Created
August 11, 2019 02:52
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Simple compilation time for Unity. Just pop it into an Editor folder and it should give you a simple output of how long it took to compile your code each time.
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using System; | |
using UnityEngine; | |
using UnityEditor; | |
namespace instance.id.Editor | |
{ | |
[InitializeOnLoad] | |
class CompilationTimer : EditorWindow | |
{ | |
static bool isTrackingTime; | |
static double startTime; | |
static CompilationTimer() | |
{ | |
EditorApplication.update += Update; | |
startTime = PlayerPrefs.GetFloat("CompileStartTime", 0); | |
if (startTime > 0) | |
{ | |
isTrackingTime = true; | |
} | |
} | |
static void Update() | |
{ | |
if (EditorApplication.isCompiling && !isTrackingTime) | |
{ | |
startTime = EditorApplication.timeSinceStartup; | |
PlayerPrefs.SetFloat("CompileStartTime", (float)startTime); | |
isTrackingTime = true; | |
} | |
else if (!EditorApplication.isCompiling && isTrackingTime) | |
{ | |
var finishTime = EditorApplication.timeSinceStartup; | |
isTrackingTime = false; | |
var compileTime = finishTime - startTime; | |
PlayerPrefs.DeleteKey("CompileStartTime"); | |
var timeStamp = DateTime.Now.ToString("hh:mm:ss"); | |
Debug.Log("Script compilation length: " + compileTime.ToString("0.000") + "s\n" + | |
"Current time: " + timeStamp); | |
} | |
} | |
} | |
} |
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