Skip to content

Instantly share code, notes, and snippets.

@hyle
Last active August 6, 2024 08:17
Show Gist options
  • Save hyle/1180607 to your computer and use it in GitHub Desktop.
Save hyle/1180607 to your computer and use it in GitHub Desktop.
KnockoutJS utils (ko.utils) signatures
// knockout 2.2.1
ko.utils.arrayFilter = function (array, predicate) { /* .. */ }
ko.utils.arrayFirst = function (array, predicate, predicateOwner) { /* .. */ }
ko.utils.arrayForEach = function (array, action) { /* .. */ }
ko.utils.arrayGetDistinctValues = function (array) { /* .. */ }
ko.utils.arrayIndexOf = function (array, item) { /* .. */ }
ko.utils.arrayMap = function (array, mapping) { /* .. */ }
ko.utils.arrayPushAll = function (array, valuesToPush) { /* .. */ }
ko.utils.arrayRemoveItem = function (array, itemToRemove) { /* .. */ }
ko.utils.cloneNodes = function (nodesArray, shouldCleanNodes) { /* .. */ }
ko.utils.compareArrays = function compareArrays(oldArray, newArray, dontLimitMoves) { /* .. */ }
ko.utils.domNodeIsAttachedToDocument = function (node) { /* .. */ }
ko.utils.domNodeIsContainedBy = function (node, containedByNode) { /* .. */ }
ko.utils.emptyDomNode = function (domNode) { /* .. */ }
ko.utils.ensureSelectElementIsRenderedCorrectly = function (selectElement) { /* .. */ }
ko.utils.extend = function (target, source) { /* .. */ }
ko.utils.forceRefresh = function (node) { /* .. */ }
ko.utils.getFormFields = function (form, fieldName) { /* .. */ }
ko.utils.makeArray = function (arrayLikeObject) { /* .. */ }
ko.utils.moveCleanedNodesToContainerElement = function (nodes) { /* .. */ }
ko.utils.parseHtmlFragment = function (html) { /* .. */ }
ko.utils.parseJson = function (jsonString) { /* .. */ }
ko.utils.peekObservable = function (value) { /* .. */ }
ko.utils.postJson = function (urlOrForm, data, options) { /* .. */ }
ko.utils.range = function (min, max) { /* .. */ }
ko.utils.registerEventHandler = function (element, eventType, handler) { /* .. */ }
ko.utils.replaceDomNodes = function (nodeToReplaceOrNodeArray, newNodesArray) { /* .. */ }
ko.utils.setDomNodeChildren = function (domNode, childNodes) { /* .. */ }
ko.utils.setDomNodeChildrenFromArrayMapping = function (domNode, array, mapping, options, callbackAfterAddingNodes) { /* .. */ }
ko.utils.setElementName = function (element, name) { /* .. */ }
ko.utils.setHtml = function (node, html) { /* .. */ }
ko.utils.setOptionNodeSelectionState = function (optionNode, isSelected) { /* .. */ }
ko.utils.setTextContent = function (element, textContent) { /* .. */ }
ko.utils.stringStartsWith = function (string, startsWith) { /* .. */ }
ko.utils.stringTokenize = function (string, delimiter) { /* .. */ }
ko.utils.stringTrim = function (string) { /* .. */ }
ko.utils.stringifyJson = function (data, replacer, space) { // replacer and space are optional /* .. */ }
ko.utils.tagNameLower = function (element) { /* .. */ }
ko.utils.toggleDomNodeCssClass = function (node, classNames, shouldHaveClass) { /* .. */ }
ko.utils.triggerEvent = function (element, eventType) { /* .. */ }
ko.utils.unwrapObservable = function (value) { /* .. */ }
@enzoaeneas
Copy link

sweet!

@emayk
Copy link

emayk commented Jun 17, 2013

nice , thanks a lot

@hyle
Copy link
Author

hyle commented Jul 6, 2013

for KnockoutJS 2.3.0: https://gist.github.com/hyle/5939707

@hyle
Copy link
Author

hyle commented Oct 25, 2013

for KnockoutJS 3.0.0: https://gist.github.com/hyle/7154437

@hyle
Copy link
Author

hyle commented Mar 5, 2014

for KnockoutJS 3.1.0: https://gist.github.com/hyle/9363349

@xiaojian520
Copy link

谢谢

@hyle
Copy link
Author

hyle commented Feb 19, 2015

@hyle
Copy link
Author

hyle commented Feb 7, 2016

for KnockoutJS 3.4.0 / 3.4.1 / 3.4.2: https://gist.github.com/hyle/8840a083bcd1325a59ca

@Arthur-Z
Copy link

Arthur-Z commented Nov 10, 2016

非常感谢!!!但能否继续提供一些使用示例或文档?

@alfredrumss
Copy link

Thank you so much!

@ademola25
Copy link

thanks

@hyle
Copy link
Author

hyle commented Sep 25, 2018

@LeonSilva15
Copy link

Thank you!

@ScottA38
Copy link

Hi, thankyou for the resource - I am not sure if there is somewhere else to find it but I would appreciate it if the primitive retturn types could be included as well for each sig

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment