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@FilipSivak
FilipSivak / struct_enum_unreal_engine_python.py
Created January 19, 2022 22:24
Struct and Enum in Unreal Engine python
# Example by Filip Sivak, written for https://filipsivak.medium.com/
import unreal
@unreal.uenum()
class MyPythonEnum(unreal.EnumBase):
FIRST = unreal.uvalue(0)
SECOND = unreal.uvalue(1)
FOURTH = unreal.uvalue(3)
@unreal.ustruct()
@phec
phec / beeMonitorBlackuFL14.py
Last active August 29, 2015 14:05
Beehive Monitor
#!/usr/bin/python
# Beehive monitor v1.4BlackuFL
# host 192.168.105
# socket 5208
#save 16 spectra to average noise
#make time format excel compatible
#save raw and fft data in separate daily files v1.31
#save sample averages
#save backups as csv
#filter out spikes in raw data
@Chaser324
Chaser324 / GitHub-Forking.md
Last active May 2, 2024 05:49
GitHub Standard Fork & Pull Request Workflow

Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.

In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.

Creating a Fork

Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j