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hzlmn / javascript_resources.md
Last active August 29, 2015 14:22 — forked from jookyboi/javascript_resources.md
Here are a set of libraries, plugins and guides which may be useful to your Javascript coding.

Libraries

  • jQuery - The de-facto library for the modern age. It makes things like HTML document traversal and manipulation, event handling, animation, and Ajax much simpler with an easy-to-use API that works across a multitude of browsers.
  • Backbone - Backbone.js gives structure to web applications by providing models with key-value binding and custom events, collections with a rich API of enumerable functions, views with declarative event handling, and connects it all to your existing API over a RESTful JSON interface.
  • AngularJS - Conventions based MVC framework for HTML5 apps.
  • Underscore - Underscore is a utility-belt library for JavaScript that provides a lot of the functional programming support that you would expect in Prototype.js (or Ruby), but without extending any of the built-in JavaScript objects.
  • lawnchair - Key/value store adapter for indexdb, localStorage
@hzlmn
hzlmn / css_resources.md
Last active August 29, 2015 14:22 — forked from jookyboi/css_resources.md
CSS libraries and guides to bring some order to the chaos.

Libraries

  • 960 Grid System - An effort to streamline web development workflow by providing commonly used dimensions, based on a width of 960 pixels. There are two variants: 12 and 16 columns, which can be used separately or in tandem.
  • Compass - Open source CSS Authoring Framework.
  • Bootstrap - Sleek, intuitive, and powerful mobile first front-end framework for faster and easier web development.
  • Font Awesome - The iconic font designed for Bootstrap.
  • Zurb Foundation - Framework for writing responsive web sites.
  • SASS - CSS extension language which allows variables, mixins and rules nesting.
  • Skeleton - Boilerplate for responsive, mobile-friendly development.

Guides

@hzlmn
hzlmn / gameengines.md
Last active August 29, 2015 14:25 — forked from bebraw/gameengines.md
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@hzlmn
hzlmn / testHook.js
Created August 2, 2015 21:58
My first hook.io microservice
// A simple hello world microservice
// Click "Deploy Service" to deploy this code
// Service will respond to HTTP requests with a string
module['exports'] = function helloWorld (hook) {
// hook.req is a Node.js http.IncomingMessage
var host = hook.req.host;
// hook.res is a Node.js httpServer.ServerResponse
// Respond to the request with a simple string
hook.res.end(host + ' says, "Hello world!"');
};
@hzlmn
hzlmn / Respect Rollcall.html
Created November 4, 2015 18:17 — forked from feross/Respect Rollcall.html
A list of bloggers who I like, pasted from my old blog.
<!-- Respect Rollcall -->
<li><a href="http://www.alistapart.com/articles/">A List Apart &#8212; for website builders</a></li>
<li><a href="http://abstrusegoose.com/">Abstruse Goose &#8212; my favorite comic</a></li>
<li><a href="http://al3x.net/">Alex Payne &#8212; technology rambling</a></li>
<li><a href="http://dashes.com/anil/">Anil Dash &#8212; on culture, apple &amp; design</a></li>
<li><a href="http://weblogs.mozillazine.org/asa/">Asa Dotzler &#8212; on mozilla &amp; software</a></li>
<li><a href="http://www.azarask.in/blog/">Aza Raskin &#8211; on design &amp; firefox</a></li>
<li><a href="http://christophzillgens.com/en/">Christoph Zillgens &#8212; interface design</a></li>
<li><a href="http://cssremix.com/">CSS Remix &#8212; gorgeous designs</a></li>
<li><a href="http://css-tricks.com/">CSS Tricks</a></li>
@hzlmn
hzlmn / The Technical Interview Cheat Sheet.md
Created February 19, 2016 12:31 — forked from tsiege/The Technical Interview Cheat Sheet.md
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

Studying for a Tech Interview Sucks, so Here's a Cheat Sheet to Help

This list is meant to be a both a quick guide and reference for further research into these topics. It's basically a summary of that comp sci course you never took or forgot about, so there's no way it can cover everything in depth. It also will be available as a gist on Github for everyone to edit and add to.

Data Structure Basics

###Array ####Definition:

  • Stores data elements based on an sequential, most commonly 0 based, index.
  • Based on tuples from set theory.
@hzlmn
hzlmn / class_decorator.ts
Created April 6, 2017 17:44 — forked from remojansen/class_decorator.ts
TypeScript Decorators Examples
function logClass(target: any) {
// save a reference to the original constructor
var original = target;
// a utility function to generate instances of a class
function construct(constructor, args) {
var c : any = function () {
return constructor.apply(this, args);
}
@hzlmn
hzlmn / class_decorator.ts
Created April 6, 2017 17:44 — forked from remojansen/class_decorator.ts
TypeScript Decorators Examples
function logClass(target: any) {
// save a reference to the original constructor
var original = target;
// a utility function to generate instances of a class
function construct(constructor, args) {
var c : any = function () {
return constructor.apply(this, args);
}
@hzlmn
hzlmn / latency.txt
Created August 4, 2017 11:48 — forked from jboner/latency.txt
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers
--------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@hzlmn
hzlmn / books.md
Created October 8, 2017 19:32 — forked from alastairparagas/books.md
High quality and highly recommended programming books and topics. This list will be updated frequently. Books for each programming language are arranged from beginner to expert-level difficulty.

Javascript

Javascript is a programming language that started out being the main language to "code" the web. It is used to build web apps and websites alongside HTML and CSS. However, it can now also be used to build server-side, desktop and hybrid mobile apps. Heck, it can even be used to program Arduino microcontroller boards!

  • Eloquent Javascript by Marijn Haverbeke
  • Javascript: The Good Parts by Douglas Crockford
  • The Principles of Object Oriented Javascript by Nicholas Zakas
  • Programming Javascript Applications by Eric Elliot
  • Speaking Javascript by Axel Rauschmayer
  • Javascript Enlightenment by Code Lindley
  • You Don't Know JS (series) by Kyle Simpson