Each process have its own stack and heap, while threads share common heap.
#此DEMO的功能:查询手机类的淘客商品 | |
require 'digest/md5' | |
require 'net/http' | |
require 'open-uri' | |
require 'iconv' | |
#获得当前时间 | |
t = Time.new(); | |
#组装参数 |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout. This is also called reflow or layout thrashing, and is common performance bottleneck.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
elem.clientLeft
,elem.clientTop
,elem.clientWidth
,elem.clientHeight
elem.getClientRects()
,elem.getBoundingClientRect()
Authored by Peter Rybin , Chrome DevTools team
In this short guide we'll review some new Chrome DevTools features for "function scope" and "internal properties" by exploring some base JavaScript language concepts.
Let's start with closures – one of the most famous things in JS. A closure is a function, that uses variables from outside. See an example:
# 30 minutes Lisp in Ruby | |
# Hong MinHee <http://dahlia.kr/> | |
# | |
# This Lisp implementation does not provide a s-expression reader. | |
# Instead, it uses Ruby syntax like following code: | |
# | |
# [:def, :factorial, | |
# [:lambda, [:n], | |
# [:if, [:"=", :n, 1], | |
# 1, |
#!/bin/bash | |
BACKUP_DIR='/home/rsync/mysql_backup' | |
MHOST='localhost' | |
MUSER='root' | |
MPASS='yourpass' | |
NOW=$(date +"%Y-%m-%d_%H") |
ctrl-z | |
bg | |
touch /tmp/stdout | |
touch /tmp/stderr | |
gdb -p $! | |
# In GDB | |
p dup2(open("/tmp/stdout", 1), 1) | |
p dup2(open("/tmp/stderr", 1), 2) |
Name | Latest Release | Size (KB) | License | Type | Unit Tests | Docs | Notes |
---|---|---|---|---|---|---|---|
The Render Engine | 1.5.3 | MIT | Cross-browser; extensive API; open-source. 2 | ||||
gameQuery | 0.5.1 | CC BY-SA 2.5 | Designed to be used with jQuery | ||||
gTile | 0.0.1 (2008-07-21) | Tile based | |||||
Akihabara | 1.3 | GPL2/MIT | Classic Repro | Intended for making classic arcade-style games in JS+HTML5 3 | |||
The Javascript 2D Game Engine | GPL | Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4 | |||||
The GMP Javascript Game Engine |
These commands are good as of 2011-07-27.
App store http://itunes.apple.com/us/app/xcode/id448457090?mt=12) The download/install takes awhile so start it first. When it finishes downloading you will still need to run it to complete installation.
iTerm2 http://www.iterm2.com/
These commands are good as of 2011-07-27.
App store http://itunes.apple.com/us/app/xcode/id448457090?mt=12) The download/install takes awhile so start it first. When it finishes downloading you will still need to run it to complete installation.