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@devs-rootstrap
devs-rootstrap / button-background.swift
Last active October 17, 2023 14:55
SwiftUI Button Example
import SwiftUI
struct ContentView: View {
var body: some View {
VStack(spacing: 20) {
Text("SwiftUI Button")
.font(.largeTitle)
Text("With Backgroud")
.font(.title)
.foregroundColor(.gray)

Please include a repro

You probably arrived here because of a curt message in response to an issue you filed on a repo that I contribute to. Sorry about that (particularly if you filed the issue long ago and have been waiting patiently for a response). Let me explain:

I work on a lot of different open source projects. I really do like building software that makes other people's lives easier, but it's crazy time-consuming. One of the most time-consuming parts is responding to issues. A lot of OSS maintainers will bend over backwards to try and understand your specific problem and diagnose it, to the point of setting up new test projects, fussing around with different Node versions, reading the documentation for build tools that we don't use, debugging problems in third party dependencies that appear to be involved in the problem... and so on. I've personally spent hundreds of hours of my free time doing these sorts of things to try and help people out, because I want to be a responsible maintainer and I

@ishanuda
ishanuda / git_bible.md
Created May 19, 2020 10:21 — forked from dmglab/git_bible.md
how to git

Note: this is a summary of different git workflows putting together to a small git bible. references are in between the text


How to Branch

try to keep your hacking out of the master and create feature branches. the [feature-branch workflow][4] is a good median between noobs (i have no idea how to branch) and git veterans (let's do some rocket sience with git branches!). everybody get the idea!

Basic usage examples

@LayZeeDK
LayZeeDK / angular-cli-node-js-typescript-rxjs-compatiblity-matrix.csv
Last active July 13, 2024 14:28
Angular CLI, Angular, Node.js, TypeScript, and RxJS version compatibility matrix. Officially part of the Angular documentation as of 2023-04-19 https://angular.io/guide/versions
Angular CLI version Angular version Node.js version TypeScript version RxJS version
~16.0.0 ~16.0.0 ^16.13.0 || ^18.10.0 >=4.9.5 <5.1.0 ^6.5.5 || ^7.4.0
~15.2.0 ~15.2.0 ^14.20.0 || ^16.13.0 || ^18.10.0 >=4.8.4 <5.0.0 ^6.5.5 || ^7.4.0
~15.1.0 ~15.1.0 ^14.20.0 || ^16.13.0 || ^18.10.0 >=4.8.4 <5.0.0 ^6.5.5 || ^7.4.0
~15.0.5 ~15.0.4 ^14.20.0 || ^16.13.0 || ^18.10.0 ~4.8.4 ^6.5.5 || ^7.4.0
~14.3.0 ~14.3.0 ^14.15.0 || ^16.10.0 >=4.6.4 <4.9.0 ^6.5.5 || ^7.4.0
~14.2.0 ~14.2.0 ^14.15.0 || ^16.10.0 >=4.6.4 <4.9.0 ^6.5.5 || ^7.4.0
~14.1.3 ~14.1.3 ^14.15.0 || ^16.10.0 >=4.6.4 <4.8.0 ^6.5.5 || ^7.4.0
~14.0.7 ~14.0.7 ^14.15.0 || ^16.10.0 >=4.6.4 <4.8.0 ^6.5.5 || ^7.4.0
~13.3.0 ~13.3.0 ^12.20.2 || ^14.15.0 || ^16.10.0 >=4.4.4 <4.7.0 ^6.5.5 || ^7.4.0
@micalevisk
micalevisk / .progress.
Last active August 31, 2023 00:01
📋 Reading List (updated at: 05/09/2022 22:13:43 [America/Manaus])
Articles █████████████▋░░░░░░░ 65.1%
Videos ██████████████████▌░░ 88.3%
Books ████████▋░░░░░░░░░░░░ 41.4%
Learn React ████████████░░░░░░░░░ 57.1%
Learn TypeScript █████████████████████ 100.0%
GitHub ████████████████▊░░░░ 80.0%
@jtrefry
jtrefry / Win10-64bit-npm.md
Last active September 6, 2023 07:30
Configuring Windows 10 (64-bit) for npm and node-gyp
  • Install Git for Windows
  • Install Node
  • Install Python 2.7.3
  • Install Microsoft Visual Studio 2015 Community
  • Open the command prompt as Administrator, run the following commands, then close the command prompt (a new prompt is required before the new environment variables will be available)
    • npm install -g npm
      • (Upgrades to npm v3, which no longer nests dependencies indefinitely. No more "maximum path length exceeded" errors due to the 260 character path limit in Windows, or needing to delete node_modules with rimraf.)
    • setx PYTHON C:\Python27\python.exe /m
      • (May need to change path to your custom install directory.)
  • Open a new command prompt and run the following commands. If these install without errors, you have bypasse
@dmglab
dmglab / git_bible.md
Last active March 9, 2024 02:59
how to git

Note: this is a summary of different git workflows putting together to a small git bible. references are in between the text


How to Branch

try to keep your hacking out of the master and create feature branches. the [feature-branch workflow][4] is a good median between noobs (i have no idea how to branch) and git veterans (let's do some rocket sience with git branches!). everybody get the idea!

Basic usage examples

@joyrexus
joyrexus / README.md
Last active June 19, 2024 09:35 — forked from liamcurry/gist:2597326
Vanilla JS equivalents of jQuery methods

Sans jQuery

Events

// jQuery
$(document).ready(function() {
  // code
})
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n