Skip to content

Instantly share code, notes, and snippets.

View icarolelis1's full-sized avatar
🎯
Focusing

icarolelis1

🎯
Focusing
View GitHub Profile
VERTEX
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),