Skip to content

Instantly share code, notes, and snippets.

@icarolelis1
Created January 6, 2019 19:49
Show Gist options
  • Save icarolelis1/fa12c60b83cd92d1c822d658bb0dfb08 to your computer and use it in GitHub Desktop.
Save icarolelis1/fa12c60b83cd92d1c822d658bb0dfb08 to your computer and use it in GitHub Desktop.
VERTEX
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
FRAGMENT
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment