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# Fixes the view each time the view changes | |
require 'sketchup' | |
def refresh | |
UI.start_timer(0, false) { | |
Sketchup.active_model.active_view.invalidate.refresh | |
} | |
end | |
module NH | |
module ViewFix | |
@observer = nil | |
@selection_observer = nil | |
@model_observer = nil | |
@layer_observer = nil | |
@tool_observer = nil | |
@rendering_observer = nil | |
class MyViewObserver < Sketchup::ViewObserver | |
def onViewChanged( view ) | |
puts "New View changed: #{view.inspect}" | |
refresh | |
end | |
end | |
class MySelectObserver < Sketchup::SelectionObserver | |
def onSelectionBulkChange(selection) | |
puts "MySelectObserver.onSelectionBulkChange" | |
refresh | |
end | |
def onSelectionCleared(selection) | |
puts "MySelectObserver.onSelectionBulkChange" | |
refresh | |
end | |
end | |
class MyModelObserver < Sketchup::ModelObserver | |
def onActivePathChanged(model) | |
puts "onActivePathChanged: #{model}" | |
refresh | |
end | |
def onEraseAll(model) | |
puts "onEraseAll: #{model}" | |
refresh | |
end | |
def onExplode(model) | |
puts "onExplode: #{model}" | |
refresh | |
end | |
def onExplode(model) | |
puts "onExplode: #{model}" | |
refresh | |
end | |
# def onPidChanged(model, old_pid, new_pid) | |
# puts "onPidChanged: #{model}, #{old_pid} => #{new_pid}" | |
# refresh | |
# end | |
def onTransactionCommit(model) | |
puts "onTransactionCommit: #{model}" | |
refresh | |
end | |
def onTransactionAbort(model) | |
puts "onTransactionAbort: #{model}" | |
refresh | |
end | |
def onTransactionRedo(model) | |
puts "onTransactionRedo: #{model}" | |
refresh | |
end | |
def onTransactionUndo(model) | |
puts "onTransactionUndo: #{model}" | |
refresh | |
end | |
def onDeleteModel(model) | |
puts "onDeleteModel: #{model}" | |
refresh | |
end | |
def onPlaceComponent(instance) | |
puts "onPlaceComponent: #{instance}" | |
refresh | |
end | |
end | |
class MyLayersObserver < Sketchup::LayersObserver | |
def onCurrentLayerChanged(layers, layer) | |
puts "onCurrentLayerChanged: #{layer.name}" | |
refresh | |
end | |
def onLayerAdded(layers, layer) | |
puts "onLayerAdded: #{layer.name}" | |
refresh | |
end | |
def onLayerChanged(layers, layer) | |
puts "onLayerChanged: #{layer.name}" | |
refresh | |
end | |
def onLayerRemoved(layers, layer) | |
puts "onLayerRemoved: #{layer.name}" | |
refresh | |
end | |
def onRemoveAllLayers(layers) | |
puts "onRemoveAllLayers: #{layers}" | |
refresh | |
end | |
end | |
class MyToolObserver < Sketchup::ToolsObserver | |
def onActiveToolChanged(tools, tool_name, tool_id) | |
puts "onActiveToolChanged: #{tool_name}" | |
refresh | |
end | |
def onToolStateChanged(tools, tool_name, tool_id, tool_state) | |
puts "onToolStateChanged: #{tool_name}" | |
refresh | |
end | |
end | |
class MyRenderingOptionsObserver < Sketchup::RenderingOptionsObserver | |
def onRenderingOptionsChanged(rendering_options, type) | |
puts "onRenderingOptionsChanged(#{rendering_options}, #{type})" | |
refresh | |
end | |
end | |
def self.fix_view | |
fix_view_disable | |
fix_view_enable | |
end | |
def self.is_fix_set | |
!!@observer | |
end | |
def self.fix_view_disable | |
# Remove old observers | |
Sketchup.active_model.active_view.remove_observer( @observer ) if @observer | |
@observer = nil | |
Sketchup.active_model.selection.remove_observer( @selection_observer ) if @selection_observer | |
@selection_observer = nil | |
Sketchup.active_model.remove_observer( @model_observer ) if @model_observer | |
@model_observer = nil | |
Sketchup.active_model.layers.remove_observer( @layer_observer ) if @layer_observer | |
@layer_observer = nil | |
Sketchup.active_model.tools.remove_observer( @tool_observer ) if @tool_observer | |
@tool_observer = nil | |
Sketchup.active_model.rendering_options.remove_observer( @rendering_observer ) if @rendering_observer | |
@rendering_observer = nil | |
end | |
def self.fix_view_enable | |
# Attach the observers. | |
@layer_observer = MyLayersObserver.new | |
Sketchup.active_model.layers.add_observer( @layer_observer ) | |
@observer = MyViewObserver.new | |
Sketchup.active_model.active_view.add_observer( @observer ) | |
@selection_observer = MySelectObserver.new | |
Sketchup.active_model.selection.add_observer(@selection_observer) | |
@tool_observer = MyToolObserver.new | |
Sketchup.active_model.tools.add_observer(@tool_observer) | |
@rendering_observer = MyRenderingOptionsObserver.new | |
Sketchup.active_model.rendering_options.add_observer(@rendering_observer) | |
@model_observer = MyModelObserver.new | |
Sketchup.active_model.add_observer(@model_observer) | |
end | |
end | |
end | |
cmd = UI::Command.new("Refresh delay fix for Wine") { | |
if NH::ViewFix.is_fix_set | |
NH::ViewFix.fix_view_disable | |
else | |
NH::ViewFix.fix_view_enable | |
end | |
} | |
cmd.menu_text = "Refresh delay fix for Wine" | |
cmd.set_validation_proc { | |
if NH::ViewFix.is_fix_set | |
MF_CHECKED | |
else | |
MF_UNCHECKED | |
end | |
} | |
UI.menu("Plugins").add_item cmd | |
class MyAppObserver < Sketchup::AppObserver | |
def onNewModel(model) | |
puts "onNewModel: #{model}" | |
NH::ViewFix.fix_view | |
end | |
def onOpenModel(model) | |
puts "onOpenModel: #{model}" | |
NH::ViewFix.fix_view | |
end | |
def expectsStartupModelNotifications | |
return true | |
end | |
end | |
# Attach the observer | |
Sketchup.add_observer(MyAppObserver.new) |
Very good work, Thanks.
How do I install this?
@dgm
Make a file "fix_sketchup_wine.rb" as above.
Place the file in /Plugins filder,
in my case :~/.wine/drive_c/users/y/Application Data/SketchUp/SketchUp 2016/SketchUp/Plugins/
Hope this helps.
Thanks! There is still a problem that after I try to select something within a rectangle but nothing falls into it and the selection was not actually changed then that rectangle remains on the screen after I release my left mouse button.
You have no idea how wonderful this bug fix in Wine is for me!
I've been working in SketchUp with this strange delay or frame-rate refresh bug for several years and have learned to work around it.
Every year I do some searching and never find anything useful. SketchUp is such a niche application and hardly anyone is using it in Linux with Wine.
I refuse to go back to Window, so I have been stuck with these silly bugs.
Thank you so much!
I am going to make a video of the bug and your solution with this script.
Now I can actually be more productive and remove my workaround muscle-memory!
Question...
I have a similar problem in Photoshop with Wine, can a script similar to this work with Photoshop as well?
My wife uses Photoshop all the time for her photography and I've been trying to get her to switch to Linux and use Wine, but this delay with zooming and menu's is causing her grief.
Thanks for spending time and energy coding and troubleshooting this bug!
Thanks! There is still a problem that after I try to select something within a rectangle but nothing falls into it and the selection was not actually changed then that rectangle remains on the screen after I release my left mouse button.
Hi, @busyBeaver1 ,
I doubt it will be possible to fix this. Anyway, I will take a look next weekend. Which SketchUp version you use?
Best,
Ivo
You have no idea how wonderful this bug fix in Wine is for me!
Thank you for the nice words @brianinthered!
Unfortunately this fix is not applicable or translateable to Photoshop.
This script is actually a SketchUp plugin, which uses the SketchUp API to redraw the screen on user action. It might be possible to do something similar for Photoshop, but it will be completely different. You can try to contact somebody with photoshop plugin experience.
Actually the problem is somewhere in the Wine implementation and the best option would be to contact the Wine developers.
Making video to help more SketchUp linux users is great. That's why this script is shared here in the first place. I would suggest to include the SketchUp instalation into the video as well.
Best,
Ivo
Here is the short video I uploaded with instructions on how to install the plugin
https://youtu.be/sBG-eB576DM
I do have instructions on how to install SketchUp in PlayOnLinux, but they are from 2014.
http://www.gamersonlinux.com/forum/threads/sketchup-guide.828/
I really do not recommend the guide because it uses an old version of PlayOnLinux and an old version of Wine. Not to mention SketchUp Make 2017 is no longer available for download and the guide recommends SkechUp 32-bit. I kept an old copy for myself, which is what I'm using today.
Most of the steps still apply, but if anyone has questions I can help on GamersOnLinux as I have posted all the step-by-step guides for the last 9 years or so.
[edit] Updated the youtube link to my personal channel
Awesome and thank you!
Sketchup Make 2017 now completely works on my linux box.
Perfect script! Thank you so much @itsanov !
For those who wonder how to make rbz from rb, just do this:
zip fix_sketchup_wine.rbz fix_sketchup_wine.rb