Skip to content

Instantly share code, notes, and snippets.

View hexxellor's full-sized avatar
💻
I may be slow to respond.

Hexxellor hexxellor

💻
I may be slow to respond.
View GitHub Profile
@TheRadziu
TheRadziu / ultimate-vita-comparison.md
Last active April 6, 2024 13:11
Ultimate Vita Comparison (Firmwares & Rips vs Dumps)

Due to so many misinformation, false claims and confusion that goes around the web I've decided to make this quick comparison of all most known backup enabling tools, hackable vita firmwares and which one you should be using and why.
Date of last update: 13.01.2020

NoNpDRM Rips vs Dumps

NoNpDRM Rips Vitamin / MaiDumpTool Dumps
All original files untouched
Support Retail DLCs
Support Ripped (NoNpDRM) DLCs
Support Dumped (Vitamin/Mai) DLCs 1
#include <string.h>
#include <stdio.h>
#include <switch.h>
static Handle g_port;
static uint64_t g_procID;
#define MODULE_HBL 111
@roblabla
roblabla / HABILITIES.md
Last active March 14, 2024 03:24
We believe in your habilities.

Muh Switch Keys

So you want to decrypt switch content ? Well, the good news is that all the tools required to do that are written up! The great news is, since this is crypto we're talking about, you'll have to find the keys. Yourself. Like it's easter.

So here you can find a template of the $HOME/.switch/prod.keys file that hactool uses to decrypt content. It contains all the SHA256 and location of the keys and seeds, so you can find them yourselves.

Note that all the seeds (the keys that end with _source) are used along with the master_key_## to derive an actual key. If you have somehow obtained the key without the seed, you can rename xxx_source to xxx_## (where ## is the master key number) and put your key there.

How the heck do I obtain dem keys ?

@ErikAugust
ErikAugust / spectre.c
Last active May 22, 2024 23:07
Spectre example code
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#ifdef _MSC_VER
#include <intrin.h> /* for rdtscp and clflush */
#pragma optimize("gt",on)
#else
#include <x86intrin.h> /* for rdtscp and clflush */
#endif
@fawkesley
fawkesley / randomize-mac-addresses.sh
Last active July 25, 2022 06:24
In Ubuntu 16.04, randomize WiFi MAC addresses with a daily rotation - /etc/NetworkManager/dispatcher.d/pre-up.d/randomize-mac-addresses.sh
#!/bin/sh
# /etc/NetworkManager/dispatcher.d/pre-up.d/randomize-mac-addresses.sh
# INSTALL
#
# > curl -L 'https://gist.github.com/paulfurley/46e0547ce5c5ea7eabeaef50dbacef3f/raw/56ee5dd5f40dec93b8f7438cbdeda5475ea3b5d2/randomize-mac-addresses.sh' |sudo tee /etc/NetworkManager/dispatcher.d/pre-up.d/randomize-mac-addresses.sh
# > sudo chmod +x /etc/NetworkManager/dispatcher.d/pre-up.d/randomize-mac-addresses.sh
# Configure every saved WiFi connection in NetworkManager with a spoofed MAC
@yifanlu
yifanlu / vita-dumper-comparsion.md
Last active April 30, 2024 08:40
Vita Dumper Comparison
psvgamesd NoNpDrm Vitamin/MaiDumpTool
Dumps physical games
Dumps digital games, DLC, and updates
Compatible with legit DLC & updates
Saves usable on non-hacked Vitas
All original data untouched ❌❌
No problems saving after suspend ❌❌
Format can be converted to work with other tools
Installs physical games as bubbles
@madskristensen
madskristensen / ETagMiddleware.cs
Last active March 18, 2024 15:11
ASP.NET Core ETAg middleware
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.WebUtilities;
using Microsoft.Net.Http.Headers;
using System.IO;
using System.Security.Cryptography;
using System.Threading.Tasks;
public class ETagMiddleware
{
@yifanlu
yifanlu / E80558325.md
Last active October 13, 2023 14:04
Vita 3.65 activation investigation (E-80558325)

On 7/29/2017, all hacked Vitas on 3.60 spoofing the latest firmware (3.65) were blocked from console activation. This is particularly odd because the PSN passphrase did not change in 3.65. Additionally with the release of ensō added to the confusion of what happened. Here is the result of a preliminary investigation of the situation.

Upon game activation, the Vita displays an dialog that shows the error number E-80558325. This error number is used in SceNpKdc, which is found in vs0:external/np_kdc.suprx. The error code itself is created when the activation response is received:

v5 = v45 | 0x80558300;

Here, v5 is the return code and v45 is the string error code from the server converted to a number. The request made to Sony's server looks like the following

@glaszig
glaszig / mkp2pblocklist
Last active January 30, 2022 00:30
creates a blocklist for your p2p endeavors
#!/usr/bin/env sh
# DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
# Version 2, December 2004
#
# Copyright (C) 2020 glaszig <glaszig@gmail.com>
#
# Everyone is permitted to copy and distribute verbatim or modified
# copies of this license document, and changing it is allowed as long
# as the name is changed.
@yifanlu
yifanlu / taihen-b8-release.md
Last active December 24, 2016 06:08
taiHENkaku B8 Release Notes

大変革 Beta 8

"When is the actual release?!? Why is this still beta?" Good question. Here's a secret: I have been constantly pushing small updates every couple of days without changing the beta number. Think of these release notes as status reports rather then, well, release notes. The idea of beta.henkaku.xyz is that since molecule has very limited resources, we cannot test all the different configurations, homebrews, and use cases. However, when I push an update to the beta site, I know that if something breaks I would get notified through Twitter, reddit, IRC, etc (although the perferred way of reporting bugs has always been the issue tracker). So if you don't notice any problems, that's good! It means I was able to fix any major issues before you woke up. These problems are usually very surface level (a misconfiguration/typo on my part) and the underlying code has a lot less bugs than HENkaku R6. So do I recommend everyone use beta.henkaku.xyz? Yes.