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using Newtonsoft.Json; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Threading.Tasks; | |
using Unity.Services.CloudSave; | |
using UnityEngine; | |
public class CloudSaveClient : ISaveClient | |
{ | |
private readonly ICloudSaveDataClient _client = CloudSaveService.Instance.Data; |
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## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
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# https://msdn.microsoft.com/en-us/library/dn894107.aspx | |
<# | |
.Synopsis | |
This function uses the Google Maps API to Geocode an address. | |
.DESCRIPTION | |
This function uses the Google Maps API to Geocode an address by sending a web request to the API and then processes the resulting XML file for the longitude & latitude. The Google API has a threshold and when violated, you get an OVER_QUERY_LIMIT error based on the number of calls made per second and per day. If the function encounters this error it will pause for 2 seconds and throw a warning. If two subsequent calls fail, then the daily max call may have been reached and it will error out. | |
.EXAMPLE | |
PS C:\> "7171 Southwest Parkway, Austin, TX" | Get-GeoCode |