- Jagged Alliance
- Project Zomboid
- UFO Enemy Unknown
- [A certain software firm's XNA docs](http://msdn.microsoft.com/en-us/library/bb200104(v=xnagamestudio.40\))
- Isometric tiling
- Experiments using XNA and Rx
- An article about XNA and Rx
# MOTIVATION: As rails apps are growing, people are noticing the drawbacks | |
# of the ActiveRecord pattern. Several apps I have seen, and several | |
# developers I have spoken to are looking towards other patterns for object | |
# persistence. The major drawback with ActiveRecord is that the notion | |
# of the domain object is conflated with what it means to store/retrieve | |
# it in any given format (like sql, json, key/value, etc). | |
# | |
# This is an attempt to codify the Repository pattern in a way that would | |
# feel comfortable to beginner and seasoned Ruby developers alike. | |
# |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
"http://www.w3.org/TR/html4/loose.dtd"> | |
<html> | |
<head> | |
<title>a sketch</title> | |
<script type="text/javascript" src="undermine.js"></script> | |
</head> | |
<body> | |
<center> |
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
export PULSE_LATENCY_MSEC=5\
&& export WINEPREFIX="/home/alinz/.wine"\
&& wine "$USER/.wine/dosdevices/c:/Program Files/Melodics/Melodics.exe"
# https://stackoverflow.com/questions/39928401/recover-db-password-stored-in-my-dbeaver-connection | |
# requires pycryptodome lib (pip install pycryptodome) | |
import sys | |
import base64 | |
import os | |
import json | |
from Crypto.Cipher import AES |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
Those are the only instructions I need to run to have a fully working Pipewire setup that is compatible with PulseAudio, Jack and ALSA:
$ yay -Rcns pulseaudio-jack
# note that pipewire-jack-dropin is an AUR package
$ yay -S pipewire-{jack,jack-dropin,alsa,pulse}
$ systemctl --user enable pipewire pipewire-pulse pipewire-media-session
$ systemctl reboot
# done