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@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@benblo
benblo / EditorCoroutine.cs
Created April 15, 2014 13:26
EditorCoroutine: coroutines for Unity editor operations. Usage: EditorCoroutine.start(myIEnumerator)
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Swing.Editor
{
public class EditorCoroutine
@aksakalli
aksakalli / SimpleHTTPServer.cs
Last active July 12, 2025 01:31
SimpleHTTPServer in C#
// MIT License - Copyright (c) 2016 Can Güney Aksakalli
// https://aksakalli.github.io/2014/02/24/simple-http-server-with-csparp.html
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.IO;
@JISyed
JISyed / MoveCamera.cs
Last active September 4, 2025 14:47
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES