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//
// Example of Using AVAudioPlayer
// to play a buffer of (synthesized) audio samples from memory
// by converting a [Float] buffer into an in-memory WAV file
//
// Copyright © 2019 Ronald H Nicholson Jr. All rights reserved.
// (re)Distribution permitted under the 3-clause New BSD license.
//
import Foundation
import AVFoundation
let t = 2 // seconds duration to play
let sr = 48000 // audio sample rate
let f0 = 660.0 // some test audio frequency
var vol = 8192.0 // some volume , with 32767.0 == Float(Int16.max)
var wavHeader44 : [UInt8] = [
0x52, 0x49, 0x46, 0x46, 0x24, 0x08, 0x00, 0x00, // "RIFF.b.."
0x57, 0x41, 0x56, 0x45, 0x66, 0x6d, 0x74, 0x20, // "WAVEfmt."
0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, // minimal canonical WAV header
// offset to data 1 = PCM 2 = stereo // stereo PCM
0x80, 0xbb, 0x00, 0x00, 0x00, 0xee, 0x02, 0x00,
// 0x0bb80 = 48k 0x02ee00 = 192k // sample rate & bytes/second
// 0x44, 0xac, 0x00, 0x00, 0x88, 0x58, 0x01, 0x00,
// // 0xAC44 = 44.1k 0x15888 = 2 * sr
0x04, 0x00, 0x10, 0x00, 0x64, 0x61, 0x74, 0x61, // 2 Int16 samples, "data"
// 4 bytes, 16 bits per sample
0x00, 0x08, 0x00, 0x00 // place holder
// 0x0800 = 2048 as number of samples
// followed by sample data
]
var gTmp1 = 0
typealias Byte = UInt8
func int16IntoByteArray(_ value: Int16, byteArray : inout [Byte], index : Int) {
let uintVal = UInt(bitPattern: Int(value))
byteArray[index + 0] = UInt8(uintVal & 0x000000ff)
byteArray[index + 1] = UInt8((uintVal >> 8) & 0x000000ff)
}
func int32IntoByteArray(_ value: Int32, byteArray : inout [Byte], index : Int) {
let uintVal = UInt(bitPattern: Int(value))
byteArray[index + 0] = UInt8(uintVal & 0x000000ff)
byteArray[index + 1] = UInt8((uintVal >> 8) & 0x000000ff)
byteArray[index + 2] = UInt8((uintVal >> 16) & 0x000000ff)
byteArray[index + 3] = UInt8((uintVal >> 24) & 0x000000ff)
}
let wavArraySize = 44 + 4 * t * sr + 8
var wavArray = [UInt8](repeating: 0, count: Int(wavArraySize))
var samples : [Float] = [ 0.0 ]
var a = 0.0 // initial sinewave phase angle
func makeSamples(_ n : Int) -> [Float] {
samples = [Float](repeating: 0.0, count: n)
let da = 2.0 * Double.pi * f0 / Double(sr)
for i in 0 ..< n {
let x = sin(a) // example : make a sine wave
a += da ; if a > 2.0 * Double.pi { a -= 2.0 * Double.pi }
samples[i] = Float(x)
}
return(samples)
}
func fillWav(_ samples : [Float], _ n : Int) -> Data {
for i in 0 ..< 44 {
wavArray[i] = wavHeader44[i]
}
var fourByteTemp : [UInt8] = [ 0, 0, 0, 0 ]
let nBytes = Int32(4 * n) // bytes
int32IntoByteArray(nBytes, byteArray: &fourByteTemp, index: 0)
for i in 0 ..< 4 {
wavArray[40 + i] = fourByteTemp[i]
}
var twoByteTemp : [UInt8] = [ 0 , 0 ]
for i in 0 ..< n {
let x = samples[i]
let b = Int16(vol * Double(x))
int16IntoByteArray(b, byteArray: &twoByteTemp, index: 0)
wavArray[44+4*i+0] = twoByteTemp[0]
wavArray[44+4*i+1] = twoByteTemp[1] // stereo Right
wavArray[44+4*i+2] = twoByteTemp[0]
wavArray[44+4*i+3] = twoByteTemp[1] // stereo Left
// gTmp1 = i
}
let d = Data(bytes: wavArray as [UInt8], count: wavArraySize)
return(d)
}
var gPlayer : AVAudioPlayer? = nil
func playTone() {
print("start")
do {
let n = t * sr
let samples = makeSamples(n)
let myWavData = fillWav(samples, n) // Data()
let myFileTypeString = String(AVFileType.wav.rawValue)
let player = try AVAudioPlayer(data: myWavData, fileTypeHint: myFileTypeString)
gPlayer = player // assign to global to prevent release on function return
gPlayer?.prepareToPlay()
gPlayer?.play()
if (gPlayer != nil) { print("playing") }
usleep(UInt32((t+1)*1000*1000)) // sleep 3 seconds before quitting
print("done")
} catch {
print("an AVPlayer Init Error occured")
}
}
// eof
@8cH9azbsFifZ
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8cH9azbsFifZ commented Oct 29, 2023

It works, regardless of the following failure: AddInstanceForFactory: No factory registered for id . The sound is not 3 or 5 seconds, but much shorter. Any hint?

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