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@KlassenKonstantin
KlassenKonstantin / ClippedForeground.kt
Last active May 1, 2024 12:05
evervault.com inspired animation
import androidx.compose.foundation.layout.Box
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.nativeCanvas
@Composable

I couldn't get BottomSheetScaffold to work properly when used on top of a GoogleMap (in an AndroidView). So I made my own.

It is not thoroughly tested but seems to be working well enough.

Create a bottom sheet like this: https://imgur.com/gallery/FTWS8Uc

Usage

Keep reference to SimpleBottomSheetManager in viewmodel

@gmk57
gmk57 / 1 ViewBindingDelegates.kt
Last active January 25, 2024 09:01
Kotlin delegates for Android View Binding with usage examples
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.Fragment
import androidx.lifecycle.DefaultLifecycleObserver
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.LifecycleOwner
import androidx.viewbinding.ViewBinding
@wojteklu
wojteklu / clean_code.md
Last active May 5, 2024 00:42
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules

@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active May 3, 2024 17:56
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S