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@KATT
KATT / favourite-ts-tricks.md
Last active July 26, 2023 06:16
🧙‍♂️ Favourite non-obvious TS tricks

Record<string, x | undefined>

Represent maps

// rather than 
const map: {[ key: string ]: string} = {
  foo: 'bar',
}
@LotteMakesStuff
LotteMakesStuff / 1.md
Last active January 5, 2023 20:54
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


Todo

  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

@ygrenzinger
ygrenzinger / CleanArchitecture.md
Last active June 13, 2024 09:52
Summary of Clean Architecture by Robert C. Martin

Summary of book "Clean Architecture" by Robert C. Martin

Uncle Bob, the well known author of Clean Code, is coming back to us with a new book called Clean Architecture which wants to take a larger view on how to create software.

Even if Clean Code is one of the major book around OOP and code design (mainly by presenting the SOLID principles), I was not totally impressed by the book.

Clean Architecture leaves me with the same feeling, even if it's pushing the development world to do better, has some good stories and present robust principles to build software.

The book is build around 34 chapters organised in chapters.

@LotteMakesStuff
LotteMakesStuff / EditorCoroutineRunner.cs
Last active May 20, 2022 10:21
Run stuff in the editor with all the convenience of co-routines! Add a status UI super easily to see readouts what your long running code is actually doing! nice~ There is a short API demo at the top of the class. This is a prefect companion for my inspector buttons https://gist.github.com/LotteMakesStuff/dd785ff49b2a5048bb60333a6a125187
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
public class EditorCoroutineRunner
{
[MenuItem("Window/Lotte's Coroutine Runner: Demo")]
@auchenberg
auchenberg / launch.json
Last active January 29, 2019 15:10
VSCode + React debug config
{
"version": "0.2.0",
"configurations": [
{
"name": "Chrome",
"type": "chrome",
"request": "launch",
"url": "http://localhost:3000",
"webRoot": "${workspaceRoot}/src"
}
@LotteMakesStuff
LotteMakesStuff / InspectorButtonsTest.cs
Last active November 2, 2023 21:03
Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like proced…
using UnityEngine;
using System.Collections;
public class InspectorButtonsTest : MonoBehaviour
{
[TestButton("Generate world", "DoProcGen", isActiveInEditor = false)]
[TestButton("Clear world", "ClearWorld", 2, isActiveInEditor = false)]
[ProgressBar(hideWhenZero = true, label = "procGenFeedback")]
public float procgenProgress = -1;
@renatorib
renatorib / operator_with_ligatures.md
Last active January 11, 2024 06:45
Using Operator Mono with Fira Code ligatures in Atom.

Using Operator Mono with Fira Code ligatures in Atom.

  1. Open your Atom's Stylesheet
    image

  2. Put this css

atom-text-editor {
  text-rendering: optimizeLegibility;
  -webkit-font-smoothing: antialiased;
@kennetpostigo
kennetpostigo / Migrating.md
Last active June 2, 2021 17:44
How I migrated from ReactRouter v2 to v4

First couple things I thought about when migrating after reading the docs

So migrating my existing app wasn't as troublesome as I originally thought. First thing I did was take a look at my router and routes and figure try to make a mental model of all the files where I had nested routes in the existing app because those components/containers will contain {this.props.children}. So I need to replace those with the nested <Match /> components.

So just to give an example:

In v2:

<Router history={history}>
  <Route path="/" component={App}>
@lukas-h
lukas-h / license-badges.md
Last active July 11, 2024 07:00
Markdown License Badges for your Project

Markdown License badges

Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.

Notes

  • The badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.

Translations: (No guarantee that the translations are up-to-date)

@christiangenco
christiangenco / download_egghead_videos.md
Last active January 29, 2024 03:16 — forked from ldong/download_egghead_videos.md
download egghead videos