The idea is to host haskell implementations of popular console/arcade titles as a blog series. The end goal being to ignite interest in writing games with haskell and possibly hosting a haskell game jam at some point in the future. For launch it would be nice to have 3-4 games already written.
Getting this off the ground is going to take a long time as my (schell's) free time is pretty limited ATM, so don't worry if you feel like committing to this is too much. You can commit any amount of time and write your game slowly as I figure out the details.