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/* Designed to drive an array of 8 strips of 25 WS2812b RGB LEDs with different display functions
0) Off No settings / no brightness control
1) Real fire No settings - potentiometer #2 immediately defaults to brightness control
2) Color Fire Setttings = goes through the rainbow hues to select the basic flame color
3) Rainbow Fire No settings - potentiometer #2 immediately defaults to brightness control
4) Barberpole No settings - potentiometer #2 immediately defaults to brightness control
5) Rainbow barberpole Setttings = goes through the rainbow hues to select the basic color
6) Rainbow No settings - potentiometer #2 immediately defaults to brightness control
7) Vertical rainbow No settings - potentiometer #2 immediately defaults to brightness control
8) Horizonatl Rainbow No settings - potentiometer #2 immediately defaults to brightness control
9) Heartbeat No settings - potentiometer #2 immediately defaults to brightness control
10) Color heartbeat Setttings = goes through the rainbow hues to select the basic color
11) Lighthouse No settings - potentiometer #2 immediately defaults to brightness control
12) Color lighthouse Setttings = goes through the rainbow hues to select the basic color
13) Color twinkle No settings - potentiometer #2 immediately defaults to brightness control
14) Monochrome Setttings = goes through the rainbow hues to select the basic color
15) White No settings - potentiometer #2 immediately defaults to brightness control
??) Fire flies (Singke or double spinning around)
??) Starry (Twinkles)
??) Matchlight (Fire from initial match strike to dying fire)
2 potentiometers on A0 and A1 provide control over the different display functions
A0 always provide a 'Mode' control defining the general type of animation (Fire, Rainbow, Steady etc...)
A1 provides a 'Settings' control that changes how the different 'modes' behave.
A timed approach enables 2 (more could be implemented if necessary?) different controls with the same potentiometer.
When a new mode is entered, a timer is started to enable the 'Settings' potentiometer to change a functional parameter.
When the 'Settings' potentiometer is stable for at least 5 seconds, it's function changes to and stays as a global brightness control.
*/
#include <FastLED.h>
#define NUM_STRIPS 8
#define NUM_LEDS_PER_STRIP 25
#define FRAMES_PER_SECOND 120
#define MAX_BRIGHTNESS 128
byte brightness = 32;
byte settings = 0;
int settingstimeout1 = 5000; // Allow as much as 5 seconds to change the settings before locking it in
int settingstimeout2 = 6000; // Allow as much as 5 seconds to change the settings before locking it in
unsigned long time = 0;
#define FRAMES_PER_SECOND 100
CRGB leds[NUM_STRIPS][NUM_LEDS_PER_STRIP];
CRGB darkcolor;
CRGB lightcolor;
CRGBPalette16 gPalette = RainbowColors_p;
#define STARTING_BRIGHTNESS 64
#define FADE_IN_SPEED 32
#define FADE_OUT_SPEED 16
#define DENSITY 2 // Number needs to be very small as main loop is re-entered withou any delays
enum { GETTING_DARKER = 0, GETTING_BRIGHTER = 1 };
static byte heat[NUM_STRIPS][NUM_LEDS_PER_STRIP]; // Array of temperature readings at each simulation cell
// There are two main parameters you can play with to control the look and
// feel of your fire: COOLING (used in step 1 above), and SPARKING (used
// in step 3 above).
//
// COOLING: How much does the air cool as it rises?
// Less cooling = taller flames. More cooling = shorter flames.
// Default 55, suggested range 20-100
#define COOLING 85
// SPARKING: What chance (out of 255) is there that a new spark will be lit?
// Higher chance = more roaring fire. Lower chance = more flickery fire.
// Default 120, suggested range 50-200.
byte SPARKING = 150;
// Fire2012 with programmable Color Palette
//
// This code is the same fire simulation as the original "Fire2012",
// but each heat cell's temperature is translated to color through a FastLED
// programmable color palette, instead of through the "HeatColor(...)" function.
//
// Four different static color palettes are provided here, plus one dynamic one.
//
// The three static ones are:
// 1. the FastLED built-in HeatColors_p -- this is the default, and it looks
// pretty much exactly like the original Fire2012.
//
// To use any of the other palettes below, just "uncomment" the corresponding code.
//
// 2. a gradient from black to red to yellow to white, which is
// visually similar to the HeatColors_p, and helps to illustrate
// what the 'heat colors' palette is actually doing,
// 3. a similar gradient, but in blue colors rather than red ones,
// i.e. from black to blue to aqua to white, which results in
// an "icy blue" fire effect,
// 4. a simplified three-step gradient, from black to red to white, just to show
// that these gradients need not have four components; two or
// three are possible, too, even if they don't look quite as nice for fire.
//
// The dynamic palette shows how you can change the basic 'hue' of the
// color palette every time through the loop, producing "rainbow fire".
CRGBPalette16 gPal;
#define NumberOfModes 16
int val_0 = 0;
int prevVal_0 = 128;
int mode = 0;
int val_1 = 0;
int prevVal_1 = 128;
void setup() {
FastLED.addLeds<NEOPIXEL, 11>(leds[0], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 12>(leds[1], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 13>(leds[2], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 7>(leds[3], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 8>(leds[4], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 9>(leds[5], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 10>(leds[6], NUM_LEDS_PER_STRIP);
FastLED.addLeds<NEOPIXEL, 6>(leds[7], NUM_LEDS_PER_STRIP);
FastLED.setBrightness(MAX_BRIGHTNESS);
FastLED.setDither(0);
Serial.begin(9600); // opens serial port, sets data rate to 9600 bps
// This first palette is the basic 'black body radiation' colors,
// which run from black to red to bright yellow to white.
// gPal = HeatColors_p;
// These are other ways to set up the color palette for the 'fire'.
// First, a gradient from black to red to yellow to white -- similar to HeatColors_p
// gPal = CRGBPalette16( CRGB::Black, CRGB::Red, CRGB::DarkOrange, CRGB::DarkOrange,
// CRGB::DarkOrange, CRGB::DarkOrange, CRGB::DarkOrange, CRGB::Orange,
// CRGB::Orange, CRGB::Orange, CRGB::Orange, CRGB::Yellow,
// CRGB::Yellow, CRGB::Yellow, CRGB::Yellow, CRGB::Yellow; // DimGray = 696969 Gray=808080 DarkGray=A9A9A9 LightGray=D3D3D3
// Second, this palette is like the heat colors, but blue/aqua instead of red/yellow
// gPal = CRGBPalette16( CRGB::Black, CRGB::Blue, CRGB::Aqua, CRGB::White);
// Third, here's a simpler, three-step gradient, from black to red to white
// gPal = CRGBPalette16( CRGB::Black, CRGB::Red, CRGB::White);
// This is a custom palette to display full brightnees white LEDs only
// First, a gradient from black to red to yellow to white -- similar to HeatColors_p
// gPal = CRGBPalette16( CRGB::White, CRGB::White, CRGB::White, CRGB::White);
}
void loop(){
random16_add_entropy( random()); // Add entropy to random number generator; we use a lot of it.
CheckPots();
FastLED.setBrightness(MAX_BRIGHTNESS);
switch(mode) {
case 0: // OFF mode
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
FastLED.show(); // display this frame
delay (100);
break;
case 1: // Standard fire
gPal = CRGBPalette16( CRGB::Black, CRGB::Red, CRGB::DarkOrange, CRGB::DarkOrange,
CRGB::DarkOrange, CRGB::DarkOrange, CRGB::DarkOrange, CRGB::Orange,
CRGB::Orange, CRGB::Orange, CRGB::Orange, CRGB::Yellow,
CRGB::Yellow, CRGB::Yellow, CRGB::Yellow, CRGB::Yellow); // DimGray = 696969 Gray=808080 DarkGray=A9A9A9 LightGray=D3D3D3
FastLED.setBrightness(brightness/2);
Fire2012WithPalette();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 2: // Fire with selectable colors
darkcolor = CHSV(settings,255,brightness*3/4); // pure hue, threequarter brightness
lightcolor = CHSV(settings,128,brightness); // half 'whitened', full brightness
gPal = CRGBPalette16( CRGB::Black, darkcolor, lightcolor, CRGB(brightness,brightness,brightness));
FastLED.setBrightness(brightness/2);
Fire2012WithPalette(); // run simulation frame, using palette colors
break;
case 3: // Fire with slowly changing colors
static uint8_t hue = 0;
hue++;
darkcolor = CHSV(hue,255,brightness*3/4); // pure hue, threequarter brightness
lightcolor = CHSV(hue,128,brightness); // half 'whitened', full brightness
gPal = CRGBPalette16( CRGB::Black, darkcolor, lightcolor, CRGB(brightness,brightness,brightness));
FastLED.setBrightness(brightness/2);
Fire2012WithPalette(); // run simulation frame, using palette colors
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 4:
barberpole();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 5:
colorbarberpole();
break;
case 6:
rainbow();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 7:
verrainbow();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 8:
horrainbow();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 9:
FastLED.setBrightness(brightness/2);
heartbeat();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 10:
FastLED.setBrightness(brightness/2);
colorheartbeat();
break;
case 11:
lighthouse();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 12:
colorlighthouse();
break;
case 13:
FastLED.setBrightness(brightness);
colortwinkle();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
break;
case 14:
monochrome();
break;
default:
white();
time = millis() - settingstimeout2; // Make sure we don't flash the lamp as no settings are available here !
}
// Add entropy to random number generator; we use a lot of it.
// random16_add_entropy( random());
// Fourth, the most sophisticated: this one sets up a new palette every
// time through the loop, based on a hue that changes every time.
// The palette is a gradient from black, to a dark color based on the hue,
// to a light color based on the hue, to white.
//
// static uint8_t hue = 0;
// hue++;
// CRGB darkcolor = CHSV(hue,255,192); // pure hue, three-quarters brightness
// CRGB lightcolor = CHSV(hue,128,255); // half 'whitened', full brightness
// gPal = CRGBPalette16( CRGB::Black, darkcolor, lightcolor, CRGB::White);
}
// Fire2012 by Mark Kriegsman, July 2012
// as part of "Five Elements" shown here: http://youtu.be/knWiGsmgycY
//
//
// This basic one-dimensional 'fire' simulation works roughly as follows:
// There's a underlying array of 'heat' cells, that model the temperature
// at each point along the line. Every cycle through the simulation,
// four steps are performed:
// 1) All cells cool down a little bit, losing heat to the air
// 2) The heat from each cell drifts 'up' and diffuses a little
// 3) Sometimes randomly new 'sparks' of heat are added at the bottom
// 4) The heat from each cell is rendered as a color into the leds array
// The heat-to-color mapping uses a black-body radiation approximation.
//
// Temperature is in arbitrary units from 0 (cold black) to 255 (white hot).
//
// This simulation scales it self a bit depending on NUM_LEDS; it should look
// "OK" on anywhere from 20 to 100 LEDs without too much tweaking.
//
// I recommend running this simulation at anywhere from 30-100 frames per second,
// meaning an interframe delay of about 10-35 milliseconds.
//
// Looks best on a high-density LED setup (60+ pixels/meter).
//
//
void Fire2012WithPalette(){
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) { // Step 1. Cool down every cell a little
heat[strip][i] = qsub8( heat[strip][i], random8(0, ((COOLING * 10) / NUM_LEDS_PER_STRIP) + 2));
}
for( int k= NUM_LEDS_PER_STRIP - 1; k >= 1; k--) { // Step 2. Heat from each cell drifts 'up' and diffuses a little
heat[strip][k] = (heat[strip][k-1] + heat[strip][k-2] + heat[strip][k-2] ) / 3;
}
if( random8() < SPARKING ) { // Step 3. Randomly ignite new 'sparks' of heat near the bottom
int y = random8(7);
heat[strip][y] = qadd8( heat[strip][y], random8(200,255) );
}
for( int j = 0; j < NUM_LEDS_PER_STRIP; j++) { // Step 4. Map from heat cells to LED colors
byte colorindex = scale8( heat[strip][j], 240); // Scale the heat value from 0-255 down to 0-240 for best results with color palettes.
leds[strip][j] = ColorFromPalette( gPal, colorindex);
}
}
FastLED.show(); // display this frame
delay(1000 / FRAMES_PER_SECOND);
}
void barberpole(){
for (int rotate = 0; rotate < NUM_STRIPS; rotate++){
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
int diag = strip+i+rotate;
diag = diag % 8;
switch(strip){
case 0:
leds[diag][i] = CRGB(brightness,0,0);
break;
case 1:
leds[diag][i] = CRGB(brightness,0,0);
break;
case 2:
leds[diag][i] = CRGB(brightness,brightness,brightness);
break;
case 3:
leds[diag][i] = CRGB(brightness,brightness,brightness);
break;
case 4:
leds[diag][i] = CRGB(0,0,brightness);
break;
case 5:
leds[diag][i] = CRGB(0,0,brightness);
break;
case 6:
leds[diag][i] = CRGB(brightness,brightness,brightness);
break;
case 7:
leds[diag][i] = CRGB(brightness,brightness,brightness);
break;
}
}
}
FastLED.show(); // display this frame
delay (200);
CheckPots(); // Added to prevent brightness setting lag.
}
}
void colorbarberpole(){
for (int rotate = 0; rotate < NUM_STRIPS; rotate++){
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
byte settings2 = settings + 85;
byte settings3 = settings + 170;
int diag = strip+i+rotate;
diag = diag % 8;
switch(strip){
case 0:
leds[diag][i] = CHSV(settings2,255,brightness);
break;
case 1:
leds[diag][i] = CHSV(settings2,255,brightness);
break;
case 2:
leds[diag][i] = CHSV(settings,255,brightness);
break;
case 3:
leds[diag][i] = CHSV(settings,255,brightness);
break;
case 4:
leds[diag][i] = CHSV(settings3,255,brightness);
break;
case 5:
leds[diag][i] = CHSV(settings3,255,brightness);
break;
case 6:
leds[diag][i] = CHSV(settings,255,brightness);
break;
case 7:
leds[diag][i] = CHSV(settings,255,brightness);
break;
}
}
}
FastLED.show(); // display this frame
delay (200);
CheckPots(); // Added to prevent brightness setting lag.
}
}
void rainbow(){
static byte rainbow_color = 0;
byte rainbow_brightness = constrain(brightness,96,255);
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
leds[strip][i] = CHSV(rainbow_color, 255, rainbow_brightness);
}
}
FastLED.show();
FastLED.delay(10);
rainbow_color++;
}
void verrainbow(){
static byte rainbow_start = 0;
static byte rainbow_color = 0;
byte rainbow_brightness = constrain(brightness,96,255);
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
leds[strip][i] = CHSV(rainbow_color, 255, rainbow_brightness);
}
rainbow_color+=10;
}
FastLED.show();
FastLED.delay(3);
rainbow_color = rainbow_start++;
}
void horrainbow(){
static byte rainbow_start = 0;
static byte rainbow_color = 0;
byte rainbow_brightness = constrain(brightness,96,255);
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
leds[strip][i] = CHSV(rainbow_color, 255, rainbow_brightness);
}
rainbow_color+=32;
}
FastLED.show();
FastLED.delay(10);
rainbow_color = rainbow_start++;
}
void heartbeat(){
for( int k = 0; k < NUM_LEDS_PER_STRIP; k++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
for( int i = k; i >=0; i--) {
int j = i-k;
int result = quadwave8(map(j,0,NUM_LEDS_PER_STRIP,0,255));
for( int strip = 0; strip < NUM_STRIPS; strip++) {
leds[strip][i] = CRGB(result,result,result);
}
}
FastLED.show();
delay(30);
}
for( int k = 0; k < NUM_LEDS_PER_STRIP; k++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
for( int i = NUM_LEDS_PER_STRIP-1; i >= k; i--) {
int j = i-k;
int result = quadwave8(map(j,0,NUM_LEDS_PER_STRIP,0,255));
for( int strip = 0; strip < NUM_STRIPS; strip++) {
leds[strip][i] = CRGB(result,result,result);
}
}
FastLED.show();
delay(30);
}
delay(1000);
}
void colorheartbeat(){
for( int k = 0; k < NUM_LEDS_PER_STRIP; k++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
for( int i = k; i >=0; i--) {
int j = i-k;
int result = quadwave8(map(j,0,NUM_LEDS_PER_STRIP,0,255));
for( int strip = 0; strip < NUM_STRIPS; strip++) {
leds[strip][i] = CHSV(settings,255,result);
}
}
FastLED.show();
delay(30);
}
for( int k = 0; k < NUM_LEDS_PER_STRIP; k++) {
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
for( int i = NUM_LEDS_PER_STRIP-1; i >= k; i--) {
int j = i-k;
int result = quadwave8(map(j,0,NUM_LEDS_PER_STRIP,0,255));
for( int strip = 0; strip < NUM_STRIPS; strip++) {
leds[strip][i] = CHSV(settings,255,result);
}
}
FastLED.show();
delay(30);
}
delay(1000);
}
void lighthouse(){
static int pos = 0; // position of the "fraction-based bar"
static byte hue = 0; // color for Fractional Bar
int width = 2; // width of each light bar, in whole pixels
int InterframeDelay = 20; // ms
for( int strip = 0; strip < NUM_STRIPS; strip++) { // clear the pixel buffer
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
int pixel = pos / 16; // convert from pos to raw pixel number
uint8_t frac = pos & 0x0F; // extract the 'factional' part of the position
uint8_t bright;
for( int n = 0; n <= width; n++) {
if( n == 0) bright = brightness - brightness*frac/16; // first pixel in the bar
else if( n == width ) bright = brightness*frac/16; // last pixel in the bar
else bright = brightness; // middle pixels... if any...
for( int j = 0; j < NUM_LEDS_PER_STRIP; j++) {
leds[pixel][j] += CRGB(bright,bright,bright);
}
pixel++;
if( pixel == NUM_STRIPS){
pixel = 0; // wrap around
}
}
FastLED.show();
FastLED.delay(InterframeDelay);
pos++; // Update by 1/16th pixel every loop
if( pos >= (NUM_STRIPS * 16)) pos -= (NUM_STRIPS * 16); // wrap around if past the end
}
void colorlighthouse(){
static int pos = 0; // position of the "fraction-based bar"
static byte hue = 0; // color for Fractional Bar
int width = 2; // width of each light bar, in whole pixels
int InterframeDelay = 10; // ms
for( int strip = 0; strip < NUM_STRIPS; strip++) { // clear the pixel buffer
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0) );
}
int pixel = pos / 16; // convert from pos to raw pixel number
uint8_t frac = pos & 0x0F; // extract the 'factional' part of the position
uint8_t bright;
for( int n = 0; n <= width; n++) {
if( n == 0) bright = brightness - brightness*frac/16; // first pixel in the bar
else if( n == width ) bright = brightness*frac/16; // last pixel in the bar
else bright = brightness; // middle pixels... if any...
for( int j = 0; j < NUM_LEDS_PER_STRIP; j++) {
leds[pixel][j] += CHSV( settings, 255, bright);
}
pixel++;
if( pixel == NUM_STRIPS){
pixel = 0; // wrap around
}
}
FastLED.show();
FastLED.delay(InterframeDelay);
pos++; // Update by 1/16th pixel every loop
if( pos >= (NUM_STRIPS * 16)) pos -= (NUM_STRIPS * 16); // wrap around if past the end
}
void monochrome(){
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
leds[strip][i] = CHSV(settings, 255, brightness);
}
}
FastLED.show(); // display this frame
delay (100);
}
void colortwinkle(){
brightenOrDarkenEachPixel( FADE_IN_SPEED, FADE_OUT_SPEED);
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
if( random8() < DENSITY ) {
if( !leds[strip][i]) {
leds[strip][i] = ColorFromPalette( gPalette, random8(), STARTING_BRIGHTNESS, NOBLEND);
setPixelDirection(i, strip, GETTING_BRIGHTER);
}
}
}
}
FastLED.show();
FastLED.delay(20);
}
void brightenOrDarkenEachPixel( fract8 fadeUpAmount, fract8 fadeDownAmount)
{
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
if( getPixelDirection(i,strip) == GETTING_DARKER) {
leds[strip][i] = leds[strip][i].nscale8(255 - fadeDownAmount);
}
else {
CRGB incrementalColor = leds[strip][i];
leds[strip][i] = leds[strip][i] + incrementalColor.nscale8(fadeUpAmount);
if( leds[strip][i].r == 255 || leds[strip][i].g == 255 || leds[strip][i].b == 255) {
setPixelDirection(i, strip, GETTING_DARKER);
}
}
}
}
}
uint8_t directionFlags[NUM_LEDS_PER_STRIP];
bool getPixelDirection( uint8_t i, uint8_t strip) {
uint8_t index = i;
uint8_t bitNum = strip;
return bitRead( directionFlags[index], bitNum);
}
void setPixelDirection( uint8_t i, uint8_t strip, bool dir) {
uint8_t index = i;
uint8_t bitNum = strip;
bitWrite( directionFlags[index], bitNum, dir);
}
void white(){
for( int strip = 0; strip < NUM_STRIPS; strip++) {
for( int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
leds[strip][i] = CRGB(brightness,brightness,brightness);
}
}
FastLED.show(); // display this frame
delay (100);
}
void CheckPots(){
val_0 = analogRead(0);
val_1 = analogRead(1);
if (abs(val_0-prevVal_0) >= 8){ // If potentiometer is tweaked sufficiently to change settings
// pot_status();
if (millis() > (time + 5000)){ // Give as much as 5 seconds to change settings before locking it in.
brightness = map(val_0, 0, 1024, 0, 256);
prevVal_0 = val_0;
}
else {
time = millis(); // RE-start timer each time we enter to change settings
settings = map(val_0, 0, 1024, 0, 256);
brightness = 128; // Temporarily set brightness to 50%
prevVal_0 = val_0;
}
}
if (abs(val_1-prevVal_1) >= 8){ // If potentiometer is tweaked sufficiently to change modes
// pot_status();
time = millis(); // Start timer
mode = map(val_1, 0, 1024, 0, NumberOfModes);
prevVal_1 = val_1;
}
if (millis() > (time + settingstimeout1) && millis() < (time + settingstimeout2)){ // If we just got out of the settings period...
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(0, 0, 0));
}
FastLED.show(); // Indicate it by flashing off the lamp 1/4 second
delay (250);
for( int strip = 0; strip < NUM_STRIPS; strip++) {
fill_solid(leds[strip], NUM_LEDS_PER_STRIP, CRGB(brightness, brightness, brightness));
}
FastLED.show(); // Indicate it by flashing on the lamp 1/4 second
delay (250);
time = millis() - settingstimeout2; // Make sure we don't flash again !
}
}
void pot_status(){
Serial.print("Value of pot 0 is: ");
Serial.print(val_0);
Serial.print(" Value of pot 1 is: ");
Serial.print(val_1);
Serial.print(" Value of mode is: ");
Serial.print(mode);
Serial.print(" Value of settings is: ");
Serial.print(settings);
Serial.print(" Value of brightness is: ");
Serial.println(brightness);
}
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