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@iche033
Last active February 21, 2024 22:06
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box_mesh_test world
<?xml version="1.0" ?>
<!--
-->
<sdf version="1.6">
<world name="box_mesh_test">
<gravity>0 0 -9.8</gravity>
<plugin
filename="gz-sim-physics-system"
name="gz::sim::systems::Physics">
</plugin>
<plugin
filename="gz-sim-sensors-system"
name="gz::sim::systems::Sensors">
<render_engine>ogre2</render_engine>
</plugin>
<plugin
filename="gz-sim-user-commands-system"
name="gz::sim::systems::UserCommands">
</plugin>
<plugin
filename="gz-sim-scene-broadcaster-system"
name="gz::sim::systems::SceneBroadcaster">
</plugin>
<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<direction>-0.5 0.1 -0.9</direction>
</light>
<model name="ground_plane">
<static>true</static>
<link name="link">
<collision name="collision">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<surface>
<friction>
<ode>
<mu>100</mu>
</ode>
<bullet>
<friction>1</friction>
<friction2>1</friction2>
<rolling_friction>1</rolling_friction>
</bullet>
</friction>
<bounce>
<restitution_coefficient>0</restitution_coefficient>
</bounce>
</surface>
</collision>
<visual name="visual">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
</link>
</model>
<include>
<pose>0.0 0.5 1.0 0 0 0</pose>
<name>box</name>
<uri>box_mesh_test/box</uri>
</include>
<include>
<pose>0.0 0.5 4.8 0 0 0</pose>
<name>box2</name>
<uri>box_mesh_test/box</uri>
</include>
</world>
</sdf>
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