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Created February 17, 2019 22:59
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Improved Initiative stat blocks for the creatures in the Hot Springs Island setting.
{
"ImprovedInitiative.Creatures.mqhpvhf8": "{\"Id\":\"mqhpvhf8\",\"Name\":\"Night Axe Bonebinder\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large giant\",\"HP\":{\"Value\":78,\"Notes\":\"(12d10+12)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\"],\"Abilities\":{\"Str\":13,\"Dex\":15,\"Con\":12,\"Int\":13,\"Wis\":17,\"Cha\":14},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"acid\",\"cold\",\"fire\",\"bludgeoning, piercing, and slashing from nonmagical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"exhaustion\",\"frightened\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 13\"],\"Languages\":[\"Giant\"],\"Challenge\":\"5\",\"Traits\":[{\"Name\":\"Adaptable\",\"Content\":\"Night Axe Ogres are immune to the effects of extreme heat and cold.\",\"Usage\":\"\"},{\"Name\":\"Strategist\",\"Content\":\"Using its water gourd, the bonebinder can unleash animated ropes of water to communicate with other night axe ogres. On its turn, the bonebinder can communicate simple messages to any night axe ogre within 60 feet, or any night axe ogre that can see the bonebinder within 100 feet.\",\"Usage\":\"\"},{\"Name\":\"Elemental Guardian\",\"Content\":\"When the bonebinder is at or below 25 hit points, the water elemental in its gourd aids it in battle. When aiding the bonebinder, the first attack against the bonebinder each round is made with disadvantage, and at the beginning of the bonebinder's turn the water elemental strikes the nearest enemy within 30 ft., dealing 18 (4d8) bludgeoning damage.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Club\",\"Content\":\"*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 8 (2d6 + 1) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (2d4 + 1) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Crazy Bone\",\"Content\":\"The bonebinder breaks a crazy bone, affecting a single target within 60 feet. If the target is a night axe ogre, they are enraged. An enraged night axe gains 15 temporary hit points, has advantage on all melee attacks, deals an additional 5 damage with all melee attacks, and all enemies have advantage on attack rolls against them.\\n.\\nIf the target is not a night axe ogre, they must succeed on a DC 13 Wisdom saving throw or be confused. A confused target attacks the closest non-night axe target to them, moving up to their full speed if necessary.\\n.\\nThis effect lasts for 1d8 rounds.\",\"Usage\":\"\"},{\"Name\":\"Lazy Bone\",\"Content\":\"The bonebinder breaks a lazy bone, causing objects worn or held by a target within 60 feet to become increasingly heavier. Weapons deal 1d4 less damage, and the target's speed is reduced if they are wearing armor (5 feet for medium armor, 10 feet for heavy armor). At the start of each of its turns, the target must succeed on a DC 13 Strength saving throw or have its speed reduced to 0 until its next turn. Failing this save for two turns in a row causes the target to become unable to perform any actions until its next turn. Succeeding on this save for two turns in a row ends the effect.\\n.\\nThis effect lasts for 1d8 rounds.\",\"Usage\":\"\"},{\"Name\":\"Flesh and Bone\",\"Content\":\"The bonebinder breaks a bone covered in bits of flesh, causing a target within 60 feet to temporarily grow bone spikes on their knuckles, elbows, knees, or forehead. This effect grants the target an unarmed strike they can use once per turn as a bonus action. The attack deals 1d10 damage, but is otherwise treated as a normal unarmed strike that the user has proficiency in. After striking a target with this attack, pieces of the bone splinter off and lodge themselves in the target, dealing 1d6 damage every time the target attempts to move for the next 1d4 rounds.\\n.\\nThis effect lasts for 1 minute.\",\"Usage\":\"\"},{\"Name\":\"Busy Bone\",\"Content\":\"The bonebinder breaks a busy bone, causing a target within 60 feet to move and attack at an accelerated rate. The target gains a 20-foot bonus to its movement speed, and makes an additional attack whenever it takes the Attack or Multiattack actions. Additionally, the target can Dash as a bonus action.\\n.\\nThis effect lasts for 1d8 rounds.\",\"Usage\":\"\"}],\"Reactions\":[{\"Name\":\"Wish Bone\",\"Content\":\"The bonebinder cracks a wish bone, allowing them to avoid a weapon attack even after success has been determined, or gain advantage on any saving throw.\",\"Usage\":\"\"}],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.91uudfvp": "{\"Id\":\"91uudfvp\",\"Name\":\"Poison Dart Frog\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny beast, unaligned\",\"HP\":{\"Value\":1,\"Notes\":\"(1d4-1)\"},\"AC\":{\"Value\":11,\"Notes\":\"\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"swim 20 ft.\"],\"Abilities\":{\"Str\":1,\"Dex\":13,\"Con\":8,\"Int\":1,\"Wis\":8,\"Cha\":3},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":1},{\"Name\":\"Stealth\",\"Modifier\":3}],\"Senses\":[\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"1/8\",\"Traits\":[{\"Name\":\"Amphibious\",\"Content\":\"The frog can breathe air and water.\",\"Usage\":\"\"},{\"Name\":\"Standing Leap\",\"Content\":\"The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.\",\"Usage\":\"\"},{\"Name\":\"Secreted Toxin\",\"Content\":\"A poison dart frog secretes a toxin on its back that has an effect depending on the frog's color. If the frog jumps into a creature's space, and it has a contact toxin, there is a chance that toxin will affect that creature. Make a melee attack roll with a +3 bonus against the creature to determine if the creature is touched by the toxin. If touched, the target must succeed on a DC 11 Constitution saving throw or be affected by the toxin. Only the green, yellow, violet, and black varieties affect creatures on contact, and are the only ones detailed here. Roll 1d4 to determine color randomly.\\n\\n*Green.* Black fungus begins to grow on and eat the victim's flesh. At the end of each long rest after becoming infected, the target's maximum hit points are reduced by 6 (2d6). Any spell or effect that removes a poison will cure this effect.\\n\\n*Yellow.* The victim enters a stupor lasting for 2d6 hours. During this time, they have disadvantage on Charisma-based ability checks, and must succeed on a DC 11 Wisdom saving throw if they are ordered to do something by a creature whose language they can comprehend. If they fail the saving throw, they must carry out the command to the best of their ability.\\n\\n*Violet.* The victim astrally projects behind their body for 2d6 hours. During this time, the victim has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Additionally, the victim has advantage on ability checks that use Strength, Dexterity, or Constitution. At the end of this period, the victim suffers two levels of exhaustion.\\n\\n*Black.* The victim loses all memories from the last hour.\",\"Usage\":\"\"}],\"Actions\":[],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.c3mbyrmi": "{\"Id\":\"c3mbyrmi\",\"Name\":\"Coralkin Spawn\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny monstrosity, neutral\",\"HP\":{\"Value\":7,\"Notes\":\"(2d4+2)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"swim 30 ft.\"],\"Abilities\":{\"Str\":5,\"Dex\":14,\"Con\":12,\"Int\":3,\"Wis\":10,\"Cha\":2},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 10\"],\"Languages\":[\"Unknown\"],\"Challenge\":\"1/4\",\"Traits\":[],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack*: +4 to hit, reach 5 ft., one target. *Hit*: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 2 (1d4) poison damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.g6jb1jfv": "{\"Id\":\"g6jb1jfv\",\"Name\":\"Steam Imp\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium elemental, chaotic neutral\",\"HP\":{\"Value\":22,\"Notes\":\"(4d6+8)\"},\"AC\":{\"Value\":12,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":8,\"Dex\":14,\"Con\":10,\"Int\":14,\"Wis\":10,\"Cha\":16},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"fire\",\"thunder\"],\"DamageImmunities\":[\"poison\",\"bludgeoning, piercing, and slashing damage from nonmagical attacks\"],\"ConditionImmunities\":[\"poisoned\",\"petrified\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 11\"],\"Languages\":[\"Common\",\"Aquan\",\"Ignan\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Sublimate\",\"Content\":\"The steam imp can transform themselves into clouds of steam at will. This makes them immune to nonmagical physical damage. The steam imp can pass through any barrier that is not air-tight.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Elemental Power (Recharge 5-6)\",\"Content\":\"The imp chooses from one of the following abilities to use as an action. If the ability has a duration listed, using another ability with a duration cancels the current effect. All elemental powers have a range of 60 feet unless stated otherwise.\\n.\\n*Scald.* The imp transforms into a cloud of scalding hot steam. It can move through a creature's space. Any creature in contact with the cloud must make a DC 15 Dexterity save or take 13 (3d8) fire damage.\\n.\\n*Deceive.* The imp forms steam into an illusory image. The imp casts the _Major Image_ spell.\\n.\\n*Command.* The imp envelops the target creature's head with steam. It casts the _Command_ spell on the creature.\\n.\\n*Depressurize.* The imp explodes into a cloud of hot steam. Each creature in a 15-foot cube surrounding the imp must make a Constitution saving throw. On a failed save, a creature takes 13 (3d8) fire damage and is pushed 10 feet away from the center. On a successful save, the creature takes half as much damage and isn't pushed.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.sdudp5cm": "{\"Id\":\"sdudp5cm\",\"Name\":\"Crystalback Wydarr\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small monstrosity, unaligned\",\"HP\":{\"Value\":82,\"Notes\":\"(11d6+44)\"},\"AC\":{\"Value\":17,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"50 ft.\"],\"Abilities\":{\"Str\":18,\"Dex\":10,\"Con\":19,\"Int\":5,\"Wis\":13,\"Cha\":8},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"3\",\"Traits\":[{\"Name\":\"Pack Tactics\",\"Content\":\"The wydarr has advantage on attack rolls against a creature if at least one of the wydarr's allies is within 5 feet of the creature and the ally isn't incapacitated.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The wydarr makes two attacks with its hooks, or one attack with its hooks and one attack with its bite.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (1d12 + 4) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Hook\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) slashing damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.\",\"Usage\":\"\"},{\"Name\":\"Leapfrog\",\"Content\":\"As an action, the wydarr can leap off the back of another wydarr within 5 feet. It leaps at a creature within 30 feet and attempts to impale it with its spikes. The creature must succeed on a DC 14 Dexterity saving throw or be impaled, taking 16 (3d10) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.c5x8v2zh": "{\"Id\":\"c5x8v2zh\",\"Name\":\"Nereid\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium elemental, chaotic neutral\",\"HP\":{\"Value\":44,\"Notes\":\"(8d8+8)\"},\"AC\":{\"Value\":15,\"Notes\":\"\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"swim 60 ft.\"],\"Abilities\":{\"Str\":10,\"Dex\":17,\"Con\":12,\"Int\":13,\"Wis\":14,\"Cha\":16},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"cold\"],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 16\"],\"Languages\":[\"Aquan\",\"Common\"],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Amphibious\",\"Content\":\"The nereid can breathe air and water.\",\"Usage\":\"\"},{\"Name\":\"Aquatic Invisibility\",\"Content\":\"If immersed in water, the nereid can make itself invisible as a bonus action. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies.\",\"Usage\":\"\"},{\"Name\":\"Shape Water\",\"Content\":\"The nereid can cast control water at will, requiring no components. Its spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side.\",\"Usage\":\"\"},{\"Name\":\"Speak with Animals\",\"Content\":\"The nereid can comprehend and verbally communicate with beasts.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Blinding Acid\",\"Content\":\"*Melee or Ranged Spell Attack:* +5 to hit, reach 5 ft. or range 30 ft., one target. *Hit:* 16 (2d12 + 3) acid damage, and the target is blinded until the start of the nereid’s next turn.\",\"Usage\":\"\"},{\"Name\":\"Drowning Kiss (Recharge 5-6)\",\"Content\":\"The nereid touches one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 22 (3d12 + 3) acid damage. On a failure, it also runs out of breath and can’t speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success.\",\"Usage\":\"\"},{\"Name\":\"Water Lash\",\"Content\":\"The nereid causes a 5-foot cube of water within 60 feet of it to take a shape of its choice and strike one target it can see within 5 feet of that water. The target must make a DC 13 Strength saving throw. On a failed save, it takes 17 (4d6 + 3) bludgeoning damage, and if it is a Large or smaller creature, it is pushed up to 15 feet in a straight line or is knocked prone (nereid’s choice). On a successful save, the target takes half as much damage and isn’t pushed or knocked prone.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.hpa8378q": "{\"Id\":\"hpa8378q\",\"Name\":\"Water Imp\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small elemental, neutral good\",\"HP\":{\"Value\":22,\"Notes\":\"(4d6+8)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"swim 40 ft.\"],\"Abilities\":{\"Str\":9,\"Dex\":15,\"Con\":14,\"Int\":11,\"Wis\":13,\"Cha\":12},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"acid\"],\"DamageImmunities\":[\"poison\"],\"ConditionImmunities\":[\"exhaustion\",\"paralyzed\",\"petrified\",\"poisoned\",\"unconscious\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 14\"],\"Languages\":[\"Common\",\"Aquan\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Water Body\",\"Content\":\"The water imp can appear transparent when fully submerged in water.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Elemental Power (Recharge 5-6)\",\"Content\":\"The imp chooses from one of the following abilities to use as an action. If the ability has a duration listed, using another ability with a duration cancels the current effect. All elemental powers have a range of 60 feet unless stated otherwise.\\n.\\n*Whip.* A whip of water lashes out at a target within 15 feet. The water imp makes a melee weapon attack; on a hit, the target takes 10 (3d6) water damage.\\n.\\n*Geyser.* A geyser of water erupts from the ground beneath the target. The target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.\\n.\\n*Chill.* When fully submerged, the water imp can rapidly chill a 20-foot diameter sphere of water to subzero temperatures. Creatures in the water, or who end their turn in the water, must succeed on a DC 15 Constitution saving throw or take 7 (2d6) cold damage and have their speed halved until they leave the water.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.jp13yu56": "{\"Id\":\"jp13yu56\",\"Name\":\"Blindfire Carpet\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Huge plant, unaligned\",\"HP\":{\"Value\":152,\"Notes\":\"(16d12+36)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":-1,\"InitiativeAdvantage\":false,\"Speed\":[\"15 ft.\"],\"Abilities\":{\"Str\":17,\"Dex\":8,\"Con\":16,\"Int\":1,\"Wis\":10,\"Cha\":1},\"DamageVulnerabilities\":[\"fire\"],\"DamageResistances\":[\"bludgeoning\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"blinded\",\"deafened\",\"exhaustion\",\"grappled\",\"prone\",\"restrained\"],\"Saves\":[{\"Name\":\"\",\"Modifier\":0}],\"Skills\":[{\"Name\":\"Stealth\",\"Modifier\":2}],\"Senses\":[\"blindsight 40 ft. (blind beyond this radius)\",\"passive Perception 10\"],\"Languages\":[],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Part of the Scenery\",\"Content\":\"While the blindfire carpet remains motionless, it is indistinguishable from normal vines and flowers.\",\"Usage\":\"\"},{\"Name\":\"Sensitive Maw\",\"Content\":\"A creature can choose to target the carpet's maw (AC 17) with any effect that targets a single creature. All damage dealt to the carpet's maw is doubled.\",\"Usage\":\"\"},{\"Name\":\"Slow Growth\",\"Content\":\"At the end of its turn, the blindfire carpet regains 5 (1d10) hit points.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The blindfire carpet makes two attacks with its tentacles. If both attacks hit a Large or smaller target, the target is grappled (escape DC 13), and the blindfire carpet uses its Consume on it.\",\"Usage\":\"\"},{\"Name\":\"Tentacles\",\"Content\":\"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Consume\",\"Content\":\"The blindfire carpet begins to eat a Large or smaller creature grappled by it. The consumed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution save at the start of each of the blindfire carpet's turns or take 12 (2d8 + 3) piercing damage. If the carpet moves, the consumed target moves with it. The carpet can only consume one creature at a time.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.phua3adm": "{\"Id\":\"phua3adm\",\"Name\":\"Magma Imp\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium elemental, lawful neutral\",\"HP\":{\"Value\":35,\"Notes\":\"(6d6+14)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":0,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"fly 50 ft.\"],\"Abilities\":{\"Str\":14,\"Dex\":10,\"Con\":18,\"Int\":11,\"Wis\":10,\"Cha\":8},\"DamageVulnerabilities\":[\"water\"],\"DamageResistances\":[\"fire\"],\"DamageImmunities\":[\"poison\"],\"ConditionImmunities\":[\"poisoned\",\"petrified\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[\"Common\",\"Ignan\",\"Terran\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Pack Tactics\",\"Content\":\"The imp has advantage on attack rolls against a creature if at least one of the imp's allies is within 5 feet of the creature and the ally isn't incapacitated.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) slashing damage and 3 (1d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Elemental Power (Recharge 5-6)\",\"Content\":\"The imp chooses from one of the following abilities to use as an action. If the ability has a duration listed, using another ability with a duration cancels the current effect. All elemental powers have a range of 60 feet unless stated otherwise.\\n.\\n*Magma Globule.* *Ranged Weapon Attack:* +3 to hit, range 40/80 feet, one target. *Hit:* 15 (5d6) fire damage.\\n.\\n*Boulder.* Three magma imps can work together to create a large boulder. The boulder rolls 40 ft. in a straight line. Any creature in the path must make a DC 13 Dexterity save or take 25 (6d8) bludgeoning damage and be knocked prone.\\n.\\n*Obsidian Field.* Shards of obsidian erupt from the ground in a 15-foot cube in front of the imp. This area is difficult terrain, and creatures moving through it take 5 (2d4) piercing damage for every 5 feet traveled through it.\\n.\\n*Melt.* The magma imp chooses any metal object within 30 feet and causes it to start to melt, heating it up to a searing temperature for 1 minute. This can affect metal objects that are worn or carried by another creature, and causes 7 (2d6) fire damage to any creature touching the object when the imp uses this ability, as well as an additional 3 (1d6) fire damage to any creature who ends its turn while touching the object.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.6i5m5kpa": "{\"Id\":\"6i5m5kpa\",\"Name\":\"Boltforager\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium beast, unaligned\",\"HP\":{\"Value\":11,\"Notes\":\"(2d8+2)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"10 ft.\",\"fly 40 ft.\"],\"Abilities\":{\"Str\":13,\"Dex\":15,\"Con\":12,\"Int\":6,\"Wis\":12,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":3}],\"Senses\":[\"passive Perception 13\"],\"Languages\":[],\"Challenge\":\"0.5\",\"Traits\":[{\"Name\":\"Dust Cloud\",\"Content\":\"Whenever the boltforager makes an attack, it produces a cloud of orange dust with the flapping of its wings. The cloud is a 10 ft. radius sphere centered on the bolt forager and its area is heavily obscured. It lasts until the end of the round or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.\\n\\nAny creature in the sphere who inhales the dust must make a DC 11 Constitution save or be infected with parasites. After 1d4+1 days, the target must make another DC 11 Constitution save or be afflicted by the parasites' disease, reducing its maximum hit points by 2 (1d4) every hour.\",\"Usage\":\"\"},{\"Name\":\"Keen Sight and Smell\",\"Content\":\"The boltforager has advantage on Wisdom (Perception) checks that rely on sight or smell.\",\"Usage\":\"\"},{\"Name\":\"Pack Tactics\",\"Content\":\"The boltforager has advantage on an attack roll against a creature if at least one of the boltforager's allies is within 5 feet of the creature and the ally isn't incapacitated.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Horn\",\"Content\":\"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Talons\",\"Content\":\"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.bzpue9fs": "{\"Id\":\"bzpue9fs\",\"Name\":\"Kiru Shaman\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium humanoid (lizardfolk), neutral\",\"HP\":{\"Value\":27,\"Notes\":\"(5d8+5)\"},\"AC\":{\"Value\":13,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":0,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"swim 30 ft.\"],\"Abilities\":{\"Str\":15,\"Dex\":10,\"Con\":13,\"Int\":10,\"Wis\":15,\"Cha\":8},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":4},{\"Name\":\"Stealth\",\"Modifier\":4},{\"Name\":\"Survival\",\"Modifier\":6}],\"Senses\":[\"passive Perception 14\"],\"Languages\":[\"Draconic\"],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Hold Breath\",\"Content\":\"The kiru can hold its breath for 15 minutes.\",\"Usage\":\"\"},{\"Name\":\"Spellcasting\",\"Content\":\"The kiru is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kiru has the following druid spells prepared:\\n.\\nCantrips (at will): *druidcraft*, *produce flame*, *thorn whip*\\n1st level (4 slots): *entangle*, *fog cloud*\\n2nd level (3 slots): *heat metal*, *spike growth*\\n3rd level (2 slots): *conjure animals* (reptiles only), *plant growth*\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The kiru makes two attacks: one with its bite and one with its claws.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Claws\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.vfxvuj74": "{\"Id\":\"vfxvuj74\",\"Name\":\"Broadback\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Huge beast, unaligned\",\"HP\":{\"Value\":150,\"Notes\":\"(12d12+72)\"},\"AC\":{\"Value\":18,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"climb 20 ft.\",\"swim 20 ft.\"],\"Abilities\":{\"Str\":19,\"Dex\":12,\"Con\":22,\"Int\":10,\"Wis\":12,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"5\",\"Traits\":[],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d12+4) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Slam\",\"Content\":\"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d12+4) bludgeoning damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.5qbjqv94": "{\"Id\":\"5qbjqv94\",\"Name\":\"Obsidian Digger\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small elemental, unaligned\",\"HP\":{\"Value\":67,\"Notes\":\"(9d6+36)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":-1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"burrow 30 ft.\"],\"Abilities\":{\"Str\":17,\"Dex\":8,\"Con\":18,\"Int\":5,\"Wis\":10,\"Cha\":5},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical weapons\"],\"DamageImmunities\":[\"poison\"],\"ConditionImmunities\":[\"exhaustion, paralyzed, petrified, poisoned, prone, unconscious\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"tremorsense 60 ft.\",\"passive Perception 10\"],\"Languages\":[],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Obsidian Vortex\",\"Content\":\"An obsidian digger's body is constantly forming and reforming itself in a swirl of jagged obsidian shards. Any creature that attacks the obsidian digger with a melee attack while within 5 feet of it, or touches the obsidian digger, takes 3 (1d6) slashing damage. Additionally, at the end of each of its turns, the obsidian digger regains 9 (2d8) hit points.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The obsidian digger makes two attacks with its slam or obsidian shard.\",\"Usage\":\"\"},{\"Name\":\"Slam\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Shard\",\"Content\":\"*Ranged Weapon Attack:* +5 to hit, range 60/120 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.j2tpp8yk": "{\"Id\":\"j2tpp8yk\",\"Name\":\"Salamander Warrior\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium elemental, chaotic evil\",\"HP\":{\"Value\":90,\"Notes\":\"(12d10+24)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":18,\"Dex\":14,\"Con\":15,\"Int\":11,\"Wis\":10,\"Cha\":12},\"DamageVulnerabilities\":[\"cold\"],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical attacks\"],\"DamageImmunities\":[\"fire\"],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[\"Ignan\",\"Common\"],\"Challenge\":\"\",\"Traits\":[{\"Name\":\"Heated Body\",\"Content\":\"A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Heated Weapon\",\"Content\":\"Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The salamander makes two Spear attacks.\",\"Usage\":\"\"},{\"Name\":\"Spear\",\"Content\":\"*Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. *Hit:* 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Fire Breath (Recharge 5-6)\",\"Content\":\"The salamander exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (7d8) fire damage on a failed save, or half as much damage on a successful one.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.qa1ip3gn": "{\"Id\":\"qa1ip3gn\",\"Name\":\"Night Axe Edgesworn (Fury)\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large giant\",\"HP\":{\"Value\":90,\"Notes\":\"(12d10+24)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":17,\"Dex\":15,\"Con\":14,\"Int\":9,\"Wis\":11,\"Cha\":10},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"acid\",\"cold\",\"fire\",\"bludgeoning, piercing, and slashing from nonmagical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"exhaustion\",\"frightened\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Athletics\",\"Modifier\":6}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 11\"],\"Languages\":[\"Understands Giant\"],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Adaptable\",\"Content\":\"Night Axe Ogres are immune to the effects of extreme heat and cold.\",\"Usage\":\"\"},{\"Name\":\"Pack Tactics\",\"Content\":\"When within 5 feet of another night axe ogre, the edgesworn has advantage on melee attacks.\",\"Usage\":\"\"},{\"Name\":\"Mog'ok's Fury\",\"Content\":\"Once per day, when reduced to 0 hit points, the edgesworn is instead dropped to 1 hit point, and can make one attack as a reaction.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The night axe edgesworn makes two attacks with its spiked club, or one attack with its spiked club and one attack with its obsidian axe or bite.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Axe\",\"Content\":\"*Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. and range 15/30 ft., one target. *Hit*: 10 (2d6 + 3) slashing damage.\\n.\\nOn an attack roll of 1, the axe shatters.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 7 (2d4 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Spiked Club\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 10 (2d6 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Enrage (Recharge 6)\",\"Content\":\"As a bonus action, the edgesworn enters a berserker rage. It makes _three_ attacks this turn, and has resistance to non-psychic damage until the start of its next turn.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.1e5c17pu": "{\"Id\":\"1e5c17pu\",\"Name\":\"Tabibari\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium beast, unaligned\",\"HP\":{\"Value\":11,\"Notes\":\"(2d8+2)\"},\"AC\":{\"Value\":11,\"Notes\":\"\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":14,\"Dex\":13,\"Con\":12,\"Int\":2,\"Wis\":12,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 10\"],\"Languages\":[],\"Challenge\":\"1/8\",\"Traits\":[{\"Name\":\"Pack Tactics\",\"Content\":\"The tabibari has advantage on attack rolls against a creature if at least one of the tabibari's allies is within 5 feet of the creature and the ally isn't incapacitated.\",\"Usage\":\"\"},{\"Name\":\"Hive Mind\",\"Content\":\"When within 100 feet of at least one other tabibari, the tabibari connects with the others and forms a hive mind. The tabibari's Intelligence increases by 1 for every 5 tabibari (including itself) within range, to a maximum of 12 Intelligence. Additionally, while within 30 feet of another tabibari, the tabibari has advantage on Wisdom (Perception) checks.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Slam\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit* 5 (1d6 + 2) bludgeoning damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.4x00nkzd": "{\"Id\":\"4x00nkzd\",\"Name\":\"Giant Bat\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large beast, unaligned\",\"HP\":{\"Value\":26,\"Notes\":\"(4d10 + 4)\"},\"AC\":{\"Value\":13,\"Notes\":\"\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"10 ft.\",\"fly 60 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":16,\"Con\":12,\"Int\":2,\"Wis\":12,\"Cha\":6},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"blindsight 60 ft.\",\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"0.5\",\"Traits\":[{\"Name\":\"Echolocation\",\"Content\":\"The bat can't use its blindsight while deafened.\",\"Usage\":\"\"},{\"Name\":\"Swoop\",\"Content\":\"In dim light or darkness, opportunity attacks triggered when the giant bat flies out of an enemy's reach are made with disadvantage.\",\"Usage\":\"\"},{\"Name\":\"Keen Hearing\",\"Content\":\"The bat has advantage on Wisdom (Perception) checks that rely on hearing.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.p6hijc6p": "{\"Id\":\"p6hijc6p\",\"Name\":\"Combustarino\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small elemental, lawful evil\",\"HP\":{\"Value\":42,\"Notes\":\"(6d6+6)\"},\"AC\":{\"Value\":13,\"Notes\":\"\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"fly 60 ft.\"],\"Abilities\":{\"Str\":10,\"Dex\":12,\"Con\":12,\"Int\":7,\"Wis\":10,\"Cha\":10},\"DamageVulnerabilities\":[\"cold\"],\"DamageResistances\":[],\"DamageImmunities\":[\"fire\",\"poison\"],\"ConditionImmunities\":[\"exhaustion\",\"paralyzed\",\"petrified\",\"poisoned\",\"unconscious\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Athletics\",\"Modifier\":6}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 14\"],\"Languages\":[\"Common\",\"Ignan\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Heated Body\",\"Content\":\"A creature that touches the imp takes 4 (1d6) fire damage.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The Combustarino makes two attacks with its butterfly blade.\",\"Usage\":\"\"},{\"Name\":\"Butterfly Blade\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) slashing damage and 4 (1d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Firebolt\",\"Content\":\"*Ranged Spell Attack:* +4 to hit, range 40/80 feet, one target. *Hit:* 6 (1d10) fire damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.h1vtp02b": "{\"Id\":\"h1vtp02b\",\"Name\":\"Boar\",\"Path\":\"HSI\",\"Source\":\"Monster Manual\",\"Type\":\"Medium beast, unaligned\",\"HP\":{\"Value\":11,\"Notes\":\"(2d8+2)\"},\"AC\":{\"Value\":11,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":0,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":13,\"Dex\":11,\"Con\":12,\"Int\":2,\"Wis\":9,\"Cha\":5},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[],\"Languages\":[],\"Challenge\":\"1/4\",\"Traits\":[{\"Name\":\"Charge\",\"Content\":\"If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.\",\"Usage\":\"\"},{\"Name\":\"Relentless (Recharges after a Short or Long Rest)\",\"Content\":\"If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Tusk\",\"Content\":\"Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.iihfarj6": "{\"Id\":\"iihfarj6\",\"Name\":\"Coppermane Prowler\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large monstrosity, unaligned\",\"HP\":{\"Value\":102,\"Notes\":\"(12d10+36)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":18,\"Dex\":16,\"Con\":16,\"Int\":3,\"Wis\":13,\"Cha\":9},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[\"lightning\"],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":5},{\"Name\":\"Stealth\",\"Modifier\":7}],\"Senses\":[\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Lightfooted\",\"Content\":\"The coppermane prowler is not affected by difficult terrain.\",\"Usage\":\"\"},{\"Name\":\"Lightningrod\",\"Content\":\"If the coppermane would be subjected to lightning damage, it instantly recharges its blink ability and may use it now as a reaction.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack*: +6 to hit, reach 5ft., one target. *Hit*: 11 (2d6 + 4) piercing damage and 6 (2d6) lightning damage. The target must make a DC 13 Constitution saving throw or be paralyzed for 1 minute.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit*: 8 (1d8 + 4) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Blink (Recharge 3-4)\",\"Content\":\"As an action, the coppermane prowler can teleport anywhere it can see within 50 ft. This ability creates a line of electricity 5 ft. wide from the point of origin to the destination. Each creature in the line must make a DC 14 Dexterity saving throw. A creature takes 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one. The line dissipates at the beginning of the coppermane prowler's next turn.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.c1esxe4b": "{\"Id\":\"c1esxe4b\",\"Name\":\"Shadow\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium undead, chaotic evil\",\"HP\":{\"Value\":44,\"Notes\":\"(8d8+8)\"},\"AC\":{\"Value\":13,\"Notes\":\"\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":6,\"Dex\":16,\"Con\":12,\"Int\":13,\"Wis\":10,\"Cha\":8},\"DamageVulnerabilities\":[\"radiant\"],\"DamageResistances\":[\"acid\",\"cold\",\"fire\",\"lightning\",\"thunder\",\"bludgeoning, piercing, and slashing from nonmagical attacks\"],\"DamageImmunities\":[\"necrotic\",\"poison\"],\"ConditionImmunities\":[\"exhaustion\",\"frightened\",\"grappled\",\"paralyzed\",\"petrified\",\"poisoned\",\"prone\",\"restrained\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Stealth\",\"Modifier\":7}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Magical Invigoration\",\"Content\":\"Every time a spell fifth level or lower affects the shadow, it gains a +1 bonus to attack and damage rolls (maximum +5), as well as a 10 foot bonus to its speed (maximum +50 ft.).\",\"Usage\":\"\"},{\"Name\":\"Magic Sense\",\"Content\":\"Shadows can detect any creature that is able to cast spells from up to 1 mile away. They do not know the exact location, but do know the distance and general direction.\",\"Usage\":\"\"},{\"Name\":\"Shadow Stealth\",\"Content\":\"While in dim light or darkness, the shadow can take the Hide action as a bonus action.\",\"Usage\":\"\"},{\"Name\":\"Sunlight Sensitivity\",\"Content\":\"Shadows turns completely incorporeal and unable to touch or attack anything physically while in sunlight (including magical sunlight). Likewise, physical effects are unable to touch them.\",\"Usage\":\"\"},{\"Name\":\"Turning Immunity\",\"Content\":\"The shadow is immune to any effect that turns undead.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The shadow makes two claw attacks and one bite attack.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.vgqaz76j": "{\"Id\":\"vgqaz76j\",\"Name\":\"Fire Imp\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small elemental, lawful evil\",\"HP\":{\"Value\":18,\"Notes\":\"(4d6+4)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"fly 50 ft.\"],\"Abilities\":{\"Str\":14,\"Dex\":13,\"Con\":12,\"Int\":12,\"Wis\":13,\"Cha\":11},\"DamageVulnerabilities\":[\"cold\"],\"DamageResistances\":[],\"DamageImmunities\":[\"fire\",\"poison\"],\"ConditionImmunities\":[\"exhaustion\",\"paralyzed\",\"petrified\",\"poisoned\",\"unconscious\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Athletics\",\"Modifier\":6}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 11\"],\"Languages\":[\"Common\",\"Ignan\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Heated Body\",\"Content\":\"A creature that touches the imp takes 4 (1d6) fire damage.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The imp makes two attacks with its claws.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) slashing damage and 3 (1d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Flame Blast\",\"Content\":\"*Ranged Weapon Attack:* +3 to hit, range 40/80 feet, one target. *Hit:* 10 (3d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Elemental Power (Recharge 5-6)\",\"Content\":\"The imp chooses from one of the following abilities to use as an action. If the ability has a duration listed, using another ability with a duration cancels the current effect. All elemental powers have a range of 60 feet unless stated otherwise.\\n.\\n*Whip.* A whip of fire lashes out at a target within 15 feet. The fire imp makes a melee weapon attack; on a hit, the target takes 7 (2d6) fire damage and is pulled 10 feet towards the fire imp.\\n.\\n*Warp.* The fire imp disappears in a cloud of smoke and embers, reappearing in an empty space within 60 feet.\\n.\\n*Melt.* The fire imp chooses any metal object within 30 feet and causes it to start to melt, heating it up to a searing temperature for 1 minute. This can affect metal objects that are worn or carried by another creature, and causes 7 (2d6) fire damage to any creature touching the object when the imp uses this ability, as well as an additional 3 (1d6) fire damage to any creature who ends its turn while touching the object.\\n.\\n*Spark.* The imp causes a bright spark to appear within 30 feet, flashing brightly before dimming. Any creature within 5 feet is blinded until the end of their next turn. The spark provides bright light in a 10-foot radius and dim light for an additional 20 feet for 1 minute.\\n.\\n*Pyrotechnics. * The fire imp summons brightly flashing, multi-colored lights in front of a target within 30 feet. The target must succeed on a DC 11 Wisdom saving throw or be charmed for 1 minute. While charmed by this ability, the creature is incapacitated and has a speed of 0. The effect ends if the creature takes any damage or if someone else uses an action to shake the creature out of its stupor.\\n.\\n*Light.* The fire imp summons a ball of flames to a location within 60 feet, providing bright light in a 30-foot radius and dim light for an additional 20 feet for 1 minute.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.30pgkqym": "{\"Id\":\"30pgkqym\",\"Name\":\"Crystal Frog\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny construct, unaligned\",\"HP\":{\"Value\":2,\"Notes\":\"(1d4)\"},\"AC\":{\"Value\":11,\"Notes\":\"\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"swim 20 ft.\"],\"Abilities\":{\"Str\":1,\"Dex\":13,\"Con\":11,\"Int\":3,\"Wis\":8,\"Cha\":5},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[\"acid\",\"poison\",\"psychic\"],\"ConditionImmunities\":[\"charmed\",\"exhaustion\",\"frightened\",\"paralyzed\",\"petrified\",\"poisoned\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":1},{\"Name\":\"Stealth\",\"Modifier\":3}],\"Senses\":[\"darkvision 30 ft.\",\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"0\",\"Traits\":[{\"Name\":\"Standing Leap\",\"Content\":\"The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.\",\"Usage\":\"\"},{\"Name\":\"False Appearance\",\"Content\":\"While the frog remains motionless, it is indistinguishable from an inanimate object.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Healing Song (1/day)\",\"Content\":\"The crystal frog can use this action to cure one creature within 5 feet of a single disease, curse, poison, or other harmful magical effect.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"##### Variant: Crystal Frog Familiar\\nSome crystal frogs are willing to serve creatures as a familiar if they are treated well. Such crystal frogs have the following trait. \\n\\n\\n**Familiar.** The crystal frog can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the crystal frog senses as long as they are within 1 mile of each other. At any time and for any reason, the crystal frog can end its service as a familiar, ending the telepathic bond.\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.0se6dp3e": "{\"Id\":\"0se6dp3e\",\"Name\":\"Vyderac Matron\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Gargantuan monstrosity, unaligned\",\"HP\":{\"Value\":277,\"Notes\":\"(15d20+120)\"},\"AC\":{\"Value\":20,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":-3,\"InitiativeAdvantage\":false,\"Speed\":[\"0 ft.\"],\"Abilities\":{\"Str\":22,\"Dex\":5,\"Con\":26,\"Int\":8,\"Wis\":12,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical weapons\"],\"DamageImmunities\":[\"acid\",\"poison\"],\"ConditionImmunities\":[\"charmed\",\"exhaustion\",\"poisoned\",\"prone\",\"restrained\"],\"Saves\":[{\"Name\":\"Con\",\"Modifier\":13},{\"Name\":\"Wis\",\"Modifier\":6}],\"Skills\":[],\"Senses\":[\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"15\",\"Traits\":[{\"Name\":\"Destructive Gestation\",\"Content\":\"When the vyderac matron is reduced to 0 hit points (or when she chooses to activate this ability using her lair action), she immediately gestates a new matron larva and self-destructs, killing herself. The self-destruct causes a massive explosion of acid that affects all creatures within 100 feet. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, and half as much on a successful one.\",\"Usage\":\"\"},{\"Name\":\"Area Control\",\"Content\":\"Because of the vast swarms of vyderac in the 1 to 5 mile-radius area surrounding the matron, she is keenly aware of who and what is in her territory. A matron is aware, within 30 minutes, of any creature that enters her territory, how many creatures there are, and their general location.\",\"Usage\":\"\"},{\"Name\":\"Legendary Resistance\",\"Content\":\"These guys work together. Like super well, you don't even know.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The vyderac matron makes two attacks with her claws.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 19 (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked backwards 20 feet and fall prone.\",\"Usage\":\"\"},{\"Name\":\"Acid Spit\",\"Content\":\"*Ranged Weapon Attack:* +11 to hit, reach 40/80 ft., one target. *Hit:* 27 (5d10) acid damage and an additional 11 (2d10) acid damage at the start of the target's next turn. Additionally, vyderac within 50 feet will choose the target to attack if they are able to.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[{\"Name\":\"\",\"Content\":\"The vyderac matron can take 3 legendary actions, choosing from the options below. She can only take one legendary action at a time and only at the end of another creature's turn. The vyderac matron regains spent legendary actions at the start of its turn.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"The vyderac matron makes a claw attack.\",\"Usage\":\"\"},{\"Name\":\"Acid Spit (2 actions)\",\"Content\":\"The vyderac matron makes an acid spit attack.\",\"Usage\":\"\"},{\"Name\":\"Consume Blood\",\"Content\":\"If a vyderac feeder is within 20 feet of the matron, she can consume the blood stored within it to regain 13 (3d8 hit points).\",\"Usage\":\"\"},{\"Name\":\"Spawn Maggots (2 actions)\",\"Content\":\"The vyderac matron spawns 1d6 vyderac maggots in random spaces within 5 feet of the matron.\",\"Usage\":\"\"}],\"Description\":\"### A Vyderac Matron's Lair\\nThe lair of a vyderac matron is usually a cliff side, massive tree, or other area with good vantage points on a high elevation. A vyderac matron is, in essence, her own lair, so she is always found within her lair and always has access to her lair action.\\n\\n#### Lair Actions\\nWhen fighting inside her lair, a vyderac matron can use lair actions. On initiative count 20 (losing initiative ties), a vyderac matron can take one lair action to cause one of the following effects; the vyderac matron can't use the same lair action two rounds in a row. \\n\\n- The vyderac matron sprays a cloud of pheromones at a targer or location within 50 feet. If aimed at a creature, the target must succeed on a DC 19 Dexterity saving throw or be covered in the substance. If the pheromones miss, they still land at the space the creature is occupying. 1d4 vyderac within 100 feet will use their next turn to swarm and attack the creature covered in pheromones, or any non-vyderac creatures within 20 feet of the pheromones. Additionally, all vyderac within 1 mile will be notified of the matron's distress and rush to her aid, targeting the creature or location covered in pheromones as a priority.\\n\\n- The vyderac matron spawns and mutates new vyderac. Choose one of the following to spawn at a space within 5 feet of the vyderac matron: one vyderac feeder, 1d4 vyderac seekers, or 1d6 vyderac swarmers. The newly spawned vyderac can take their turn(s) immediately. \\n\\n- In an effort to deter attackers that get too close, the vyderac matron will exude a new batch of non-mutated maggots. 1d10 vyderac maggots spawn in random spaces within 5 feet of the matron.\\n\\n- The vyderac matron chooses to immediately activate her destructive gestation ability.\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.vi420pb7": "{\"Id\":\"vi420pb7\",\"Name\":\"Black Arva\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium humanoid, chaotic evil\",\"HP\":{\"Value\":83,\"Notes\":\"(13d8+24)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"35 ft.\",\"swim 35 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":12,\"Con\":15,\"Int\":11,\"Wis\":11,\"Cha\":9},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[\"necrotic\"],\"ConditionImmunities\":[\"frightened\"],\"Saves\":[{\"Name\":\"Con\",\"Modifier\":6},{\"Name\":\"Str\",\"Modifier\":7}],\"Skills\":[{\"Name\":\"Survival\",\"Modifier\":5},{\"Name\":\"Stealth\",\"Modifier\":6}],\"Senses\":[\"passive Perception 10\"],\"Languages\":[\"Draconic\"],\"Challenge\":\"\",\"Traits\":[{\"Name\":\"Innate Spellcasting\",\"Content\":\"The Arva's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Arva can innately cast the following spells, requiring no material components:\\n.\\nAt will: *eldritch blast*, *produce flame*, *thorn whip*\\n.\\n4/day: *entangle*, *fog cloud*\\n.\\n3/day: *heat metal*, *spike growth*\\n.\\n2/day: *conjure animals (reptiles only)*, *plant growth*\\n.\\nReptiles: Allosaurus (CR2), Plesiosaurus (CR2), Swarm of Poisonous Snakes (CR2), Deinonychus (CR1 VGM), Crocodile (CR1/2), Constrictor Snake (CR1/4), Giant Lizard (CR1/4), Giant Poisonous Snake (CR1/4), Pteranodon (CR1/4)\",\"Usage\":\"\"},{\"Name\":\"Magic Resistance\",\"Content\":\"The arva gains advantage on all saves made against spell attacks.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The Arva makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Spear\",\"Content\":\"*Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 10 (2d6+3) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack. Double damage versus fire creatures.\",\"Usage\":\"\"},{\"Name\":\"Bola\",\"Content\":\"*Ranged Weapon Attack:* +5 to hit, range 15/25 ft., one target. *Hit:* 5 (1d4+3) bludgeoning damage. A large or smaller bipedal creature hit with the bola must make a DC 10 Strength saving throw or be knocked prone and restrained. The bola can be escaped from by spending an action.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Dagger/Bite/Claw\",\"Content\":\"*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Eldritch Blast\",\"Content\":\"*Ranged Spell Attack:* +5 to hit, range 120 ft., produces 3 beams that each do 5 (1d10) force damage on a hit.\",\"Usage\":\"\"},{\"Name\":\"Shaman Magic\",\"Content\":\"The arva siphons life energy from his surroundings. Each creature within 15 ft. must make a DC 12 Constitution saving throw or take 4 (1d6) damage. Each creature who fails this save increases the arva's hit and damage rolls by 1 until the end of combat.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures": "[\"j6i6qp0u\",\"1dza75af\",\"3khnitu4\",\"n6m4z1p8\",\"jdrak6ts\",\"feayq5ei\",\"5yyuu01d\",\"tjduc4k3\",\"qzxkx3u4\",\"zu59vvrp\",\"nui4qacy\",\"nrudfcfu\",\"6gs7gzrc\",\"1cb1634s\",\"p6p6j2fa\",\"gce7j0h1\",\"ts85bj3x\",\"b27f11s4\",\"4x00nkzd\",\"jp13yu56\",\"aam4955b\",\"h1vtp02b\",\"1gxsj9vj\",\"6i5m5kpa\",\"vfxvuj74\",\"86acdrjh\",\"r2p3gj0u\",\"iihfarj6\",\"dsp55yf0\",\"c3mbyrmi\",\"30pgkqym\",\"ph23x9rm\",\"t3im8nxf\",\"df6makc1\",\"k7egfn1s\",\"5qbjqv94\",\"qarb4d6u\",\"91uudfvp\",\"dm5f6s0r\",\"c1esxe4b\",\"1e5c17pu\",\"0se6dp3e\",\"iv6r2dux\",\"5ufqt46z\",\"dae7zq28\",\"da8isa36\",\"fx124037\",\"sdudp5cm\",\"2ea14kmm\",\"1xb84x22\",\"vgqaz76j\",\"hpa8378q\",\"gbz4jv81\",\"phua3adm\",\"g6jb1jfv\",\"sgq7u588\",\"qy9fdi9a\",\"qa1ip3gn\",\"s0n1ghdp\",\"mqhpvhf8\",\"p6hijc6p\",\"smfjuf8z\",\"81ib7s5z\",\"mxhk0y2v\",\"j2tpp8yk\",\"xmb8vb6n\",\"8yc7ituq\",\"7i9vdh4r\",\"vi420pb7\",\"bzpue9fs\",\"1618rvzd\",\"c5x8v2zh\"]",
"ImprovedInitiative.Creatures.gbz4jv81": "{\"Id\":\"gbz4jv81\",\"Name\":\"Ooze Imp\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small elemental, chaotic neutral\",\"HP\":{\"Value\":20,\"Notes\":\"(4d6 + 6)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":4,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"fly 20 ft.\",\"swim 20 ft.\"],\"Abilities\":{\"Str\":14,\"Dex\":18,\"Con\":8,\"Int\":11,\"Wis\":6,\"Cha\":20},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[\"poison\"],\"ConditionImmunities\":[\"exhaustion\",\"paralyzed\",\"petrified\",\"poisoned\",\"unconscious\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Stealth\",\"Modifier\":3}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 14\"],\"Languages\":[\"Common\",\"Aquan\",\"Terran\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"False Appearance\",\"Content\":\"While the ooze imp remains motionless, it is indistinguishable from an ordinary mound of mud or other slime.\",\"Usage\":\"\"},{\"Name\":\"Morph\",\"Content\":\"The ooze imp can change its form to fill small spaces. It can move through areas as narrow as its core without squeezing.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Smack\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Glob\",\"Content\":\"*Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one target. *Hit:* 7 (1d8 + 3) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Elemental Power (Recharge 5-6)\",\"Content\":\"The imp chooses from one of the following abilities to use as an action. If the ability has a duration listed, using another ability with a duration cancels the current effect. All elemental powers have a range of 60 feet unless stated otherwise.\\n.\\n*Clump.* The imp throws a clump of mud at a target within range. The target must make a DC 13 Dexterity save or fall prone, and the ground within 10 feet is difficult terrain.\\n.\\n*Absorb.* The imp grapples the target creature's face. If the target becomes grappled, it cannot breathe while grappled.\\n.\\n*Combine.* The imp merges with at least two other imps, forming one larger entity. The combined imp has 14 AC and the combined health of all the imps. It can make two Smack or Glob attacks on its turn, and the attacks deal an additional damage die for each combined imp.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.5ufqt46z": "{\"Id\":\"5ufqt46z\",\"Name\":\"Vyderac Swarmer\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny monstrosity, unaligned\",\"HP\":{\"Value\":1,\"Notes\":\"(1d4-1)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"climb 10 ft.\"],\"Abilities\":{\"Str\":2,\"Dex\":15,\"Con\":9,\"Int\":1,\"Wis\":8,\"Cha\":2},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 9\"],\"Languages\":[],\"Challenge\":\"1/8\",\"Traits\":[{\"Name\":\"Standing Leap\",\"Content\":\"The swarmer's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage and the swarmer latches onto the target. The target or another creature within 5 feet must use their action and succeed on a DC 12 Strength check to remove the swarmer.\",\"Usage\":\"\"},{\"Name\":\"Inject\",\"Content\":\"After latching onto a target, the swarmer can use its next action to impale its target with a small spike and inject it with venom, dealing 3 (1d6) poison damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.dm5f6s0r": "{\"Id\":\"dm5f6s0r\",\"Name\":\"Giant Rat\",\"Path\":\"HSI\",\"Source\":\"Monster Manual\",\"Type\":\"Small beast, unaligned\",\"HP\":{\"Value\":7,\"Notes\":\"(2d6)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":0,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\"],\"Abilities\":{\"Str\":7,\"Dex\":15,\"Con\":11,\"Int\":2,\"Wis\":10,\"Cha\":4},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\"],\"Languages\":[],\"Challenge\":\"1/8\",\"Traits\":[{\"Name\":\"Keen Smell\",\"Content\":\"The rat has advantage on Wisdom (Perception) checks that rely on smell.\",\"Usage\":\"\"},{\"Name\":\"Pack Tactics\",\"Content\":\"The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.8yc7ituq": "{\"Id\":\"8yc7ituq\",\"Name\":\"Goa Lizardman\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium humanoid (lizardfolk), lawful neutral\",\"HP\":{\"Value\":68,\"Notes\":\"(8d8+32)\"},\"AC\":{\"Value\":17,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"swim 30 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":13,\"Con\":15,\"Int\":11,\"Wis\":14,\"Cha\":12},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Athletics\",\"Modifier\":5},{\"Name\":\"Perception\",\"Modifier\":4},{\"Name\":\"Stealth\",\"Modifier\":5},{\"Name\":\"Survival\",\"Modifier\":4}],\"Senses\":[\"passive Perception 14\"],\"Languages\":[\"Draconic\"],\"Challenge\":\"2\",\"Traits\":[],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The goa makes two melee attacks.\",\"Usage\":\"\"},{\"Name\":\"Paddle Sword\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10+3) slashing or bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Javelin\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 6 (1d6+3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.iv6r2dux": "{\"Id\":\"iv6r2dux\",\"Name\":\"Vyderac Maggot\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny monstrosity, unaligned\",\"HP\":{\"Value\":10,\"Notes\":\"(2d6+3)\"},\"AC\":{\"Value\":13,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"climb 15 ft.\"],\"Abilities\":{\"Str\":5,\"Dex\":14,\"Con\":12,\"Int\":1,\"Wis\":7,\"Cha\":3},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"blindsight 30 ft. (blind beyond this radius)\",\"passive Perception 8\"],\"Languages\":[],\"Challenge\":\"1/4\",\"Traits\":[{\"Name\":\"Corrosive Drool\",\"Content\":\"The maggot can eat through 2-inch-thick, nonmagical wood or stone in 1 round.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Acid Spit\",\"Content\":\"*Ranged Weapon Attack:* +4 to hit, reach 10/20 ft., one target. *Hit:* 7 (2d6) acid damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.dae7zq28": "{\"Id\":\"dae7zq28\",\"Name\":\"Vyderac Seeker\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny monstrosity, unaligned\",\"HP\":{\"Value\":9,\"Notes\":\"(2d8)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"10 ft.\",\"fly 80 ft.\"],\"Abilities\":{\"Str\":10,\"Dex\":14,\"Con\":10,\"Int\":1,\"Wis\":10,\"Cha\":3},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 10\"],\"Languages\":[],\"Challenge\":\"1/2\",\"Traits\":[{\"Name\":\"Fly-by\",\"Content\":\"The seeker doesn't provoke opportunity attacks when it flies out of an opponent's reach.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Powder (Recharge 4-5)\",\"Content\":\"The seeker spits a cloud of fine powder at a target within 10 feet. The target must make a DC 12 Dexterity saving throw or be coated in the powder, which causes extreme itching. At the start of their next turn, the target must make a DC 12 Wisdom saving throw or spend their action itching their skin. If the target fails this save and itches themselves (or itches themselves for any other reason) two times in a 1 minute period, they take 3 (1d6) slashing damage as the powder mixes with their blood. Once this happens, the target must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. In addition, a pheromone signal is sent out to all vyderac swarmers and feeders within 300 feet, who will come to attack the target. The powder lasts for 2d6 hours or until washed off.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.s0n1ghdp": "{\"Id\":\"s0n1ghdp\",\"Name\":\"Night Axe Edgesworn (Terror)\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large giant\",\"HP\":{\"Value\":90,\"Notes\":\"(12d10+24)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":17,\"Dex\":14,\"Con\":14,\"Int\":9,\"Wis\":11,\"Cha\":12},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"acid\",\"cold\",\"fire\",\"bludgeoning, piercing, and slashing from nonmagical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"exhaustion\",\"frightened\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Athletics\",\"Modifier\":6}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 11\"],\"Languages\":[\"Understands Giant\"],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Adaptable\",\"Content\":\"Night Axe Ogres are immune to the effects of extreme heat and cold.\",\"Usage\":\"\"},{\"Name\":\"Pack Tactics\",\"Content\":\"When within 5 feet of another night axe ogre, the edgesworn has advantage on melee attacks.\",\"Usage\":\"\"},{\"Name\":\"Mog'ok's Terror\",\"Content\":\"When a creature is hit by an attack from the edgesworn, it must succeed on a DC 13 Wisdom saving throw or become frightened of the edgesworn for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The night axe edgesworn makes two attacks with its spiked club, or one attack with its spiked club and one attack with its obsidian axe or bite.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Axe\",\"Content\":\"*Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. and range 15/30 ft., one target. *Hit*: 10 (2d6 + 3) slashing damage.\\n.\\nOn an attack roll of 1, the axe shatters.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 7 (2d4 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Spiked Club\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 10 (2d6 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Vengeful Strike (Recharge 6)\",\"Content\":\"The edgesworn leaps up to 20 feet as part of this action. On landing, the edgesworn swings its axe in a circle. *Melee Weapon Attack:* +6 to hit, reach 5 ft., hits all in range. *Hit:* 13 (3d6+3) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.ph23x9rm": "{\"Id\":\"ph23x9rm\",\"Name\":\"Duecadre\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large beast, unaligned\",\"HP\":{\"Value\":37,\"Notes\":\"(5d10+10)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"60 ft.\"],\"Abilities\":{\"Str\":19,\"Dex\":16,\"Con\":14,\"Int\":7,\"Wis\":14,\"Cha\":10},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 12\"],\"Languages\":[],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Sturdy Build\",\"Content\":\"The duecadre's carrying capacity is doubled, and it can be used as a mount by Large or smaller creatures.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The duecadre makes two attacks with its claw or beak.\",\"Usage\":\"\"},{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 14 (3d6 + 4) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Beak\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (3d8 + 4) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.qarb4d6u": "{\"Id\":\"qarb4d6u\",\"Name\":\"Orange Sludge\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium ooze, unaligned\",\"HP\":{\"Value\":60,\"Notes\":\"(8d8+24)\"},\"AC\":{\"Value\":8,\"Notes\":\"\"},\"InitiativeModifier\":-2,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"climb 20 ft.\"],\"Abilities\":{\"Str\":15,\"Dex\":6,\"Con\":16,\"Int\":1,\"Wis\":6,\"Cha\":1},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[\"acid\",\"lightning\",\"slashing\"],\"ConditionImmunities\":[\"blinded\",\"charmed\",\"deafened\",\"exhaustion\",\"frightened\",\"prone\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"blindsight 60 ft. (blind beyond this radius)\",\"passive Perception 8\"],\"Languages\":[],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Amorphous\",\"Content\":\"The orange sludge can move through a space as narrow as 1 inch wide without squeezing.\",\"Usage\":\"\"},{\"Name\":\"Corrosive Form\",\"Content\":\"A creature that touches the orange sludge or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the sludge corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the sludge is destroyed after dealing damage.\\n\\nThe sludge can eat through 2-inch-thick, nonmagical wood or metal in 1 round.\",\"Usage\":\"\"},{\"Name\":\"Spider Climb\",\"Content\":\"The sludge can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\",\"Usage\":\"\"},{\"Name\":\"Elf Consumption\",\"Content\":\"After consuming an elf, the orange sludge becomes hyperactive. Its speed doubles, and it can attack with its pseudopod twice per turn. At the end of each of its turns, the sludge regains 4 (1d8) hit points. The hyperactivity lasts for 1d4 hours.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Pseudopod\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.sgq7u588": "{\"Id\":\"sgq7u588\",\"Name\":\"Night Axe Warrior\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large giant\",\"HP\":{\"Value\":102,\"Notes\":\"(12d10+36)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":18,\"Dex\":12,\"Con\":17,\"Int\":10,\"Wis\":12,\"Cha\":8},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"acid\",\"cold\",\"fire\",\"bludgeoning, piercing, and slashing from nonmagical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"exhaustion\",\"frightened\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[\"Giant\"],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Adaptable\",\"Content\":\"Night Axe Ogres are immune to the effects of extreme heat and cold.\",\"Usage\":\"\"},{\"Name\":\"Charge\",\"Content\":\"If the night axe warrior moves at least 20 feet straight toward a target and then hits it with an axe attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The night axe warrior makes one attack with its obsidian axe, and one attack with either its kick or bite attack.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Greataxe\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12+4) slashing damage.\\n.\\nOn an attack roll of 1, the axe shatters.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack*: +6 to hit, reach 5 ft., one target. *Hit*: 8 (2d4 + 4) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Kick\",\"Content\":\"*Melee Weapon Attack*: +6 to hit, reach 5 ft., one target. *Hit*: 11 (2d6 + 4) bludgeoning damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.1xb84x22": "{\"Id\":\"1xb84x22\",\"Name\":\"Earth Imp\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small elemental, neutral good\",\"HP\":{\"Value\":39,\"Notes\":\"(6d6+18)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":-1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"burrow 30 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":8,\"Con\":15,\"Int\":11,\"Wis\":10,\"Cha\":12},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical weapons\"],\"DamageImmunities\":[\"poison\"],\"ConditionImmunities\":[\"exhaustion\",\"paralyzed\",\"petrified\",\"poisoned\",\"unconscious\"],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[\"Common, Terran\"],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Earth Glide\",\"Content\":\"The imp can burrow through nonmagical, unworked earth and stone. While doing so, the imp doesn't disturb the material it moves through.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Punch\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Rock Shard\",\"Content\":\"*Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Elemental Power (Recharge 5-6)\",\"Content\":\"The imp chooses from one of the following abilities to use as an action. If the ability has a duration listed, using another ability with a duration cancels the current effect. All elemental powers have a range of 60 feet unless stated otherwise.\\n.\\n*Quake.* Choose a location on the ground within range. All creatures standing on the ground in a 10-foot radius must succeed on a DC 13 Dexterity saving throw or fall prone and take 3 (1d6) bludgeoning damage.\\n.\\n*Avalanche.* Rocks, dirt, and other earthen debris from a 10-foot-radius area within range fall from a height of at least 5 feet onto all creatures beneath the avalanche. Creatures in the path of the avalanche must succeed on a DC 13 Dexterity saving throw or take 3 (1d6) bludgeoning damage for every 10 feet the avalanche traveled (minimum 1d6, maximum 3d6) on a failed save, or half as much damage on a successful save.\\n.\\n*Earth Spike.* A earthen spike juts out from the ground on one space within range. Any creature in that space must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) piercing damage. The spike falls back into the ground after making its attack.\\n.\\n*Chasm.* A 5-foot-wide, 15-foot-long, and 10-foot-deep gap appears in the ground at a location within range. All creatures within the effect's area must succeed on a DC 13 Dexterity saving throw or fall into the chasm, taking 3 (1d6) bludgeoning damage from the fall. The chasm is permanent.\\n.\\n*Harden.* Rocky armor sprouts over the body of the target. The imp, or a friendly creature within range, has a minimum Armor Class of 16 for 1 minute. Additionally, all bludgeoning, piercing, or slashing damage from nonmagical sources taken by the target is reduced by 2. Conversely, the imp may harden the joints of a hostile creature for 1 minute, reducing its speed by 10 feet.\\n.\\n*Crag Shield.* A barrier of rock sprouts from the ground at a location within range. The barrier is 5 feet tall, 5 feet wide, and 1 foot thick. The barrier lasts for 1 minute before dissolving into dirt and clumps of rock.\\n.\\n*Mud Clump.* The imp throws a clump of mud at a target within range. The target must make a DC 13 Dexterity save or fall prone, and the ground within 10 feet is difficult terrain.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.smfjuf8z": "{\"Id\":\"smfjuf8z\",\"Name\":\"Obsidian Bladeguard\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large construct, neutral evil\",\"HP\":{\"Value\":118,\"Notes\":\"(12d10+52)\"},\"AC\":{\"Value\":17,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":-1,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\"],\"Abilities\":{\"Str\":20,\"Dex\":8,\"Con\":20,\"Int\":5,\"Wis\":10,\"Cha\":5},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from nonmagical attacks\"],\"DamageImmunities\":[\"poison\",\"fire\"],\"ConditionImmunities\":[\"paralyzed\",\"petrified\",\"poisoned\",\"exhaustion\",\"unconscious\"],\"Saves\":[{\"Name\":\"Con\",\"Modifier\":8}],\"Skills\":[],\"Senses\":[\"tremorsense 60 ft.\",\"passive Perception 11\"],\"Languages\":[\"none (can relay sensory information to commander over telepathic link)\"],\"Challenge\":\"5\",\"Traits\":[{\"Name\":\"Charge\",\"Content\":\"If the bladeguard moves at least 20 feet straight toward a target and then hits it with an attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The bladeguard makes two blade arm attacks.\",\"Usage\":\"\"},{\"Name\":\"Blade Arm\",\"Content\":\"*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 +5) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.fx124037": "{\"Id\":\"fx124037\",\"Name\":\"Boneback Wydarr\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small monstrosity, unaligned\",\"HP\":{\"Value\":52,\"Notes\":\"(8d6+24)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"50 ft.\"],\"Abilities\":{\"Str\":17,\"Dex\":12,\"Con\":16,\"Int\":5,\"Wis\":13,\"Cha\":8},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Pack Tactics\",\"Content\":\"The wydarr has advantage on attack rolls against a creature if at least one of the wydarr's allies is within 5 feet of the creature and the ally isn't incapacitated.\",\"Usage\":\"\"},{\"Name\":\"Pounce\",\"Content\":\"If the wydarr moves at least 20 feet straight toward a target and then hits it with a hook attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The wydarr makes two attacks with its hooks, or one attack with its hooks and one attack with its bite.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Hook\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) slashing damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.1gxsj9vj": "{\"Id\":\"1gxsj9vj\",\"Name\":\"Giant Boar\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Huge beast, unaligned\",\"HP\":{\"Value\":171,\"Notes\":\"(18d12+54)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"50 ft.\"],\"Abilities\":{\"Str\":19,\"Dex\":12,\"Con\":17,\"Int\":2,\"Wis\":8,\"Cha\":5},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"bludgeoning, piercing, and slashing damage from non-magical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"frightened\"],\"Saves\":[{\"Name\":\"Con\",\"Modifier\":6}],\"Skills\":[],\"Senses\":[\"passive Perception 9\"],\"Languages\":[],\"Challenge\":\"6\",\"Traits\":[{\"Name\":\"Charge\",\"Content\":\"If the boar moves at least 20 feet straight toward a target and then hits it with a tusk or hoof attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed back 5 feet and knocked prone.\",\"Usage\":\"\"},{\"Name\":\"Relentless (1/day)\",\"Content\":\"If the boar takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The giant boar makes on attack with its tusks, and an additional attack with its bite or hooves.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Hooves\",\"Content\":\"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Tusk\",\"Content\":\"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.2ea14kmm": "{\"Id\":\"2ea14kmm\",\"Name\":\"Zip Bird\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small beast, unaligned\",\"HP\":{\"Value\":36,\"Notes\":\"(8d6+8)\"},\"AC\":{\"Value\":13,\"Notes\":\"\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"60 ft.\"],\"Abilities\":{\"Str\":13,\"Dex\":16,\"Con\":12,\"Int\":3,\"Wis\":14,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 12\"],\"Languages\":[],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Charge\",\"Content\":\"If the zip bird moves at least 30 feet straight toward a target, it may immediately make a beak attack without using an action.\",\"Usage\":\"\"},{\"Name\":\"Standing Leap\",\"Content\":\"The zip bird's long jump is up to 30 feet and its high jump is 10 feet, with or without a running start.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Beak\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Talons\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) slashing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.qy9fdi9a": "{\"Id\":\"qy9fdi9a\",\"Name\":\"Night Axe Edgesworn (Speed)\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large giant\",\"HP\":{\"Value\":90,\"Notes\":\"(12d10+24)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"50 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":17,\"Con\":14,\"Int\":9,\"Wis\":11,\"Cha\":10},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"acid\",\"cold\",\"fire\",\"bludgeoning, piercing, and slashing from nonmagical weapons\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"exhaustion\",\"frightened\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Acrobatics\",\"Modifier\":6}],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 11\"],\"Languages\":[\"Understands Giant\"],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Adaptable\",\"Content\":\"Night Axe Ogres are immune to the effects of extreme heat and cold.\",\"Usage\":\"\"},{\"Name\":\"Pack Tactics\",\"Content\":\"When within 5 feet of another night axe ogre, the edgesworn has advantage on melee attacks.\",\"Usage\":\"\"},{\"Name\":\"Mog'ok's Speed\",\"Content\":\"Other creatures have disadvantage on opportunity attack rolls against the edgesworn.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The night axe edgesworn makes two attacks with its spiked club, or one attack with its spiked club and one attack with its obsidian axe or bite.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Axe\",\"Content\":\"*Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. and range 15/30 ft., one target. *Hit*: 10 (2d6 + 3) slashing damage.\\n.\\nOn an attack roll of 1, the axe shatters.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 7 (2d4 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Spiked Club\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 10 (2d6 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Invigorate (Recharge 6)\",\"Content\":\"All allies within 20 ft. of the edgesworn have their movement speed doubled for their next turn, and opportunity attack rolls against them have disadvantage for that turn.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.81ib7s5z": "{\"Id\":\"81ib7s5z\",\"Name\":\"Obsidian Giant\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large construct, neutral evil\",\"HP\":{\"Value\":285,\"Notes\":\"\"},\"AC\":{\"Value\":20,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":20,\"Dex\":14,\"Con\":20,\"Int\":18,\"Wis\":14,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[\"lightning\",\"thunder\",\"necrotic\"],\"DamageImmunities\":[\"poison\",\"fire\",\"bludgeoning, piercing, and slashing from nonmagical attacks\",\"psychic\"],\"ConditionImmunities\":[\"paralyzed\",\"petrified\",\"poisoned\",\"exhaustion\",\"unconscious\"],\"Saves\":[{\"Name\":\"Con\",\"Modifier\":10}],\"Skills\":[],\"Senses\":[\"tremorsense 60 ft.\",\"passive Perception 15\"],\"Languages\":[\"none (can communicate telepathically with any creature that understands language)\"],\"Challenge\":\"15\",\"Traits\":[{\"Name\":\"Legendary Resistance (3/Day)\",\"Content\":\"If the giant fails a saving throw, it can choose to succeed instead.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The bladeguard makes three blade arm attacks.\",\"Usage\":\"\"},{\"Name\":\"Blade Arm\",\"Content\":\"*Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 24 (4d8 +7) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Stampede (Recharge 5-6)\",\"Content\":\"The giant charges in a straight line up to its movement speed. All targets in the path make a DC 18 Dexterity saving throw. Targets take 22 (3d12+4) slashing damage and are knocked prone on a failed save, or half as much on a successful save.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.mxhk0y2v": "{\"Id\":\"mxhk0y2v\",\"Name\":\"Salamander Trickster\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large elemental, chaotic evil\",\"HP\":{\"Value\":75,\"Notes\":\"(12d10+9)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":14,\"Con\":10,\"Int\":13,\"Wis\":10,\"Cha\":12},\"DamageVulnerabilities\":[\"cold\"],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical weapons\"],\"DamageImmunities\":[\"fire\"],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[\"Ignan\",\"Common\"],\"Challenge\":\"\",\"Traits\":[{\"Name\":\"Heated Body\",\"Content\":\"A creature that touches the salamander or hits it with a melee attack within 5 feet of it takes 7 (2d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Innate Spellcasting\",\"Content\":\"The salamander's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\\n.\\nAt will: *Detect Magic*, *Scorching Ray*, *Prestidigitation*, *Minor Illusion*\\n.\\n3/day: *Enlarge/Reduce*, *Fireball*\\n.\\n1/day: *Hallucinatory Terrain*, *Gaseous Form*, *Invisibility*, *Major Image*, *Wall of Fire*\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d6+3) piercing damage plus 7 (2d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Scorching Ray\",\"Content\":\"The salamander creates three rays of fire and hurl them at targets within range. It can hurl them at one target or several. It makes a ranged spell attack for each ray.\\n.\\n*Ranged Spell Attack:* +5 to hit, range 120 ft., one target. *Hit:* 7 (2d6) fire damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.r2p3gj0u": "{\"Id\":\"r2p3gj0u\",\"Name\":\"Copperback\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small beast, unaligned\",\"HP\":{\"Value\":13,\"Notes\":\"(3d6+3)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":4,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"swim 30 ft.\"],\"Abilities\":{\"Str\":8,\"Dex\":18,\"Con\":12,\"Int\":2,\"Wis\":10,\"Cha\":3},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":2}],\"Senses\":[\"blindsight 10 ft.\",\"passive Perception 12\"],\"Languages\":[],\"Challenge\":\"1/2\",\"Traits\":[{\"Name\":\"Escape\",\"Content\":\"The copperback does not provoke opportunity attacks from a creature it has bitten this turn.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack*: +6 to hit, reach 5 ft., one target. *Hit*: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the target fails its save, it must make another DC 11 Constitution saving throw at the end of its next turn or fall unconscious for 4 hours.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.t3im8nxf": "{\"Id\":\"t3im8nxf\",\"Name\":\"Flayfiend\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large monstrosity, unaligned\",\"HP\":{\"Value\":114,\"Notes\":\"(12d10+48)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":17,\"Dex\":14,\"Con\":19,\"Int\":4,\"Wis\":15,\"Cha\":5},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 12\"],\"Languages\":[],\"Challenge\":\"4\",\"Traits\":[{\"Name\":\"Carve A Trail\",\"Content\":\"The flayfiend ignores difficult terrain while in a forested area. The flayfiend can move through the space of a hostile creature; if it does so, the creature takes 3 (1d6) piercing damage from its spines. A creature can only be damaged by this ability once per round.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The flayfiend makes two attacks: one with its bite and one with its slam or tusks.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Slam\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 12 (2d8 + 3) bludgeoning damage and target must succeed on a DC 13 Strength saving throw or be knocked prone.\",\"Usage\":\"\"},{\"Name\":\"Tusks\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) piercing damage and the target is flung into the air. The target is pushed back 15 feet and hits the ground or any other object in its path, taking 3 (1d6) bludgeoning damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.86acdrjh": "{\"Id\":\"86acdrjh\",\"Name\":\"Giant Centipede\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small beast, unaligned\",\"HP\":{\"Value\":9,\"Notes\":\"(2d6+2)\"},\"AC\":{\"Value\":13,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"climb 30 ft.\"],\"Abilities\":{\"Str\":5,\"Dex\":15,\"Con\":12,\"Int\":1,\"Wis\":7,\"Cha\":3},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"blindsight 30 ft.\",\"passive Perception 8\"],\"Languages\":[],\"Challenge\":\"0.5\",\"Traits\":[],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 6 (2d6) poison damage and be subjected to the centipede's poison (see below).\\n\\n\\n*Red*: The target's skin itches and burns. The target is poisoned for 1 hour. At the end of the target's next turn, they must succeed on a DC 11 Constitution saving throw or fall unconscious. After 1 hour, blisters on the target's skin pop and release a contact poison that deals 10 (3d6) poison damage.\\n\\n\\n*Yellow*: The target loses control of its senses and becomes confused. It has disadvantage on all Wisdom (Perception) checks and must roll on the following table at the beginning of each of its turns to determine its behavior for that turn.\\n\\n\\n| d10 | Behavior |\\n|:----:|:-------------|\\n| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.|\\n| 2-6 | The creature doesn't move or take actions this turn. |\\n| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.|\\n| 9-10 | The creature can act and move normally. |\\nAt the end of each of its turns, the creature can make another DC 11 Constitution save to end this effect.\\n\\n\\n*Black*: The target's limbs become heavy and numb. Its movement speed is halved and it is poisoned for 1 hour.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.dsp55yf0": "{\"Id\":\"dsp55yf0\",\"Name\":\"Coralkin Angler\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium monstrosity, neutral\",\"HP\":{\"Value\":78,\"Notes\":\"(12d8+24)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"swim 60 ft.\"],\"Abilities\":{\"Str\":18,\"Dex\":13,\"Con\":14,\"Int\":8,\"Wis\":12,\"Cha\":6},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":3}],\"Senses\":[\"darkvision 120 ft.\",\"passive Perception 13\"],\"Languages\":[\"Unknown\"],\"Challenge\":\"3\",\"Traits\":[{\"Name\":\"Amphibious\",\"Content\":\"The coralkin angler can breathe air and water.\",\"Usage\":\"\"},{\"Name\":\"Leap\",\"Content\":\"The coralkin angler's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. The coralkin angler's jumps do not count towards their movement.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The coralkin angler makes two melee attacks: one with its bite and one with its tail.\",\"Usage\":\"\"},{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit*: 8 (1d8 + 4) piercing damage, and must succeed on a DC 12 Constitution saving throw or take 6 (2d6) poison damage.\",\"Usage\":\"\"},{\"Name\":\"Tail\",\"Content\":\"*Melee Weapon Attack*: +6 to hit, reach 5 ft., one target. *Hit*: 8 (1d8 + 4) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Tail Sweep\",\"Content\":\"If the coralkin angler jumps at least 10 feet as part of its movement, it can then use this action to land on a space with one or more other creatures and lash out with its tail. All creatures within 5 ft. of the coralkin angler must succeed on a DC 14 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage.\",\"Usage\":\"\"},{\"Name\":\"Launch\",\"Content\":\"The coralkin angler can use this action to launch a Medium or smaller creature within 5 ft. of it while underwater and within 15 feet of the surface. The target must succeed on a DC 14 Strength or Dexterity saving throw (target's choice) or be launched into the air. The target travels 15 feet upwards, and takes 14 (4d6) bludgeoning damage if it strikes a hard surface as part of this movement. The target lands in the same space it exited the water. The coralkin angler must move with the target as part of its underwater movement.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.xmb8vb6n": "{\"Id\":\"xmb8vb6n\",\"Name\":\"Salamander Sergeant\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium elemental, chaotic evil\",\"HP\":{\"Value\":136,\"Notes\":\"(16d10+48)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"40 ft.\"],\"Abilities\":{\"Str\":19,\"Dex\":15,\"Con\":16,\"Int\":12,\"Wis\":11,\"Cha\":13},\"DamageVulnerabilities\":[\"cold\"],\"DamageResistances\":[\"bludgeoning, piercing, and slashing from non-magical attacks\"],\"DamageImmunities\":[\"fire\"],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"darkvision 60 ft.\",\"passive Perception 10\"],\"Languages\":[\"Ignan\",\"Common\"],\"Challenge\":\"\",\"Traits\":[{\"Name\":\"Heated Body\",\"Content\":\"A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Heated Weapon\",\"Content\":\"Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The salamander makes two spear attacks.\",\"Usage\":\"\"},{\"Name\":\"Spear\",\"Content\":\"*Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. *Hit:* 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.\",\"Usage\":\"\"},{\"Name\":\"Fire Breath (Recharge 5-6)\",\"Content\":\"The salamander exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (7d8) fire damage on a failed save, or half as much damage on a successful one.\",\"Usage\":\"\"},{\"Name\":\"Exploding Spear (1/day)\",\"Content\":\"*Ranged Weapon Attack:* +7 to hit, range 20 ft./60 ft., one target. *Hit:* 11 (2d6 +4) piercing damage. The spear also explodes into a fireball on impact and each creature within 20 ft. must make a DC 14 Dexterity saving throw. On a failed save they take 24 (8d6) fire damage, and half as much on a successful save.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.da8isa36": "{\"Id\":\"da8isa36\",\"Name\":\"Vyderac Feeder\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small monstrosity, unaligned\",\"HP\":{\"Value\":13,\"Notes\":\"(3d6+3)\"},\"AC\":{\"Value\":14,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"10 ft.\",\"fly 15 ft.\"],\"Abilities\":{\"Str\":7,\"Dex\":14,\"Con\":2,\"Int\":1,\"Wis\":8,\"Cha\":4},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 9\"],\"Languages\":[],\"Challenge\":\"1/4\",\"Traits\":[{\"Name\":\"Sac Capacity\",\"Content\":\"The feeder can only drain so much blood before becoming full and going back to its matron. After inflicting feed damage 5 times, the feeder's sac is full of blood and it can't use the ability again until it deposits the blood with its matron.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Hooks\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage and the feeder attaches to the target, grappling it (escape DC 12).\",\"Usage\":\"\"},{\"Name\":\"Feed\",\"Content\":\"Once attached to a creature, the feeder drains its blood, dealing 7 (2d6) damage on the first turn after it attaches, and again every minute (up to a maximum of the feeder's sac capacity, see above).\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.aam4955b": "{\"Id\":\"aam4955b\",\"Name\":\"Blindfire Vine\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium plant, unaligned\",\"HP\":{\"Value\":58,\"Notes\":\"(9d8+18)\"},\"AC\":{\"Value\":12,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":-1,\"InitiativeAdvantage\":false,\"Speed\":[\"10 ft.\"],\"Abilities\":{\"Str\":13,\"Dex\":8,\"Con\":14,\"Int\":1,\"Wis\":10,\"Cha\":1},\"DamageVulnerabilities\":[\"fire\"],\"DamageResistances\":[\"bludgeoning\"],\"DamageImmunities\":[],\"ConditionImmunities\":[\"blinded\",\"deafened\",\"exhaustion\",\"grappled\",\"prone\",\"restrained\"],\"Saves\":[],\"Skills\":[{\"Name\":\"Stealth\",\"Modifier\":1}],\"Senses\":[\"blindsight 30 ft. (blind beyond this radius)\",\"passive Perception 10\"],\"Languages\":[],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Part of the Scenery\",\"Content\":\"While the blindfire vine remains motionless, it is indistinguishable from normal vines and flowers.\",\"Usage\":\"\"},{\"Name\":\"Sensitive Maw\",\"Content\":\"A creature can choose to target the vine's maw (AC 15) with any effect that targets a single creature. All damage dealt to the vine's maw is doubled.\",\"Usage\":\"\"},{\"Name\":\"Slow Growth\",\"Content\":\"At the end of its turn, the blindfire vine regains 3 (1d6) hit points.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The blindfire vine makes two attacks with its tentacles. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 11).\",\"Usage\":\"\"},{\"Name\":\"Tentacles\",\"Content\":\"Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (1d6+1) bludgeoning damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.df6makc1": "{\"Id\":\"df6makc1\",\"Name\":\"Kujibird\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Small beast, unaligned\",\"HP\":{\"Value\":21,\"Notes\":\"(6d6)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":3,\"InitiativeAdvantage\":false,\"Speed\":[\"60 ft.\"],\"Abilities\":{\"Str\":6,\"Dex\":16,\"Con\":10,\"Int\":2,\"Wis\":14,\"Cha\":7},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[],\"Senses\":[\"passive Perception 12\"],\"Languages\":[],\"Challenge\":\"1\",\"Traits\":[{\"Name\":\"Burst of Speed\",\"Content\":\"The kujibird can take the Dash action as a bonus action on its turn. When it takes the Dash action, it is not affected by difficult terrain until the end of its turn.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Claw\",\"Content\":\"*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage and, at the end of its next turn, the target must succeed on a DC 13 Constitution saving throw or become paralyzed for 1 minute.\",\"Usage\":\"\"},{\"Name\":\"Kuji Song (Recharge 3-4)\",\"Content\":\"The kujibird's song can affect nearby creatures within 60 feet. A creature who succeeds on a saving throw against the kujibird's song cannot be affected by it again for 24 hours. Kuji song does not affect other kujibirds. When the kujibird sings its song, it can choose one of the following effects:\\n\\n\\n*Fear.* All creatures within 60 feet must succeed on a DC 12 Wisdom save or become frightened for 1 minute.\\n\\n\\n*Sleep.* The kujibird sends creatures within 60 feet into a slumber. This ability affects creatures with a total number of hit points equal to 22 (5d8). Creatures are affected in ascending order.\\n\\n\\nStarting with the creature that has the lowest current hit points, each creature affected by this ability falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points fram the total before moving on to the creature with the next\\nlowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.\\n\\n\\n*Madness.* All creatures within 60 feet must succeed on a DC 12 Wisdom save or become temporarily insane. Upon failing a save, the target must use its next action to make a melee attack against the creature closest to it.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.7i9vdh4r": "{\"Id\":\"7i9vdh4r\",\"Name\":\"Arva\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium humanoid, chaotic evil\",\"HP\":{\"Value\":83,\"Notes\":\"(13d8+24)\"},\"AC\":{\"Value\":16,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":1,\"InitiativeAdvantage\":false,\"Speed\":[\"35 ft.\",\"swim 35 ft.\"],\"Abilities\":{\"Str\":16,\"Dex\":12,\"Con\":15,\"Int\":11,\"Wis\":11,\"Cha\":9},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[\"frightened\"],\"Saves\":[{\"Name\":\"Con\",\"Modifier\":6},{\"Name\":\"Str\",\"Modifier\":7}],\"Skills\":[{\"Name\":\"Survival\",\"Modifier\":5},{\"Name\":\"Stealth\",\"Modifier\":6}],\"Senses\":[\"passive Perception 10\"],\"Languages\":[\"Draconic\"],\"Challenge\":\"\",\"Traits\":[{\"Name\":\"Innate Spellcasting\",\"Content\":\"The Arva's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Arva can innately cast the following spells, requiring no material components:\\n.\\nAt will: *eldritch blast*, *produce flame*, *thorn whip*\\n.\\n4/day: *entangle*, *fog cloud*\\n.\\n3/day: *heat metal*, *spike growth*\\n.\\n2/day: *conjure animals (reptiles only)*, *plant growth*\\n.\\nReptiles: Allosaurus (CR2), Plesiosaurus (CR2), Swarm of Poisonous Snakes (CR2), Deinonychus (CR1 VGM), Crocodile (CR1/2), Constrictor Snake (CR1/4), Giant Lizard (CR1/4), Giant Poisonous Snake (CR1/4), Pteranodon (CR1/4)\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The Arva makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Spear\",\"Content\":\"*Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 10 (2d6+3) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack. Double damage versus fire creatures.\",\"Usage\":\"\"},{\"Name\":\"Bola\",\"Content\":\"*Ranged Weapon Attack:* +5 to hit, range 15/25 ft., one target. *Hit:* 5 (1d4+3) bludgeoning damage. A large or smaller bipedal creature hit with the bola must make a DC 10 Strength saving throw or be knocked prone and restrained. The bola can be escaped from by spending an action.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Dagger/Bite/Claw\",\"Content\":\"*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Eldritch Blast\",\"Content\":\"*Ranged Spell Attack:* +5 to hit, range 120 ft., produces 3 beams that each do 5 (1d10) force damage on a hit.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.1618rvzd": "{\"Id\":\"1618rvzd\",\"Name\":\"Kiru Ranger\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Medium humanoid (lizardfolk), neutral\",\"HP\":{\"Value\":55,\"Notes\":\"(10d8+10)\"},\"AC\":{\"Value\":14,\"Notes\":\"\"},\"InitiativeModifier\":4,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\",\"swim 30 ft.\"],\"Abilities\":{\"Str\":11,\"Dex\":18,\"Con\":14,\"Int\":11,\"Wis\":13,\"Cha\":10},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Perception\",\"Modifier\":5},{\"Name\":\"Stealth\",\"Modifier\":6},{\"Name\":\"Survival\",\"Modifier\":5}],\"Senses\":[\"passive Perception 15\"],\"Languages\":[\"Draconic\"],\"Challenge\":\"2\",\"Traits\":[{\"Name\":\"Hold Breath\",\"Content\":\"The kiru can hold its breath for 15 minutes.\",\"Usage\":\"\"},{\"Name\":\"Spirit Bond\",\"Content\":\"The kiru gains advantage on an attack roll if it is made against a target that the kiru's bond partner last attacked.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Multiattack\",\"Content\":\"The kiru makes two melee attacks or two ranged attacks.\",\"Usage\":\"\"},{\"Name\":\"Longbow\",\"Content\":\"*Ranged Weapon Attack:* +5 to hit, range 150/600 ft., one target. *Hit:* 6 (1d8+2) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Claws\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4+2) slashing damage.\",\"Usage\":\"\"},{\"Name\":\"Obsidian Knife\",\"Content\":\"*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.b27f11s4": "{\"Id\":\"b27f11s4\",\"Name\":\"Astral Spinner\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Tiny beast, unaligned\",\"HP\":{\"Value\":10,\"Notes\":\"(4d4)\"},\"AC\":{\"Value\":12,\"Notes\":\"\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"20 ft.\",\"climb 20 ft.\"],\"Abilities\":{\"Str\":4,\"Dex\":14,\"Con\":10,\"Int\":2,\"Wis\":12,\"Cha\":4},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Stealth\",\"Modifier\":4}],\"Senses\":[\"darkvision 30 ft.\",\"passive Perception 11\"],\"Languages\":[],\"Challenge\":\"0.5\",\"Traits\":[{\"Name\":\"Spider Climb\",\"Content\":\"The astral spinner can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\",\"Usage\":\"\"},{\"Name\":\"Web Sense\",\"Content\":\"While in contact with a web, the astral spinner knows the exact location of any other creature in contact with the same web.\",\"Usage\":\"\"},{\"Name\":\"Web Walker\",\"Content\":\"The astral spinner ignores movement restrictions caused by webbing.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 10 Constitution save, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.\",\"Usage\":\"\"},{\"Name\":\"Web (Recharge 3-4)\",\"Content\":\"Ranged Weapon Attack: +4 to hit, range 10/30 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; HP: 5; vulnerable to fire damage; immune to bludgeoning, poison, and psychic damage).\",\"Usage\":\"\"},{\"Name\":\"Encase\",\"Content\":\"The astral spinner further wraps a target in their webbing. One target that is restrained by astral spinner webbing within 5 ft. is fully wrapped if they fail a DC 12 Strength saving throw. On a success, the webbing bursts.\",\"Usage\":\"\"},{\"Name\":\"Astral Shift\",\"Content\":\"The astral spinner can choose a target that is fully wrapped by astral spinner webbing within 5 ft. The target must succeed on a DC 10 Constitution save or be transported with the astral spinner to the astral plane and further encased in webbing. At the beginning of their turn, they take 6 (2d6) poison damage and can make a DC 12 Strength check to escape the webbing. If the target escapes the webbing, they return to the material plane.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}",
"ImprovedInitiative.Creatures.k7egfn1s": "{\"Id\":\"k7egfn1s\",\"Name\":\"Muttering Serpent\",\"Path\":\"HSI\",\"Source\":\"\",\"Type\":\"Large monstrosity, neutral evil\",\"HP\":{\"Value\":97,\"Notes\":\"(15d10+15)\"},\"AC\":{\"Value\":15,\"Notes\":\"(natural armor)\"},\"InitiativeModifier\":2,\"InitiativeAdvantage\":false,\"Speed\":[\"30 ft.\"],\"Abilities\":{\"Str\":18,\"Dex\":14,\"Con\":12,\"Int\":11,\"Wis\":14,\"Cha\":19},\"DamageVulnerabilities\":[],\"DamageResistances\":[],\"DamageImmunities\":[],\"ConditionImmunities\":[],\"Saves\":[],\"Skills\":[{\"Name\":\"Deception\",\"Modifier\":7},{\"Name\":\"Perception\",\"Modifier\":5},{\"Name\":\"Stealth\",\"Modifier\":8}],\"Senses\":[\"passive Perception 15\"],\"Languages\":[],\"Challenge\":\"5\",\"Traits\":[{\"Name\":\"Reflected Visage\",\"Content\":\"A muttering serpent's face is always an exact copy of its viewer's, except that its mouth has fangs and a serpent tongue. Any creature who sees the muttering serpent when they are within 30 feet of it must succeed on a DC 15 Wisdom save or be frightened for 1 minute. A creature that succeeds on their save cannot be affected by this ability for 24 hours.\",\"Usage\":\"\"},{\"Name\":\"Natural Camouflage\",\"Content\":\"When the muttering serpent doesn't move on its turn, its scales shift to match its surroundings, and it can attempt to Hide even while being observed.\",\"Usage\":\"\"},{\"Name\":\"Telepathy\",\"Content\":\"The muttering serpent can communicate telepathically with any creature it can see. It can communicate with a creature as long as it can speak at least one language, and its target hears their own voice in their head when the muttering serpent speaks. The muttering serpent can communicate with up to eight creatures simultaneously.\",\"Usage\":\"\"}],\"Actions\":[{\"Name\":\"Bite\",\"Content\":\"*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage.\",\"Usage\":\"\"},{\"Name\":\"Muttered Lies\",\"Content\":\"As an action, the muttering serpent can feed lies to all creatures it is currently communicating with using its telepathy ability. Each target must succeed on a DC 15 Wisdom saving throw or be controlled by the muttering serpent until the end of its next turn. While controlling a target, the muttering serpent chooses what the target does, including actions, movement, speech, etc. If a target succeeds on the saving throw, it has advantage on all subsequent saving throws against this ability for the next 24 hours.\",\"Usage\":\"\"}],\"Reactions\":[],\"LegendaryActions\":[],\"Description\":\"\",\"Player\":\"\",\"Version\":\"2.1.5\",\"ImageURL\":\"\"}"
}
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