Created
February 9, 2018 23:30
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For testing out drawing pygame circles with thicknesses.
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import pygame | |
def draw_outlined_circle2(surf, color, origin, radius, thickness): | |
width = radius * 2 + thickness * 2 | |
background = (0, 0, 0, 0) | |
circle = pygame.Surface((width, width)).convert_alpha() | |
rect = circle.get_rect() | |
circle.fill(background) | |
pygame.draw.circle(circle, color, rect.center, radius) | |
pygame.draw.circle(circle, background, rect.center, radius - thickness) | |
surf.blit(circle, (origin[0] - (rect.w / 2), origin[1] - (rect.w / 2))) | |
def draw_outlined_circle0(surf, color, origin, radius, thickness): | |
pygame.draw.circle(surf, color, origin, radius) | |
pygame.draw.circle(surf, (0, 0, 0, 255), origin, radius - thickness) | |
surf = pygame.Surface((2000,2000)) | |
radius = 508 | |
thickness = 50 | |
draw_with_pygame = True | |
pygame.init() | |
screen = pygame.display.set_mode((1024, 768)) | |
pygame.display.set_caption('space - toggle draw with pygame(red), escape - quit') | |
pygame.display.flip() | |
pygame.draw.circle(surf, pygame.Color("red"), (500, 500), radius, thickness) | |
screen.blit(surf, (0,0)) | |
pygame.display.flip() | |
going = True | |
while going: | |
events = pygame.event.get() | |
for e in events: | |
if (e.type == pygame.QUIT or | |
(e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE)): | |
going = False | |
if e.type == pygame.KEYDOWN and e.key == pygame.K_SPACE: | |
draw_with_pygame = not draw_with_pygame | |
if draw_with_pygame: | |
pygame.draw.circle(surf, pygame.Color("red"), (500, 500), radius, thickness) | |
else: | |
draw_outlined_circle2(surf, pygame.Color("white"), (750, 750), radius, thickness) | |
screen.blit(surf, (0,0)) | |
color_name = 'red' if draw_with_pygame else 'white' | |
msg = 'space - toggle draw with pygame(%s):%s, escape - quit' % (color_name, draw_with_pygame) | |
pygame.display.set_caption(msg) | |
pygame.display.flip() | |
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