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using {/Fortnite.com/Devices } | |
using {/Fortnite.com/UI} | |
using {/UnrealEngine.com/Temporary/UI} | |
using {/UnrealEngine.com/Temporary/SpatialMath} | |
using {/Verse.org/Assets} | |
using {/Verse.org/Simulation} | |
using {/Verse.org/Colors} | |
ui_practive<public> := module: | |
ui_practice_device<public> := class(creative_device): | |
var WidgetClassPerPlayer: [player]MyWidgetClass = map{} | |
InitializeUI<public>():void= | |
AllPlayers := GetPlayspace().GetPlayers() | |
for(Player : AllPlayers): | |
if(WClass := WidgetClassPerPlayer[Player]): | |
Print("Exist") | |
else if(WClass := set WidgetClassPerPlayer[Player] = MyWidgetClass{}): | |
WClass.AddUI(Player) | |
UpdateText<public>(Text:string):void= | |
AllPlayers := GetPlayspace().GetPlayers() | |
for(Player : AllPlayers): | |
if(WClass := WidgetClassPerPlayer[Player]): | |
WClass.UpdateText(Text) | |
UpdateTexture<public>(Texture:texture):void= | |
AllPlayers := GetPlayspace().GetPlayers() | |
for(Player : AllPlayers): | |
if(WClass := WidgetClassPerPlayer[Player]): | |
WClass.UpdateTexture(Texture) | |
MyWidgetClass := class: | |
TextToMessage<localizes>(NewText:string):message = "{NewText}" | |
ImageSize:vector2 = vector2{X := 128.0, Y := 128.0} | |
SlideSize:vector2 = vector2{X := 320.0, Y := 180.0} | |
var TextWidget: text_block = text_block{} | |
var SlideTextureWidget:texture_block = texture_block{DefaultImage := Textures.Slide01} | |
UpdateText(NewText:string):void= | |
TextWidget.SetText(TextToMessage(NewText)) | |
UpdateTexture(NewTexture:texture):void= | |
SlideTextureWidget.SetImage(NewTexture) | |
AddUI(Agent:agent):void= | |
if(Player := player[Agent], PlayerUI := GetPlayerUI[Player]): | |
Widget:canvas = CreateWidget(Agent) | |
PlayerUI.AddWidget(Widget) | |
CreateWidget(Agent:agent):canvas= | |
set TextWidget = text_block{DefaultTextColor := NamedColors.White, DefaultText := TextToMessage("現在スライド1枚目")} | |
set SlideTextureWidget = texture_block{DefaultImage := Textures.Slide01, DefaultDesiredSize := SlideSize} | |
MyCanvas: canvas = canvas: | |
Slots := array: | |
canvas_slot: | |
Anchors := anchors{Minimum := vector2{X:=0.5, Y:=0.9}, Maximum := vector2{X:=0.5, Y:=0.9}} | |
Offsets := margin{Top := 0.0,Left := 0.0, Right := 0.0, Bottom := 100.0} | |
Alignment := vector2{X:=0.5, Y:=1.0} | |
SizeToContent := true | |
Widget := SlideTextureWidget | |
canvas_slot: | |
Anchors := anchors{Minimum := vector2{X:=0.5, Y:=1.0}, Maximum := vector2{X:=0.5, Y:=1.0}} | |
Offsets := margin{Top := 0.0,Left := 0.0, Right := 0.0, Bottom := 64.0} | |
Alignment := vector2{X:=0.5, Y:=1.0} | |
SizeToContent := true | |
Widget := TextWidget | |
return MyCanvas |
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