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SecToMinSec(sec:int):string= | |
if: | |
Minute := Quotient[sec,60] | |
Second := Mod[sec,60] | |
then: | |
var MiniteString:string = "{Minute}" | |
var SecondString:string = "{Second}" | |
if(Minute <= 9): | |
set MiniteString = "0" + MiniteString | |
if (Second <= 9): |
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using {/Fortnite.com/Devices } | |
using {/Fortnite.com/UI} | |
using {/UnrealEngine.com/Temporary/UI} | |
using {/UnrealEngine.com/Temporary/SpatialMath} | |
using {/Verse.org/Assets} | |
using {/Verse.org/Simulation} | |
using {/Verse.org/Colors} | |
ui_practive<public> := module: |
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/// <summary> | |
/// シングルトンパターン(MonoBehaviour) | |
/// </summary> | |
/// <typeparam name="T"></typeparam> | |
public abstract class SingletonMonoBehaviour<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
private static T _instance; | |
private static object _lock = new object(); | |
// アプリが終了しているかどうかのフラグ | |
private static bool applicationIsQuitting = false; |
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<template> | |
<canvas id="renderCanvas" ref="bjsCanvas"/> | |
</template> | |
<script> | |
import { ref, onMounted } from "@vue/runtime-core"; | |
import { createScene } from "../scenes/MyFirstScene"; | |
export default { | |
name: "BabylonScene", |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ButterflyEffect : MonoBehaviour | |
{ | |
[SerializeField] Transform ball; //このオブジェクトにTrail Rendererをつけると可愛い | |
[SerializeField] float scale = 0.002f; //scale=1だと大きすぎてARグラスで観測しにくい | |
LorenzModel model; | |
Vector3 initBallPosition; |
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using UnityEngine; | |
using UnityEditor; | |
public class ObjectActiveControllerEditor : MonoBehaviour { | |
//Ctrl + gキーを押すと実行される 選択されたオブジェクトのオンオフを切り替える | |
[MenuItem ("ShotCut/SwitchActive %g")] | |
private static void SwitchActiveOnOff () { | |
foreach (var item in Selection.transforms) | |
{ |