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Solves the problem of .cxx_destruct methods not being called when zombies are enabled
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#import <objc/runtime.h> | |
@implementation NSObject (ARCZombie) | |
+ (void) load | |
{ | |
const char *NSZombieEnabled = getenv("NSZombieEnabled"); | |
if (NSZombieEnabled && tolower(NSZombieEnabled[0]) == 'y') | |
{ | |
Method dealloc = class_getInstanceMethod(self, @selector(dealloc)); | |
Method arczombie_dealloc = class_getInstanceMethod(self, @selector(arczombie_dealloc)); | |
method_exchangeImplementations(dealloc, arczombie_dealloc); | |
} | |
} | |
- (void) arczombie_dealloc | |
{ | |
Class aliveClass = object_getClass(self); | |
[self arczombie_dealloc]; | |
Class zombieClass = object_getClass(self); | |
object_setClass(self, aliveClass); | |
objc_destructInstance(self); | |
object_setClass(self, zombieClass); | |
} | |
@end |
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