Created
November 2, 2021 23:50
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Minestom Lighting
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public void updateLighting(Pos pos, Short level) { | |
if (pos.blockY() < 0) | |
return; | |
int section = pos.blockY() / 16; | |
int sectionY = pos.blockY() % 16; | |
int chunkX = pos.blockX() / 16; | |
int sectionX = pos.blockX() % 16; | |
int chunkZ = pos.blockZ() / 16; | |
int sectionZ = pos.blockZ() % 16; | |
if (getChunkX() == chunkX && getChunkZ() == chunkZ) { | |
byte[] lightLevels = this.getSection(section).getBlockLight(); | |
if (sectionZ < 0) | |
sectionZ += 16; | |
if (sectionX < 0) | |
sectionX += 16; | |
boolean isLower = sectionX % 2 == 0; | |
int toSet = (sectionX + 16 * (sectionY * 16 + sectionZ))/2; | |
if (lightLevels.length == 0) { | |
lightLevels = new byte[2048]; | |
this.getSection(section).setSkyLight(lightLevels); | |
} | |
if (isLower) { | |
lightLevels[toSet] |= level.byteValue(); | |
} else { | |
lightLevels[toSet] |= level.byteValue() << 4; | |
} | |
this.getSection(section).setBlockLight(lightLevels); | |
} | |
} |
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HashMap<Pos, Short> lightPositions = new HashMap<>(); | |
System.out.println("Generating lighting"); | |
chunks.forEach((chunk) -> { | |
chunk.getSections().forEach((sectionId, section) -> { | |
section.setSkyLight(new byte[2048]); | |
}); | |
int posX = chunk.getChunkX(); | |
int posZ = chunk.getChunkZ(); | |
for (int x = 0; x < 16; ++x) | |
for (int y = 0; y < 256; ++y) | |
for (int z = 0; z < 16; ++z) { | |
Block b = chunk.getBlock(x,y,z); | |
if (b.compare(Block.LIGHT)) { | |
Pos currentPos = new Pos(x + posX*16, y, z + posZ * 16); | |
short level = Short.parseShort(b.getProperty("level")); | |
// if (level == 15) | |
// level = 23; | |
int powLevel = level*level; | |
// Add light to currentPos and surrounding areas | |
for (int levelX = -level; levelX < level; ++levelX) { | |
int powX = levelX*levelX; | |
for (int levelY = -level; levelY < level; ++levelY) { | |
int powY = levelY*levelY; | |
for (int levelZ = -level; levelZ < level; ++levelZ) { | |
int powZ = levelZ*levelZ; | |
if (powX + powY + powZ > powLevel) | |
continue; | |
Pos updatedPos = currentPos.add(levelX, levelY, levelZ); | |
short foundLevel = lightPositions.getOrDefault(updatedPos, (short) 0); | |
double distance = currentPos.distance(updatedPos); | |
// Make sure we're within a sphere | |
if (distance < level) { | |
short newLevel = (short) (level - distance); | |
if (newLevel > 15) | |
newLevel = 15; | |
if (newLevel < foundLevel) | |
newLevel = foundLevel; | |
lightPositions.put(updatedPos, newLevel); | |
} | |
} | |
} | |
} | |
} | |
} | |
}); | |
System.out.println("Placing lighting"); | |
lightPositions.forEach((pos, level) -> { | |
int chunkX = pos.blockX() / 16; | |
int chunkZ = pos.blockZ() / 16; | |
((DynamicChunk)instance.getChunk(chunkX, chunkZ)).updateLighting(pos, level); | |
}); |
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