(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Just migrated it from Codepen.io to markdown. Credit goes to David Conner.
Working with DOM | Working with JS | Working With Functions |
---|---|---|
Accessing Dom Elements | Add/Remove Array Item | Add Default Arguments to Function |
Grab Children/Parent Node(s) | Add/Remove Object Properties | Throttle/Debounce Functions |
Create DOM Elements | Conditionals |
EMOJI CHEAT SHEET
Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.
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const I = x => x | |
const K = x => y => x | |
const A = f => x => f (x) | |
const T = x => f => f (x) | |
const W = f => x => f (x) (x) | |
const C = f => y => x => f (x) (y) | |
const B = f => g => x => f (g (x)) | |
const S = f => g => x => f (x) (g (x)) | |
const S_ = f => g => x => f (g (x)) (x) | |
const S2 = f => g => h => x => f (g (x)) (h (x)) |
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.
The package that linked you here is now pure ESM. It cannot be require()
'd from CommonJS.
This means you have the following choices:
import foo from 'foo'
instead of const foo = require('foo')
to import the package. You also need to put "type": "module"
in your package.json and more. Follow the below guide.await import(…)
from CommonJS instead of require(…)
.Using Python's built-in defaultdict we can easily define a tree data structure:
def tree(): return defaultdict(tree)
That's it!
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
, elem.offsetTop
, elem.offsetWidth
, elem.offsetHeight
, elem.offsetParent
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |