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@iwaken71
Created May 19, 2023 18:01
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/// <summary>
/// シングルトンパターン(MonoBehaviour)
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class SingletonMonoBehaviour<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
private static object _lock = new object();
// アプリが終了しているかどうかのフラグ
private static bool applicationIsQuitting = false;
/// <summary>
/// シングルトンインスタンス
/// </summary>
public static T Instance
{
get
{
if (applicationIsQuitting)
{
Debug.LogWarning("[Singleton] Instance '" + typeof(T) +
"' already destroyed on application quit." +
" Won't create again - returning null.");
return null;
}
lock (_lock)
{
if (_instance == null)
{
_instance = (T) FindObjectOfType(typeof(T));
if (FindObjectsOfType(typeof(T)).Length > 1)
{
Debug.LogError("[Singleton] Something went really wrong " +
" -there should never be more than 1 singleton!" +
" Reopening the scene may fix it.");
return _instance;
}
if (_instance == null)
{
GameObject singleton = new GameObject();
_instance = singleton.AddComponent<T> ();
singleton.name = "(singleton)" + typeof(T).ToString();
DontDestroyOnLoad(singleton);
Debug.Log("[Singleton] An instance of " + typeof(T) +
" is needed in the scene, so '" + singleton +
"' was created with DontDestroyOnLoad.");
}
else
{
Debug.Log("[Singleton] Using instance already created: " +
_instance.gameObject.name);
}
}
return _instance;
}
}
}
public virtual void OnDestroy()
{
applicationIsQuitting = true;
}
}
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