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import net.minestom.server.MinecraftServer; | |
import net.minestom.server.collision.BoundingBox; | |
import net.minestom.server.collision.CollisionUtils; | |
import net.minestom.server.collision.PhysicsResult; | |
import net.minestom.server.coordinate.Pos; | |
import net.minestom.server.coordinate.Vec; | |
import net.minestom.server.entity.Entity; | |
import net.minestom.server.entity.EntityType; | |
import net.minestom.server.entity.PlayerExtended; |
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public class EntityCollisionUtils { | |
final static Vec power = new Vec(0.05, 0.05, 0.05); | |
final static boolean[] isCollidable = new boolean[EntityType.values().size()]; | |
static { | |
Arrays.fill(isCollidable, true); | |
isCollidable[EntityType.ITEM_FRAME.id()] = false; | |
isCollidable[EntityType.PAINTING.id()] = false; | |
isCollidable[EntityType.GLOW_ITEM_FRAME.id()] = false; |
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package net.minestom.server.instance; | |
import it.unimi.dsi.fastutil.ints.Int2ObjectArrayMap; | |
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; | |
import it.unimi.dsi.fastutil.ints.IntIntImmutablePair; | |
import net.minestom.server.MinecraftServer; | |
import net.minestom.server.instance.block.Block; | |
import net.minestom.server.instance.block.BlockHandler; | |
import net.minestom.server.instance.palette.Palette; | |
import net.minestom.server.utils.NamespaceID; |
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func rpCommand(p *SimpleProxy) brigodier.LiteralNodeBuilder { | |
runCommand := command.Command(func(c *command.Context) error { | |
player, ok := c.Source.(proxy.Player) | |
if !ok { | |
return c.Source.SendMessage(&Text{Content: "You must be a player to run this command."}) | |
} | |
rp := proxy.ResourcePackInfo{ | |
URL: "http://localhost:8080/resourcepack?id=00000000-0000-0000-0000-000000000000" + "&" + strconv.FormatInt(time.Now().Unix(), 10), | |
ShouldForce: true, |
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package net.worldseed.mobs; | |
import com.google.common.collect.ImmutableList; | |
import net.kyori.adventure.text.Component; | |
import net.minestom.server.MinecraftServer; | |
import net.minestom.server.collision.BoundingBox; | |
import net.minestom.server.coordinate.Pos; | |
import net.minestom.server.entity.*; | |
import net.minestom.server.network.packet.server.SendablePacket; | |
import net.minestom.server.network.packet.server.play.PlayerInfoPacket; |
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package net.minestom.server.collision; | |
import net.minestom.server.MinecraftServer; | |
import net.minestom.server.coordinate.Vec; | |
import net.minestom.server.entity.Entity; | |
import net.minestom.server.entity.EntityType; | |
import net.minestom.server.entity.GameMode; | |
import net.minestom.server.entity.PlayerExtended; | |
import net.minestom.server.item.ItemStack; | |
import net.minestom.server.item.Material; |
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import itertools | |
values = [-2.24, 0.46, 2.69] | |
toFind = 0.91 | |
def solve(vals, target): | |
counter = 0 | |
while (counter < 2 ** (len(vals))): | |
sum = 0 |
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// Extended from 2d implementation found here https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/swept-aabb-collision-detection-and-response-r3084/ | |
// Broad-Phasing not implemented but needed to work accurately | |
#include <iostream> | |
#include <limits> | |
#include <algorithm> | |
#include <initializer_list> | |
struct Box | |
{ |
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import numpy as np | |
import math | |
vec = (1.3*4, -2.7*4, 0) | |
start = (1,1,0) | |
bb = (2,-3, -1) | |
bbSize = (1,1,2) | |
xStep = 1 |
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public void updateLighting(Pos pos, Short level) { | |
if (pos.blockY() < 0) | |
return; | |
int section = pos.blockY() / 16; | |
int sectionY = pos.blockY() % 16; | |
int chunkX = pos.blockX() / 16; | |
int sectionX = pos.blockX() % 16; |
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