: "\000\000\264\302\000\000 \303\000\000\360A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240@\000\000\240@\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000\000\000\000?"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_fireblast"
Camera {
Interpolation: "\001\001"
TargetType: "\000\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\232\231Y?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>"
AngleDeg: "\000\000 \303\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_fireblast_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\000\004"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\315\314L?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\315\314\314>"
AngleDeg: "\000\000\026\303\000\000pB"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_fireblast_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\000\006"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\315\314L?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\315\314\314>"
AngleDeg: "\000\000\026C\000\000\360B"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_fireblast_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\000\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\315\314L?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\315\314\314>"
AngleDeg: "\000\000 C\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_fireblast_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\000\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\315\314L?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\315\314\314>"
AngleDeg: "\000\000 \303\000\000\021C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_fireblastenter"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\000\000"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?\000\000\000\000"
DurationS: "\315\314\314=\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000?\232\231\231>"
AngleDeg: "\000\000\240\301\000\000 \303\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\240@"
DistanceM: "\000\000\000\000\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\200>\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?\000\000@?"
}
}
Items {
TemplateId: "camera_firepunch_hit"
Camera {
Interpolation: "\000\001"
TargetType: "\007\003"
EaseInSpeed: "\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000ff\346>"
TransitionS: "\000\000\000\000\232\231\231>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\000@"
HeightPercent: "\000\000\200\276\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_flameburst"
Camera {
Interpolation: "\001\001"
TargetType: "\004\004"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000?\000\000 A"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\232\231\031>"
AngleDeg: "\000\000\014C\000\000\014C"
AngleOffsetDeg: "\000\000\240@\000\000\240@"
PitchDeg: "\000\000\240@\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_flameburstenter"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000?\000\000\200?"
EaseOutSpeed: "\000\000\000?\000\000\200?"
DurationS: "\000\000\000?\000\000 A"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\000\000\000?"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\301"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_flamecharge"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\315\314\314>ff\206?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\315\314\014?"
TransitionS: "\315\314\314>fff?\232\231\031>"
AngleDeg: "\000\000\310\301\000\000\310\301\000\000 C"
AngleOffsetDeg: "\000\000@@\000\000@@\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_flamecharge_leader_player_left_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000"
DurationS: "\315\314\314>ff\206?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\315\314\014?"
TransitionS: "\000\000\000\000fff?\315\314\314>"
AngleDeg: "\000\000\310\301\000\000\310\301\000\000 C"
AngleOffsetDeg: "\000\000@@\000\000@@\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_flamecharge_leader_player_right_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000"
DurationS: "\315\314\314>ff\206?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\315\314\014?"
TransitionS: "\000\000\000\000fff?\315\314\314>"
AngleDeg: "\000\000\310A\000\000\310A\000\000 \303"
AngleOffsetDeg: "\000\000@\300\000\000@\300\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_flamecharge_player_left_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000\000"
DurationS: "\315\314\314>ff\206?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\315\314\014?"
TransitionS: "\315\314\314>fff?\315\314\314>"
AngleDeg: "\000\000\310A\000\000\310A\000\000 \303"
AngleOffsetDeg: "\000\000@\300\000\000@\300\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_flamecharge_player_right_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000\000"
DurationS: "\315\314\314>ff\206?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\315\314\014?"
TransitionS: "\315\314\314>fff?\315\314\314>"
AngleDeg: "\000\000\310\301\000\000\310\301\000\000 C"
AngleOffsetDeg: "\000\000@@\000\000@@\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\300?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_flamethrower"
Camera {
Interpolation: "\000\001\001\000"
TargetType: "\000\000\000\006"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\205\353\021?\000\000\200>\315\314\314?"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000?\000\000\200>\000\000\000\000"
AngleDeg: "\000\000 \303\000\000%\303\000\000\026\303\000\000\360\301"
AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000pA\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@\000\000\240@\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000 @\000\000\000@\000\000\200@\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000@?\000\000@?\000\000\000?\000\000@?"
}
}
Items {
TemplateId: "camera_flamewheel"
Camera {
Interpolation: "\000\001\000\001"
TargetType: "\000\000\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\303\365(?\000\000\200?\232\231\031>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "ff\346>\000\000\200?\232\231\031>\315\314\314>"
AngleDeg: "\000\000*\303\000\000*\303\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\000\000\000\000\200@\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_flashcannon"
Camera {
NextCamera: "flashcannon_hit"
Interpolation: "\000\001"
TargetType: "\001\001"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\315\314\254?\315\314\014?"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\366(\034?\232\231\031>"
AngleDeg: "\000\000\360\302\000\000\360\302"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000`@"
HeightPercent: "\232\231\031>\232\231\031>"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_flashcannon_hit"
Camera {
Interpolation: "\000"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_followarcingprojectile_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\016\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\200?"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\000\000\000?"
AngleDeg: "\000\000\021\303\000\000\360A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000 \301\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200\277\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?"
}
}
Items {
TemplateId: "camera_followarcingprojectile_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\016\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\200?"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\000\000\000?"
AngleDeg: "\000\000\007C\000\000 \302"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000 \301\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?"
}
}
Items {
TemplateId: "camera_followarcingprojectile_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\016\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\200?"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\000\000\000?"
AngleDeg: "\000\000\021\303\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000 \301\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?"
}
}
Items {
TemplateId: "camera_followarcingprojectile_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\016\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\200?"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\000\000\000?"
AngleDeg: "\000\000\021C\000\000\021C"
AngleOffsetDeg: "\000\000\000\000\000\000\240\300"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000 \301\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?"
}
}
Items {
TemplateId: "camera_fortbidle"
Camera {
NextCamera: "fortbidle"
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\220A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_fortdeployintro"
Camera {
Interpolation: "\000\001\001"
TargetType: "\000\000\002"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000\000\000\000\000?\000\000\000@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000?\000\000\000@"
AngleDeg: "\000\000 \303\000\0004C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\232\231Y?"
}
}
Items {
TemplateId: "camera_fortfaint"
Camera {
Interpolation: "\001\001"
TargetType: "\006\002"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\000\000\240?\000\000\240A"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200?\000\000\300?"
AngleDeg: "\000\000\264\302\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240@\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_fortplayerfainted"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\300?\000\000\000@"
WaitS: "\000\000\000\000\000\000\200>"
TransitionS: "\000\000\300?\000\000\340?"
AngleDeg: "\000\000\264\302\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_gigadrain"
Camera {
Interpolation: "\000\001\001"
TargetType: "\005\014\014"
EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000?\000\000\200?\000\000 A"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\000\000\000@\000\000\200?"
AngleDeg: "\000\000 C\000\000 \302\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000@@\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_gunkshot"
Camera {
Interpolation: "\000\001"
TargetType: "\001\004"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\037\205+?\000\000\240@"
WaitS: "\000\000\000\000\315\314L>"
TransitionS: "\303\365\250>\232\231\231>"
AngleDeg: "\000\000 \303\000\000\014C"
AngleOffsetDeg: "\000\000\000\000\000\000@@"
PitchDeg: "\000\000\240A\000\000\240@"
PitchOffsetDeg: "\000\000\240\300\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231Y?"
}
}
Items {
TemplateId: "camera_gunkshot_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\002\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\037\205+?\000\000\240@"
WaitS: "\000\000\000\000\315\314L>"
TransitionS: "\232\231\031>\232\231\231>"
AngleDeg: "\000\000 \303\000\000 B"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\240\300\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231Y?"
}
}
Items {
TemplateId: "camera_gunkshot_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\002\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\037\205+?\000\000\240@"
WaitS: "\000\000\000\000\315\314L>"
TransitionS: "\232\231\031>\232\231\231>"
AngleDeg: "\000\000 C\000\000 \302"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\240\300\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231Y?"
}
}
Items {
TemplateId: "camera_gunkshot_player_left_leader_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\002\002\005"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000"
DurationS: "\000\000\000\000\037\205+?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\315\314L>"
TransitionS: "\000\000\000\000\232\231\031>\232\231\231>"
AngleDeg: "\000\000*C\000\000 C\000\000\014\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240A\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\300\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\232\231Y?"
}
}
Items {
TemplateId: "camera_gunkshot_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\002\005"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\037\205+?\000\000\240@"
WaitS: "\000\000\000\000\315\314L>"
TransitionS: "\232\231\031>\232\231\231>"
AngleDeg: "\000\000 \303\000\000\014C"
AngleOffsetDeg: "\000\000\000\000\000\000\240\300"
PitchDeg: "\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\240\300\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231Y?"
}
}
Items {
TemplateId: "camera_gymhi"
Camera {
NextCamera: "gymhi"
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\360A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_gymlow"
Camera {
NextCamera: "gymlow"
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\340@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_gymlowest"
Camera {
NextCamera: "gymlowest"
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000@@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_gymmed"
Camera {
NextCamera: "gymmed"
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_heartstamp"
Camera {
Interpolation: "\000\001"
TargetType: "\014\003"
EaseInSpeed: "\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\315\314\314>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_heatwave"
Camera {
NextCamera: "heatwave_hit"
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\232\231\231>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\231>\315\314\314>"
AngleDeg: "\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\0004\302"
DistanceM: "\000\000\000\000\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_heatwave_hit"
Camera {
Interpolation: "\000"
TargetType: "\006"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_hornattack"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000\007C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_hornattackenter"
Camera {
Interpolation: "\000"
TargetType: "\006"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\0004\302"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_hurricane"
Camera {
Interpolation: "\001"
TargetType: "\006"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_hydropump"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\315\314L>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314L>\000\000\300?"
AngleDeg: "\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240@\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\220@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_hydropumpenter"
Camera {
Interpolation: "\001"
TargetType: "\001"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000\002\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_hyperbeam"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000?\000\000`@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\000\000\200?"
AngleDeg: "\000\000\026\303\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200>\000\000\200>"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_hyperbeam_hit"
Camera {
Interpolation: "\000\001"
TargetType: "\r\r"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\200?"
AngleDeg: "\000\000\240\301\000\000 \302"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000 A\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200>"
}
}
Items {
TemplateId: "camera_hyperbeam_leader_player_left_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\003\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\000\000\300?"
AngleDeg: "\000\000\026C\000\000\026C\000\000\014C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000\000\000\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@\000\000\240@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperbeam_leader_player_right_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\003\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\000\000\300?"
AngleDeg: "\000\000\026\303\000\000\026\303\000\000\014\303"
AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000\240@"
PitchDeg: "\000\000\240A\000\000\000\000\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@\000\000\240@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperbeam_player_left_leader_"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\300?"
AngleDeg: "\000\000\014\303\000\000\360\302"
AngleOffsetDeg: "\000\000\240@\000\000\240@"
PitchDeg: "\000\000 A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperbeam_player_right_leader_"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\200?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\300?"
AngleDeg: "\000\000\014C\000\000\360B"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000 A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperfang"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperfang_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperfang_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperfang_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_hyperfang_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_icebeam"
Camera {
Interpolation: "\000\001"
TargetType: "\001\004"
EaseInSpeed: "\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\232\231\231?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\244p\275>\232\231\031>"
AngleDeg: "\000\000 \303\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000pA\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000p@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_icebeam_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000p@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_icebeam_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000p@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_icebeam_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000p@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_icebeam_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\200?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\014C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000p@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_icepunch"
Camera {
Interpolation: "\000"
TargetType: "\007"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\315\314\314="
TransitionS: "\232\231\231>"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_icepunch_hit"
Camera {
Interpolation: "\000\001"
TargetType: "\007\003"
EaseInSpeed: "\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000ff\346>"
TransitionS: "\000\000\000\000\232\231\231>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\000@"
HeightPercent: "\000\000\200\276\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_idle"
Camera {
Interpolation: "\001\000\001\001\001"
TargetType: "\000\003\003\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\300@\000\000\000\000\000\000\300@\000\000\300@\000\000\300@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200@\000\000\000\000\000\000\200@\000\000\200@\000\000\200@"
AngleDeg: "\000\000\026\303\000\000\264\302\000\000\360B\000\000\360\302\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000\000\000\310A\000\000\310A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000\000\000\000\000 @\000\000\300?\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_ironhead"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\315\314L>"
TransitionS: "\232\231\031?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_ironhead_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_ironhead_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_ironhead_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_ironhead_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_ironheadenter"
Camera {
Interpolation: "\000"
TargetType: "\006"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_karatechop"
Camera {
Interpolation: "\000\000\001"
TargetType: "\014\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\303\365\250>\303\365\250>"
AngleDeg: "\000\000\240\301\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000\000\000\000?"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_leafblade"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\240@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_leafbladeenter"
Camera {
Interpolation: "\000"
TargetType: "\r"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000\360\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_left"
Camera {
Interpolation: "\001"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000@@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000\264B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_lowsweep"
Camera {
Interpolation: "\000\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\200?"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_magnetbomb"
Camera {
Interpolation: "\000\001"
TargetType: "\014\004"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "33\263?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314L?\303\365\250>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000@?"
}
}
Items {
TemplateId: "camera_megadrain"
Camera {
Interpolation: "\000\001\001"
TargetType: "\005\014\014"
EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000\000\000\000\200?\000\000 A"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000@\000\000\200?"
AngleDeg: "\000\0000C\000\000 \302\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000@@\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_megahorn"
Camera {
Interpolation: "\000\001"
TargetType: "\001\004"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "33\223?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\315\314\314>"
AngleDeg: "\000\000\026\303\000\000\007C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\300?\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_moonblast"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\240?\000\000@?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\303\365\250>\000\000\000?"
AngleDeg: "\000\000\240\301\000\000 \301\000\000%C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA\000\000 A"
PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "ff\346\277\000\000\200?\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?"
}
}
Items {
TemplateId: "camera_moonblast_leader_player_left_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\240?\000\000@?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\303\365\250>\303\365(?"
AngleDeg: "\000\000 \303\000\000\014\303\000\000\360A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000pA\000\000 A"
PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "33s\300\000\000\200\277\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?"
}
}
Items {
TemplateId: "camera_moonblast_leader_player_right_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\240?\000\000@?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\303\365\250>\303\365(?"
AngleDeg: "\000\000 C\000\000\026C\000\000\310\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000pA\000\000 A"
PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "33s\300\000\000\200\277\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?"
}
}
Items {
TemplateId: "camera_moonblast_player_left_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\240?\000\000@?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\303\365\250>\303\365(?"
AngleDeg: "\000\000\240A\000\000pA\000\000\033\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000pA\000\000 A"
PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "33s\300\000\000\200?\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?"
}
}
Items {
TemplateId: "camera_moonblast_player_right_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\000\000\240?\000\000@?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\303\365\250>\303\365(?"
AngleDeg: "\000\000\240\301\000\000p\301\000\000\033C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000pA\000\000 A"
PitchOffsetDeg: "\000\000\252\302\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "33s\300\000\000\200?\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\232\231\031?"
}
}
Items {
TemplateId: "camera_mudbomb"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\200>"
TransitionS: "\000\000@?"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_mudbombenter"
Camera {
Interpolation: "\000"
TargetType: "\014"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\300?"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_mudshot"
Camera {
Interpolation: "\000\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\256Ga?"
}
}
Items {
TemplateId: "camera_nightslash"
Camera {
Interpolation: "\000\001\001"
TargetType: "\014\001\006"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\232\231\031?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>\315\314\314="
AngleDeg: "\000\000\240\301\000\000 \303\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000@\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_ominouswind"
Camera {
Interpolation: "\000"
TargetType: "\r"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@@"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_overhead_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000*\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\360A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_overhead_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000*C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\360A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_overhead_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000*\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_overhead_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantoattacker_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\006"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantoattacker_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\006"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000\240A"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantoattacker_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000\240A"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantoattacker_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365(?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000`@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantodefender_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\240A"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantodefender_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantodefender_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantodefender_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_pantofacedefender_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000`@"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_pantofacedefender_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000`@"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_pantofacedefender_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000 @"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_pantofacedefender_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000 @"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_paraboliccharge"
Camera {
Interpolation: "\001"
TargetType: "\014"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_paraboliccharge_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\000"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\200?"
TransitionS: "\000\000\000?\000\000\300?"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_paraboliccharge_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\000"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\200?"
TransitionS: "\000\000\000?\000\000\300?"
AngleDeg: "\000\000\240A\000\000pA"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_paraboliccharge_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\000"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\200?"
TransitionS: "\000\000\000?\000\000\300?"
AngleDeg: "\000\000\240A\000\000\240A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_paraboliccharge_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\000"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\200?"
TransitionS: "\000\000\000?\000\000\300?"
AngleDeg: "\000\000\240\301\000\000\310\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_petalblizzard"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\007C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000@@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_playrough"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\270\036\005>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000 @"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_playrough_leader_player_left_"
Camera {
Interpolation: "\001\001\001\001\001\001\001\001"
TargetType: "\003\003\003\003\003\003\003\003"
EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>"
AngleDeg: "\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_playrough_leader_player_right_"
Camera {
Interpolation: "\001\001\001\001\001\001\001\001"
TargetType: "\003\003\003\003\003\003\003\003"
EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>"
AngleDeg: "\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@"
PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000"
DistanceM: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_playrough_player_left_leader_"
Camera {
Interpolation: "\001\001\001\001\001\001\001\001"
TargetType: "\003\003\003\003\003\003\003\003"
EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>"
AngleDeg: "\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@\000\000\240@"
PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000"
DistanceM: "\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?"
HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_playrough_player_right_leader_"
Camera {
Interpolation: "\001\001\001\001\001\001\001\001"
TargetType: "\003\003\003\003\003\003\003\003"
EaseInSpeed: "\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\200?\000\000\000\000\000\000\000\000\000\000\000\000"
DurationS: "\315\314L?\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\232\231\031>\354Q\270=\217\302\365=\354Q\270=\217\302\365=\354Q\270=\217\302\365=\232\231\231>"
AngleDeg: "\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000pA\000\000 A\000\000p\301\000\000 \301\000\000 A\000\000\240@\000\000\000\000"
DistanceM: "\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?\000\000\240?"
HeightPercent: "\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276\000\000\200\276"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_playroughenter"
Camera {
Interpolation: "\000\001"
TargetType: "\006\000"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\270\036\005>"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200\276"
HeightPercent: "\000\000\000\000\000\000\200>"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_poisonfang"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_poisonjab"
Camera {
NextCamera: "poisonjab_hit"
Interpolation: "\001"
TargetType: "\001"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\232\231\271@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000\007\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\240?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_poisonjab_hit"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\315\314\314=\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314=\341zT?"
AngleDeg: "\000\000\007C\000\0004C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\200>"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200>\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_powerwhip"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000@@"
WaitS: "\315\314L>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\264B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200@"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_powerwhip_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\315\314L>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\264B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\240@"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_powerwhip_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\315\314L>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\264B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\240@"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_powerwhip_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\315\314L>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\310B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\240@"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_powerwhip_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\315\314L>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\240B"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\240@"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_psybeam"
Camera {
Interpolation: "\000\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\000?"
AngleDeg: "\000\000*C\000\000*C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000pA\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\240@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_psybeamenter"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\303\365\250>\341zT?"
AngleDeg: "\000\000*\303\000\000%\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\0004B\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_psybeamenter_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\341zT?"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_psybeamenter_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\341zT?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_psybeamenter_player_left_leader_"
Camera {
Interpolation: "\000\001"
TargetType: "\002\002"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\341zT?"
AngleDeg: "\000\000 C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000`@\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_psybeamenter_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\002"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\341zT?"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\200?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_psychic"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "33\263>"
AngleDeg: "\000\000%C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\360@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000 @"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_psychicenter"
Camera {
Interpolation: "\000"
TargetType: "\001"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000p\302"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\340?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_psychocut"
Camera {
Interpolation: "\001\001"
TargetType: "\014\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?"
DurationS: "\037\205+?H\341\272?"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "ff\346>\037\205+?"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000`@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_psyshock"
Camera {
NextCamera: "psyshock_hit"
Interpolation: "\000"
TargetType: "\014"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\200?"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000@@"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\277"
HeightPercent: "\000\000\200>"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_psyshock_hit"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\0000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_psyshock_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\0000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_psyshock_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\0000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_psyshock_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\0000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_psyshock_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\0000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_psystrike"
Camera {
Interpolation: "\000\001\001\001\001"
TargetType: "\000\003\003\003\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
DurationS: "q=\352?\315\314\314>\315\314\314?\315\314L>\000\000\200?"
WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\024\256\007?\315\314\314>\000\000\240?\315\314L>\000\000\200?"
AngleDeg: "\000\000\360\302\000\000\007C\000\000 C\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A\000\000pB\000\000pB\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\000\000\000\000@@\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_psystrike_leader_player_left_"
Camera {
Interpolation: "\000\001\001\001\001\001"
TargetType: "\000\003\003\003\003\003"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000"
DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@"
WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?"
AngleDeg: "\000\000\360\302\000\000\007C\000\000 C\000\000 C\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_psystrike_leader_player_right_"
Camera {
Interpolation: "\001\001\001\001\001\001"
TargetType: "\000\003\003\003\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000"
DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@"
WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\024\256\007?\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?"
AngleDeg: "\000\000\360B\000\000\007\303\000\000 \303\000\000 \303\000\000 \303\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_psystrike_player_left_leader_"
Camera {
Interpolation: "\000\001\001\001\001\001"
TargetType: "\000\003\003\003\003\003"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000"
DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@"
WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?"
AngleDeg: "\000\000\360B\000\000\007\303\000\000 \303\000\000 \303\000\000 \303\000\000 \303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_psystrike_player_right_leader_"
Camera {
Interpolation: "\001\001\001\001\001\001"
TargetType: "\000\003\003\003\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\000\000"
DurationS: "q=\352?\315\314\314>\000\000\340?\232\231\031>\232\231\031>\000\000\240@"
WaitS: "\205\353\021?\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\024\256\007?\315\314\314>\000\000\240?\232\231\031>\232\231\031>\000\000\200?"
AngleDeg: "\000\000\360\302\000\000\007C\000\000 C\000\000 C\000\000 C\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000\240A\000\000\360A\000\000\360A\000\000\360A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\300?\000\000\200@\000\000\300?33\363?\000\000\000@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_punchhit_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_punchhit_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_punchhit_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_punchhit_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031>"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\200\276"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_quickattacker"
Camera {
Interpolation: "\001"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_quickdefender"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000 \303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\300?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_quickreturn"
Camera {
NextCamera: "battlewait"
Interpolation: "\001"
TargetType: "\r"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000\000?"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_rear"
Camera {
Interpolation: "\001"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_rearcut"
Camera {
Interpolation: "\000"
TargetType: "\000"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_rearcutdefender"
Camera {
Interpolation: "\000"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000\000"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_rockslide"
Camera {
Interpolation: "\000\001\000"
TargetType: "\000\000\006"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\200?\000\000\000\000"
AngleDeg: "\000\000\007\303\000\000\346\302\000\000\360\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240@"
PitchDeg: "\000\000 A\000\000 A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200?\000\000\200\276"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_rockthrow"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\240@\000\000\200>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\270\036\005>\000\000\200>\000\000\200>"
AngleDeg: "\000\000\240\301\000\000\240\301\000\000/C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_scald"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\315\314L>"
TransitionS: "\315\314\314>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_scaldenter"
Camera {
Interpolation: "\000"
TargetType: "\001"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\232\231\331?"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\310\302"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_seedbomb"
Camera {
Interpolation: "\000\001"
TargetType: "\007\004"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?"
DurationS: "\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000?\000\000\000?"
AngleDeg: "\000\000\240\301\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000 A\000\000pA"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000 @\000\000 @"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_seedbombenter_leader_player_left_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_seedbombenter_leader_player_right_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_seedbombenter_player_left_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_seedbombenter_player_right_leader_"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\303\365\250>"
AngleDeg: "\000\000\021C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_seedefender"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\200?"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_shadowball"
Camera {
Interpolation: "\000\001"
TargetType: "\000\004"
EaseInSpeed: "\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\000@\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\232\231\231>"
AngleDeg: "\000\000*\303\000\000\007C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\300?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_shadowpunch_hit"
Camera {
Interpolation: "\000\001"
TargetType: "\007\003"
EaseInSpeed: "\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\232\231\231>"
TransitionS: "\000\000\000\000\232\231\231>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\000@"
HeightPercent: "\000\000\200\276\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_shadowsneak"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000 A"
WaitS: "\315\314L>"
TransitionS: "\232\231Y?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_shadowsneak_leader_player_left_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\315\314\314>\232\231\231?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\232\231\031?\315\314\014?"
AngleDeg: "\000\000\240\301\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA\000\000pA"
PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000@@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_shadowsneak_leader_player_right_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\315\314\314>\232\231\231?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\232\231\031?\315\314\014?"
AngleDeg: "\000\000\240A\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA\000\000pA"
PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000@@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_shadowsneak_player_left_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\315\314\314>\232\231\231?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\232\231\031?\315\314\014?"
AngleDeg: "\000\000\240A\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA\000\000pA"
PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_shadowsneak_player_right_leader_"
Camera {
Interpolation: "\001\001\001"
TargetType: "\006\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?\000\000\000\000"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\200?"
DurationS: "\315\314\314>\232\231\231?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\232\231\031?\315\314\014?"
AngleDeg: "\000\000\240\301\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000pA\000\000pA"
PitchOffsetDeg: "\000\000@@\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_shadowsneakenter"
Camera {
Interpolation: "\000"
TargetType: "\t"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\310A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000?"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_shoot"
Camera {
Interpolation: "\000\001"
TargetType: "\000\000"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\000@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\200>"
AngleDeg: "\000\0004C\000\0004C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000pA\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200\277"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_signalbeam"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\232\231Y?"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_signalbeamenter"
Camera {
Interpolation: "\000"
TargetType: "\006"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_sludgebomb"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\200>"
TransitionS: "\000\000@?"
AngleDeg: "\000\000\014C"
AngleOffsetDeg: "\000\000@@"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\232\231Y?"
}
}
Items {
TemplateId: "camera_sludgewave"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\315\314L>"
TransitionS: "\000\000\200?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_solarbeam"
Camera {
Interpolation: "\001\001"
TargetType: "\003\004"
EaseInSpeed: "\000\000\000\000\000\000\000\000"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\315\314\314?\000\000\240@"
WaitS: "\315\314\254?\000\000\200>"
TransitionS: "\000\000\200>\341zT?"
AngleDeg: "\000\000\360B\000\000\007C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231\031?"
}
}
Items {
TemplateId: "camera_solarbeam_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\200>\000\000\240@"
WaitS: "\000\000\000\000\000\000\200>"
TransitionS: "\000\000\200>\341zT?"
AngleDeg: "\000\000\002C\000\000\021C"
AngleOffsetDeg: "\000\000\000\000\000\000\240\300"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231\031?"
}
}
Items {
TemplateId: "camera_solarbeam_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\200>\000\000\240@"
WaitS: "\000\000\000\000\000\000\200>"
TransitionS: "\000\000\200>\341zT?"
AngleDeg: "\000\000\002\303\000\000\021\303"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231\031?"
}
}
Items {
TemplateId: "camera_solarbeam_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\200>\000\000\240@"
WaitS: "\000\000\000\000\000\000\200>"
TransitionS: "\000\000\200>\341zT?"
AngleDeg: "\000\000\360\302\000\000\007\303"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231\031?"
}
}
Items {
TemplateId: "camera_solarbeam_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\000\000\200>\000\000\240@"
WaitS: "\000\000\000\000\000\000\200>"
TransitionS: "\000\000\200>\341zT?"
AngleDeg: "\000\000\360B\000\000\007C"
AngleOffsetDeg: "\000\000\000\000\000\000\240\300"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\232\231\031?"
}
}
Items {
TemplateId: "camera_solarbeamenter"
Camera {
Interpolation: "\001"
TargetType: "\016"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\037\205k>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_solarbeamenter_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\002\002"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\341z\224?"
TransitionS: "\303\365\250>\000\000\000?"
AngleDeg: "\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_solarbeamenter_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\002\002"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\341z\224?"
TransitionS: "\303\365\250>\000\000\000?"
AngleDeg: "\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_solarbeamenter_player_left_leader_"
Camera {
Interpolation: "\000\001\001"
TargetType: "\002\002\002"
EaseInSpeed: "\000\000\200?\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\200?\000\000\000?\000\000\000\000"
DurationS: "\000\000\000\000\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\341z\224?"
TransitionS: "\000\000\000\000\303\365\250>\000\000\000?"
AngleDeg: "\000\000 C\000\000\026C\000\000\026C"
AngleOffsetDeg: "\000\000\240\300\000\000\240\300\000\000\240\300"
PitchDeg: "\000\000\240A\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_solarbeamenter_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\002\002"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "\303\365\250>\000\000\240@"
WaitS: "\000\000\000\000\341z\224?"
TransitionS: "\303\365\250>\000\000\000?"
AngleDeg: "\000\000\026\303\000\000\026\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\240\300"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000@@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_spark"
Camera {
Interpolation: "\001\001"
TargetType: "\000\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>{\024.>"
AngleDeg: "\000\000*\303\000\000 A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_stoneedge"
Camera {
Interpolation: "\000\001"
TargetType: "\014\014"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?"
DurationS: "\000\000\000?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "33\263>\232\231\031>"
AngleDeg: "\000\000\240\301\000\000\240\301"
AngleOffsetDeg: "\000\000\000\000\000\000\240@"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200\277"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_submission"
Camera {
Interpolation: "\000\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\315\314\314="
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_suckerpunch"
Camera {
Interpolation: "\000\001"
TargetType: "\014\003"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000\000?\000\000\000@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000@?"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\232\231\031>"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_swift"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\200?"
DurationS: "\000\000\240@"
WaitS: "ff\346>"
TransitionS: "\232\231\231>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000 @"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_tackle"
Camera {
Interpolation: "\001\001"
TargetType: "\006\004"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "\000\000@?\000\000\200?"
WaitS: "\315\314L>\000\000\000\000"
TransitionS: "\000\000\000?\315\314L>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240@"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\200>"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_takedown"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000\000\000\000\000?"
DurationS: "33\263@\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\000\000@?"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200?\000\000\300?"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\200?"
}
}
Items {
TemplateId: "camera_thunder"
Camera {
Interpolation: "\001\001\001"
TargetType: "\003\003\003"
EaseInSpeed: "\000\000\000?\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000\000\000\000?"
DurationS: "\232\231\231>33\363?{\024\356?"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\200>\000\000\200>\315\314\314="
AngleDeg: "\000\000/C\000\000/C\000\000*C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A\000\000\240A"
PitchOffsetDeg: "\000\000\000\000\000\000\014\302\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\000\000@@\000\000\200@\000\000\300@"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_thunder_leader_player_left_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\232\231\t@{\024\356?"
WaitS: "\000\000\200>\000\000\000\000"
TransitionS: "\000\000\200>\315\314\314="
AngleDeg: "\000\000 \303\000\000\360A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\240A"
PitchOffsetDeg: "\000\000\014\302\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000\300@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_thunder_leader_player_right_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\232\231\t@{\024\356?"
WaitS: "\000\000\200>\000\000\000\000"
TransitionS: "\000\000\200>\315\314\314="
AngleDeg: "\000\000 C\000\000\310\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\240A"
PitchOffsetDeg: "\000\000\014\302\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\200@\000\000\300@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_thunder_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\232\231\t@{\024\356?"
WaitS: "\000\000\200>\000\000\000\000"
TransitionS: "\000\000\200>\315\314\314="
AngleDeg: "\000\000\033\303\000\000\033\303"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\240A"
PitchOffsetDeg: "\000\000\360\301\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_thunder_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\003\003"
EaseInSpeed: "\000\000\200?\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\200?"
DurationS: "\232\231\t@{\024\356?"
WaitS: "\000\000\200>\000\000\000\000"
TransitionS: "\000\000\200>\315\314\314="
AngleDeg: "\000\000\033C\000\000\033C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\000\000\000\000\240A"
PitchOffsetDeg: "\000\000\360\301\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000@\000\000\200@"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\200?"
}
}
Items {
TemplateId: "camera_thunderbolt"
Camera {
Interpolation: "\001"
TargetType: "\004"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\315\314L>"
TransitionS: "\000\000\000?"
AngleDeg: "\000\000\007C"
AngleOffsetDeg: "\000\000\240@"
PitchDeg: "\000\000\240@"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_thunderboltenter"
Camera {
Interpolation: "\000"
TargetType: "\006"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000\240@"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\031?"
AngleDeg: "\000\000\360\301"
AngleOffsetDeg: "\000\000\240\300"
PitchDeg: "\000\000pA"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000\000"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "camera_thunderpunch_hit"
Camera {
Interpolation: "\000\001"
TargetType: "\007\003"
EaseInSpeed: "\000\000\000\000\000\000\200?"
EaseOutSpeed: "\000\000\000\000\000\000\000\000"
DurationS: "\000\000\000\000\000\000\240@"
WaitS: "\000\000\000\000\232\231\031?"
TransitionS: "\000\000\000\000\232\231\231>"
AngleDeg: "\000\000\240\301\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000 A\000\000 A"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000?\000\000\000@"
HeightPercent: "\000\000\200\276\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?"
}
}
Items {
TemplateId: "camera_twister"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\232\231\231>"
AngleDeg: "\000\000%C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\315\314L?"
}
}
Items {
TemplateId: "camera_vicegrip"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000\000"
EaseOutSpeed: "\000\000\000\000"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\315\314L>"
AngleDeg: "\000\000 C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000\240A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\000?"
}
}
Items {
TemplateId: "camera_watergun"
Camera {
Interpolation: "\000\001\000"
TargetType: "\000\001\003"
EaseInSpeed: "\000\000\000?\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?\000\000\000?"
DurationS: "\000\000\000\000\000\000\200?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000\000\000\000\000"
TransitionS: "\000\000\000\000\000\000\200?\000\000\000\000"
AngleDeg: "\000\000 \303\000\000*\303\000\000 C"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000 A\000\000\000\000"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000\000\000\000\000"
DistanceM: "\315\314\314>\000\000\000?33\263?"
HeightPercent: "\000\000\000\000\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\000?\000\000\000?\000\000@?"
}
}
Items {
TemplateId: "camera_waterpulse"
Camera {
Interpolation: "\001"
TargetType: "\003"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000@?"
AngleDeg: "\000\000\026C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000@@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000@?"
}
}
Items {
TemplateId: "camera_waterpulseenter"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000?\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000?"
DurationS: "333?\000\000 A"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\000\000\200?"
AngleDeg: "\000\000\240\301\000\000\310\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_waterpulseenter_leader_player_left_"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "333?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\\\217\302>"
AngleDeg: "\000\000\240\301\000\000\310\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_waterpulseenter_leader_player_right_"
Camera {
Interpolation: "\000\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "333?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\\\217\302>"
AngleDeg: "\000\000\240A\000\000\310A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_waterpulseenter_player_left_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "333?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\\\217\302>"
AngleDeg: "\000\000\240A\000\000\310A"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_waterpulseenter_player_right_leader_"
Camera {
Interpolation: "\001\001"
TargetType: "\006\006"
EaseInSpeed: "\000\000\000\000\000\000\000?"
EaseOutSpeed: "\000\000\000?\000\000\000\000"
DurationS: "333?\000\000\240@"
WaitS: "\000\000\000\000\000\000\000\000"
TransitionS: "\315\314\314>\\\217\302>"
AngleDeg: "\000\000\240\301\000\000\310\301"
AngleOffsetDeg: "\000\000\000\000\000\000\000\000"
PitchDeg: "\000\000\240A\000\000\014B"
PitchOffsetDeg: "\000\000\000\000\000\000\000\000"
RollDeg: "\000\000\000\000\000\000\000\000"
DistanceM: "\000\000\000\000\000\000\000\000"
HeightPercent: "\000\000\000\000\000\000\000\000"
VertCtrRatio: "\000\000\200?\000\000\000?"
}
}
Items {
TemplateId: "camera_xscissor"
Camera {
Interpolation: "\001"
TargetType: "\005"
EaseInSpeed: "\000\000\000?"
EaseOutSpeed: "\000\000\000?"
DurationS: "\000\000 A"
WaitS: "\000\000\000\000"
TransitionS: "\000\000\200>"
AngleDeg: "\000\000*C"
AngleOffsetDeg: "\000\000\000\000"
PitchDeg: "\000\000 A"
PitchOffsetDeg: "\000\000\000\000"
RollDeg: "\000\000\000\000"
DistanceM: "\000\000\000@"
HeightPercent: "\000\000\000\000"
VertCtrRatio: "\000\000\200?"
}
}
Items {
TemplateId: "incenseordinary.1"
IapItemDisplay {
Sku: "incenseordinary.1"
Category: IAP_CATEGORY_ITEMS
SortOrder: 7
Items: "\221\003"
Counts: "\001"
}
}
Items {
TemplateId: "incenseordinary.4"
IapItemDisplay {
Sku: "incenseordinary.4"
Category: IAP_CATEGORY_ITEMS
SortOrder: 8
Items: "\221\003"
Counts: "\004"
}
}
Items {
TemplateId: "incenseordinary.8"
IapItemDisplay {
Sku: "incenseordinary.8"
Category: IAP_CATEGORY_ITEMS
SortOrder: 9
Items: "\221\003"
Counts: "\010"
}
}
Items {
TemplateId: "incubatorbasic.1"
IapItemDisplay {
Sku: "incubatorbasic.1"
Category: IAP_CATEGORY_ITEMS
SortOrder: 3
Items: "\206\007"
Counts: "\001"
}
}
Items {
TemplateId: "incubatorbasic.100"
IapItemDisplay {
Sku: "incubatorbasic.100"
Category: IAP_CATEGORY_ITEMS
SortOrder: 10
Items: "\206\007"
Counts: "d"
}
}
Items {
TemplateId: "itemstorageupgrade.1"
IapItemDisplay {
Sku: "itemstorageupgrade.1"
Category: IAP_CATEGORY_UPGRADES
SortOrder: 2
Items: "\352\007"
Counts: "\001"
}
}
Items {
TemplateId: "luckyegg.1"
IapItemDisplay {
Sku: "luckyegg.1"
Category: IAP_CATEGORY_ITEMS
SortOrder: 4
Items: "\255\002"
Counts: "\001"
}
}
Items {
TemplateId: "luckyegg.20"
IapItemDisplay {
Sku: "luckyegg.20"
Category: IAP_CATEGORY_ITEMS
SortOrder: 6
Items: "\255\002"
Counts: "\024"
}
}
Items {
TemplateId: "luckyegg.5"
IapItemDisplay {
Sku: "luckyegg.5"
Category: IAP_CATEGORY_ITEMS
SortOrder: 5
Items: "\255\002"
Counts: "\005"
}
}
Items {
TemplateId: "pokeball.100"
IapItemDisplay {
Sku: "pokeball.100"
Category: IAP_CATEGORY_ITEMS
SortOrder: 2
Items: "\001"
Counts: "d"
}
}
Items {
TemplateId: "pokeball.20"
IapItemDisplay {
Sku: "pokeball.20"
Category: IAP_CATEGORY_ITEMS
SortOrder: 1
Items: "\001"
Counts: "\024"
}
}
Items {
TemplateId: "pokecoin.100"
IapItemDisplay {
Sku: "pokecoin.100"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 1
}
}
Items {
TemplateId: "pokecoin.1000"
IapItemDisplay {
Sku: "pokecoin.1000"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 1
}
}
Items {
TemplateId: "pokecoin.1200"
IapItemDisplay {
Sku: "pokecoin.1200"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 3
}
}
Items {
TemplateId: "pokecoin.14500"
IapItemDisplay {
Sku: "pokecoin.14500"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 6
}
}
Items {
TemplateId: "pokecoin.2500"
IapItemDisplay {
Sku: "pokecoin.2500"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 4
}
}
Items {
TemplateId: "pokecoin.5200"
IapItemDisplay {
Sku: "pokecoin.5200"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 5
}
}
Items {
TemplateId: "pokecoin.550"
IapItemDisplay {
Sku: "pokecoin.550"
Category: IAP_CATEGORY_POKECOINS
SortOrder: 2
}
}
Items {
TemplateId: "pokemonstorageupgrade.1"
IapItemDisplay {
Sku: "pokemonstorageupgrade.1"
Category: IAP_CATEGORY_UPGRADES
SortOrder: 1
Items: "\351\007"
Counts: "\001"
}
}
Items {
TemplateId: "sequence_acid_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker acid_fast"
Sequence: "sfx attacker 051-0_acid"
Sequence: "wait 0.15"
Sequence: "vfx defender acid_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_aerial_ace"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.733"
Sequence: "cam AerialAce_ATKR_DFND_"
Sequence: "background attacker 0.5/0.75/1.0/0.0"
Sequence: "vfx camera camera_diagonal_vignette"
Sequence: "f2fvfx defender aerial_ace"
Sequence: "sfx attacker 332-0_aerial_ace"
Sequence: "wait 0.6"
Sequence: "anim defender damageS01"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.5/0.75/1.0/0.0"
Sequence: "wait 0.25"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_air_cutter"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "wait 0.25"
Sequence: "background attacker 0.0/0.25/0.5/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam AirCutter_ATKR_DFND_"
Sequence: "vfx attacker air_cutter_ground"
Sequence: "sfx attacker 314-0_air_cutter"
Sequence: "wait 0.5"
Sequence: "f2fvfx attacker air_cutter_emit"
Sequence: "vfx defender air_cutter_hit"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.0/0.25/0.5/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ancient_power"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 0.5/0.2/0.5/0.25"
Sequence: "event"
Sequence: "cam AncientPower_ATKR_DFND_"
Sequence: "f2fvfx attacker ancient_power"
Sequence: "sfx attacker 246-0_ancient_power"
Sequence: "wait 2.1"
Sequence: "vfx defender ancient_power_hit"
Sequence: "wait 0.15"
Sequence: "shake SideToSide/0.45"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.5/0.2/0.5/0.25"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_aqua_jet"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam AquaJetEnter_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker aqua_jet_emit"
Sequence: "vfx defender aqua_jet_hit"
Sequence: "sfx attacker 453-0_aqua_jet"
Sequence: "cam AquaJet_ATKR_DFND_"
Sequence: "wait 0.2"
Sequence: "hide attacker"
Sequence: "wait 0.667"
Sequence: "anim defender damageS01"
Sequence: "wait 0.7"
Sequence: "unhide attacker"
Sequence: "wait 0.8"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_aqua_tail"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.0/0.25/1.0/0.0"
Sequence: "vfx attacker aqua_tail_origin"
Sequence: "sfx attacker 401-0_aqua_tail"
Sequence: "wait 0.35"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "f2fvfx defender aqua_tail"
Sequence: "wait 0.3"
Sequence: "shake UpDown/0.67/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.0/0.25/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bite_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender bite_fast"
Sequence: "wait 0.25"
Sequence: "sfx attacker 044-0_bite"
Sequence: "wait 0.25"
Sequence: "sfx attacker 044-0_bite"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_blizzard"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam FaceAttackerTilt_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker blizzard"
Sequence: "vfx camera blizzard_camera_ice"
Sequence: "sfx attacker 059-0_blizzard"
Sequence: "background attacker 1.0/1.0/1.0/0.25"
Sequence: "wait 1.0"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "vfx defender blizzard_hit"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.25"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_body_slam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 034-0_body_slam"
Sequence: "sink attacker -4/12"
Sequence: "wait 0.5"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.2"
Sequence: "vfx camera camera_speed_lines_short_lower_center"
Sequence: "vfx defender body_slam_hit"
Sequence: "squish defender 0.5"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/1.0/1.0/1.0"
Sequence: "wait 0.5"
Sequence: "sink attacker 0.0/8"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bone_club"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx defender bone_club"
Sequence: "sfx attacker 125-0_bone_club"
Sequence: "wait 0.5"
Sequence: "shake UpDown/0.5/1.0"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 033-0_tackle"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_brick_break"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam BrickBreak_ATKR_DFND_"
Sequence: "f2fvfx defender brick_break"
Sequence: "sfx attacker 280-0_brick_break"
Sequence: "wait 0.35"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_brine"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker brine"
Sequence: "sfx attacker 362-0_brine"
Sequence: "cam FollowArcingProjectile_ATKR_DFND_"
Sequence: "wait 0.75"
Sequence: "vfx defender brine_hit"
Sequence: "shake UpDown/0.5/1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bubble_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker bubble_beam"
Sequence: "sfx attacker 061-0_bubble_beam"
Sequence: "wait 0.74"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "shake BubbleBeam"
Sequence: "wait 0.26"
Sequence: "f2fvfx defender bubble_beam_hit"
Sequence: "vfx camera bubble_beam_camera"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bubble_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker bubble_fast_emit"
Sequence: "wait 0.65"
Sequence: "vfx defender bubble_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 061-0_bubble_beam"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bug_bite_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender bug_bite_fast"
Sequence: "sfx attacker 450-0_bug_bite"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bug_buzz"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "vfx attacker bug_buzz_waist:Origin/Waist"
Sequence: "sfx attacker 405-0_bug_buzz"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker bug_buzz"
Sequence: "wait 0.72"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 1.2"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bulldoze"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam Overhead_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.75"
Sequence: "background attacker 0.5/0.4/0.2/0.0"
Sequence: "shake UpDown/2.4/1.5"
Sequence: "vfx attacker bulldoze"
Sequence: "sfx attacker 523-0_bulldoze"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.5/0.4/0.2/0.0"
Sequence: "wait 1.8"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bullet_punch_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "f2fvfx defender bullet_punch_fast"
Sequence: "sfx attacker 418-0_bullet_punch"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_confusion_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker confusion_fast_emit"
Sequence: "wait 0.5"
Sequence: "vfx defender confusion_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 466-0_ominous_wind"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_cross_chop"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender cross_chop"
Sequence: "sfx attacker 238-0_cross_chop"
Sequence: "wait 0.25"
Sequence: "shake Medium/0.5/0.5/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_cross_poison"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender cross_poison"
Sequence: "sfx attacker 440-0_cross_poison"
Sequence: "wait 0.25"
Sequence: "shake SideToSide/0.2/0.5"
Sequence: "anim defender damageS01"
Sequence: "silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.25"
Sequence: "reset_silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.75"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_cut_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 015-0_cut"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender cut_fast"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dark_pulse"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.5/0.0/0.5/0.5"
Sequence: "wait 0.25"
Sequence: "vfx attacker dark_pulse_waist:Origin/Waist"
Sequence: "vfx attacker dark_pulse_origin"
Sequence: "sfx attacker 399-0_dark_pulse"
Sequence: "wait 0.1"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.66"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx attacker dark_pulse"
Sequence: "wait 0.2"
Sequence: "f2fvfx defender dark_pulse_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.6"
Sequence: "anim defender damageS01"
Sequence: "wait 0.6"
Sequence: "reset_background attacker 0.5/0.0/0.5/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dazzling_gleam"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.6"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "background attacker 1.0/1.0/1.0/0.0"
Sequence: "silhouette attacker 1.0/1.0/1.0/0.1"
Sequence: "f2fvfx attacker dazzling_gleam_emit"
Sequence: "vfx defender dazzling_gleam_hit"
Sequence: "vfx camera dazzling_gleam_camera"
Sequence: "sfx attacker 605-0_dazzling_gleam"
Sequence: "wait 0.5"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "reset_silhouette attacker 1.0/1.0/1.0/0.1"
Sequence: "wait 1.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.2/0.2/0.2/0.0"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_default"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "wait 1.0"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dig"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "wait 1.0"
Sequence: "dscvfx attacker dig_burrow"
Sequence: "sfx attacker 091-0_dig"
Sequence: "sink attacker 1.5"
Sequence: "shake Medium/1.15/0.25"
Sequence: "wait 1.5"
Sequence: "dscvfx attacker dig_attack"
Sequence: "sfx attacker 091-1_dig"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "dscvfx defender dig_hit_ground"
Sequence: "sink attacker 0.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_disarming_voice"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 1.0/0.5/0.5/0.5"
Sequence: "wait 0.6"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker disarming_voice"
Sequence: "sfx attacker 574-0_disarming_voice"
Sequence: "wait 0.5"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 1.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 1.0/0.5/0.5/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_discharge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 1.0/0.9/0.6/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker discharge_waist:Origin/Waist"
Sequence: "sfx attacker 435-0_discharge"
Sequence: "wait 0.5"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "shake SideToSide/0.2/0.25/0.75"
Sequence: "anim defender damageS01"
Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0"
Sequence: "vfx defender discharge_hit_waist:Origin/Waist"
Sequence: "vfx camera camera_electric"
Sequence: "reset_background attacker 1.0/0.9/0.6/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dragon_breath_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker dragon_breath_fast"
Sequence: "sfx attacker 225-0_dragon_breath"
Sequence: "shake DragonBreath"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dragon_claw"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "vfx attacker dragon_claw_charge"
Sequence: "sfx attacker 337-0_dragon_claw"
Sequence: "wait 0.25"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender dragon_claw"
Sequence: "wait 0.15"
Sequence: "shake SideToSide/0.333/1.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dragon_pulse"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "f2fvfx attacker dragon_pulse_charge_up"
Sequence: "sfx attacker 406-0_dragon_pulse"
Sequence: "wait 0.84"
Sequence: "shake SideToSide/0.66/0.5"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.16"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "wait 0.25"
Sequence: "vfx attacker dragon_pulse_ground"
Sequence: "f2fvfx attacker dragon_pulse"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender dragon_pulse_hit"
Sequence: "shake UpDown/1.66/1.5"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_draining_kiss"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender draining_kiss"
Sequence: "sfx attacker 577-0_draining_kiss"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "f2fvfx attacker draining_kiss_projectile"
Sequence: "wait 0.7"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_drill_peck"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "vfx attacker speed_lines_short"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender drill_peck"
Sequence: "sfx attacker 065-0_drill_peck"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_drill_run"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam DrillRun_ATKR_DFND_"
Sequence: "background attacker 0.5/0.4/0.2/0.5"
Sequence: "anim attacker atk-move"
Sequence: "spin attacker 0.7"
Sequence: "sfx attacker 529-0_drill_run"
Sequence: "wait 0.5"
Sequence: "scale attacker 0.0001"
Sequence: "vfx attacker drill_run_emit"
Sequence: "vfx defender drill_run_hit"
Sequence: "wait 0.833"
Sequence: "shake DrillRun"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.75/0.0"
Sequence: "wait 1.0"
Sequence: "scale attacker 1.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_earthquake"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam Overhead_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.2/0.15/0.1/0.0"
Sequence: "vfx attacker earthquake"
Sequence: "sfx attacker 089-0_earthquake"
Sequence: "wait 0.5"
Sequence: "shake Earthquake"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "reset_background attacker 0.2/0.15/0.1/0.0"
Sequence: "sys ui-sync"
Sequence: "wait 1.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ember_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 052-0_ember"
Sequence: "wait 0.1"
Sequence: "f2fvfx attacker ember_fast"
Sequence: "wait 0.4"
Sequence: "f2fvfx defender ember_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_feint_attack_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.65"
Sequence: "vfx defender feint_attack_fast"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 399-0_dark_pulse"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fire_blast"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "sfx attacker 126-0_fire_blast"
Sequence: "background attacker 0.0/0.0/0.0/0.0"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam FireBlast_ATKR_DFND_"
Sequence: "f2fvfx attacker fire_blast"
Sequence: "wait 0.15"
Sequence: "reset_background attacker 1.0/0.9/0.8/0.0"
Sequence: "wait 0.15"
Sequence: "background attacker 1.0/0.0/0.0/0.5"
Sequence: "wait 1.5"
Sequence: "shake UpDown/1.25/0.5"
Sequence: "vfx camera camera_speed_lines_short"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "shake UpDownDecay/0.33"
Sequence: "reset_background attacker 1.0/0.0/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fire_fang_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.25"
Sequence: "vfx defender fire_fang_fast"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 158-0_hyper_fang"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fire_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 007-0_fire_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender fire_punch"
Sequence: "wait 0.45"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSideDecay/0.33"
Sequence: "vfx camera fire_punch_camera_flames"
Sequence: "reset_background attacker 1.0/0.25/0.0/0.5"
Sequence: "wait 1.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flame_burst"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker flame_burst"
Sequence: "sfx attacker 481-0_flame_burst"
Sequence: "wait 0.27"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.23"
Sequence: "shake UpDownDecay/1.0/0.5"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "vfx defender flame_burst_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "wait 1.4"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flame_charge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam FlameCharge_ATKR_DFND_"
Sequence: "vfx attacker flame_charge"
Sequence: "wait 0.15"
Sequence: "sfx attacker 488-0_flame_charge"
Sequence: "wait 0.75"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker flame_charge_projectile"
Sequence: "wait 0.15"
Sequence: "hide attacker"
Sequence: "wait 0.95"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "shake UpDownDecay/0.33/0.5/0.5"
Sequence: "wait 0.9"
Sequence: "unhide attacker"
Sequence: "wait 0.25"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flame_wheel"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "silhouette attacker 0.9/1.0/0.7/0.0"
Sequence: "wait 0.15"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker flame_wheel"
Sequence: "wait 0.15"
Sequence: "sfx attacker 172-0_flame_wheel"
Sequence: "wait 0.2"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flamethrower"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "f2fvfx attacker flamethrower"
Sequence: "sfx attacker 053-0_flamethrower"
Sequence: "background attacker 0.6/0.15/0.0/0.8"
Sequence: "wait 0.6"
Sequence: "shake Flamethrower"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "reset_background attacker 0.6/0.15/0.0/0.8"
Sequence: "wait 1.6"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flash_cannon"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker flash_cannon"
Sequence: "sfx attacker 430-0_flash_cannon"
Sequence: "wait 0.9"
Sequence: "f2fvfx defender flash_cannon_hit"
Sequence: "wait 0.1"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "wait 0.1"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "anim defender damageS01"
Sequence: "shake UpDownDecay/0.333/0.5"
Sequence: "wait 0.9"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_frost_breath_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 524-0_frost_breath"
Sequence: "wait 0.15"
Sequence: "f2fvfx attacker frost_breath_fast"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender frost_breath_fast_hit"
Sequence: "vfx defender frost_breath_fast_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fury_cutter_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender fury_cutter_fast"
Sequence: "sfx attacker 210-0_fury_cutter"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_giga_drain"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "background attacker 1.0/0.95/0.8/0.5"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker giga_drain"
Sequence: "vfx defender giga_drain_hit"
Sequence: "vfx defender giga_drain_hit_waist:Origin/Waist"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam PanToAttacker_ATKR_DFND_"
Sequence: "sfx attacker 202-0_giga_drain"
Sequence: "wait 0.55"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.3"
Sequence: "vfx attacker giga_drain_waist:Origin/Waist"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 1.0/0.95/0.8/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_gunk_shot"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam GunkShot_ATKR_DFND_"
Sequence: "wait 0.333"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.15"
Sequence: "f2fvfx attacker gunk_shot"
Sequence: "sfx attacker 441-0_gunk_shot"
Sequence: "wait 0.2"
Sequence: "shake UpDownDecay/0.15/0.5"
Sequence: "wait 0.25"
Sequence: "vfx camera camera_speed_lines_short"
Sequence: "wait 0.65"
Sequence: "anim defender damageS01"
Sequence: "vfx defender gunk_shot_hit"
Sequence: "shake UpDownDecay/0.667"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_heart_stamp"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker heart_stamp_waist:Origin/Waist"
Sequence: "sfx attacker 531-0_heart_stamp"
Sequence: "event"
Sequence: "vfx defender heart_stamp"
Sequence: "wait 0.27"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_heat_wave"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam FaceAttackerTilt_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker heat_wave"
Sequence: "sfx attacker 257-0_heat_wave"
Sequence: "background attacker 1.0/0.25/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "f2fvfx defender heat_wave_hit"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 1.0/0.25/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_horn_attack"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "wait 0.4"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker horn_attack"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender horn_attack_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.25/2.0"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.75"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hurricane"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "background attacker 0.0/0.1/0.2/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam FaceDefenderZoomOut_ATKR_DFND_"
Sequence: "vfx camera hurricane_camera"
Sequence: "vfx defender hurricane"
Sequence: "sfx attacker 542-0_hurricane"
Sequence: "shake SideToSide/1.5/2.0/0.5"
Sequence: "wait 0.33"
Sequence: "spin defender 1.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.1/0.2/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hydro_pump"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.233"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 0.0/0.2/0.5/0.5"
Sequence: "event"
Sequence: "f2fvfx attacker hydro_pump"
Sequence: "f2fvfx defender hydro_pump_beam_hit"
Sequence: "sfx attacker 056-0_hydro_pump"
Sequence: "wait 0.2"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "anim defender damageS01"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "shake UpDown/0.85/0.5"
Sequence: "wait 0.2"
Sequence: "vfx camera camera_speed_lines"
Sequence: "wait 0.13"
Sequence: "anim defender damageS01"
Sequence: "wait 0.67"
Sequence: "anim defender damageS01"
Sequence: "vfx camera camera_speed_lines"
Sequence: "shake SideToSide/0.5/0.5"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5"
Sequence: "reset_background attacker 0.0/0.2/0.5/0.5"
Sequence: "wait 0.83"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hydro_pump_blastoise"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.233"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 0.0/0.2/0.5/0.5"
Sequence: "event"
Sequence: "vfx attacker hydro_pump_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC"
Sequence: "vfx attacker hydro_pump_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC"
Sequence: "f2fvfx attacker hydro_pump_double_beam"
Sequence: "sfx attacker 056-0_hydro_pump"
Sequence: "wait 0.2"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "anim defender damageS01"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "shake UpDown/0.85/0.5"
Sequence: "wait 0.2"
Sequence: "vfx camera camera_speed_lines"
Sequence: "wait 0.13"
Sequence: "anim defender damageS01"
Sequence: "wait 0.67"
Sequence: "anim defender damageS01"
Sequence: "vfx camera camera_speed_lines"
Sequence: "shake SideToSide/0.5/0.5"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5"
Sequence: "reset_background attacker 0.0/0.2/0.5/0.5"
Sequence: "wait 0.83"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hyper_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.25"
Sequence: "wait 0.5"
Sequence: "f2fvfx attacker hyper_beam_charge_up"
Sequence: "sfx attacker 063-0_hyper_beam"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.25"
Sequence: "wait 0.33"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.67"
Sequence: "f2fvfx attacker hyper_beam"
Sequence: "f2fvfx defender hyper_beam_hit"
Sequence: "cam HyperBeam_ATKR_DFND_"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "wait 1.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hyper_fang"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.25"
Sequence: "wait 0.25"
Sequence: "sfx attacker 158-0_hyper_fang"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker speed_lines"
Sequence: "wait 0.75"
Sequence: "cam HyperFang_ATKR_DFND_"
Sequence: "wait 0.1"
Sequence: "f2fvfx defender hyper_fang"
Sequence: "vfx camera camera_speed_lines_short"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ice_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.35"
Sequence: "f2fvfx attacker ice_beam_charge_up"
Sequence: "background attacker 0.0/0.25/0.25/0.75"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam IceBeam_ATKR_DFND_"
Sequence: "f2fvfx attacker ice_beam"
Sequence: "sfx attacker 058-0_ice_beam"
Sequence: "wait 0.25"
Sequence: "vfx defender ice_beam_hit_waist:Origin/Waist"
Sequence: "wait 0.5"
Sequence: "vfx defender ice_beam_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.8"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ice_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 008-0_ice_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender ice_punch"
Sequence: "wait 0.45"
Sequence: "cam Punch_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "vfx camera ice_punch_camera_ice"
Sequence: "vfx defender ice_punch_hit"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.75"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ice_shard_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 420-0_ice_shard"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker ice_shard_fast"
Sequence: "vfx defender ice_shard_fast_hit"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_icy_wind"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker icy_wind"
Sequence: "sfx attacker 196-0_icy_wind"
Sequence: "background attacker 1.0/1.0/1.0/0.75"
Sequence: "wait 0.8"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.2"
Sequence: "vfx defender icy_wind_hit"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.75"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_iron_head"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.75"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 442-0_iron_head"
Sequence: "wait 0.4"
Sequence: "cam IronHead_ATKR_DFND_"
Sequence: "f2fvfx defender iron_head"
Sequence: "wait 0.3"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSide/0.4/0.25/2.0"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.75"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_karate_chop_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender karate_chop_fast"
Sequence: "sfx attacker 002-0_karate_chop"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.25/1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_leaf_blade"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "sfx attacker 348-0_leaf_blade"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender leaf_blade"
Sequence: "wait 0.33"
Sequence: "shake UpDown/0.25/0.25/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "shake UpDown/0.25/0.25/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "shake SideToSide/0.25/0.25/0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_lick_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker lick_fast_slobber"
Sequence: "f2fvfx defender lick_fast"
Sequence: "sfx attacker 122-0_lick"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "wait 0.4"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_low_kick_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 067-0_low_kick"
Sequence: "spin attacker 0.25"
Sequence: "wait 0.15"
Sequence: "vfx attacker low_kick_fast"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_low_sweep"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender low_sweep"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "wait 0.75"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 490-0_low_sweep"
Sequence: "shake SideToSide/0.25/1.5/0.5"
Sequence: "wait 1.4"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_magnet_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker magnet_bomb"
Sequence: "sfx attacker 443-0_magnet_bomb"
Sequence: "wait 1.0"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.6"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/1.0/0.5/2.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mega_drain"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender mega_drain_hit_waist:Origin/Waist"
Sequence: "f2fvfx attacker mega_drain"
Sequence: "sfx attacker 072-0_mega_drain"
Sequence: "wait 0.15"
Sequence: "cam PanToAttacker_ATKR_DFND_"
Sequence: "anim defender damageS01"
Sequence: "wait 0.85"
Sequence: "vfx attacker mega_drain_waist:Origin/Waist"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_megahorn"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.4"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker megahorn_charge"
Sequence: "sfx attacker 224-0_megahorn"
Sequence: "event"
Sequence: "f2fvfx attacker megahorn"
Sequence: "wait 0.5"
Sequence: "f2fvfx defender megahorn_hit"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.5"
Sequence: "wait 0.9"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_metal_claw_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 232-0_metal_claw"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender metal_claw_fast"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_moonblast"
MoveSequence {
Sequence: "background attacker 0.1/0.0/0.15/0.2"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam Moonblast_ATKR_DFND_"
Sequence: "vfx attacker moonblast"
Sequence: "sfx attacker 585-0_moonblast"
Sequence: "wait 0.33"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.66"
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "f2fvfx attacker moonblast_projectile_emit"
Sequence: "vfx defender moonblast_projectile_hit"
Sequence: "wait 1.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.1/0.0/0.15/0.2"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mud_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker mud_bomb"
Sequence: "sfx attacker 426-0_mud_bomb"
Sequence: "wait 0.2"
Sequence: "cam FollowArcingProjectile_ATKR_DFND_"
Sequence: "wait 0.8"
Sequence: "shake UpDown/0.5/0.25/2.0"
Sequence: "anim defender damageS01"
Sequence: "vfx defender mud_bomb_hit"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mud_shot_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker mud_shot_fast"
Sequence: "sfx attacker 341-0_mud_shot"
Sequence: "wait 0.25"
Sequence: "vfx defender mud_shot_hit_fast"
Sequence: "wait 0.1"
Sequence: "shake UpDown/0.25/0.25/1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 0.15"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mud_slap_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker mud_slap_fast_emit"
Sequence: "wait 0.50"
Sequence: "vfx defender mud_slap_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 341-0_mud_shot"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_night_slash"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.25/0.5"
Sequence: "wait 0.4"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker night_slash_emit"
Sequence: "vfx defender night_slash_hit"
Sequence: "sfx attacker 400-0_night_slash"
Sequence: "wait 0.42"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.25/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ominous_wind"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "background attacker 0.0/0.1/0.3/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx camera ominous_wind_camera_wind"
Sequence: "sfx attacker 466-0_ominous_wind"
Sequence: "wait 1.0"
Sequence: "f2fvfx defender ominous_wind_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.1/0.3/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_parabolic_charge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 1.0/0.9/0.6/0.5"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker parabolic_charge_waist:Origin/Waist"
Sequence: "sfx attacker 570-0_parabolic_charge"
Sequence: "event"
Sequence: "cam ParabolicCharge_ATKR_DFND_"
Sequence: "vfx attacker parabolic_charge"
Sequence: "wait 0.33"
Sequence: "f2fvfx attacker thunder_shock_fast"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "vfx defender parabolic_charge_hit_waist:Origin/Waist"
Sequence: "wait 0.33"
Sequence: "f2fvfx attacker parabolic_charge_hit"
Sequence: "reset_background attacker 1.0/0.9/0.6/0.5"
Sequence: "wait 2.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_peck_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.3"
Sequence: "f2fvfx defender peck_fast"
Sequence: "sfx attacker 064-0_peck"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 064-0_peck"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_petal_blizzard"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx camera petal_blizzard_camera"
Sequence: "vfx defender petal_blizzard_hit"
Sequence: "sfx attacker 572-0_petal_blizzard"
Sequence: "wait 1.41"
Sequence: "anim defender damageS01"
Sequence: "wait 2.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_play_rough"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PlayRough_ATKR_DFND_"
Sequence: "sfx attacker 583-0_play_rough"
Sequence: "wait 0.45"
Sequence: "vfx defender play_rough"
Sequence: "wait 0.3"
Sequence: "scale defender 0.0001"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "scale defender 1"
Sequence: "wait 0.7"
Sequence: "anim defender damageS01"
Sequence: "wait 0.75"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_poison_fang"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx defender poison_fang"
Sequence: "sfx attacker 305-0_poison_fang"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.6/0.0/1.0/0.0"
Sequence: "silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.25"
Sequence: "reset_silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.75"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_poison_jab_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker poison_jab_fast"
Sequence: "vfx defender poison_jab_fast_hit"
Sequence: "sfx attacker 398-0_poison_jab"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_poison_sting_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker poison_sting_fast_emit"
Sequence: "wait 0.25"
Sequence: "vfx defender poison_sting_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 305-0_poison_fang"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_pound_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.1"
Sequence: "f2fvfx defender pound_fast"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 001-0_pound"
Sequence: "shake UpDown/0.5/1.0"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_power_gem"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker power_gem"
Sequence: "sfx attacker 408-0_power_gem"
Sequence: "wait 1.2"
Sequence: "f2fvfx defender power_gem_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_power_whip"
MoveSequence {
Sequence: "cam PowerWhip_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.2/0.8/0.0/0.0"
Sequence: "silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "silhouette defender 0.0/0.0/0.0/0.0"
Sequence: "vfx defender power_whip"
Sequence: "vfx camera camera_horizontal_vignette"
Sequence: "sfx attacker 438-0_power_whip"
Sequence: "wait 0.1"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.3"
Sequence: "shake SideToSide/2.0/2.0/0.0"
Sequence: "vfx defender power_whip_hit_waist:Origin/Waist"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "reset_background attacker 0.2/0.8/0.0/0.0"
Sequence: "reset_silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "reset_silhouette defender 0.0/0.0/0.0/0.0"
Sequence: "wait 0.75"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psybeam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam PsybeamEnter_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker psybeam"
Sequence: "sfx attacker 060-0_psybeam"
Sequence: "wait 0.25"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "vfx camera psybeam_camera_psychic_circles"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender psybeam_hit"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSide/1.5/0.5/0.25"
Sequence: "wait 0.8"
Sequence: "shake SideToSide/1.5/0.5/0.25"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psychic"
MoveSequence {
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker psychic_emit"
Sequence: "vfx defender psychic_hit"
Sequence: "sfx attacker 094-0_psychic"
Sequence: "wait 0.35"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "vfx camera psychic_camera"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psycho_cut_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker psycho_cut_fast_emit"
Sequence: "vfx defender psycho_cut_fast_hit"
Sequence: "sfx attacker 427-0_psycho_cut"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psyshock"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker psyshock_emit"
Sequence: "vfx defender psyshock_hit"
Sequence: "sfx attacker 473-0_psyshock"
Sequence: "wait 0.5"
Sequence: "cam Psyshock_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/1.0/01.0"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psystrike"
MoveSequence {
Sequence: "cam Psystrike_ATKR_DFND_"
Sequence: "background attacker 0.8/0.8/0.8/0.0"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker psystrike_emit"
Sequence: "vfx defender psystrike_hit"
Sequence: "f2fvfx defender psystrike_projectile"
Sequence: "sfx attacker 540-0_psystrike"
Sequence: "wait 3.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.8/0.8/0.8/0.0"
Sequence: "wait 0.8"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_quick_attack_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker quick_attack_fast_emit"
Sequence: "vfx defender quick_attack_fast_hit"
Sequence: "sfx attacker 098-0_quick_attack"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_razor_leaf_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker razor_leaf_fast"
Sequence: "sfx attacker 075-0_razor_leaf"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rest"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker rest"
Sequence: "sfx attacker 156-0_rest"
Sequence: "wait 2.0"
Sequence: "cam CutFromAttacker_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_slide"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender rock_slide"
Sequence: "sfx attacker 157-0_rock_slide"
Sequence: "wait 0.75"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_smash_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.25"
Sequence: "vfx defender rock_smash_fast"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 280-0_brick_break"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_throw_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker rock_throw_fast_emit"
Sequence: "vfx defender rock_throw_fast_hit"
Sequence: "wait 0.25"
Sequence: "sfx attacker 088-0_rock_throw"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_tomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 317-0_rock_tomb"
Sequence: "wait 0.5"
Sequence: "vfx defender rock_tomb"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_scald"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker scald"
Sequence: "sfx attacker 503-0_scald"
Sequence: "wait 0.25"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "background attacker 1.0/0.0/0.0/0.8"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.66"
Sequence: "reset_background attacker 1.0/0.0/0.0/0.8"
Sequence: "wait 0.7"
Sequence: "reset_silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_scald_blastoise"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker scald_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC"
Sequence: "vfx attacker scald_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC"
Sequence: "f2fvfx attacker scald_double_beam"
Sequence: "sfx attacker 503-0_scald"
Sequence: "wait 0.25"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "background attacker 1.0/0.0/0.0/0.8"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.66"
Sequence: "reset_background attacker 1.0/0.0/0.0/0.8"
Sequence: "wait 0.7"
Sequence: "reset_silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_scratch_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender scratch_fast"
Sequence: "sfx attacker 010-0_scratch"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seed_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam SeedBombEnter_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker seed_bomb"
Sequence: "sfx attacker 402-0_seed_bomb"
Sequence: "wait 0.3"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.3"
Sequence: "anim defender damageS01"
Sequence: "wait 0.12"
Sequence: "anim defender damageS01"
Sequence: "wait 0.12"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_ding"
MoveSequence {
Sequence: "anim attacker damageS01"
Sequence: "wait 0.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_faint"
MoveSequence {
Sequence: "cam FortFaint"
Sequence: "anim attacker down01"
Sequence: "wait 0.9"
Sequence: "vfx attacker pokeball_enter"
Sequence: "wait 0.05"
Sequence: "silhouette attacker 3.0/3.0/3.0/0.0"
Sequence: "wait 0.01"
Sequence: "scale attacker 0.0/3"
Sequence: "wait 0.66"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_fort_faint"
MoveSequence {
Sequence: "cam FortFaint"
Sequence: "wait 1.0"
Sequence: "sys faintbegin"
Sequence: "anim attacker down01"
Sequence: "sys ui-sync"
Sequence: "wait 2.0"
Sequence: "sys scaledown"
Sequence: "wait 0.5"
Sequence: "sys defender_poof"
Sequence: "sys faintvfx"
Sequence: "wait 3.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_intro"
MoveSequence {
Sequence: "wait 0.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_outro"
MoveSequence {
Sequence: "wait 0.2"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_return"
MoveSequence {
Sequence: "vfx attacker pokeball_enter"
Sequence: "wait 0.05"
Sequence: "silhouette attacker 3.0/3.0/3.0/0.0"
Sequence: "wait 0.01"
Sequence: "scale attacker 0.0/3"
Sequence: "wait 0.66"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_ball"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker shadow_ball_emit"
Sequence: "vfx defender shadow_ball_hit"
Sequence: "sfx attacker 247-0_shadow_ball"
Sequence: "wait 1.25"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_claw_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender shadow_claw_fast"
Sequence: "sfx attacker 421-0_shadow_claw"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "wait 0.1"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.25"
Sequence: "silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 325-0_shadow_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender shadow_punch"
Sequence: "wait 0.3"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.25"
Sequence: "reset_silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_sneak"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker shadow_sneak"
Sequence: "sfx attacker 425-0_shadow_sneak"
Sequence: "cam ShadowSneak_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "vfx defender shadow_sneak_hit"
Sequence: "shake UpDown/0.75/1.0/1.0"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_signal_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx attacker signal_beam"
Sequence: "sfx attacker 324-0_signal_beam"
Sequence: "background attacker 0.0/0.3/0.6/0.25"
Sequence: "wait 0.9"
Sequence: "f2fvfx defender signal_beam_hit"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.4/1.0/0.7/0.25"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/0.4/0.7/0.25"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.4/0.7/1.0/0.25"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sludge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker sludge"
Sequence: "sfx attacker 124-0_sludge"
Sequence: "wait 0.5"
Sequence: "vfx defender sludge_hit"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sludge_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker sludge_bomb"
Sequence: "sfx attacker 188-0_sludge_bomb"
Sequence: "wait 0.2"
Sequence: "cam FollowArcingProjectile_ATKR_DFND_"
Sequence: "wait 0.8"
Sequence: "shake UpDown/0.5/0.25/2.0"
Sequence: "anim defender damageS01"
Sequence: "vfx defender sludge_bomb_hit"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sludge_wave"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker sludge_wave_ground"
Sequence: "f2fvfx attacker sludge_wave_projectile"
Sequence: "sfx attacker 482-0_sludge_wave"
Sequence: "wait 0.2"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "f2fvfx defender sludge_wave_projectile_hit"
Sequence: "vfx defender sludge_wave_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_solar_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam SolarBeamEnter_ATKR_DFND_"
Sequence: "background attacker 1.0/0.95/0.8/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker solar_beam_charge_waist:Origin/Waist"
Sequence: "sfx attacker 076-0_solar_beam"
Sequence: "wait 0.5"
Sequence: "vfx attacker solar_beam_charge"
Sequence: "wait 0.85"
Sequence: "cam SolarBeam_ATKR_DFND_"
Sequence: "wait 0.41"
Sequence: "vfx defender solar_beam_hit"
Sequence: "sfx attacker 076-1_solar_beam"
Sequence: "shake UpDown/0.75/0.5/2.0"
Sequence: "wait 0.4"
Sequence: "shake UpDown/0.75/1.0/1.0"
Sequence: "wait 1.3"
Sequence: "shake UpDown/0.75/2.0/0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_spark_fast"
MoveSequence {
Sequence: "sfx attacker 209-0_spark"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker spark_waist_fast:Origin/Waist"
Sequence: "wait 0.15"
Sequence: "f2fvfx attacker spark_fast"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "vfx defender spark_hit_waist_fast:Origin/Waist"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_splash_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.36"
Sequence: "vfx attacker jump"
Sequence: "sfx attacker 150-0_splash"
Sequence: "wait 0.53"
Sequence: "vfx attacker splash"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_steel_wing_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.35"
Sequence: "vfx defender steel_wing_fast"
Sequence: "sfx attacker 017-0_wing_attack"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_stomp"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.4"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender stomp_hit"
Sequence: "sfx attacker 023-0_stomp"
Sequence: "squish defender 0.9"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/1.0/1.0/1.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_stone_edge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "sfx attacker 444-0_stone_edge"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "shake UpDown/0.75/0.75"
Sequence: "vfx defender stone_edge"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.75"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_struggle"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "shake SideToSide/1.5/0.1/1.0"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender struggle"
Sequence: "sfx attacker 165-0_struggle"
Sequence: "anim defender damageS01"
Sequence: "wait 1.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_submission"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "vfx camera camera_speed_lines"
Sequence: "vfx attacker submission"
Sequence: "sfx attacker 066-0_submission"
Sequence: "hide defender"
Sequence: "wait 1.15"
Sequence: "unhide defender"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.25/1.0"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sucker_punch_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender sucker_punch_fast"
Sequence: "sfx attacker 389-0_sucker_punch"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_swift"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker swift_emit"
Sequence: "vfx defender swift_hit"
Sequence: "sfx attacker 129-0_swift"
Sequence: "wait 1.4"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSide/0.25/0.5/1.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_tackle_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender tackle_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 033-0_tackle"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunder"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam Thunder_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "vfx defender thunder"
Sequence: "sfx attacker 087-0_thunder"
Sequence: "wait 1.0"
Sequence: "background attacker 0.0/0.0/0.0/0.0"
Sequence: "wait 1.35"
Sequence: "shake UpDown/0.5/1.0/0.0"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "wait 1.7"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunder_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 009-0_thunder_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender thunder_punch"
Sequence: "wait 0.85"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "vfx camera camera_electric"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunder_shock_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker thunder_shock_waist_fast:Origin/Waist"
Sequence: "f2fvfx attacker thunder_shock_fast"
Sequence: "sfx attacker 084-0_thunder_shock"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "vfx defender thunder_shock_hit_waist_fast:Origin/Waist"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunderbolt"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "background attacker 1.0/0.9/0.6/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker thunderbolt_waist:Origin/Waist"
Sequence: "f2fvfx attacker thunderbolt"
Sequence: "sfx attacker 085-0_thunderbolt"
Sequence: "wait 0.3"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 0.6"
Sequence: "vfx defender thunderbolt_hit"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0"
Sequence: "vfx defender thunder_shock_hit_waist_fast:Origin/Waist"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0"
Sequence: "reset_background attacker 1.0/0.9/0.6/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_twister"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam FaceDefenderZoomOut_ATKR_DFND_"
Sequence: "vfx defender twister"
Sequence: "sfx attacker 239-0_twister"
Sequence: "wait 0.33"
Sequence: "spin defender 1.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_vice_grip"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam ViceGrip"
Sequence: "vfx defender vice_grip"
Sequence: "wait 0.3"
Sequence: "sfx attacker 011-0_vice_grip"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_vine_whip_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker vine_whip_fast_emit"
Sequence: "vfx defender vine_whip_fast_hit"
Sequence: "sfx attacker 022-0_vine_whip"
Sequence: "wait 0.3"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_water_gun_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker water_gun_fast"
Sequence: "sfx attacker 055-0_water_gun"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_water_gun_fast_blastoise"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker water_gun_fast_double_beam_emit"
Sequence: "vfx defender water_gun_fast_double_beam hit"
Sequence: "sfx attacker 055-0_water_gun"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_water_pulse"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam WaterPulseEnter_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "vfx attacker water_pulse_ring"
Sequence: "sfx attacker 352-0_water_pulse"
Sequence: "wait 0.25"
Sequence: "background attacker 0.0/0.25/1.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.33"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "f2fvfx attacker water_pulse"
Sequence: "wait 0.4"
Sequence: "f2fvfx defender water_pulse_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "wait 1.5"
Sequence: "reset_background attacker 0.0/0.25/1.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wing_attack_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.35"
Sequence: "f2fvfx defender wing_attack_fast"
Sequence: "sfx attacker 017-0_wing_attack"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wrap"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender wrap_tentacles"
Sequence: "sfx attacker 035-0_wrap"
Sequence: "wait 1.5"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wrap_green"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender wrap_tentacles_green"
Sequence: "sfx attacker 035-0_wrap"
Sequence: "wait 1.5"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wrap_pink"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender wrap_tentacles_pink"
Sequence: "sfx attacker 035-0_wrap"
Sequence: "wait 1.5"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_x_scissor"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "sfx attacker 404-0_x_scissor"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender x_scissor"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_zen_headbutt_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker zen_headbutt_fast_emit"
Sequence: "wait 0.40"
Sequence: "vfx defender zen_headbutt_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 442-0_iron_head"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment