Created
January 11, 2014 13:42
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A demonstration of some new elements in liv3c0der I did for my WCDC talk.
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// NAME: default | |
AE.Instance.tempo = 120; | |
AE.Instance.groove = 0.0; | |
function draw(c, s) { | |
LC.cls(c) | |
} | |
// context, outlet, times, time per step, state, data | |
function pattern(c, o, t, l, s, d) { | |
if (!AE.dubfilter) | |
AE.dubfilter = new AE.LfoFilter(c, {lfo_freq: 0.2, frequency: 2500, lfo_gain: 2000, type: 'notch'}); | |
var i; | |
var ll=t.length; | |
s.init('loop',0); | |
AE.DelayLine.delayTime.value = l*3; | |
AE.ReverbLine.mix.value = 0.5; | |
AE.DubLine.delay.delayTime.value = l*3; | |
AE.DubLine.delay.feedback.value = 0.6; | |
AE.DubLine.delay.filterFrequency.value = 1000; | |
AE.DubLine.delay.output.value = 0.7; | |
AE.DubLine.reverb.mix.value = 0.9; | |
// your code here | |
for(i=0;i<ll;i++) { | |
if (i % 6 == 0) AE.DrumSynth.play(o, t[i], 0.8, 20, 2, 300, AE.NOTES[20 + i]); | |
if (i == 8) AE.SnareSynth.play(AE.REV, t[i], 0.8, 10, 5) | |
AE.NoiseHat.play(o, t[i], 0.2); | |
if (i > 12) AE.NoiseHat.play(o, t[i] + l/2, 0.2); | |
} | |
baseNote = 36; | |
if (s.loop % 4 == 0) baseNote += 3; | |
AE.dubfilter.connect(AE.DUB); | |
AE.dubfilter.lfo_gain.value = 500; | |
AE.dubfilter.frequency.value = 2000; | |
//AE.dubfilter.lfo_freq.value = 2; | |
AE.dubfilter.filter.type = 'bandpass' | |
AE.SawSynth.flt_mod = 1000 + Math.random() * 2000; | |
AE.SawSynth.flt_d = 0.1; | |
AE.SawSynth.play(AE.dubfilter.destination, t[4], l/2, baseNote); | |
AE.SawSynth.play(AE.dubfilter.destination, t[4], l/2, baseNote + 3); | |
AE.SawSynth.play(AE.dubfilter.destination, t[4], l/2, baseNote + 7); | |
if (Math.random() < 0.2) { | |
AE.SawSynth.play(AE.dubfilter.destination, t[12], l/2, baseNote); | |
AE.SawSynth.play(AE.dubfilter.destination, t[12], l/2, baseNote + 3); | |
AE.SawSynth.play(AE.dubfilter.destination, t[12], l/2, baseNote + 7); | |
AE.SawSynth.play(AE.dubfilter.destination, t[12], l/2, baseNote + 12); | |
} | |
// AE.SawSynth.play(AE.DUB, t[3], l/2, baseNote - 12); | |
s.loop++; | |
} |
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